Update Fork #9
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@ -712,6 +712,11 @@ local trade_inventory = {
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elseif listname == "output" then
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elseif listname == "output" then
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if not trader_exists(player:get_player_name()) then
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if not trader_exists(player:get_player_name()) then
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return 0
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return 0
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-- Begin Award Code
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-- May need to be moved if award gets unlocked in the wrong cases.
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elseif trader_exists(player:get_player_name()) then
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awards.unlock(player:get_player_name(), "mcl:whatAdeal")
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-- End Award Code
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end
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end
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-- Only allow taking full stack
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-- Only allow taking full stack
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local count = stack:get_count()
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local count = stack:get_count()
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@ -199,6 +199,60 @@ awards.register_achievement("mcl:enterEndPortal", {
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icon = "mcl_end_end_stone.png",
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icon = "mcl_end_end_stone.png",
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})
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})
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-- Triggered in mcl_totems
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awards.register_achievement("mcl:postMortal", {
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title = S("Postmortal"),
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description = S("Use a Totem of Undying to cheat death."),
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icon = "mcl_totems_totem.png",
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})
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-- Triggered in mcl_beds
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awards.register_achievement("mcl:sweetDreams", {
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title = S("Sweet Dreams"),
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description = S("Sleep in a bed to change your respawn point."),
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icon = "mcl_beds_bed_red.png",
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})
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-- Triggered in mcl_smithing_table
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awards.register_achievement("mcl:seriousDedication", {
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title = S("Serious Dedication"),
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description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
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icon = "farming_tool_netheritehoe.png",
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})
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-- Triggered in mobs_mc
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awards.register_achievement("mcl:whatAdeal", {
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title = S("What A Deal!"),
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description = S("Successfully trade with a Villager."),
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icon = "mcl_core_emerald.png",
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})
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-- Triggered in mcl_fishing
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awards.register_achievement("mcl:fishyBusiness", {
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title = S("Fishy Business"),
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description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
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icon = "mcl_fishing_fishing_rod.png",
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})
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-- Armor Advancements
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--[[awards.register_achievement("mcl:suitUp", {
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title = S("Suit Up"),
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description = S("Protect yourself with a piece of iron armor."),
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icon = "mcl_armor_inv_chestplate_iron.png",
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})]]--
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--[[awards.register_achievement("mcl:coverMeDiamonds", {
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title = S("Cover Me with Diamonds"),
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description = S("Diamond armor saves lives."),
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icon = "mcl_armor_inv_chestplate_diamond.png",
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})]]--
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--[[awards.register_achievement("mcl:coverMeDebris", {
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title = S("Cover Me in Debris"),
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description = S("Get a full suit of Netherite armor."),
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icon = "mcl_armor_inv_chestplate_netherite.png",
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})]]--
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -76,6 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- save respawn position when entering bed
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-- save respawn position when entering bed
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if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
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if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
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minetest.chat_send_player(name, S("New respawn position set!"))
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minetest.chat_send_player(name, S("New respawn position set!"))
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awards.unlock(player:get_player_name(), "mcl:sweetDreams")
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end
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end
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-- No sleeping if too far away
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-- No sleeping if too far away
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@ -0,0 +1,13 @@
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mcl_cartography_table
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-------------------
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Cartography Tables, by PrairieWind
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Adds Cartography Tables to MineClone 2/5.
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License of source code
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----------------------
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LGPLv2.1
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License of media
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----------------
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See the main MineClone 2 README.md file.
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@ -0,0 +1,27 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
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minetest.register_node("mcl_cartography_table:cartography_table", {
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description = S("Cartography Table"),
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_tt_help = S("Used to create or copy maps"),
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_doc_items_longdesc = S("Is used to create or copy maps for use.."),
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tiles = {
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"cartography_table_top.png", "cartography_table_side3.png",
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"cartography_table_side3.png", "cartography_table_side2.png",
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"cartography_table_side3.png", "cartography_table_side1.png"
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},
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paramtype2 = "facedir",
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groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5
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})
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minetest.register_craft({
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output = "mcl_cartography_table:cartography_table",
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recipe = {
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{ "mcl_core:paper", "mcl_core:paper", "" },
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{ "group:wood", "group:wood", "" },
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{ "group:wood", "group:wood", "" },
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}
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})
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@ -0,0 +1,3 @@
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name = mcl_cartography_table
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author = PrairieWind
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description = Adds the cartography table villager workstation to MineClone 2/5. Used to copy and create maps.
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After Width: | Height: | Size: 610 B |
After Width: | Height: | Size: 680 B |
After Width: | Height: | Size: 466 B |
After Width: | Height: | Size: 499 B |
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@ -75,6 +75,7 @@ local fish = function(itemstack, player, pointed_thing)
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stacks_min = 1,
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stacks_min = 1,
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stacks_max = 1,
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stacks_max = 1,
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}, pr)
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}, pr)
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awards.unlock(player:get_player_name(), "mcl:fishyBusiness")
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elseif r <= junk_value then
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elseif r <= junk_value then
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-- Junk
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-- Junk
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items = mcl_loot.get_loot({
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items = mcl_loot.get_loot({
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@ -0,0 +1,13 @@
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mcl_fletching_table
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-------------------
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Fletching Tables, by PrairieWind
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Adds Fletching Tables to MineClone 2/5.
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License of source code
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----------------------
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LGPLv2.1
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License of media
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----------------
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See the main MineClone 2 README.md file.
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@ -0,0 +1,25 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Fletching Table Code. No use as of current Minecraft Updates. Basically a decor block. As of now, this is complete.
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minetest.register_node("mcl_fletching_table:fletching_table", {
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description = S("Fletching Table"),
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_tt_help = S("A fletching table"),
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_doc_items_longdesc = S("This is the fletcher villager's work station. It currently has no use beyond decoration."),
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tiles = {
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"fletching_table_top.png", "fletching_table_top.png",
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"fletching_table_side.png", "fletching_table_side.png",
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"fletching_table_front.png", "fletching_table_front.png"
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},
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paramtype2 = "facedir",
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groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5
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})
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minetest.register_craft({
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output = "mcl_fletching_table:fletching_table",
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recipe = {
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{ "mcl_core:flint", "mcl_core:flint", "" },
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{ "group:wood", "group:wood", "" },
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{ "group:wood", "group:wood", "" },
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}
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})
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@ -0,0 +1,3 @@
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name = mcl_fletching_table
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author = PrairieWind
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description = Adds the fletching table villager workstation to MineClone 2/5.
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After Width: | Height: | Size: 720 B |
After Width: | Height: | Size: 745 B |
After Width: | Height: | Size: 630 B |
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@ -0,0 +1,13 @@
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mcl_loom
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--------
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Looms, by PrairieWind
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Adds Looms to MineClone 2/5. Used to add patterns to banners.
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License of source code
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----------------------
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LGPLv2.1
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License of media
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----------------
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See the main MineClone 2 README.md file.
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@ -0,0 +1,27 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Loom Code. Used to craft banner designs easier. Still needs a GUI. https://minecraft.fandom.com/wiki/Loom
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minetest.register_node("mcl_loom:loom", {
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description = S("Loom"),
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_tt_help = S("Used to create banner designs"),
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_doc_items_longdesc = S("This is the shepherd villager's work station. It is used to create banner designs."),
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tiles = {
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"loom_top.png", "loom_bottom.png",
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"loom_side.png", "loom_side.png",
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"loom_front.png", "loom_front.png"
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},
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paramtype2 = "facedir",
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groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5
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})
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minetest.register_craft({
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output = "mcl_loom:loom",
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recipe = {
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{ "", "", "" },
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{ "mcl_mobitems:string", "mcl_mobitems:string", "" },
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{ "group:wood", "group:wood", "" },
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}
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})
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@ -0,0 +1,3 @@
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name = mcl_loom
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author = PrairieWind
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description = Adds the loom villager workstation to MineClone 2/5. Used to add patterns to banners.
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After Width: | Height: | Size: 315 B |
After Width: | Height: | Size: 395 B |
After Width: | Height: | Size: 339 B |
After Width: | Height: | Size: 615 B |
After Width: | Height: | Size: 360 B |
After Width: | Height: | Size: 639 B |
After Width: | Height: | Size: 358 B |
After Width: | Height: | Size: 468 B |
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@ -125,6 +125,11 @@ minetest.register_node("mcl_smithing_table:table", {
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-- ToDo: make epic sound
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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end
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end
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if listname == "upgraded_item" then
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if stack:get_name() == "mcl_farming:hoe_netherite" then
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awards.unlock(player:get_player_name(), "mcl:seriousDedication")
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end
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end
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reset_upgraded_item(pos)
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reset_upgraded_item(pos)
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end,
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end,
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@ -133,6 +138,7 @@ minetest.register_node("mcl_smithing_table:table", {
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_mcl_hardness = 2.5
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_mcl_hardness = 2.5
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_smithing_table:table",
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output = "mcl_smithing_table:table",
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recipe = {
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recipe = {
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@ -43,6 +43,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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obj:set_wielded_item(wield)
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obj:set_wielded_item(wield)
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end
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end
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end
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end
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awards.unlock(obj:get_player_name(), "mcl:postMortal")
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-- Effects
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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