--TODO: Add advancement local S = minetest.get_translator(minetest.get_current_modname()) mcl_compass = {} local compass_frames = 32 --Not sure spawn point should be dymanic (is it in mc?) --local default_spawn_settings = minetest.settings:get("static_spawnpoint") -- Timer for random compass spinning local random_timer = 0 local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems local random_frame = math.random(0, compass_frames-1) function mcl_compass.get_compass_image(pos, dir, x, y, z) -- Compasses do not work in certain zones if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then local _, dim = mcl_worlds.y_to_layer(y) local _, playerdim = mcl_worlds.y_to_layer(pos.y) if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass local spawn = {x=x,y=y,z=z} local ssp = minetest.setting_get_pos("static_spawnpoint") if ssp and x == 0 and y == 0 and z == 0 then spawn = ssp if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then spawn = {x=0,y=0,z=0} end end local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) if angle_north < 0 then angle_north = angle_north + 360 end local angle_dir = -math.deg(dir) local angle_relative = (angle_north - angle_dir + 180) % 360 return math.floor((angle_relative/11.25) + 0.5) % compass_frames else return random_frame end else if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then local _, dim = mcl_worlds.y_to_layer(y) local _, playerdim = mcl_worlds.y_to_layer(pos.y) if dim == playerdim then --already explained that very same if statement above local spawn = {x=x,y=y,z=z} local ssp = minetest.setting_get_pos("static_spawnpoint") if ssp and x == 0 and y == 0 and z == 0 then spawn = ssp if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then spawn = {x=0,y=0,z=0} end end local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) if angle_north < 0 then angle_north = angle_north + 360 end local angle_dir = -math.deg(dir) local angle_relative = (angle_north - angle_dir + 180) % 360 return math.floor((angle_relative/11.25) + 0.5) % compass_frames else return random_frame end else return random_frame end end end minetest.register_globalstep(function(dtime) random_timer = random_timer + dtime if random_timer >= random_timer_trigger then random_frame = (random_frame + math.random(-1, 1)) % compass_frames random_timer = 0 end for i,player in pairs(minetest.get_connected_players()) do local function has_compass(player) for _,stack in pairs(player:get_inventory():get_list("main")) do if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then return true end end return false end if has_compass(player) then local pos = player:get_pos() for j,stack in pairs(player:get_inventory():get_list("main")) do x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own y = stack:get_meta():get_string("y") z = stack:get_meta():get_string("z") x = tonumber(x) y = tonumber(y) z = tonumber(z) if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta else checkblock = {x = x, y = y, z = z} local function get_far_node(pos) --function that tries to read node normally, and does it even if its unloaded https://dev.minetest.net/minetest.get_node local node = minetest.get_node(pos) if node.name == "ignore" then minetest.get_voxel_manip():read_from_map(pos, pos) node = minetest.get_node(pos) end return node end if get_far_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z) compass_image = compass_image .. "_lodestone" else -- lodestone got destroyed compass_image = random_frame .. "_lodestone" end end if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then local itemname = "mcl_compass:"..compass_image stack:set_name(itemname) player:get_inventory():set_stack("main", j, stack) end end end end end) local images = {} for frame = 0, compass_frames-1 do local s = string.format("%02d", frame) table.insert(images, "mcl_compass_compass_"..s..".png") end local doc_mod = minetest.get_modpath("doc") local stereotype_frame = 18 for i,img in ipairs(images) do local inv = 1 if i == stereotype_frame then inv = 0 end local use_doc, longdesc, tt --Why is there no usage help? This should be fixed. --local usagehelp use_doc = i == stereotype_frame if use_doc then tt = S("Points to the world origin") longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.") end local itemstring = "mcl_compass:"..(i-1) minetest.register_craftitem(itemstring, { description = S("Compass"), _tt_help = tt, _doc_items_create_entry = use_doc, _doc_items_longdesc = longdesc, --_doc_items_usagehelp = usagehelp, inventory_image = img, wield_image = img, stack_max = 64, groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } }) minetest.register_craftitem(itemstring .. "_lodestone", { description = S("Lodestone Compass"), _tt_help = tt, _doc_items_create_entry = use_doc, _doc_items_longdesc = longdesc, --_doc_items_usagehelp = usagehelp, inventory_image = img .. "^[colorize:purple:50", wield_image = img .. "^[colorize:purple:50", stack_max = 64, groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 } }) -- Help aliases. Makes sure the lookup tool works correctly if not use_doc and doc_mod then doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring) end end minetest.register_craft({ output = "mcl_compass:"..stereotype_frame, recipe = { {"", "mcl_core:iron_ingot", ""}, {"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"}, {"", "mcl_core:iron_ingot", ""} } }) minetest.register_craft({ output = "mcl_compass:lodestone", recipe = { {"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"}, {"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"}, {"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"} } }) minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame) -- Export stereotype item for other mods to use mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame) minetest.register_node("mcl_compass:lodestone",{ description=S("Lodestone"), on_rightclick = function(pos, node, player, itemstack) if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then itemstack:get_meta():set_string("x", pos.x) itemstack:get_meta():set_string("y", pos.y) itemstack:get_meta():set_string("z", pos.z) end end end, tiles = { "lodestone_top.png", "lodestone_bottom.png", "lodestone_side1.png", "lodestone_side2.png", "lodestone_side3.png", "lodestone_side4.png" }, groups = {pickaxey=1, material_stone=1}, _mcl_hardness = 1.5, _mcl_blast_resistance = 6, sounds = mcl_sounds.node_sound_stone_defaults() })