MineClone5/mods/PLAYER/mcl_skins
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 4ca2fb25a7 Add advanced skins mod 2022-07-09 10:52:28 -05:00
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README.md Add advanced skins mod 2022-07-09 10:52:28 -05:00
image_credits.txt Add advanced skins mod 2022-07-09 10:52:28 -05:00
init.lua Add advanced skins mod 2022-07-09 10:52:28 -05:00
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mod.conf Add advanced skins mod 2022-07-09 10:52:28 -05:00

README.md

Skins for MineClone 5

This mod allows advanced skin customization. Use the /skin command to open the skin configuration screen.

License

Code under MIT license Author: MrRar

See image_credits.txt for image licensing.

API

mcl_skins.register_item(item)

Register a skin item. item is a table with item properties listed below.

Item properties

type Set the item type. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"

texture Set to the image file that will be used. If this property is omitted "blank.png" is used. If texture is not 64x32 then the automatic preview will not display properly.

mask Set the color mask texture. Coloring is only applied to non transparent areas of the texture. Coloring only works for "base", "bottom, "top", and "hair". If texture is not 64x32 then the automatic preview will not display properly.

preview Set a custom preview texture. You can use texture modifiers. If preview contains the string {color} it will be replaced with the item's colorstring.

alex If set to true the item will be default for female character.

steve If set to true the item will be default for male character.

mcl_skins.show_formspec(player, active_tab, page_num)

Show the skin configuration screen. player is a player ObjectRef. active_tab is the tab that will be displayed. This parameter is optional. Can be one of: "arm", "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"

page_num The page number to display of there are multiple pages of items. This parameter is optional. Must be a number. If it is not a valid page number the closest page number will be shown.

mcl_skins.register_on_set_skin(func)

Register a function to be called whenever a player skin changes. The function will be given a player ObjectRef as a parameter.

mcl_skins.make_hand_texture(base, colorspec)

Generate a texture string from a base texture and color. This function is used by mods that want to have a first person hand textured like the player skin.

mcl_skins.save(player)

Save player skin. player is a player ObjectRef.

mcl_skins.update_player_skin(player)

Update a player based on skin data in mcl_skins.players. player is a player ObjectRef.

mcl_skins.base_color

A table of ColorSpec integers that the player can select to color the base item. These colors are separate from mcl_skins.color because some mods register two nodes per base color so the amount of base colors needs to be limited.

mcl_skins.color

A table of ColorSpec integers that the player can select to color colorable skin items.

mcl_skins.players

A table mapped by player name containing tables holding the player's selected skin items and colors. Only stores skin information for logged in users.

mcl_skins.compile_skin(skin)

skin is a table with skin item properties. Returns an image string.