forked from MineClone5/MineClone5
88 lines
2.7 KiB
Lua
88 lines
2.7 KiB
Lua
local S = minetest.get_translator("mcl_tridents")
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local cooldown = {}
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minetest.register_on_joinplayer(function(player)
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cooldown[player:get_player_name()] = false
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end)
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minetest.register_on_leaveplayer(function(player)
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cooldown[player:get_player_name()] = false
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end)
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local GRAVITY = 9.81
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local TRIDENT_DURABILITY = 251
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local TRIDENT_COOLDOWN = 0.91
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local TRIDENT_ENTITY = {
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physical = true,
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pointable = false,
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visual = "mesh",
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mesh = "mcl_trident.obj",
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visual_size = {x=-1, y=1},
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textures = {"mcl_trident.png"},
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collisionbox = {-.1, -.1, -1, .1, .1, 0.5},
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collide_with_objects = true,
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_fire_damage_resistant = true,
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_lastpos={},
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_startpos=nil,
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_damage=8, -- Damage on impact
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_is_critical=false,
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_stuck=false, -- Whether arrow is stuck
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_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
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_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow
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_stuckin=nil, --Position of node in which arow is stuck.
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_shooter=nil, -- ObjectRef of player or mob who shot it
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_viscosity=0, -- Viscosity of node the arrow is currently in
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_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
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}
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minetest.register_entity("mcl_tridents:trident_entity", TRIDENT_ENTITY)
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local spawn_trident = function(player)
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local wielditem = player:get_wielded_item()
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local obj = minetest.add_entity(vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0}), "mcl_tridents:trident_entity")
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local yaw = player:get_look_horizontal()+math.pi/2
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if cooldown[player:get_player_name()] then
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return
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end
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cooldown[player:get_player_name()] = true
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minetest.after(TRIDENT_COOLDOWN, function()
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cooldown[player:get_player_name()] = false
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end)
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if obj then
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local durability = TRIDENT_DURABILITY
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local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
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if unbreaking > 0 then
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durability = durability * (unbreaking + 1)
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end
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wielditem:add_wear(65535/durability)
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minetest.chat_send_all(wielditem:get_wear())
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obj:set_velocity(vector.multiply(player:get_look_dir(), 20))
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obj:set_acceleration({x=0, y=-GRAVITY, z=0})
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obj:set_yaw(yaw)
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end
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end
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minetest.register_tool("mcl_tridents:trident", {
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description = S("Trident"),
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_tt_help = S("Launches a trident when you rightclick and it is in your hand"),
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_doc_items_durability = TRIDENT_DURABILITY,
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inventory_image = "mcl_trident_inv.png",
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stack_max = 1,
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groups = {weapon=1,weapon_ranged=1,trident=1,enchantability=1},
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_mcl_uses = TRIDENT_DURABILITY,
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on_place = function(itemstack, placer, pointed_thing)
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spawn_trident(placer)
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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spawn_trident(user)
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end
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})
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