forked from MineClone5/MineClone5
Update Fork #9
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@ -11,7 +11,23 @@ else
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ice_drawtype = "normal"
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ice_drawtype = "normal"
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ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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end
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end
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local mossnodes = {"mcl_core:stone", "mcl_core:granite", "mcl_core:granite_smooth", "mcl_core:diorite", "mcl_core:diorite_smooth", "mcl_core:andesite", "mcl_core:andesite_smooth", "mcl_deepslate:deepslate", --[[glowberries, ]]"mcl_core:dirt", "mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_core:mycelium"}
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local moss_nodes = {
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"mcl_core:stone",
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"mcl_core:granite",
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"mcl_core:granite_smooth",
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"mcl_core:diorite",
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"mcl_core:diorite_smooth",
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"mcl_core:andesite",
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"mcl_core:andesite_smooth",
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"mcl_deepslate:deepslate",
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--[[glowberries, ]]
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"mcl_core:dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:coarse_dirt",
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"mcl_core:mycelium",
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}
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mcl_core.fortune_drop_ore = {
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mcl_core.fortune_drop_ore = {
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discrete_uniform_distribution = true,
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discrete_uniform_distribution = true,
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@ -1089,7 +1105,9 @@ minetest.register_node("mcl_core:snowblock", {
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = true,
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})
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})
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minetest.register_node("mcl_core:moss", {
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local MOSS_ITEMSTRING = "mcl_core:moss"
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local MOSS_NODE = {name = MOSS_ITEMSTRING}
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minetest.register_node(MOSS_ITEMSTRING, {
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description = S("Moss"),
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description = S("Moss"),
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_doc_items_longdesc = S("A moss block is a natural block that can be spread to some other blocks by using bone meal."),--TODO: Other desciption?
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_doc_items_longdesc = S("A moss block is a natural block that can be spread to some other blocks by using bone meal."),--TODO: Other desciption?
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_doc_items_hidden = false,
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_doc_items_hidden = false,
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@ -1101,39 +1119,39 @@ minetest.register_node("mcl_core:moss", {
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_mcl_blast_resistance = 0.1,
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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_mcl_hardness = 0.1,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if player:get_wielded_item():get_name() == "mcl_dye:white" then
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local pos = pos
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if not minetest.is_creative_enabled(player) and not minetest.check_player_privs(player, "creative") then
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local x, y, z = pos.x, pos.y, pos.z
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local player_wielded_item = player:get_wielded_item()
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local item_name = player_wielded_item:get_name()
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if item_name == "mcl_dye:white" then
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if not minetest.is_creative_enabled(player) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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for _, p in pairs(minetest.find_nodes_in_area_under_air({x=x-1, y=y-1, z=z-1}, {x=x+1, y=y+1, z=z+1}, moss_nodes)) do
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-1, y = pos.y-1, z = pos.z-1}, {x = pos.x+1, y = pos.y+1, z = pos.z+1}, mossnodes)) do
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minetest.set_node(p, MOSS_NODE)
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minetest.set_node(j, {name="mcl_core:moss"})
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end
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end
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-2, y = pos.y-1, z = pos.z-2}, {x = pos.x+2, y = pos.y+1, z = pos.z+2}, mossnodes)) do
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for _, p in pairs(minetest.find_nodes_in_area_under_air({x=x-2, y=y-2, z=z-2}, {x=x+2, y=y+2, z=z+2}, moss_nodes)) do
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if math.random(1,3) == 1 then minetest.set_node(j, {name="mcl_core:moss"}) end
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if math.random(1,3) == 1 then minetest.set_node(p, MOSS_NODE) end
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end
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end
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, mossnodes)) do
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for _, p in pairs(minetest.find_nodes_in_area_under_air({x=x-3, y=y-3, z=z-3}, {x=x+3, y=y+3, z=z+3}, moss_nodes)) do
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if math.random(1,9) == 1 then minetest.set_node(j, {name="mcl_core:moss"}) end
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if math.random(1,9) == 1 then minetest.set_node(p, MOSS_NODE) end
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end
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end
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
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for _, p in pairs(minetest.find_nodes_in_area_under_air({x=x-3, y=y-3, z=z-3}, {x=x+3, y=y+3, z=z+3}, {MOSS_ITEMSTRING})) do
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if math.random(1,2) == 1 then
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if math.random(1,2) == 1 then
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minetest.set_node({x=j.x,y=j.y+1,z=j.z} ,{name="mcl_flowers:tallgrass"})
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minetest.set_node({x=p.x, y=p.y+1, z=p.z}, {name="mcl_flowers:tallgrass"})
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elseif math.random(1,4) == 1 then
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minetest.set_node({x=p.x, y=p.y+1, z=p.z}, {name="mcl_core:moss_carpet"})
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elseif math.random(1,10) == 1 then
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minetest.set_node({x=p.x, y=p.y+1, z=p.z}, {name="mcl_flowers:double_grass"})
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minetest.set_node({x=p.x, y=p.y+2, z=p.z}, {name="mcl_flowers:double_grass_top"})
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end
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end
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end
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end
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
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elseif minetest.registered_nodes[item_name] then
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if math.random(1,4) == 1 then
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if not minetest.is_creative_enabled(player) then
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minetest.set_node({x=j.x,y=j.y+1,z=j.z}, {name="mcl_core:moss_carpet"})
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end
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end
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for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
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if math.random(1,10) == 1 then
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minetest.set_node({x=j.x,y=j.y+1,z=j.z} ,{name="mcl_flowers:double_grass"})
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minetest.set_node({x=j.x,y=j.y+2,z=j.z} ,{name="mcl_flowers:double_grass_top"})
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end
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end
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elseif minetest.registered_nodes[player:get_wielded_item():get_name()] then
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itemstack:take_item()
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itemstack:take_item()
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minetest.set_node(pointed_thing.above, {name=player:get_wielded_item():get_name()})
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end
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local set_pos = pointed_thing and pointed_thing.above or {x = pos.x, y = pos.y + 1, z = pos.z}
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minetest.set_node(set_pos, {name = item_name})
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end
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end
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end,
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end,
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})
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})
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