forked from MineClone5/MineClone5
Update Fork #9
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@ -70,7 +70,11 @@ an explanation.
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## Installation
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This game requires latest stable [Minetest](http://minetest.net) to run, please install
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it first. Only stable versions of Minetest are officially supported.
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it first. Only latest stable version of Minetest is officially supported.
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There are lots of questions about Ubuntu, which has minetest-5.1.1 still.
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Please, first of all, visit this page, it should fix the problem: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
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Also, here is endless issue #123: https://git.minetest.land/MineClone5/MineClone5/issues/123 - really less preferable way.
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There is no support for running MineClone 5 in development versions of Minetest.
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To install MineClone 5 (if you haven't already), move this directory into the
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@ -148,16 +148,48 @@ local chunk_scan_range = {
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[ CS_NODES] = {LAST_BLOCK+1, LAST_BLOCK+1},
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}
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local EDGE_MIN = mcl_mapgen.EDGE_MIN
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local EDGE_MAX = mcl_mapgen.EDGE_MAX
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local function is_chunk_finished(minp)
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local center = vector.add(minp, HALF_CS_NODES)
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for check_x = center.x - CS_NODES, center.x + CS_NODES, CS_NODES do
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for check_y = center.y - CS_NODES, center.y + CS_NODES, CS_NODES do
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for check_z = center.z - CS_NODES, center.z + CS_NODES, CS_NODES do
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local pos = vector.new(check_x, check_y, check_z)
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if pos ~= center then
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minetest_get_voxel_manip():read_from_map(pos, pos)
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local node = minetest_get_node(pos)
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local center_x = minp.x + HALF_CS_NODES
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local center_y = minp.y + HALF_CS_NODES
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local center_z = minp.z + HALF_CS_NODES
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local from_x = center_x - CS_NODES
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local from_y = center_y - CS_NODES
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local from_z = center_z - CS_NODES
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local to_x = center_x + CS_NODES
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local to_y = center_y + CS_NODES
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local to_z = center_z + CS_NODES
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if from_x < EDGE_MIN then from_x = center_x end
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if from_y < EDGE_MIN then from_y = center_y end
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if from_z < EDGE_MIN then from_z = center_z end
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if to_x > EDGE_MAX then to_x = center_x end
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if to_y > EDGE_MAX then to_y = center_y end
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if to_z > EDGE_MAX then to_z = center_z end
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for check_x = from_x, to_x, CS_NODES do
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local are_we_in_central_chunk = check_x == center_x
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for check_y = from_y, to_y, CS_NODES do
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are_we_in_central_chunk = are_we_in_central_chunk and (check_y == center_y)
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for check_z = from_z, to_z, CS_NODES do
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are_we_in_central_chunk = are_we_in_central_chunk and (check_z == center_z)
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if not are_we_in_central_chunk then
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local check_pos = {x = check_x, y = check_y, z = check_z}
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minetest_get_voxel_manip():read_from_map(check_pos, check_pos)
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local node = minetest_get_node(check_pos)
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if node.name == "ignore" then
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-- return nil, means false, means, there is something to generate still,
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-- (because one of adjacent chunks is unfinished - "ignore" means that),
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-- means this chunk will be changed, at least one of its sides or corners
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-- means it's unsafe to place anything there right now, it might disappar,
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-- better to wait, see the diagram of conflict/ok areas per a single axis:
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-- conflict| ok |conflict|conflict| ok |conflict|conflict| ok |conflict
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-- (_________Chunk1_________)|(_________Chunk2_________)|(_________Chunk3_________)
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-- [Block1]|[MidBlk]|[BlockN]|[Block1]|[MidBlk]|[BlockN]|[Block1]|[MidBlk]|[BlockN]
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-- \_____________Chunk2-with-shell____________/
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-- ...______Chunk1-with-shell________/ \________Chunk3-with-shell______...
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-- Generation of chunk 1 AFFECTS 2 ^^^ ^^^ Generation of chunk 3 affects 2
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-- ^^^^^^^^Chunk 2 gen. affects 1 and 3^^^^^^^^
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return
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end
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end
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@ -611,13 +611,16 @@ do
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io.close(file)
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if string then
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local savetable = minetest.deserialize(string)
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for name, players_stored_data in pairs(savetable.players_stored_data) do
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local savetable_players_stored_data = savetable and savetable.players_stored_data
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if savetable_players_stored_data then
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for name, players_stored_data in pairs(savetable_players_stored_data) do
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doc.data.players[name] = {}
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doc.data.players[name].stored_data = players_stored_data
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end
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minetest.log("action", "[doc] doc.mt successfully read.")
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end
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end
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end
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end
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function doc.save_to_file()
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@ -63,38 +63,40 @@ local function add_wear(placer, itemstack)
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end
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local function anti_oxidation(itemstack, placer, pointed_thing)
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local pointed_thing = pointed_thing
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if pointed_thing.type ~= "node" then return end
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local node = minetest.get_node(pointed_thing.under)
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local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local pointed_thing_under = pointed_thing.under
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local node = minetest.get_node(pointed_thing_under)
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then return end
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if not placer:get_player_control().sneak and noddef.on_rightclick then
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if not placer:get_player_control().sneak and node_def.on_rightclick then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
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local placer_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing_under, placer_name) then
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minetest.record_protection_violation(pointed_thing_under, placer_name)
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return itemstack
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end
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if noddef._mcl_stripped_variant == nil then
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if not node_def._mcl_stripped_variant then
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for _, c in pairs(stairs) do
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if noddef.name == "mcl_stairs:"..c[1].."_copper_"..c[2].."_cut"..c[3] then
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minetest.swap_node(pointed_thing.under, {name="mcl_stairs:"..c[1].."_copper_"..c[4], param2=node.param2})
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if node_def.name == "mcl_stairs:"..c[1].."_copper_"..c[2].."_cut"..c[3] then
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minetest.swap_node(pointed_thing_under, {name="mcl_stairs:"..c[1].."_copper_"..c[4], param2=node.param2})
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anti_oxidation_particles(pointed_thing)
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add_wear(placer, itemstack)
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end
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end
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if noddef._mcl_anti_oxidation_variant ~= nil then
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minetest.swap_node(pointed_thing.under, {name=noddef._mcl_anti_oxidation_variant, param2=node.param2})
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if node_def._mcl_anti_oxidation_variant then
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minetest.swap_node(pointed_thing_under, {name=node_def._mcl_anti_oxidation_variant, param2=node.param2})
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anti_oxidation_particles(pointed_thing)
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add_wear(placer, itemstack)
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end
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elseif noddef._mcl_stripped_variant ~= nil then
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minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_variant, param2=node.param2})
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elseif node_def._mcl_stripped_variant then
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minetest.swap_node(pointed_thing_under, {name=node_def._mcl_stripped_variant, param2=node.param2})
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add_wear(placer, itemstack)
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else
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return itemstack
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end
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return itemstack
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end
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@ -4,6 +4,11 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local minetest_get_item_group = minetest.get_item_group
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local minetest_get_node = minetest.get_node
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local math_random = math.random
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local minetest_after = minetest.after
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local mg_name = mcl_mapgen.name
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local v6 = mcl_mapgen.v6
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@ -148,6 +153,30 @@ function mcl_core.lava_spark_add(pos)
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luaentity._life_timer = 0.4 + math.random()
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end
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if lava_spark_limit > 0 then
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mcl_core.lava_spark_set_chance()
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minetest.register_abm({
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label = "Lava produce sparks",
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nodenames = {"group:lava"},
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neighbors = {"air"},
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interval = LAVA_SPARK_ABM_INTERVAL,
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chance = 18,
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action = function(pos, node)
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local above = minetest_get_node({x = pos.x, y = pos.y + 1, z = pos.z})
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if above.name ~= "air" then return end
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lava_spark_abm_census = lava_spark_abm_census + 1
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if lava_spark_census >= lava_spark_limit then return end
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if math_random() > lava_spark_chance then return end
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lava_spark_census = lava_spark_census + 1
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minetest_after(math_random() * LAVA_SPARK_ABM_INTERVAL, lava_spark_add, pos)
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end
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})
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end
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minetest.register_entity("mcl_core:lava_spark", {
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physical = true,
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visual = "sprite",
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@ -14,6 +14,7 @@ mcl_shields = {
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enchantments = {"mending", "unbreaking"},
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players = {},
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}
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local players = mcl_shields.players
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local interact_priv = minetest.registered_privileges.interact
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interact_priv.give_to_singleplayer = false
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@ -110,7 +111,7 @@ end
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function mcl_shields.is_blocking(obj)
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if not mcl_util or not mcl_util.is_player(obj) then return end
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local blocking = mcl_shields.players[obj].blocking
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local blocking = players[obj].blocking
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if blocking > 0 then
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local shieldstack = obj:get_wielded_item()
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if blocking == 1 then
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@ -155,7 +156,7 @@ local function modify_shield(player, vpos, vrot, i)
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if i == 1 then
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arm = "Left"
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end
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local player_data = mcl_shields.players[player]
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local player_data = players[player]
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if not player_data then return end
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local shields = player_data.shields
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if not shields then return end
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@ -178,7 +179,10 @@ local function set_shield(player, block, i)
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modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
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end
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end
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local shield = mcl_shields.players[player].shields[i]
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local player_data = players[player]
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if not player_data then return end
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local player_shields = player_data.shields
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local shield = player_shields[i]
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if not shield then return end
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local luaentity = shield:get_luaentity()
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if not luaentity then return end
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@ -219,12 +223,12 @@ end
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local function add_shield_entity(player, i)
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local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
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shield:get_luaentity()._shield_number = i
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mcl_shields.players[player].shields[i] = shield
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players[player].shields[i] = shield
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set_shield(player, false, i)
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end
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local function remove_shield_entity(player, i)
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local shields = mcl_shields.players[player].shields
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local shields = players[player].shields
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if shields[i] then
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shields[i]:remove()
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shields[i] = nil
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@ -232,7 +236,7 @@ local function remove_shield_entity(player, i)
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end
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local function handle_blocking(player)
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local player_shield = mcl_shields.players[player]
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local player_shield = players[player]
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local rmb = player:get_player_control().RMB
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if rmb then
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local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
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@ -274,7 +278,7 @@ local function handle_blocking(player)
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end
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local function update_shield_entity(player, blocking, i)
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local shield = mcl_shields.players[player].shields[i]
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local shield = players[player].shields[i]
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if mcl_shields.wielding_shield(player, i) then
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if not shield then
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add_shield_entity(player, i)
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@ -378,7 +382,7 @@ end)
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minetest.register_on_leaveplayer(function(player)
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shield_hud[player] = nil
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mcl_shields.players[player] = nil
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players[player] = nil
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end)
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minetest.register_craft({
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@ -468,7 +472,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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end)
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minetest.register_on_joinplayer(function(player)
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mcl_shields.players[player] = {
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players[player] = {
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shields = {},
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blocking = 0,
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}
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@ -62,7 +62,6 @@ local spawn_trident = function(player)
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durability = durability * (unbreaking + 1)
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end
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wielditem:add_wear(65535/durability)
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minetest.chat_send_all(wielditem:get_wear())
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obj:set_velocity(vector.multiply(player:get_look_dir(), 20))
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obj:set_acceleration({x=0, y=-GRAVITY, z=0})
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obj:set_yaw(yaw)
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@ -1,3 +1,6 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath .. "/ratelimit.lua")
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local enable_anticheat = true
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local kick_cheaters = false
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local kick_threshold = 10
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@ -0,0 +1,21 @@
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-- by LoneWolfHT
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-- https://github.com/minetest/minetest/issues/12220#issuecomment-1108789409
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local ratelimit = {}
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local after = minetest.after
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local LIMIT = 2
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local function remove_entry(ip)
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ratelimit[ip] = nil
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end
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minetest.register_on_mods_loaded(function()
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table.insert(core.registered_on_prejoinplayers, 1, function(player, ip)
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if ratelimit[ip] then
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return "You are joining too fast, please try again"
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else
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ratelimit[ip] = true
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after(LIMIT, remove_entry, ip)
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end
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end)
|
||||
end)
|
Loading…
Reference in New Issue