local S = minetest.get_translator(minetest.get_current_modname()) local table = table local vector = vector local math = math local has_doc = minetest.get_modpath("doc") local function destroy_portal(pos) local neighbors = { { x=1, y=0, z=0 }, { x=-1, y=0, z=0 }, { x=0, y=0, z=1 }, { x=0, y=0, z=-1 }, } for n=1, #neighbors do local npos = vector.add(pos, neighbors[n]) if minetest.get_node(npos).name == "mcl_portals:portal_end" then minetest.remove_node(npos) end end end local ep_scheme = { { o={x=0, y=0, z=1}, p=1 }, { o={x=0, y=0, z=2}, p=1 }, { o={x=0, y=0, z=3}, p=1 }, { o={x=1, y=0, z=4}, p=2 }, { o={x=2, y=0, z=4}, p=2 }, { o={x=3, y=0, z=4}, p=2 }, { o={x=4, y=0, z=3}, p=3 }, { o={x=4, y=0, z=2}, p=3 }, { o={x=4, y=0, z=1}, p=3 }, { o={x=3, y=0, z=0}, p=0 }, { o={x=2, y=0, z=0}, p=0 }, { o={x=1, y=0, z=0}, p=0 }, } -- End portal minetest.register_node("mcl_portals:portal_end", { description = S("End Portal"), _tt_help = S("Used to construct end portals"), _doc_items_longdesc = S("An End portal teleports creatures and objects to the mysterious End dimension (and back!)."), _doc_items_usagehelp = S("Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld."), tiles = { { name = "mcl_portals_end_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, { name = "mcl_portals_end_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6.0, }, }, "blank.png", }, drawtype = "nodebox", paramtype = "light", sunlight_propagates = true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true, walkable = false, diggable = false, pointable = false, buildable_to = false, is_ground_content = false, drop = "", -- This is 15 in MC. light_source = 14, post_effect_color = {a = 192, r = 0, g = 0, b = 0}, after_destruct = destroy_portal, -- This prevents “falling through” collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5}, }, }, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 4/16, 0.5}, }, }, groups = {portal=1, not_in_creative_inventory = 1, disable_jump = 1}, _mcl_hardness = -1, _mcl_blast_resistance = 36000000, }) -- Obsidian platform at the End portal destination in the End local function build_end_portal_destination(pos) local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2} local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2} for x = p1.x, p2.x do for y = p1.y, p2.y do for z = p1.z, p2.z do local newp = {x=x,y=y,z=z} -- Build obsidian platform if minetest.registered_nodes[minetest.get_node(newp).name].is_ground_content then if y == p1.y then minetest.set_node(newp, {name="mcl_core:obsidian"}) else minetest.remove_node(newp) end end end end end end -- Check if pos is part of a valid end portal frame, filled with eyes of ender. local function check_end_portal_frame(pos) for i = 1, 12 do local pos0 = vector.subtract(pos, ep_scheme[i].o) local portal = true for j = 1, 12 do local p = vector.add(pos0, ep_scheme[j].o) local node = minetest.get_node(p) if not node or node.name ~= "mcl_portals:end_portal_frame_eye" or node.param2 ~= ep_scheme[j].p then portal = false break end end if portal then return true, {x=pos0.x+1, y=pos0.y, z=pos0.z+1} end end return false end -- Generate or destroy a 3×3 end portal beginning at pos. To be used to fill an end portal framea. -- If destroy == true, the 3×3 area is removed instead. local function end_portal_area(pos, destroy) local SIZE = 3 local name if destroy then name = "air" else name = "mcl_portals:portal_end" end local posses = {} for x=pos.x, pos.x+SIZE-1 do for z=pos.z, pos.z+SIZE-1 do table.insert(posses, {x=x,y=pos.y,z=z}) end end minetest.bulk_set_node(posses, {name=name}) end function mcl_portals.end_teleport(obj, pos) if not obj then return end local pos = pos or obj:get_pos() if not pos then return end local dim = mcl_worlds.pos_to_dimension(pos) local target if dim == "end" then -- End portal in the End: -- Teleport back to the player's spawn or world spawn in the Overworld. if obj:is_player() then target = mcl_spawn.get_player_spawn_pos(obj) end target = target or mcl_spawn.get_world_spawn_pos(obj) else -- End portal in any other dimension: -- Teleport to the End at a fixed position and generate a -- 5×5 obsidian platform below. local platform_pos = mcl_mapgen.end_.platform_pos -- force emerge of target1 area minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos) if not minetest.get_node_or_nil(platform_pos) then minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3)) end -- Build destination local function check_and_build_end_portal_destination(pos) local n = minetest.get_node_or_nil(pos) if n and n.name ~= "mcl_core:obsidian" then build_end_portal_destination(pos) minetest.after(2, check_and_build_end_portal_destination, pos) elseif not n then minetest.after(1, check_and_build_end_portal_destination, pos) end end build_end_portal_destination(platform_pos) check_and_build_end_portal_destination(platform_pos) target = table.copy(platform_pos) target.y = target.y + 1 end -- Teleport obj:set_pos(target) if obj:is_player() then -- Look towards the main End island if dim ~= "end" then obj:set_look_horizontal(math.pi/2) -- Show credits else mcl_credits.show(obj) end mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target)) minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true) end end function mcl_portals.end_portal_teleport(pos, node) for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel if obj:is_player() or lua_entity then local objpos = obj:get_pos() if objpos == nil then return end -- Check if object is actually in portal. objpos.y = math.ceil(objpos.y) if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then return end mcl_portals.end_teleport(obj, objpos) end end end minetest.register_abm({ label = "End portal teleportation", nodenames = {"mcl_portals:portal_end"}, interval = 0.1, chance = 1, action = mcl_portals.end_portal_teleport, }) local rotate_frame, rotate_frame_eye if minetest.get_modpath("screwdriver") then -- Intentionally not rotatable rotate_frame = false rotate_frame_eye = false end local function after_place_node(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) if node then node.param2 = (node.param2+2) % 4 minetest.swap_node(pos, node) local ok, ppos = check_end_portal_frame(pos) if ok then -- Epic 'portal open' sound effect that can be heard everywhere minetest.sound_play("mcl_portals_open_end_portal", {gain=0.8}, true) end_portal_area(ppos) end end end minetest.register_node("mcl_portals:end_portal_frame", { description = S("End Portal Frame"), _tt_help = S("Used to construct end portals"), _doc_items_longdesc = S("End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."), _doc_items_usagehelp = S("To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.") .. "\n" .. S("Place an eye of ender into each block. The end portal appears in the middle after placing the final eye.") .. "\n" .. S("Once placed, an eye of ender can not be taken back."), groups = { creative_breakable = 1, deco_block = 1, end_portal_frame = 1 }, tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" }, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), paramtype = "light", sunlight_propagates = false, light_source = 1, on_rotate = rotate_frame, after_place_node = after_place_node, _mcl_blast_resistance = 36000000, _mcl_hardness = -1, }) minetest.register_node("mcl_portals:end_portal_frame_eye", { description = S("End Portal Frame with Eye of Ender"), _tt_help = S("Used to construct end portals"), _doc_items_create_entry = false, groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2, not_in_creative_inventory = 1 }, tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" }, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, -- Frame { -4/16, 5/16, -4/16, 4/16, 0.5, 4/16 }, -- Eye }, }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), paramtype = "light", sunlight_propagates = false, light_source = 1, on_destruct = function(pos) local ok, ppos = check_end_portal_frame(pos) if ok then end_portal_area(ppos, true) end end, on_rotate = rotate_frame_eye, after_place_node = after_place_node, _mcl_blast_resistance = 36000000, _mcl_hardness = -1, }) if has_doc then doc.add_entry_alias("nodes", "mcl_portals:end_portal_frame", "nodes", "mcl_portals:end_portal_frame_eye") end --[[ ITEM OVERRIDES ]] -- Portal opener minetest.override_item("mcl_end:ender_eye", { on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Place eye of ender into end portal frame if pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then local protname = user:get_player_name() if minetest.is_protected(pointed_thing.under, protname) then minetest.record_protection_violation(pointed_thing.under, protname) return itemstack end minetest.set_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 }) if has_doc then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame") end minetest.sound_play( "default_place_node_hard", {pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16}, true) if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:take_item() -- 1 use end local ok, ppos = check_end_portal_frame(pointed_thing.under) if ok then -- Epic 'portal open' sound effect that can be heard everywhere minetest.sound_play("mcl_portals_open_end_portal", {gain=0.8}, true) end_portal_area(ppos) if has_doc then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end") end end end return itemstack end, })