forked from MineClone5/MineClone5
Update Fork #9
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@ -4,24 +4,10 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local minetest_get_item_group = minetest.get_item_group
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local minetest_get_node = minetest.get_node
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local math_random = math.random
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local minetest_after = minetest.after
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local mg_name = mcl_mapgen.name
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local v6 = mcl_mapgen.v6
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local math = math
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local vector = vector
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local OAK_TREE_ID = 1
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local DARK_OAK_TREE_ID = 2
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local SPRUCE_TREE_ID = 3
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local ACACIA_TREE_ID = 4
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local JUNGLE_TREE_ID = 5
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local BIRCH_TREE_ID = 6
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local math_random = math.random
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local minetest_after = minetest.after
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local minetest_get_node = minetest.get_node
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local minetest_get_node_group = minetest.get_node_group
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local minetest_get_node_drops = minetest.get_node_drops
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@ -32,6 +18,16 @@ local mcl_time_get_number_of_times_at_pos = mcl_time.get_number_of_times_at_pos
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_registered_nodes = minetest.registered_nodes
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local mg_name = mcl_mapgen.name
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local v6 = mcl_mapgen.v6
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local OAK_TREE_ID = 1
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local DARK_OAK_TREE_ID = 2
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local SPRUCE_TREE_ID = 3
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local ACACIA_TREE_ID = 4
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local JUNGLE_TREE_ID = 5
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local BIRCH_TREE_ID = 6
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"group:lava"},
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@ -87,11 +83,48 @@ local lava_spark_census = 0
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function mcl_core.lava_spark_set_chance()
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lava_spark_chance = lava_spark_limit / lava_spark_abm_census
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minetest.after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
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minetest_after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
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lava_spark_abm_census = 0
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lava_spark_census = 0
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end
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function lava_spark_add(pos)
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local node = minetest_get_node(pos)
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if minetest_get_node_group(node.name, "lava") == 0 then return end
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local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
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if above.name ~= "air" then return end
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local pos_addend = vector.new(
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(math_random() - 0.5) * 0.8,
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(math_random() - 0.5) * 0.8,
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(math_random() - 0.5) * 0.8
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)
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local spark_pos = vector.add(pos, pos_addend)
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local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
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if not spark then return end
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local velocity = vector.new(
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(math_random() - 0.5) * 3,
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(math_random() + 2) * 2,
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(math_random() - 0.5) * 3
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)
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spark:set_velocity(velocity)
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spark:set_acceleration(vector.new(0, -9, 0))
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-- Set a random size
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local size = 0.2 + math_random() * 0.2
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local props = spark:get_properties()
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if not props then return end
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props.visual_size = vector.new(size, size, size)
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spark:set_properties(props)
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local luaentity = spark:get_luaentity()
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if not luaentity then return end
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luaentity._life_timer = 0.4 + math_random()
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end
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if lava_spark_limit > 0 then
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mcl_core.lava_spark_set_chance()
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@ -107,70 +140,9 @@ if lava_spark_limit > 0 then
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lava_spark_abm_census = lava_spark_abm_census + 1
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if lava_spark_census >= lava_spark_limit then return end
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if math.random() > lava_spark_chance then return end
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lava_spark_census = lava_spark_census + 1
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minetest.after(math.random() * LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_add, pos)
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end
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})
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end
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function mcl_core.lava_spark_add(pos)
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local node = minetest_get_node(pos)
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if minetest_get_node_group(node.name, "lava") == 0 then return end
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local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
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if above.name ~= "air" then return end
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local pos_addend = vector.new(
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(math.random() - 0.5) * 0.8,
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(math.random() - 0.5) * 0.8,
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(math.random() - 0.5) * 0.8
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)
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local spark_pos = vector.add(pos, pos_addend)
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local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
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if not spark then return end
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local velocity = vector.new(
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(math.random() - 0.5) * 3,
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(math.random() + 2) * 2,
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(math.random() - 0.5) * 3
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)
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spark:set_velocity(velocity)
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spark:set_acceleration(vector.new(0, -9, 0))
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-- Set a random size
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local size = 0.2 + math.random() * 0.2
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local props = spark:get_properties()
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if not props then return end
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props.visual_size = vector.new(size, size, size)
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spark:set_properties(props)
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local luaentity = spark:get_luaentity()
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if not luaentity then return end
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luaentity._life_timer = 0.4 + math.random()
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end
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if lava_spark_limit > 0 then
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mcl_core.lava_spark_set_chance()
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minetest.register_abm({
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label = "Lava produce sparks",
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nodenames = {"group:lava"},
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neighbors = {"air"},
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interval = LAVA_SPARK_ABM_INTERVAL,
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chance = 18,
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action = function(pos, node)
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local above = minetest_get_node({x = pos.x, y = pos.y + 1, z = pos.z})
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if above.name ~= "air" then return end
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lava_spark_abm_census = lava_spark_abm_census + 1
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if lava_spark_census >= lava_spark_limit then return end
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if math_random() > lava_spark_chance then return end
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lava_spark_census = lava_spark_census + 1
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minetest_after(math_random() * LAVA_SPARK_ABM_INTERVAL, lava_spark_add, pos)
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end
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@ -198,7 +170,7 @@ minetest.register_entity("mcl_core:lava_spark", {
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self._smoke_timer = self._smoke_timer - dtime
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if self._smoke_timer > 0 then return end
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self._smoke_timer = 0.2 + math.random() * 0.3
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self._smoke_timer = 0.2 + math_random() * 0.3
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local pos = self.object:get_pos()
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@ -257,9 +229,9 @@ local function drop_attached_node(p)
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minetest.remove_node(p)
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for _, item in pairs(minetest_get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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x = p.x + math_random()/2 - 0.25,
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y = p.y + math_random()/2 - 0.25,
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z = p.z + math_random()/2 - 0.25,
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}
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if item ~= "" then
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minetest.add_item(pos, item)
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@ -367,7 +339,7 @@ minetest.register_abm({
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then
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while minetest_get_node(pos).name == "mcl_core:cactus" do
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minetest.remove_node(pos)
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minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
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minetest.add_item(vector.offset(pos, math_random(-0.5, 0.5), 0, math_random(-0.5, 0.5)), "mcl_core:cactus")
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pos.y = pos.y + 1
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end
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return
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@ -421,7 +393,7 @@ minetest.register_on_dignode(function(pos, node)
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end)
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local function air_leaf(leaftype)
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if math.random(0, 50) == 3 then
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if math_random(0, 50) == 3 then
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return {name = "air"}
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else
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return {name = leaftype}
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@ -593,7 +565,7 @@ function mcl_core.generate_v6_oak_tree(pos)
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node = {name = leaves}
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pos.y = pos.y+3
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--[[local rarity = 0
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if math.random(0, 10) == 3 then
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if math_random(0, 10) == 3 then
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rarity = 1
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end]]
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for dx=-2,2 do
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@ -604,12 +576,12 @@ function mcl_core.generate_v6_oak_tree(pos)
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pos.z = pos.z+dz
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if dx == 0 and dz == 0 and dy==3 then
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if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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@ -620,7 +592,7 @@ function mcl_core.generate_v6_oak_tree(pos)
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end
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest_get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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@ -638,14 +610,14 @@ end
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function mcl_core.generate_balloon_oak_tree(pos)
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local path
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local offset
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local s = math.random(1, 12)
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local s = math_random(1, 12)
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if s == 1 then
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-- Small balloon oak
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path = modpath .. "/schematics/mcl_core_oak_balloon.mts"
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offset = { x = -2, y = -1, z = -2 }
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else
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-- Large balloon oak
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local t = math.random(1, 4)
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local t = math_random(1, 4)
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path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts"
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if t == 1 or t == 3 then
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offset = { x = -3, y = -1, z = -3 }
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@ -684,7 +656,7 @@ end
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function mcl_core.generate_v6_spruce_tree(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + math.random(9, 13) -- Trunk top
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local maxy = y + math_random(9, 13) -- Trunk top
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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@ -707,7 +679,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if math.random() < 0.95 - dev * 0.05 then
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if math_random() < 0.95 - dev * 0.05 then
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add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
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c_spruce_leaves)
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end
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@ -727,9 +699,9 @@ function mcl_core.generate_v6_spruce_tree(pos)
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-- Lower branches layer
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local my = 0
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for i = 1, 20 do -- Random 2x2 squares of leaves
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local xi = x + math.random(-3, 2)
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local yy = maxy + math.random(-6, -5)
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local zi = z + math.random(-3, 2)
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local xi = x + math_random(-3, 2)
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local yy = maxy + math_random(-6, -5)
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local zi = z + math_random(-3, 2)
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if yy > my then
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my = yy
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end
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@ -751,7 +723,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if math.random() < 0.95 - dev * 0.05 then
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if math_random() < 0.95 - dev * 0.05 then
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add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
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c_spruce_leaves)
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end
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@ -779,14 +751,14 @@ function mcl_core.generate_v6_spruce_tree(pos)
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end
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function mcl_core.generate_spruce_tree(pos)
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local r = math.random(1, 3)
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local r = math_random(1, 3)
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local path = modpath .. "/schematics/mcl_core_spruce_"..r..".mts"
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minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
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end
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function mcl_core.generate_huge_spruce_tree(pos)
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local r1 = math.random(1, 2)
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local r2 = math.random(1, 4)
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local r1 = math_random(1, 2)
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local r2 = math_random(1, 4)
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local path
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local offset = { x = -4, y = -1, z = -5 }
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if r1 <= 2 then
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@ -806,7 +778,7 @@ end
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-- Acacia tree (multiple variants)
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function mcl_core.generate_acacia_tree(pos)
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local r = math.random(1, 7)
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local r = math_random(1, 7)
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local offset = vector.new()
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if r == 2 or r == 3 then
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offset = { x = -4, y = -1, z = -4 }
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@ -858,9 +830,9 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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-- Randomly add leaves in 2x2x2 clusters.
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for i = 1, iters do
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local clust_x = x + math.random(-size, size - 1)
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local clust_y = y + height + math.random(-size, 0)
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local clust_z = z + math.random(-size, size - 1)
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local clust_x = x + math_random(-size, size - 1)
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local clust_y = y + height + math_random(-size, 0)
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local clust_z = z + math_random(-size, size - 1)
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for xi = 0, 1 do
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for yi = 0, 1 do
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@ -884,7 +856,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
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--]]
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local x, y, z = pos.x, pos.y, pos.z
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local height = math.random(8, 12)
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local height = math_random(8, 12)
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
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@ -905,7 +877,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
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local vi_1 = a:index(x - 1, y - 1, z + z_dist)
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local vi_2 = a:index(x - 1, y, z + z_dist)
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for x_dist = -1, 1 do
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if math.random(1, 3) >= 2 then
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if math_random(1, 3) >= 2 then
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if data[vi_1] == c_air or data[vi_1] == c_ignore then
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data[vi_1] = c_jungletree
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elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
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@ -930,7 +902,7 @@ end
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-- With pos being the lower X and the higher Z value of the trunk.
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function mcl_core.generate_huge_jungle_tree(pos)
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-- 2 variants
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local r = math.random(1, 2)
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local r = math_random(1, 2)
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local path = modpath.."/schematics/mcl_core_jungle_tree_huge_"..r..".mts"
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minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false)
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end
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|
@ -1191,7 +1163,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
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end
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if one_by_one and tree_id == OAK_TREE_ID then
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-- There is a chance that this tree wants to grow as a balloon oak
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if math.random(1, 12) == 1 then
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if math_random(1, 12) == 1 then
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-- Check if there is room for that
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if check_tree_growth(pos, tree_id, { balloon = true }) then
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minetest.set_node(pos, {name="air"})
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|
@ -1204,7 +1176,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
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if one_by_one and check_tree_growth(pos, tree_id) then
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-- Single sapling
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minetest.set_node(pos, {name="air"})
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--local r = math.random(1, 12)
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--local r = math_random(1, 12)
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mcl_core.generate_tree(pos, tree_id)
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return
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end
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|
@ -1355,7 +1327,7 @@ minetest.register_lbm({
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|
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local function leafdecay_particles(pos, node)
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minetest.add_particlespawner({
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amount = math.random(10, 20),
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amount = math_random(10, 20),
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time = 0.1,
|
||||
minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}),
|
||||
maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}),
|
||||
|
@ -1393,7 +1365,7 @@ local function vinedecay_particles(pos, node)
|
|||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = math.random(8, 16),
|
||||
amount = math_random(8, 16),
|
||||
time = 0.1,
|
||||
minpos = vector.add(pos, relpos1),
|
||||
maxpos = vector.add(pos, relpos2),
|
||||
|
@ -1431,7 +1403,7 @@ minetest.register_abm({
|
|||
|
||||
-- Add vines below pos (if empty)
|
||||
local function spread_down(origin, target, dir, node)
|
||||
if math.random(1, 2) == 1 then
|
||||
if math_random(1, 2) == 1 then
|
||||
if minetest_get_node(target).name == "air" then
|
||||
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
|
||||
end
|
||||
|
@ -1443,7 +1415,7 @@ minetest.register_abm({
|
|||
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
|
||||
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
|
||||
if #vines_in_area < 5 then
|
||||
if math.random(1, 2) == 1 then
|
||||
if math_random(1, 2) == 1 then
|
||||
if minetest_get_node(target).name == "air" then
|
||||
local backup_dir = minetest.wallmounted_to_dir(node.param2)
|
||||
local backup = vector.subtract(target, backup_dir)
|
||||
|
@ -1486,7 +1458,7 @@ minetest.register_abm({
|
|||
{ { x= 0, y= 0, z=-1 }, spread_horizontal },
|
||||
}
|
||||
|
||||
local d = math.random(1, #directions)
|
||||
local d = math_random(1, #directions)
|
||||
local dir = directions[d][1]
|
||||
local spread = directions[d][2]
|
||||
|
||||
|
@ -1578,9 +1550,9 @@ minetest.register_abm({
|
|||
local itemstacks = minetest_get_node_drops(n0.name)
|
||||
for _, itemname in pairs(itemstacks) do
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
x = p0.x - 0.5 + math_random(),
|
||||
y = p0.y - 0.5 + math_random(),
|
||||
z = p0.z - 0.5 + math_random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_core
|
||||
description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
|
||||
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen
|
||||
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen, mcl_time
|
||||
optional_depends = doc
|
||||
|
|
Loading…
Reference in New Issue