Update Fork #9

Merged
chmodsayshello merged 403 commits from MineClone5/MineClone5:master into master 2022-08-02 15:50:37 +02:00
2 changed files with 90 additions and 118 deletions
Showing only changes of commit 7f02781339 - Show all commits

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@ -4,24 +4,10 @@
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local math_random = math.random
local minetest_after = minetest.after
local mg_name = mcl_mapgen.name
local v6 = mcl_mapgen.v6
local math = math local math = math
local vector = vector local vector = vector
local math_random = math.random
local OAK_TREE_ID = 1 local minetest_after = minetest.after
local DARK_OAK_TREE_ID = 2
local SPRUCE_TREE_ID = 3
local ACACIA_TREE_ID = 4
local JUNGLE_TREE_ID = 5
local BIRCH_TREE_ID = 6
local minetest_get_node = minetest.get_node local minetest_get_node = minetest.get_node
local minetest_get_node_group = minetest.get_node_group local minetest_get_node_group = minetest.get_node_group
local minetest_get_node_drops = minetest.get_node_drops local minetest_get_node_drops = minetest.get_node_drops
@ -32,6 +18,16 @@ local mcl_time_get_number_of_times_at_pos = mcl_time.get_number_of_times_at_pos
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_registered_nodes = minetest.registered_nodes local minetest_registered_nodes = minetest.registered_nodes
local mg_name = mcl_mapgen.name
local v6 = mcl_mapgen.v6
local OAK_TREE_ID = 1
local DARK_OAK_TREE_ID = 2
local SPRUCE_TREE_ID = 3
local ACACIA_TREE_ID = 4
local JUNGLE_TREE_ID = 5
local BIRCH_TREE_ID = 6
minetest.register_abm({ minetest.register_abm({
label = "Lava cooling", label = "Lava cooling",
nodenames = {"group:lava"}, nodenames = {"group:lava"},
@ -87,11 +83,48 @@ local lava_spark_census = 0
function mcl_core.lava_spark_set_chance() function mcl_core.lava_spark_set_chance()
lava_spark_chance = lava_spark_limit / lava_spark_abm_census lava_spark_chance = lava_spark_limit / lava_spark_abm_census
minetest.after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance) minetest_after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
lava_spark_abm_census = 0 lava_spark_abm_census = 0
lava_spark_census = 0 lava_spark_census = 0
end end
function lava_spark_add(pos)
local node = minetest_get_node(pos)
if minetest_get_node_group(node.name, "lava") == 0 then return end
local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
local pos_addend = vector.new(
(math_random() - 0.5) * 0.8,
(math_random() - 0.5) * 0.8,
(math_random() - 0.5) * 0.8
)
local spark_pos = vector.add(pos, pos_addend)
local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
if not spark then return end
local velocity = vector.new(
(math_random() - 0.5) * 3,
(math_random() + 2) * 2,
(math_random() - 0.5) * 3
)
spark:set_velocity(velocity)
spark:set_acceleration(vector.new(0, -9, 0))
-- Set a random size
local size = 0.2 + math_random() * 0.2
local props = spark:get_properties()
if not props then return end
props.visual_size = vector.new(size, size, size)
spark:set_properties(props)
local luaentity = spark:get_luaentity()
if not luaentity then return end
luaentity._life_timer = 0.4 + math_random()
end
if lava_spark_limit > 0 then if lava_spark_limit > 0 then
mcl_core.lava_spark_set_chance() mcl_core.lava_spark_set_chance()
@ -107,70 +140,9 @@ if lava_spark_limit > 0 then
lava_spark_abm_census = lava_spark_abm_census + 1 lava_spark_abm_census = lava_spark_abm_census + 1
if lava_spark_census >= lava_spark_limit then return end
if math.random() > lava_spark_chance then return end
lava_spark_census = lava_spark_census + 1
minetest.after(math.random() * LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_add, pos)
end
})
end
function mcl_core.lava_spark_add(pos)
local node = minetest_get_node(pos)
if minetest_get_node_group(node.name, "lava") == 0 then return end
local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
local pos_addend = vector.new(
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8
)
local spark_pos = vector.add(pos, pos_addend)
local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
if not spark then return end
local velocity = vector.new(
(math.random() - 0.5) * 3,
(math.random() + 2) * 2,
(math.random() - 0.5) * 3
)
spark:set_velocity(velocity)
spark:set_acceleration(vector.new(0, -9, 0))
-- Set a random size
local size = 0.2 + math.random() * 0.2
local props = spark:get_properties()
if not props then return end
props.visual_size = vector.new(size, size, size)
spark:set_properties(props)
local luaentity = spark:get_luaentity()
if not luaentity then return end
luaentity._life_timer = 0.4 + math.random()
end
if lava_spark_limit > 0 then
mcl_core.lava_spark_set_chance()
minetest.register_abm({
label = "Lava produce sparks",
nodenames = {"group:lava"},
neighbors = {"air"},
interval = LAVA_SPARK_ABM_INTERVAL,
chance = 18,
action = function(pos, node)
local above = minetest_get_node({x = pos.x, y = pos.y + 1, z = pos.z})
if above.name ~= "air" then return end
lava_spark_abm_census = lava_spark_abm_census + 1
if lava_spark_census >= lava_spark_limit then return end if lava_spark_census >= lava_spark_limit then return end
if math_random() > lava_spark_chance then return end if math_random() > lava_spark_chance then return end
lava_spark_census = lava_spark_census + 1 lava_spark_census = lava_spark_census + 1
minetest_after(math_random() * LAVA_SPARK_ABM_INTERVAL, lava_spark_add, pos) minetest_after(math_random() * LAVA_SPARK_ABM_INTERVAL, lava_spark_add, pos)
end end
@ -198,7 +170,7 @@ minetest.register_entity("mcl_core:lava_spark", {
self._smoke_timer = self._smoke_timer - dtime self._smoke_timer = self._smoke_timer - dtime
if self._smoke_timer > 0 then return end if self._smoke_timer > 0 then return end
self._smoke_timer = 0.2 + math.random() * 0.3 self._smoke_timer = 0.2 + math_random() * 0.3
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -257,9 +229,9 @@ local function drop_attached_node(p)
minetest.remove_node(p) minetest.remove_node(p)
for _, item in pairs(minetest_get_node_drops(nn, "")) do for _, item in pairs(minetest_get_node_drops(nn, "")) do
local pos = { local pos = {
x = p.x + math.random()/2 - 0.25, x = p.x + math_random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25, y = p.y + math_random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25, z = p.z + math_random()/2 - 0.25,
} }
if item ~= "" then if item ~= "" then
minetest.add_item(pos, item) minetest.add_item(pos, item)
@ -367,7 +339,7 @@ minetest.register_abm({
then then
while minetest_get_node(pos).name == "mcl_core:cactus" do while minetest_get_node(pos).name == "mcl_core:cactus" do
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus") minetest.add_item(vector.offset(pos, math_random(-0.5, 0.5), 0, math_random(-0.5, 0.5)), "mcl_core:cactus")
pos.y = pos.y + 1 pos.y = pos.y + 1
end end
return return
@ -421,7 +393,7 @@ minetest.register_on_dignode(function(pos, node)
end) end)
local function air_leaf(leaftype) local function air_leaf(leaftype)
if math.random(0, 50) == 3 then if math_random(0, 50) == 3 then
return {name = "air"} return {name = "air"}
else else
return {name = leaftype} return {name = leaftype}
@ -593,7 +565,7 @@ function mcl_core.generate_v6_oak_tree(pos)
node = {name = leaves} node = {name = leaves}
pos.y = pos.y+3 pos.y = pos.y+3
--[[local rarity = 0 --[[local rarity = 0
if math.random(0, 10) == 3 then if math_random(0, 10) == 3 then
rarity = 1 rarity = 1
end]] end]]
for dx=-2,2 do for dx=-2,2 do
@ -604,12 +576,12 @@ function mcl_core.generate_v6_oak_tree(pos)
pos.z = pos.z+dz pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then if dx == 0 and dz == 0 and dy==3 then
if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node) minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves)) minetest.add_node(pos, air_leaf(leaves))
end end
elseif dx == 0 and dz == 0 and dy==4 then elseif dx == 0 and dz == 0 and dy==4 then
if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node) minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves)) minetest.add_node(pos, air_leaf(leaves))
end end
@ -620,7 +592,7 @@ function mcl_core.generate_v6_oak_tree(pos)
end end
else else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node) minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves)) minetest.add_node(pos, air_leaf(leaves))
end end
@ -638,14 +610,14 @@ end
function mcl_core.generate_balloon_oak_tree(pos) function mcl_core.generate_balloon_oak_tree(pos)
local path local path
local offset local offset
local s = math.random(1, 12) local s = math_random(1, 12)
if s == 1 then if s == 1 then
-- Small balloon oak -- Small balloon oak
path = modpath .. "/schematics/mcl_core_oak_balloon.mts" path = modpath .. "/schematics/mcl_core_oak_balloon.mts"
offset = { x = -2, y = -1, z = -2 } offset = { x = -2, y = -1, z = -2 }
else else
-- Large balloon oak -- Large balloon oak
local t = math.random(1, 4) local t = math_random(1, 4)
path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts" path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts"
if t == 1 or t == 3 then if t == 1 or t == 3 then
offset = { x = -3, y = -1, z = -3 } offset = { x = -3, y = -1, z = -3 }
@ -684,7 +656,7 @@ end
function mcl_core.generate_v6_spruce_tree(pos) function mcl_core.generate_v6_spruce_tree(pos)
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
local maxy = y + math.random(9, 13) -- Trunk top local maxy = y + math_random(9, 13) -- Trunk top
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore") local c_ignore = minetest.get_content_id("ignore")
@ -707,7 +679,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
local vi = a:index(x - dev, yy, zz) local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz) local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then if math_random() < 0.95 - dev * 0.05 then
add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
c_spruce_leaves) c_spruce_leaves)
end end
@ -727,9 +699,9 @@ function mcl_core.generate_v6_spruce_tree(pos)
-- Lower branches layer -- Lower branches layer
local my = 0 local my = 0
for i = 1, 20 do -- Random 2x2 squares of leaves for i = 1, 20 do -- Random 2x2 squares of leaves
local xi = x + math.random(-3, 2) local xi = x + math_random(-3, 2)
local yy = maxy + math.random(-6, -5) local yy = maxy + math_random(-6, -5)
local zi = z + math.random(-3, 2) local zi = z + math_random(-3, 2)
if yy > my then if yy > my then
my = yy my = yy
end end
@ -751,7 +723,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
local vi = a:index(x - dev, yy, zz) local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz) local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then if math_random() < 0.95 - dev * 0.05 then
add_spruce_leaves(data, vi, c_air, c_ignore, c_snow, add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
c_spruce_leaves) c_spruce_leaves)
end end
@ -779,14 +751,14 @@ function mcl_core.generate_v6_spruce_tree(pos)
end end
function mcl_core.generate_spruce_tree(pos) function mcl_core.generate_spruce_tree(pos)
local r = math.random(1, 3) local r = math_random(1, 3)
local path = modpath .. "/schematics/mcl_core_spruce_"..r..".mts" local path = modpath .. "/schematics/mcl_core_spruce_"..r..".mts"
minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false) minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
end end
function mcl_core.generate_huge_spruce_tree(pos) function mcl_core.generate_huge_spruce_tree(pos)
local r1 = math.random(1, 2) local r1 = math_random(1, 2)
local r2 = math.random(1, 4) local r2 = math_random(1, 4)
local path local path
local offset = { x = -4, y = -1, z = -5 } local offset = { x = -4, y = -1, z = -5 }
if r1 <= 2 then if r1 <= 2 then
@ -806,7 +778,7 @@ end
-- Acacia tree (multiple variants) -- Acacia tree (multiple variants)
function mcl_core.generate_acacia_tree(pos) function mcl_core.generate_acacia_tree(pos)
local r = math.random(1, 7) local r = math_random(1, 7)
local offset = vector.new() local offset = vector.new()
if r == 2 or r == 3 then if r == 2 or r == 3 then
offset = { x = -4, y = -1, z = -4 } offset = { x = -4, y = -1, z = -4 }
@ -858,9 +830,9 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
-- Randomly add leaves in 2x2x2 clusters. -- Randomly add leaves in 2x2x2 clusters.
for i = 1, iters do for i = 1, iters do
local clust_x = x + math.random(-size, size - 1) local clust_x = x + math_random(-size, size - 1)
local clust_y = y + height + math.random(-size, 0) local clust_y = y + height + math_random(-size, 0)
local clust_z = z + math.random(-size, size - 1) local clust_z = z + math_random(-size, size - 1)
for xi = 0, 1 do for xi = 0, 1 do
for yi = 0, 1 do for yi = 0, 1 do
@ -884,7 +856,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
--]] --]]
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
local height = math.random(8, 12) local height = math_random(8, 12)
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore") local c_ignore = minetest.get_content_id("ignore")
local c_jungletree = minetest.get_content_id("mcl_core:jungletree") local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
@ -905,7 +877,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
local vi_1 = a:index(x - 1, y - 1, z + z_dist) local vi_1 = a:index(x - 1, y - 1, z + z_dist)
local vi_2 = a:index(x - 1, y, z + z_dist) local vi_2 = a:index(x - 1, y, z + z_dist)
for x_dist = -1, 1 do for x_dist = -1, 1 do
if math.random(1, 3) >= 2 then if math_random(1, 3) >= 2 then
if data[vi_1] == c_air or data[vi_1] == c_ignore then if data[vi_1] == c_air or data[vi_1] == c_ignore then
data[vi_1] = c_jungletree data[vi_1] = c_jungletree
elseif data[vi_2] == c_air or data[vi_2] == c_ignore then elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
@ -930,7 +902,7 @@ end
-- With pos being the lower X and the higher Z value of the trunk. -- With pos being the lower X and the higher Z value of the trunk.
function mcl_core.generate_huge_jungle_tree(pos) function mcl_core.generate_huge_jungle_tree(pos)
-- 2 variants -- 2 variants
local r = math.random(1, 2) local r = math_random(1, 2)
local path = modpath.."/schematics/mcl_core_jungle_tree_huge_"..r..".mts" local path = modpath.."/schematics/mcl_core_jungle_tree_huge_"..r..".mts"
minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false) minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false)
end end
@ -1191,7 +1163,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
end end
if one_by_one and tree_id == OAK_TREE_ID then if one_by_one and tree_id == OAK_TREE_ID then
-- There is a chance that this tree wants to grow as a balloon oak -- There is a chance that this tree wants to grow as a balloon oak
if math.random(1, 12) == 1 then if math_random(1, 12) == 1 then
-- Check if there is room for that -- Check if there is room for that
if check_tree_growth(pos, tree_id, { balloon = true }) then if check_tree_growth(pos, tree_id, { balloon = true }) then
minetest.set_node(pos, {name="air"}) minetest.set_node(pos, {name="air"})
@ -1204,7 +1176,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
if one_by_one and check_tree_growth(pos, tree_id) then if one_by_one and check_tree_growth(pos, tree_id) then
-- Single sapling -- Single sapling
minetest.set_node(pos, {name="air"}) minetest.set_node(pos, {name="air"})
--local r = math.random(1, 12) --local r = math_random(1, 12)
mcl_core.generate_tree(pos, tree_id) mcl_core.generate_tree(pos, tree_id)
return return
end end
@ -1355,7 +1327,7 @@ minetest.register_lbm({
local function leafdecay_particles(pos, node) local function leafdecay_particles(pos, node)
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = math.random(10, 20), amount = math_random(10, 20),
time = 0.1, time = 0.1,
minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}), minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}),
maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}), maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}),
@ -1393,7 +1365,7 @@ local function vinedecay_particles(pos, node)
end end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = math.random(8, 16), amount = math_random(8, 16),
time = 0.1, time = 0.1,
minpos = vector.add(pos, relpos1), minpos = vector.add(pos, relpos1),
maxpos = vector.add(pos, relpos2), maxpos = vector.add(pos, relpos2),
@ -1431,7 +1403,7 @@ minetest.register_abm({
-- Add vines below pos (if empty) -- Add vines below pos (if empty)
local function spread_down(origin, target, dir, node) local function spread_down(origin, target, dir, node)
if math.random(1, 2) == 1 then if math_random(1, 2) == 1 then
if minetest_get_node(target).name == "air" then if minetest_get_node(target).name == "air" then
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2}) minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
end end
@ -1443,7 +1415,7 @@ minetest.register_abm({
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine") local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well) -- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
if #vines_in_area < 5 then if #vines_in_area < 5 then
if math.random(1, 2) == 1 then if math_random(1, 2) == 1 then
if minetest_get_node(target).name == "air" then if minetest_get_node(target).name == "air" then
local backup_dir = minetest.wallmounted_to_dir(node.param2) local backup_dir = minetest.wallmounted_to_dir(node.param2)
local backup = vector.subtract(target, backup_dir) local backup = vector.subtract(target, backup_dir)
@ -1486,7 +1458,7 @@ minetest.register_abm({
{ { x= 0, y= 0, z=-1 }, spread_horizontal }, { { x= 0, y= 0, z=-1 }, spread_horizontal },
} }
local d = math.random(1, #directions) local d = math_random(1, #directions)
local dir = directions[d][1] local dir = directions[d][1]
local spread = directions[d][2] local spread = directions[d][2]
@ -1578,9 +1550,9 @@ minetest.register_abm({
local itemstacks = minetest_get_node_drops(n0.name) local itemstacks = minetest_get_node_drops(n0.name)
for _, itemname in pairs(itemstacks) do for _, itemname in pairs(itemstacks) do
local p_drop = { local p_drop = {
x = p0.x - 0.5 + math.random(), x = p0.x - 0.5 + math_random(),
y = p0.y - 0.5 + math.random(), y = p0.y - 0.5 + math_random(),
z = p0.z - 0.5 + math.random(), z = p0.z - 0.5 + math_random(),
} }
minetest.add_item(p_drop, itemname) minetest.add_item(p_drop, itemname)
end end

View File

@ -1,4 +1,4 @@
name = mcl_core name = mcl_core
description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else. description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen, mcl_time
optional_depends = doc optional_depends = doc