-- Dripping Water Mod -- by kddekadenz -- License of code, textures & sounds: CC0 local math_random = math.random local all_dirs = { {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 0}, {x = 1, y = 0, z = 0}, {x = 0, y = 0, z =-1}, {x = 0, y =-1, z = 0}, {x =-1, y = 0, z = 0}, } local function register_drop_entity(substance, glow, sound, texture_file_name) minetest.register_entity("mcl_dripping:drop_" .. substance, { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01}, glow = glow, pointable = false, visual = "sprite", visual_size = {x = 0.1, y = 0.1}, textures = {""}, spritediv = {x = 1, y = 1}, initial_sprite_basepos = {x = 0, y = 0}, static_save = false, _dropped = false, on_activate = function(self) self.object:set_properties({ textures = { "[combine:2x2:" .. -math_random(1, 16) .. "," .. -math_random(1, 16) .. "=" .. (texture_file_name or ("default_" .. substance .. "_source_animated.png")) } }) end, on_step = function(self, dtime) local k = math_random(1, 222) local ownpos = self.object:get_pos() if k == 1 then self.object:set_acceleration(vector.new(0, -5, 0)) end if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then self.object:set_acceleration(vector.new(0, -5, 0)) end if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then local ent = self.object:get_luaentity() if not ent._dropped then ent._dropped = true if sound then minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) end end if k < 3 then self.object:remove() end end end, }) end local function register_liquid_drop(liquid, glow, sound, nodes) register_drop_entity(liquid, glow, sound) minetest.register_abm({ label = "Create drops", nodenames = nodes, neighbors = {"group:" .. liquid}, interval = 2, chance = 22, action = function(pos) if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0 and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then local x, z = math_random(-45, 45) / 100, math_random(-45, 45) / 100 minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid) end end, }) end register_liquid_drop("water", 1, "", {"group:opaque", "group:leaves"}) register_liquid_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"}) register_drop_entity("crying_obsidian", 10, nil, "mcl_core_crying_obsidian.png") minetest.register_abm({ label = "Create crying obsidian drops", nodenames = {"mcl_core:crying_obsidian"}, neighbors = {"air"}, interval = 2, chance = 22, action = function(pos) local i0 = math_random(1, 6) for i = i0, i0 + 5 do local dir = all_dirs[(i % 6) + 1] if minetest.get_node(vector.add(pos, dir)).name == "air" then minetest.add_entity(vector.offset(pos, dir.x * 0.52, dir.y * 0.52, dir.z * 0.52), "mcl_dripping:drop_crying_obsidian") return end end end, })