local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() local in_offhand = false if not (wield:get_name() == "mobs_mc:totem") then local inv = obj:get_inventory() if inv then wield = obj:get_inventory():get_stack("offhand", 1) in_offhand = true end end if wield:get_name() == "mobs_mc:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player for n = 1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end end -- Reset breath as well if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() if in_offhand then obj:get_inventory():set_stack("offhand", 1, wield) mcl_inventory.update_inventory_formspec(obj) else obj:set_wielded_item(wield) end end awards.unlock(obj:get_player_name(), "mcl:postMortal") -- Effects minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) for i = 1, 4 do for c = 1, #particle_colors do minetest.add_particlespawner({ amount = math.floor(100 / (4 * #particle_colors)), time = 1, minpos = vector.offset(ppos, 0, -1, 0), maxpos = vector.offset(ppos, 0, 1, 0), minvel = vector.new(-1.5, 0, -1.5), maxvel = vector.new(1.5, 1.5, 1.5), minacc = vector.new(0, -0.1, 0), maxacc = vector.new(0, -1, 0), minexptime = 1, maxexptime = 3, minsize = 1, maxsize = 2, collisiondetection = true, collision_removal = true, object_collision = false, vertical = false, texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c], glow = 10, }) end end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = {x = 0.5, y = 1}, scale = {x = 17, y = 17}, offset = {x = 0, y = -178}, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)