forked from MineClone5/MineClone5
Update Fork #9
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@ -14,6 +14,7 @@ mcl_shields = {
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enchantments = {"mending", "unbreaking"},
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enchantments = {"mending", "unbreaking"},
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players = {},
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players = {},
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}
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}
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local players = mcl_shields.players
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local interact_priv = minetest.registered_privileges.interact
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local interact_priv = minetest.registered_privileges.interact
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interact_priv.give_to_singleplayer = false
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interact_priv.give_to_singleplayer = false
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@ -110,7 +111,7 @@ end
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function mcl_shields.is_blocking(obj)
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function mcl_shields.is_blocking(obj)
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if not mcl_util or not mcl_util.is_player(obj) then return end
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if not mcl_util or not mcl_util.is_player(obj) then return end
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local blocking = mcl_shields.players[obj].blocking
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local blocking = players[obj].blocking
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if blocking > 0 then
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if blocking > 0 then
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local shieldstack = obj:get_wielded_item()
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local shieldstack = obj:get_wielded_item()
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if blocking == 1 then
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if blocking == 1 then
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@ -155,7 +156,7 @@ local function modify_shield(player, vpos, vrot, i)
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if i == 1 then
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if i == 1 then
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arm = "Left"
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arm = "Left"
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end
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end
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local player_data = mcl_shields.players[player]
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local player_data = players[player]
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if not player_data then return end
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if not player_data then return end
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local shields = player_data.shields
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local shields = player_data.shields
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if not shields then return end
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if not shields then return end
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@ -178,7 +179,10 @@ local function set_shield(player, block, i)
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modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
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modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
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end
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end
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end
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end
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local shield = mcl_shields.players[player].shields[i]
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local player_data = players[player]
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if not player_data then return end
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local player_shields = player_data.shields
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local shield = player_shields[i]
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if not shield then return end
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if not shield then return end
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local luaentity = shield:get_luaentity()
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local luaentity = shield:get_luaentity()
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if not luaentity then return end
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if not luaentity then return end
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@ -219,12 +223,12 @@ end
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local function add_shield_entity(player, i)
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local function add_shield_entity(player, i)
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local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
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local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
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shield:get_luaentity()._shield_number = i
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shield:get_luaentity()._shield_number = i
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mcl_shields.players[player].shields[i] = shield
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players[player].shields[i] = shield
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set_shield(player, false, i)
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set_shield(player, false, i)
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end
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end
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local function remove_shield_entity(player, i)
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local function remove_shield_entity(player, i)
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local shields = mcl_shields.players[player].shields
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local shields = players[player].shields
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if shields[i] then
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if shields[i] then
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shields[i]:remove()
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shields[i]:remove()
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shields[i] = nil
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shields[i] = nil
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@ -232,7 +236,7 @@ local function remove_shield_entity(player, i)
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end
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end
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local function handle_blocking(player)
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local function handle_blocking(player)
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local player_shield = mcl_shields.players[player]
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local player_shield = players[player]
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local rmb = player:get_player_control().RMB
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local rmb = player:get_player_control().RMB
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if rmb then
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if rmb then
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local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
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local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
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@ -274,7 +278,7 @@ local function handle_blocking(player)
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end
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end
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local function update_shield_entity(player, blocking, i)
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local function update_shield_entity(player, blocking, i)
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local shield = mcl_shields.players[player].shields[i]
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local shield = players[player].shields[i]
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if mcl_shields.wielding_shield(player, i) then
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if mcl_shields.wielding_shield(player, i) then
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if not shield then
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if not shield then
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add_shield_entity(player, i)
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add_shield_entity(player, i)
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@ -378,7 +382,7 @@ end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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shield_hud[player] = nil
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shield_hud[player] = nil
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mcl_shields.players[player] = nil
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players[player] = nil
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end)
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end)
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minetest.register_craft({
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minetest.register_craft({
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@ -468,7 +472,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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mcl_shields.players[player] = {
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players[player] = {
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shields = {},
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shields = {},
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blocking = 0,
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blocking = 0,
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}
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}
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