forked from MineClone5/MineClone5
Update Fork #9
|
@ -108,6 +108,7 @@ local fox = {
|
|||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
-- scare logic
|
||||
if (object
|
||||
and object:is_player()
|
||||
and not object:get_player_control().sneak)
|
||||
|
@ -119,11 +120,13 @@ local fox = {
|
|||
self.state = "runaway"
|
||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||
end
|
||||
-- this next line causes jittering
|
||||
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) then
|
||||
-- if it is within a distance of the player or wolf
|
||||
if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
|
||||
self.timer = self.timer + 1
|
||||
if self.timer > 10 then
|
||||
-- have some time before getting scared
|
||||
if self.timer > 6 then
|
||||
self.timer = 0
|
||||
-- punch the fox for the player, but don't do any damage
|
||||
self.object:punch(object, 0, {
|
||||
full_punch_interval = 0,
|
||||
damage_groups = {fleshy = 0}
|
||||
|
|
Loading…
Reference in New Issue