Update Fork #9
|
@ -201,6 +201,8 @@ These groups are used mostly for informational purposes
|
|||
* `building_block=1`: Block is a building block
|
||||
* `deco_block=1`: Block is a decorational block
|
||||
|
||||
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
|
||||
* `smoker_cookable=1` : Food is cookable by a smoker.
|
||||
|
||||
## Fake item groups
|
||||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||
|
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,87 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
||||
|
||||
May be used as a Minetest mod.
|
||||
|
||||
See `examples.lua` for example code and usage hints.
|
||||
|
||||
## Use Cases for `tga_encoder`
|
||||
|
||||
### Encoding Textures for Editing
|
||||
|
||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||
|
||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||
|
||||
No checksums need to be updated on any kind of in-place texture editing.
|
||||
|
||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||
|
||||
### Legacy Minetest Texture Encoding
|
||||
|
||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||
|
||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||
|
||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||
|
||||
### Advanced Texture Format Control
|
||||
|
||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||
|
||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||
|
||||
For generating maps from terrain, color-mapped formats can be more useful.
|
||||
|
||||
### Encoding Very Small Textures
|
||||
|
||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||
|
||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||
|
||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||
|
||||
### Encoding Reference Textures
|
||||
|
||||
TGA is a simple format, which makes it easy to create reference textures.
|
||||
|
||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||
|
||||
## Supported Image Types
|
||||
|
||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||
|
||||
### Color-Mapped Images (Type 1)
|
||||
|
||||
These images contain a palette, followed by pixel data.
|
||||
|
||||
* `A1R5G5B5` (8bpp RGB)
|
||||
* `B8G8R8` (8bpp RGB)
|
||||
* `B8G8R8A8` (8bpp RGBA)
|
||||
|
||||
### True-Color Images (Type 2)
|
||||
|
||||
These images contain uncompressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
### Grayscale Images (Type 3)
|
||||
|
||||
* `Y8` (8bpp grayscale)
|
||||
|
||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||
|
||||
These images contain compressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
## TODO
|
||||
|
||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
|
@ -0,0 +1,150 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- encode a bitmap
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 127, 127 }
|
||||
local pixels = {
|
||||
{ _, _, _, _, _, _, _ },
|
||||
{ _, _, _, R, _, _, _ },
|
||||
{ _, _, R, R, R, _, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, _, R, _, R, _, _ },
|
||||
{ _, _, _, _, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||
|
||||
-- change a single pixel, then rescale the bitmap
|
||||
local pixels_orig = pixels
|
||||
pixels_orig[4][4] = { 255, 255, 255 }
|
||||
local pixels = {}
|
||||
for x = 1,56,1 do
|
||||
local x_orig = math.ceil(x/8)
|
||||
for z = 1,56,1 do
|
||||
local z_orig = math.ceil(z/8)
|
||||
local color = pixels_orig[z_orig][x_orig]
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||
|
||||
-- note that the uncompressed grayscale TGA file written in this
|
||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||
local pixels = {}
|
||||
for x = 1,6,1 do -- left to right
|
||||
for z = 1,6,1 do -- bottom to top
|
||||
local color = { math.min(x * z * 4 - 1, 255) }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local r = math.min(x * 32 - 1, 255)
|
||||
local g = math.min(z * 32 - 1, 255)
|
||||
local b = 0
|
||||
-- blue rectangle in top right corner
|
||||
if x > 8 and z > 8 then
|
||||
r = 0
|
||||
g = 0
|
||||
b = math.min(z * 16 - 1, 255)
|
||||
end
|
||||
local color = { r, g, b }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
local gradients = tga_encoder.image(pixels)
|
||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local color = pixels[z][x]
|
||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||
-- the RLE-compressed file is larger than just dumping pixels because
|
||||
-- the gradients in this picture can not be compressed well using RLE
|
||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,512,1 do -- left to right
|
||||
for z = 1,512,1 do -- bottom to top
|
||||
local oz = (z - 256) / 256 + 0.75
|
||||
local ox = (x - 256) / 256
|
||||
local px, pz, i = 0, 0, 0
|
||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||
px = (px * px) - (pz * pz) + oz
|
||||
pz = (2 * px * pz) + ox
|
||||
i = i + 1
|
||||
end
|
||||
local color = {
|
||||
math.max(0, math.min(255, math.floor(px * 64))),
|
||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||
math.max(0, math.min(255, math.floor(i))),
|
||||
}
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||
|
||||
-- encode a colormapped bitmap
|
||||
local K = { 0 }
|
||||
local B = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local W = { 4 }
|
||||
local colormap = {
|
||||
{ 1, 2, 3 }, -- K
|
||||
{ 0, 0, 255 }, -- B
|
||||
{ 255, 0, 0 }, -- R
|
||||
{ 0, 255, 0 }, -- G
|
||||
{ 253, 254, 255 }, -- W
|
||||
}
|
||||
local pixels = {
|
||||
{ W, K, W, K, W, K, W },
|
||||
{ R, G, B, R, G, B, K },
|
||||
{ K, W, K, W, K, W, K },
|
||||
{ G, B, R, G, B, R, W },
|
||||
{ W, W, W, K, K, K, W },
|
||||
{ B, R, G, B, R, G, K },
|
||||
{ B, R, G, B, R, G, W },
|
||||
}
|
||||
-- note that the uncompressed colormapped TGA file written in this
|
||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||
|
||||
-- encode a colormapped bitmap with transparency
|
||||
local _ = { 0 }
|
||||
local K = { 1 }
|
||||
local W = { 2 }
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
{ 255, 255, 255, 255 },
|
||||
}
|
||||
local pixels = {
|
||||
{ _, K, K, K, K, K, _ },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ K, K, W, W, W, K, K },
|
||||
{ K, W, W, W, W, W, K },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ _, _, K, W, K, _, _ },
|
||||
{ _, _, _, K, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
|
@ -0,0 +1,594 @@
|
|||
tga_encoder = {}
|
||||
|
||||
local image = setmetatable({}, {
|
||||
__call = function(self, ...)
|
||||
local t = setmetatable({}, {__index = self})
|
||||
t:constructor(...)
|
||||
return t
|
||||
end,
|
||||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
end
|
||||
|
||||
local pixel_depth_by_color_format = {
|
||||
["Y8"] = 8,
|
||||
["A1R5G5B5"] = 16,
|
||||
["B8G8R8"] = 24,
|
||||
["B8G8R8A8"] = 32,
|
||||
}
|
||||
|
||||
function image:encode_colormap_spec(properties)
|
||||
local colormap = properties.colormap
|
||||
local colormap_pixel_depth = 0
|
||||
if 0 ~= #colormap then
|
||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||
properties.color_format
|
||||
]
|
||||
end
|
||||
local colormap_spec =
|
||||
string.char(0, 0) .. -- first entry index
|
||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||
string.char(colormap_pixel_depth) -- bits per pixel
|
||||
self.data = self.data .. colormap_spec
|
||||
end
|
||||
|
||||
function image:encode_image_spec(properties)
|
||||
local color_format = properties.color_format
|
||||
assert(
|
||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||
)
|
||||
local pixel_depth
|
||||
if 0 ~= #properties.colormap then
|
||||
pixel_depth = self.pixel_depth
|
||||
else
|
||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||
end
|
||||
assert( nil ~= pixel_depth)
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(pixel_depth)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_colormap(properties)
|
||||
local colormap = properties.colormap
|
||||
if 0 == #colormap then
|
||||
return
|
||||
end
|
||||
local color_format = properties.color_format
|
||||
assert (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
)
|
||||
local colors = {}
|
||||
if "A1R5G5B5" == color_format then
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local colorword = 32768 +
|
||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local color_bytes = string.char(
|
||||
colorword % 256,
|
||||
math.floor(colorword / 256)
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1] -- R
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1], -- R
|
||||
color[4] -- A
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
end
|
||||
assert( 0 ~= #colors )
|
||||
self.data = self.data .. table.concat(colors)
|
||||
end
|
||||
|
||||
function image:encode_header(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
local colormap_type
|
||||
local image_type
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 3 -- grayscale
|
||||
elseif (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
) then
|
||||
if "RAW" == compression then
|
||||
if 0 ~= #colormap then
|
||||
colormap_type = 1
|
||||
image_type = 1 -- colormapped RGB(A)
|
||||
else
|
||||
colormap_type = 0
|
||||
image_type = 2 -- RAW RGB(A)
|
||||
end
|
||||
elseif "RLE" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 10 -- RLE RGB
|
||||
end
|
||||
end
|
||||
assert( nil ~= colormap_type )
|
||||
assert( nil ~= image_type )
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(colormap_type)
|
||||
.. string.char(image_type)
|
||||
self:encode_colormap_spec(properties) -- color map specification
|
||||
self:encode_image_spec(properties) -- image specification
|
||||
self:encode_colormap(properties)
|
||||
end
|
||||
|
||||
function image:encode_data(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
|
||||
local data_length_before = #self.data
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
elseif 24 == self.pixel_depth then
|
||||
self:encode_data_R8G8B8_as_Y8_raw()
|
||||
end
|
||||
elseif "A1R5G5B5" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
end
|
||||
end
|
||||
end
|
||||
local data_length_after = #self.data
|
||||
assert(
|
||||
data_length_after ~= data_length_before,
|
||||
"No data encoded for color format: " .. color_format
|
||||
)
|
||||
end
|
||||
|
||||
function image:encode_data_Y8_as_Y8_raw()
|
||||
assert(8 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
-- the HSP RGB to brightness formula is
|
||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||
-- see <https://alienryderflex.com/hsp.html>
|
||||
local gray = math.floor(
|
||||
math.sqrt(
|
||||
0.299 * pixel[1]^2 +
|
||||
0.587 * pixel[2]^2 +
|
||||
0.114 * pixel[3]^2
|
||||
) + 0.5
|
||||
)
|
||||
local raw_pixel = string.char(gray)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local colorword = 32768 +
|
||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local colorword = nil
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
assert(32 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
assert(32 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local previous_a = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
previous_a = pixel[4]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0, 0, 0) -- extension area offset
|
||||
.. string.char(0, 0, 0, 0) -- developer area offset
|
||||
.. "TRUEVISION-XFILE"
|
||||
.. "."
|
||||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode(properties)
|
||||
self.data = ""
|
||||
self:encode_header(properties) -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data(properties) -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename, properties)
|
||||
local properties = properties or {}
|
||||
properties.colormap = properties.colormap or {}
|
||||
properties.compression = properties.compression or "RAW"
|
||||
|
||||
self.pixel_depth = #self.pixels[1][1] * 8
|
||||
|
||||
local color_format_defaults_by_pixel_depth = {
|
||||
[8] = "Y8",
|
||||
[24] = "B8G8R8",
|
||||
[32] = "B8G8R8A8",
|
||||
}
|
||||
if nil == properties.color_format then
|
||||
if 0 ~= #properties.colormap then
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
#properties.colormap[1] * 8
|
||||
]
|
||||
else
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
self.pixel_depth
|
||||
]
|
||||
end
|
||||
end
|
||||
assert( nil ~= properties.color_format )
|
||||
|
||||
self:encode(properties)
|
||||
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
tga_encoder.image = image
|
|
@ -0,0 +1,2 @@
|
|||
name = tga_encoder
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
@ -30,26 +30,26 @@ local S = minetest.get_translator("extra_mobs")
|
|||
--###################
|
||||
|
||||
local cod = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 270,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_cod.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_cod.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_cod.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_cod.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 1,
|
||||
|
@ -57,45 +57,52 @@ local cod = {
|
|||
run_start = 1,
|
||||
run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
drops = {
|
||||
{name = "mcl_fishing:fish_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mcl_dye:white",
|
||||
{name = "mcl_dye:white",
|
||||
chance = 20,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
do_custom = function(self)
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 2.5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
|
||||
end
|
||||
end
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
|
||||
local lp = object:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
|
||||
self.state = "runaway"
|
||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||
end
|
||||
end
|
||||
end
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
do_custom = function(self)
|
||||
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||
if self.object:get_velocity().y < 2.5 then
|
||||
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
|
||||
end
|
||||
end
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
|
||||
local lp = object:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
|
||||
self.state = "runaway"
|
||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_fishing:bucket_cod")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
mobs:register_mob("extra_mobs:cod", cod)
|
||||
|
|
|
@ -231,3 +231,13 @@ water)
|
|||
|
||||
-- spawn egg
|
||||
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
||||
|
||||
-- dropped item (used to craft glowing itemframe)
|
||||
|
||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||
description = S("Glow Ink Sac"),
|
||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
|
|
@ -1,330 +0,0 @@
|
|||
local S = minetest.get_translator("extra_mobs")
|
||||
|
||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||
description = S("Glow Ink Sac"),
|
||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
|
||||
--------------------
|
||||
|
||||
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
|
||||
|
||||
Model created by 22i, licensed under the
|
||||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||
|
||||
Source: <https://github.com/22i/amc>
|
||||
]]
|
||||
|
||||
|
||||
local VISUAL_SIZE = 0.3
|
||||
|
||||
minetest.register_entity("extra_mobs:glow_item_frame_item",{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
glow = minetest.LIGHT_MAX,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(';')
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture ~= nil then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename ~= nil and self._texture ~= nil then
|
||||
local ret = self._nodename .. ';' .. self._texture
|
||||
if self._scale ~= nil then
|
||||
ret = ret .. ';' .. tostring(self._scale)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
|
||||
_update_texture = function(self)
|
||||
if self._texture ~= nil then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
local objs = nil
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def and def.wield_scale then
|
||||
lua._scale = def.wield_scale.x
|
||||
else
|
||||
lua._scale = 1
|
||||
end
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("extra_mobs:glow_item_frame",{
|
||||
description = S("Glow Item Frame"),
|
||||
_tt_help = S("Can hold an item and glows"),
|
||||
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "extra_mobs_glow_item_frame.obj",
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
|
||||
inventory_image = "extra_mobs_glow_item_frame_item.png",
|
||||
wield_image = "extra_mobs_glow_item_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
||||
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||
light_source = 1,
|
||||
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'extra_mobs:glow_item_frame',
|
||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "extra_mobs:update_legacy_glow_item_frames",
|
||||
nodenames = {"extra_mobs:glow_frame"},
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "extra_mobs:glow_item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "extra_mobs:respawn_entities",
|
||||
nodenames = {"extra_mobs:glow_item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
|
||||
|
||||
--------------------
|
|
@ -21,8 +21,3 @@ dofile(path .. "/cod.lua")
|
|||
dofile(path .. "/salmon.lua")
|
||||
dofile(path .. "/dolphin.lua")
|
||||
dofile(path .. "/glow_squid.lua")
|
||||
|
||||
--Items
|
||||
dofile(path .. "/glow_squid_items.lua")
|
||||
|
||||
|
||||
|
|
|
@ -9,9 +9,3 @@ Salmon=Saumon
|
|||
dolphin=Dauphin
|
||||
Glow Squid=Pieuvre Lumineuse
|
||||
Glow Ink Sac=Sac d'Encre Lumineuse
|
||||
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||
Glow Item Frame=Cadre à Objet Lumineux
|
||||
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -9,9 +9,3 @@ Salmon=Лосось
|
|||
dolphin=Дельфин
|
||||
Glow Squid=Светящийся спрут
|
||||
Glow Ink Sac=Светящийся чернильный мешок
|
||||
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||
Glow Item Frame=Светящаяся рамка
|
||||
Can hold an item and glows=Светится и может хранить предмет
|
||||
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -9,9 +9,3 @@ Salmon=
|
|||
dolphin=
|
||||
Glow Squid=
|
||||
Glow Ink Sac=
|
||||
Use it to craft the Glow Item Frame.=
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||
Glow Item Frame=
|
||||
Can hold an item and glows=
|
||||
Glow Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -10,26 +10,26 @@ local S = minetest.get_translator("extra_mobs")
|
|||
--###################
|
||||
|
||||
local salmon = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 270,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_salmon.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_salmon.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 270,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_salmon.b3d",
|
||||
textures = {
|
||||
{"extra_mobs_salmon.png"}
|
||||
},
|
||||
sounds = {
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 1,
|
||||
|
@ -37,24 +37,31 @@ local salmon = {
|
|||
run_start = 1,
|
||||
run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
drops = {
|
||||
{name = "mcl_fishing:salmon_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mcl_dye:white",
|
||||
{name = "mcl_dye:white",
|
||||
chance = 20,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_fishing:bucket_salmon")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
mobs:register_mob("extra_mobs:salmon", salmon)
|
||||
|
|
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 296 B |
|
@ -61,6 +61,7 @@ dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt
|
|||
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
-- Illagers and witch
|
||||
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
|
||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
|
|
@ -74,3 +74,4 @@ Tool Smith=
|
|||
Cleric=
|
||||
Nitwit=
|
||||
Protects you from death while wielding it=
|
||||
Pillager=
|
||||
|
|
|
@ -0,0 +1,159 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function reload(self)
|
||||
if not self or not self.object then return end
|
||||
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
if not props then return end
|
||||
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
end
|
||||
|
||||
local function reset_animation(self, animation)
|
||||
if not self or not self.object or self.current_animation ~= animation then return end
|
||||
self.current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
||||
mobs.set_mob_animation(self, animation)
|
||||
end
|
||||
|
||||
pillager = {
|
||||
description = S("Pillager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
projectile_cooldown = 3, -- Useless
|
||||
shoot_interval = 3, -- Useless
|
||||
shoot_offset = 1.5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max = 1.8,
|
||||
projectile_cooldown_min = 3,
|
||||
projectile_cooldown_max = 2.5,
|
||||
armor = {fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_pillager.b3d",
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = true,
|
||||
reverse_head_yaw = true,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 4,
|
||||
damage = 2,
|
||||
reach = 8,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
attack_type = "projectile",
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
sounds = {
|
||||
random = "mobs_mc_pillager_grunt2",
|
||||
war_cry = "mobs_mc_pillager_grunt1",
|
||||
death = "mobs_mc_pillager_ow2",
|
||||
damage = "mobs_mc_pillager_ow1",
|
||||
distance = 16,
|
||||
},
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_pillager.png", -- Skin
|
||||
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
||||
}
|
||||
},
|
||||
drops = {
|
||||
{
|
||||
name = "mcl_bows:arrow",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
},
|
||||
{
|
||||
name = "mcl_bows:crossbow",
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
},
|
||||
},
|
||||
animation = {
|
||||
unloaded_walk_start = 1,
|
||||
unloaded_walk_end = 40,
|
||||
unloaded_stand_start = 41,
|
||||
unloaded_stand_end = 60,
|
||||
|
||||
reload_stand_speed = 20,
|
||||
reload_stand_start = 61,
|
||||
reload_stand_end = 100,
|
||||
|
||||
stand_speed = 6,
|
||||
stand_start = 101,
|
||||
stand_end = 109,
|
||||
|
||||
walk_speed = 25,
|
||||
walk_start = 111,
|
||||
walk_end = 150,
|
||||
run_speed = 40,
|
||||
run_start = 111,
|
||||
run_end = 150,
|
||||
|
||||
reload_run_speed = 20,
|
||||
reload_run_start = 151,
|
||||
reload_run_end = 190,
|
||||
|
||||
die_speed = 15,
|
||||
die_start = 191,
|
||||
die_end = 192,
|
||||
die_loop = false,
|
||||
|
||||
stand_unloaded_start = 40,
|
||||
stand_unloaded_end = 59,
|
||||
},
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
local old_anim = self.current_animation
|
||||
if old_anim == "run" then
|
||||
mobs.set_mob_animation(self, "reload_run")
|
||||
end
|
||||
if old_anim == "stand" then
|
||||
mobs.set_mob_animation(self, "reload_stand")
|
||||
end
|
||||
self.current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
||||
minetest.after(1, reload, self)
|
||||
minetest.after(2, reset_animation, self, old_anim)
|
||||
mobs.shoot_projectile_handling(
|
||||
"mcl_bows:arrow", pos, dir, self.object:get_yaw(),
|
||||
self.object, 30, math.random(3,4))
|
||||
|
||||
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
||||
if self.sounds and self.sounds.random then
|
||||
self.sounds = table.copy(self.sounds)
|
||||
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:pillager", pillager)
|
||||
mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)
|
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 477 B |
|
@ -712,6 +712,11 @@ local trade_inventory = {
|
|||
elseif listname == "output" then
|
||||
if not trader_exists(player:get_player_name()) then
|
||||
return 0
|
||||
-- Begin Award Code
|
||||
-- May need to be moved if award gets unlocked in the wrong cases.
|
||||
elseif trader_exists(player:get_player_name()) then
|
||||
awards.unlock(player:get_player_name(), "mcl:whatAdeal")
|
||||
-- End Award Code
|
||||
end
|
||||
-- Only allow taking full stack
|
||||
local count = stack:get_count()
|
||||
|
|
|
@ -199,6 +199,67 @@ awards.register_achievement("mcl:enterEndPortal", {
|
|||
icon = "mcl_end_end_stone.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_totems
|
||||
awards.register_achievement("mcl:postMortal", {
|
||||
title = S("Postmortal"),
|
||||
description = S("Use a Totem of Undying to cheat death."),
|
||||
icon = "mcl_totems_totem.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_beds
|
||||
awards.register_achievement("mcl:sweetDreams", {
|
||||
title = S("Sweet Dreams"),
|
||||
description = S("Sleep in a bed to change your respawn point."),
|
||||
icon = "mcl_beds_bed_red.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_smithing_table
|
||||
awards.register_achievement("mcl:seriousDedication", {
|
||||
title = S("Serious Dedication"),
|
||||
description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
|
||||
icon = "farming_tool_netheritehoe.png",
|
||||
})
|
||||
|
||||
-- Triggered in mobs_mc
|
||||
awards.register_achievement("mcl:whatAdeal", {
|
||||
title = S("What A Deal!"),
|
||||
description = S("Successfully trade with a Villager."),
|
||||
icon = "mcl_core_emerald.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_fishing
|
||||
awards.register_achievement("mcl:fishyBusiness", {
|
||||
title = S("Fishy Business"),
|
||||
description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
|
||||
icon = "mcl_fishing_fishing_rod.png",
|
||||
})
|
||||
|
||||
-- Armor Advancements
|
||||
--[[awards.register_achievement("mcl:suitUp", {
|
||||
title = S("Suit Up"),
|
||||
description = S("Protect yourself with a piece of iron armor."),
|
||||
icon = "mcl_armor_inv_chestplate_iron.png",
|
||||
})]]--
|
||||
|
||||
--[[awards.register_achievement("mcl:coverMeDiamonds", {
|
||||
title = S("Cover Me with Diamonds"),
|
||||
description = S("Diamond armor saves lives."),
|
||||
icon = "mcl_armor_inv_chestplate_diamond.png",
|
||||
})]]--
|
||||
|
||||
--[[awards.register_achievement("mcl:coverMeDebris", {
|
||||
title = S("Cover Me in Debris"),
|
||||
description = S("Get a full suit of Netherite armor."),
|
||||
icon = "mcl_armor_inv_chestplate_netherite.png",
|
||||
})]]--
|
||||
|
||||
-- Triggered in extra_mobs
|
||||
awards.register_achievement("mcl:tacticalFishing", {
|
||||
title = S("Tactical Fishing"),
|
||||
description = S("Catch a fish... without a fishing rod!"),
|
||||
icon = "pufferfish_bucket.png",
|
||||
})
|
||||
|
||||
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
||||
|
||||
if non_pc_achievements then
|
||||
|
|
|
@ -63,3 +63,15 @@ Not Quite "Nine" Lives=
|
|||
Charge a Respawn Anchor to the maximum.=
|
||||
The End?=
|
||||
Or the beginning?\nHint: Enter an end portal.=
|
||||
Postmortal=
|
||||
Use a Totem of Undying to cheat death.=
|
||||
Sweet Dreams=
|
||||
Sleep in a bed to change your respawn point.=
|
||||
Serious Dedication=
|
||||
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=
|
||||
Fishy Business=
|
||||
Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish.=
|
||||
What A Deal!=
|
||||
Successfully trade with a Villager.=
|
||||
Tactical Fishing=
|
||||
Catch a fish... without a fishing rod=
|
||||
|
|
|
@ -17,6 +17,7 @@ minetest.register_node("mcl_bells:bell", {
|
|||
4/16, 7/16, 4/16,
|
||||
},
|
||||
},
|
||||
groups = { pickaxey = 1 }
|
||||
})
|
||||
|
||||
if has_mcl_wip then
|
||||
|
|
|
@ -209,11 +209,12 @@ minetest.register_tool("mcl_armor:elytra", {
|
|||
_doc_items_longdesc = mcl_armor.longdesc,
|
||||
_doc_items_usagehelp = mcl_armor.usage,
|
||||
inventory_image = "mcl_armor_inv_elytra.png",
|
||||
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
|
||||
groups = {armor = 1, non_combat_torso = 1, armor_torso = 1, mcl_armor_uses = 10, enchantability = 1},
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
_repair_material = "mcl_mobitems:leather",
|
||||
on_place = mcl_armor.equip_on_use,
|
||||
on_secondary_use = mcl_armor.equip_on_use,
|
||||
_mcl_armor_element = "torso",
|
||||
|
|
|
@ -76,6 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
-- save respawn position when entering bed
|
||||
if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
|
||||
minetest.chat_send_player(name, S("New respawn position set!"))
|
||||
awards.unlock(player:get_player_name(), "mcl:sweetDreams")
|
||||
end
|
||||
|
||||
-- No sleeping if too far away
|
||||
|
|
|
@ -4,36 +4,11 @@ local LIGHT_TORCH = 10
|
|||
|
||||
stairs = {}
|
||||
|
||||
local fire_enabled = minetest.settings:get_bool("enable_fire", true)
|
||||
|
||||
local fire_help, eternal_fire_help
|
||||
if fire_enabled then
|
||||
fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
|
||||
else
|
||||
fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
|
||||
end
|
||||
|
||||
if fire_enabled then
|
||||
eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
|
||||
else
|
||||
eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
|
||||
end
|
||||
|
||||
|
||||
local fire_death_messages = {
|
||||
N("@1 has been cooked crisp."),
|
||||
N("@1 felt the burn."),
|
||||
N("@1 died in the flames."),
|
||||
N("@1 died in a fire."),
|
||||
}
|
||||
|
||||
--nodes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
|
||||
local on_rotate
|
||||
if mod_screwdriver then
|
||||
|
@ -194,7 +169,7 @@ minetest.register_node("mcl_blackstone:soul_soil", {
|
|||
|
||||
minetest.register_node("mcl_blackstone:soul_fire", {
|
||||
description = S("Eternal Soul Fire"),
|
||||
_doc_items_longdesc = eternal_fire_help,
|
||||
_doc_items_longdesc = minetest.registered_nodes["mcl_fire:eternal_fire"]._doc_items_longdesc ,
|
||||
drawtype = "firelike",
|
||||
tiles = {
|
||||
{
|
||||
|
@ -213,8 +188,8 @@ minetest.register_node("mcl_blackstone:soul_fire", {
|
|||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 2,
|
||||
_mcl_node_death_message = fire_death_messages,
|
||||
damage_per_second = 1,
|
||||
_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
|
||||
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
|
||||
floodable = true,
|
||||
on_flood = function(pos, oldnode, newnode)
|
||||
|
@ -222,7 +197,25 @@ minetest.register_node("mcl_blackstone:soul_fire", {
|
|||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
end
|
||||
end,
|
||||
on_construct=function(pos)
|
||||
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
|
||||
if under ~= "mcl_nether:soul_sand" and under ~= "mcl_blackstone:soul_soil" then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end,
|
||||
drop="",
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
|
||||
minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
|
||||
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
|
||||
if under == "mcl_nether:soul_sand" or under == "mcl_blackstone:soul_soil" then
|
||||
minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
|
||||
end
|
||||
old_onconstruct(pos)
|
||||
end
|
||||
|
||||
--[[
|
||||
minetest.register_node("mcl_blackstone:chain", {
|
||||
description = S("Chain"),
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_blackstone
|
||||
depends = mcl_core,screwdriver,mcl_stairs,mclx_stairs,mcl_walls,mclx_fences,mcl_torches
|
||||
depends = mcl_core,screwdriver,mcl_stairs,mclx_stairs,mcl_walls,mclx_fences,mcl_torches, mcl_fire
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
Blast Furnaces for MineClone 5.
|
||||
Heavily based on Minetest Game (default/furnace.lua) and the MineClone 5 Furnaces.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
LGPLv2.1
|
||||
Based on code from Minetest Game.
|
||||
Modified by Wuzzy.
|
||||
MCl 2 Furances modified by PrairieWind.
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 5 README.md file.
|
|
@ -198,7 +198,7 @@ local function swap_node(pos, name)
|
|||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
if name == "mcl_furnaces:blast_furnace_active" then
|
||||
if name == "mcl_blast_furnace:blast_furnace_active" then
|
||||
spawn_flames(pos, node.param2)
|
||||
else
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
|
@ -244,16 +244,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
-- Check if we have cookable content: cookable
|
||||
local aftercooked
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = false
|
||||
cookableItems = {"mcl_raw_ores:raw_iron", "mcl_raw_ores:raw_gold", "mcl_copper:raw_copper", "mcl_nether:ancient_debris"}
|
||||
cookable = false
|
||||
--for _, item in ipairs(cookableItems) do
|
||||
for _,item in ipairs(cookableItems) do
|
||||
local stack = inv:get_stack("src",1)
|
||||
if stack:get_name() == item then
|
||||
cookable = true
|
||||
end
|
||||
end
|
||||
cookable = minetest.get_item_group(inv:get_stack("src", 1):get_name(), "blast_furnace_smeltable") == 1
|
||||
if cookable then
|
||||
-- Successful cooking requires space in dst slot and time
|
||||
if not inv:room_for_item("dst", cooked.item) then
|
||||
|
@ -289,13 +280,13 @@ local function furnace_node_timer(pos, elapsed)
|
|||
elseif active then
|
||||
el = math.min(el, fuel_totaltime - fuel_time)
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + el
|
||||
fuel_time = (fuel_time + el)*2
|
||||
end
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable and active then
|
||||
-- in the src_time variable, the *1.5 is the multiplication that makes the blast furnace work faster than a normal furnace. I (PrairieWind) have it at 1.5 times faster, but it can be OP and 2 times faster, or 1.2 times faster. All are good numbers.
|
||||
src_time = (src_time + el)*1.5
|
||||
-- in the src_time variable, the *2 is the multiplication that makes the blast furnace work faster than a normal furnace.
|
||||
src_time = (src_time + el)*2
|
||||
-- Place result in dst list if done
|
||||
if src_time >= cooked.time then
|
||||
inv:add_item("dst", cooked.item)
|
||||
|
@ -335,11 +326,11 @@ local function furnace_node_timer(pos, elapsed)
|
|||
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
end
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "mcl_furnaces:blast_furnace_active")
|
||||
swap_node(pos, "mcl_blast_furnace:blast_furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
swap_node(pos, "mcl_furnaces:blast_furnace")
|
||||
swap_node(pos, "mcl_blast_furnace:blast_furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
@ -366,17 +357,17 @@ if minetest.get_modpath("screwdriver") then
|
|||
after_rotate_active = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
if node.name == "mcl_furnaces:blast_furnace" then
|
||||
if node.name == "mcl_blast_furnace:blast_furnace" then
|
||||
return
|
||||
end
|
||||
spawn_flames(pos, node.param2)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_furnaces:blast_furnace", {
|
||||
minetest.register_node("mcl_blast_furnace:blast_furnace", {
|
||||
description = S("Blast Furnace"),
|
||||
_tt_help = S("Uses fuel to smelt or cook items"),
|
||||
_doc_items_longdesc = S("Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace."),
|
||||
_tt_help = S("Smelts ores faster than furnace"),
|
||||
_doc_items_longdesc = S("Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else."),
|
||||
_doc_items_usagehelp =
|
||||
S([[
|
||||
Use the furnace to open the furnace menu.
|
||||
|
@ -456,7 +447,7 @@ minetest.register_node("mcl_furnaces:blast_furnace", {
|
|||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_furnaces:blast_furnace_active", {
|
||||
minetest.register_node("mcl_blast_furnace:blast_furnace_active", {
|
||||
description = S("Active Blast Furnace"),
|
||||
_doc_items_create_entry = false,
|
||||
tiles = {
|
||||
|
@ -468,7 +459,7 @@ minetest.register_node("mcl_furnaces:blast_furnace_active", {
|
|||
paramtype2 = "facedir",
|
||||
paramtype = "light",
|
||||
light_source = LIGHT_ACTIVE_FURNACE,
|
||||
drop = "mcl_furnaces:blast_furnace",
|
||||
drop = "mcl_blast_furnace:blast_furnace",
|
||||
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
|
@ -511,7 +502,7 @@ minetest.register_node("mcl_furnaces:blast_furnace_active", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_furnaces:blast_furnace",
|
||||
output = "mcl_blast_furnace:blast_furnace",
|
||||
recipe = {
|
||||
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
|
||||
{ "mcl_core:iron_ingot", "mcl_furnaces:furnace", "mcl_core:iron_ingot" },
|
||||
|
@ -519,30 +510,21 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("mcl_blast_furnace:blast_furnace", "mcl_furnaces:blast_furnace")
|
||||
minetest.register_alias("mcl_blast_furnace:blast_furnace_active", "mcl_furnaces:blast_furnace_active")
|
||||
|
||||
-- Add entry alias for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_furnaces:blast_furnace", "nodes", "mcl_furnaces:blast_furnace_active")
|
||||
doc.add_entry_alias("nodes", "mcl_blast_furnace:blast_furnace", "nodes", "mcl_blast_furnace:blast_furnace_active")
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Active furnace flame particles",
|
||||
name = "mcl_furnaces:flames",
|
||||
nodenames = {"mcl_furnaces:blast_furnace_active"},
|
||||
name = "mcl_blast_furnace:flames",
|
||||
nodenames = {"mcl_blast_furnace:blast_furnace_active"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
spawn_flames(pos, node.param2)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Legacy
|
||||
minetest.register_lbm({
|
||||
label = "Update furnace formspecs (0.60.0)",
|
||||
name = "mcl_furnaces:update_formspecs_0_60_0",
|
||||
-- Only update inactive furnaces because active ones should update themselves
|
||||
nodenames = { "mcl_furnaces:blast_furnace" },
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,5 @@
|
|||
Inventory=
|
||||
Blast Furnace=
|
||||
Smelts ores faster than furnace=
|
||||
Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else.=
|
||||
Active Blast Furnace=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_blast_furnace
|
||||
depends = mcl_init, mcl_formspec, mcl_core, mcl_furnaces, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
|
||||
optional_depends = doc, screwdriver
|
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 643 B |
Before Width: | Height: | Size: 745 B After Width: | Height: | Size: 745 B |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 636 B After Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 593 B After Width: | Height: | Size: 593 B |
|
@ -0,0 +1,13 @@
|
|||
mcl_cartography_table
|
||||
-------------------
|
||||
Cartography Tables, by PrairieWind
|
||||
|
||||
Adds Cartography Tables to MineClone 2/5.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
LGPLv2.1
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 2 README.md file.
|
|
@ -0,0 +1,27 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
|
||||
|
||||
minetest.register_node("mcl_cartography_table:cartography_table", {
|
||||
description = S("Cartography Table"),
|
||||
_tt_help = S("Used to create or copy maps"),
|
||||
_doc_items_longdesc = S("Is used to create or copy maps for use.."),
|
||||
tiles = {
|
||||
"cartography_table_top.png", "cartography_table_side3.png",
|
||||
"cartography_table_side3.png", "cartography_table_side2.png",
|
||||
"cartography_table_side3.png", "cartography_table_side1.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
|
||||
_mcl_blast_resistance = 2.5,
|
||||
_mcl_hardness = 2.5
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_cartography_table:cartography_table",
|
||||
recipe = {
|
||||
{ "mcl_core:paper", "mcl_core:paper", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
}
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_cartography_table
|
||||
author = PrairieWind
|
||||
description = Adds the cartography table villager workstation to MineClone 2/5. Used to copy and create maps.
|
After Width: | Height: | Size: 610 B |
After Width: | Height: | Size: 680 B |
After Width: | Height: | Size: 466 B |
After Width: | Height: | Size: 499 B |
|
@ -12,5 +12,5 @@ minetest.register_craftitem("mcl_copper:raw_copper", {
|
|||
_doc_items_longdesc = S("Raw Copper. Mine a Copper Ore to get it."),
|
||||
inventory_image = "mcl_copper_raw.png",
|
||||
stack_max = 64,
|
||||
groups = { craftitem=1 },
|
||||
groups = { craftitem=1, blast_furnace_smeltable=1 },
|
||||
})
|
|
@ -6,7 +6,7 @@ minetest.register_node("mcl_copper:stone_with_copper", {
|
|||
tiles = {"default_stone.png^mcl_copper_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1},
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1, blast_furnace_smeltable=1},
|
||||
drop = "mcl_copper:raw_copper",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
|
|
@ -48,7 +48,7 @@ minetest.register_node("mcl_core:stone_with_coal", {
|
|||
tiles = {"mcl_core_coal_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=1, building_block=1, material_stone=1, xp=1},
|
||||
groups = {pickaxey=1, building_block=1, material_stone=1, xp=1, blast_furnace_smeltable=1},
|
||||
drop = "mcl_core:coal_lump",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
@ -63,7 +63,7 @@ minetest.register_node("mcl_core:stone_with_iron", {
|
|||
tiles = {"mcl_core_iron_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1},
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1, blast_furnace_smeltable=1},
|
||||
drop = "mcl_core:stone_with_iron",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
@ -78,7 +78,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
|
|||
tiles = {"mcl_core_gold_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1},
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, blast_furnace_smeltable=1},
|
||||
drop = "mcl_core:stone_with_gold",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
@ -98,7 +98,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
|
|||
tiles = {"mcl_core_redstone_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=7},
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=7, blast_furnace_smeltable=1},
|
||||
drop = {
|
||||
items = {
|
||||
max_items = 1,
|
||||
|
@ -176,7 +176,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
|
|||
tiles = {"mcl_core_lapis_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1, xp=6},
|
||||
groups = {pickaxey=3, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
|
@ -200,7 +200,7 @@ minetest.register_node("mcl_core:stone_with_emerald", {
|
|||
tiles = {"mcl_core_emerald_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=6},
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1},
|
||||
drop = "mcl_core:emerald",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
@ -215,7 +215,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
|
|||
tiles = {"mcl_core_diamond_ore.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=4},
|
||||
groups = {pickaxey=4, building_block=1, material_stone=1, xp=4, blast_furnace_smeltable=1},
|
||||
drop = "mcl_core:diamond",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
|
|
|
@ -144,7 +144,7 @@ minetest.register_node("mcl_deepslate:deepslate_with_redstone_lit", {
|
|||
light_source = 9,
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = { pickaxey = 4, not_in_creative_inventory = 1, material_stone = 1, xp = 7},
|
||||
groups = { pickaxey = 4, not_in_creative_inventory = 1, material_stone = 1, xp = 7 },
|
||||
drop = {
|
||||
items = {
|
||||
max_items = 1,
|
||||
|
|
|
@ -75,6 +75,7 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
stacks_min = 1,
|
||||
stacks_max = 1,
|
||||
}, pr)
|
||||
awards.unlock(player:get_player_name(), "mcl:fishyBusiness")
|
||||
elseif r <= junk_value then
|
||||
-- Junk
|
||||
items = mcl_loot.get_loot({
|
||||
|
@ -426,7 +427,7 @@ minetest.register_craftitem("mcl_fishing:fish_raw", {
|
|||
on_place = minetest.item_eat(2),
|
||||
on_secondary_use = minetest.item_eat(2),
|
||||
stack_max = 64,
|
||||
groups = { food=2, eatable = 2 },
|
||||
groups = { food=2, eatable = 2, smoker_cookable = 1 },
|
||||
_mcl_saturation = 0.4,
|
||||
})
|
||||
|
||||
|
@ -456,7 +457,7 @@ minetest.register_craftitem("mcl_fishing:salmon_raw", {
|
|||
on_place = minetest.item_eat(2),
|
||||
on_secondary_use = minetest.item_eat(2),
|
||||
stack_max = 64,
|
||||
groups = { food=2, eatable = 2 },
|
||||
groups = { food=2, eatable = 2, smoker_cookable = 1 },
|
||||
_mcl_saturation = 0.4,
|
||||
})
|
||||
|
||||
|
@ -511,3 +512,25 @@ minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack,
|
|||
end
|
||||
|
||||
end )
|
||||
|
||||
-- Fish Buckets
|
||||
fish_names = {"cod", "salmon"}
|
||||
|
||||
for _, fish in ipairs(fish_names) do
|
||||
mcl_buckets.register_liquid({
|
||||
bucketname = "mcl_fishing:bucket_" .. fish,
|
||||
source_place = function(pos)
|
||||
minetest.add_entity(pos, "extra_mobs:" .. fish)
|
||||
return "mcl_core:water_source"
|
||||
end,
|
||||
source_take = {"extra_mobs:" .. fish},
|
||||
inventory_image = fish .. "_bucket.png",
|
||||
name = S("Bucket of @1", S(fish)),
|
||||
longdesc = S("This bucket is filled with water and @1.", S(fish)),
|
||||
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish), S(fish)),
|
||||
tt_help = S("Places a water source and a @1 fish.", S(fish)),
|
||||
extra_check = function(pos, placer)
|
||||
return true, true
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
|
|
@ -16,3 +16,9 @@ Pufferfish=
|
|||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
|
||||
Catches fish in water=
|
||||
Very poisonous=
|
||||
cod=
|
||||
salmon=
|
||||
Bucket of @1=
|
||||
This bucket is filled with water and @1.=
|
||||
Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
|
||||
Places a water source and a @1 fish.=
|
||||
|
|
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
|
@ -0,0 +1,13 @@
|
|||
mcl_fletching_table
|
||||
-------------------
|
||||
Fletching Tables, by PrairieWind
|
||||
|
||||
Adds Fletching Tables to MineClone 2/5.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
LGPLv2.1
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 2 README.md file.
|
|
@ -0,0 +1,25 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
-- Fletching Table Code. No use as of current Minecraft Updates. Basically a decor block. As of now, this is complete.
|
||||
minetest.register_node("mcl_fletching_table:fletching_table", {
|
||||
description = S("Fletching Table"),
|
||||
_tt_help = S("A fletching table"),
|
||||
_doc_items_longdesc = S("This is the fletcher villager's work station. It currently has no use beyond decoration."),
|
||||
tiles = {
|
||||
"fletching_table_top.png", "fletching_table_top.png",
|
||||
"fletching_table_side.png", "fletching_table_side.png",
|
||||
"fletching_table_front.png", "fletching_table_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
|
||||
_mcl_blast_resistance = 2.5,
|
||||
_mcl_hardness = 2.5
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_fletching_table:fletching_table",
|
||||
recipe = {
|
||||
{ "mcl_core:flint", "mcl_core:flint", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
}
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_fletching_table
|
||||
author = PrairieWind
|
||||
description = Adds the fletching table villager workstation to MineClone 2/5.
|
After Width: | Height: | Size: 720 B |
After Width: | Height: | Size: 745 B |
After Width: | Height: | Size: 630 B |
|
@ -1,558 +0,0 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local LIGHT_ACTIVE_FURNACE = 13
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
return "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
|
||||
"list[context;dst;5.75,1.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
-- Craft guide button temporarily removed due to Minetest bug.
|
||||
-- TODO: Add it back when the Minetest bug is fixed.
|
||||
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
|
||||
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"
|
||||
end
|
||||
|
||||
local inactive_formspec = "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
|
||||
"list[context;dst;5.75,1.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
-- Craft guide button temporarily removed due to Minetest bug.
|
||||
-- TODO: Add it back when the Minetest bug is fixed.
|
||||
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
|
||||
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"
|
||||
|
||||
local receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.craftguide then
|
||||
mcl_craftguide.show(sender:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
local function give_xp(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
|
||||
local xp = meta:get_int("xp")
|
||||
if xp > 0 then
|
||||
if player then
|
||||
mcl_experience.add_xp(player, xp)
|
||||
else
|
||||
mcl_experience.throw_xp(vector.add(pos, dir), xp)
|
||||
end
|
||||
meta:set_int("xp", 0)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
-- Special case: empty bucket (not a fuel, but used for sponge drying)
|
||||
if stack:get_name() == "mcl_buckets:bucket_empty" then
|
||||
if inv:get_stack(listname, index):get_count() == 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Test stack with size 1 because we burn one fuel at a time
|
||||
local teststack = ItemStack(stack)
|
||||
teststack:set_count(1)
|
||||
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
|
||||
if output.time ~= 0 then
|
||||
-- Only allow to place 1 item if fuel get replaced by recipe.
|
||||
-- This is the case for lava buckets.
|
||||
local replace_item = decremented_input.items[1]
|
||||
if replace_item:is_empty() then
|
||||
-- For most fuels, just allow to place everything
|
||||
return stack:get_count()
|
||||
else
|
||||
if inv:get_stack(listname, index):get_count() == 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function on_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
-- Award smelting achievements
|
||||
if listname == "dst" then
|
||||
if stack:get_name() == "mcl_core:iron_ingot" then
|
||||
awards.unlock(player:get_player_name(), "mcl:acquireIron")
|
||||
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
|
||||
awards.unlock(player:get_player_name(), "mcl:cookFish")
|
||||
end
|
||||
give_xp(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if from_list == "dst" then
|
||||
give_xp(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_flames(pos, param2)
|
||||
local minrelpos, maxrelpos
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
if dir.x > 0 then
|
||||
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
|
||||
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
|
||||
elseif dir.x < 0 then
|
||||
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
|
||||
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
|
||||
elseif dir.z > 0 then
|
||||
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
|
||||
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
|
||||
elseif dir.z < 0 then
|
||||
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
|
||||
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
|
||||
else
|
||||
return
|
||||
end
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 4,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.6,
|
||||
minsize = 0.4,
|
||||
maxsize = 0.8,
|
||||
texture = "mcl_particles_flame.png",
|
||||
glow = LIGHT_ACTIVE_FURNACE,
|
||||
}, "low")
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
if name == "mcl_furnaces:furnace_active" then
|
||||
spawn_flames(pos, node.param2)
|
||||
else
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local src_item = meta:get_string("src_item") or ""
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist, fuellist
|
||||
|
||||
local cookable, cooked
|
||||
local active = true
|
||||
local fuel
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
fuellist = inv:get_list("fuel")
|
||||
|
||||
-- Check if src item has been changed
|
||||
if srclist[1]:get_name() ~= src_item then
|
||||
-- Reset cooking progress in this case
|
||||
src_time = 0
|
||||
src_item = srclist[1]:get_name()
|
||||
end
|
||||
|
||||
local update = true
|
||||
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
|
||||
while elapsed_game_time > 0.00001 and update do
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
local el = elapsed_game_time
|
||||
|
||||
-- Check if we have cookable content: cookable
|
||||
local aftercooked
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = cooked.time ~= 0
|
||||
if cookable then
|
||||
-- Successful cooking requires space in dst slot and time
|
||||
if not inv:room_for_item("dst", cooked.item) then
|
||||
cookable = false
|
||||
end
|
||||
end
|
||||
|
||||
if cookable then -- fuel lasts long enough, adjust el to cooking duration
|
||||
el = math.min(el, cooked.time - src_time)
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
active = fuel_time < fuel_totaltime
|
||||
if cookable and not active then
|
||||
-- We need to get new fuel
|
||||
local afterfuel
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list -- stop
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
update = false
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
fuel_time = 0
|
||||
fuel_totaltime = fuel.time
|
||||
el = math.min(el, fuel_totaltime)
|
||||
active = true
|
||||
fuellist = inv:get_list("fuel")
|
||||
end
|
||||
elseif active then
|
||||
el = math.min(el, fuel_totaltime - fuel_time)
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + el
|
||||
end
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable and active then
|
||||
src_time = src_time + el
|
||||
-- Place result in dst list if done
|
||||
if src_time >= cooked.time then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
|
||||
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
|
||||
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
|
||||
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
|
||||
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
|
||||
fuellist = inv:get_list("fuel")
|
||||
-- Also for river water
|
||||
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
|
||||
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
|
||||
fuellist = inv:get_list("fuel")
|
||||
end
|
||||
end
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
src_time = 0
|
||||
|
||||
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
|
||||
end
|
||||
end
|
||||
|
||||
elapsed_game_time = elapsed_game_time - el
|
||||
end
|
||||
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
if srclist and srclist[1]:is_empty() then
|
||||
src_time = 0
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
end
|
||||
|
||||
local result = false
|
||||
|
||||
if active then
|
||||
local fuel_percent = 0
|
||||
if fuel_totaltime > 0 then
|
||||
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
end
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "mcl_furnaces:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
swap_node(pos, "mcl_furnaces:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
if srclist then
|
||||
meta:set_string("src_item", src_item)
|
||||
else
|
||||
meta:set_string("src_item", "")
|
||||
end
|
||||
meta:set_string("formspec", formspec)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local on_rotate, after_rotate_active
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.rotate_simple
|
||||
after_rotate_active = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
if node.name == "mcl_furnaces:furnace" then
|
||||
return
|
||||
end
|
||||
spawn_flames(pos, node.param2)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_furnaces:furnace", {
|
||||
description = S("Furnace"),
|
||||
_tt_help = S("Uses fuel to smelt or cook items"),
|
||||
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
|
||||
_doc_items_usagehelp =
|
||||
S([[
|
||||
Use the furnace to open the furnace menu.
|
||||
Place a furnace fuel in the lower slot and the source material in the upper slot.
|
||||
The furnace will slowly use its fuel to smelt the item.
|
||||
The result will be placed into the output slot at the right side.
|
||||
]]).."\n"..
|
||||
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta:to_table()
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for _, listname in ipairs({"src", "dst", "fuel"}) do
|
||||
local stack = inv:get_stack(listname, 1)
|
||||
if not stack:is_empty() then
|
||||
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
||||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2)
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("dst", 1)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
give_xp(pos)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
|
||||
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
-- start timer function, it will helpful if player clears dst slot
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
|
||||
on_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_receive_fields = receive_fields,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_furnaces:furnace_active", {
|
||||
description = S("Burning Furnace"),
|
||||
_doc_items_create_entry = false,
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front_active.png",
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
paramtype = "light",
|
||||
light_source = LIGHT_ACTIVE_FURNACE,
|
||||
drop = "mcl_furnaces:furnace",
|
||||
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for _, listname in ipairs({"src", "dst", "fuel"}) do
|
||||
local stack = inv:get_stack(listname, 1)
|
||||
if not stack:is_empty() then
|
||||
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
||||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2:to_table())
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
spawn_flames(pos, node.param2)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
give_xp(pos)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_metadata_inventory_move = on_metadata_inventory_move,
|
||||
on_metadata_inventory_take = on_metadata_inventory_take,
|
||||
on_receive_fields = receive_fields,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
on_rotate = on_rotate,
|
||||
after_rotate = after_rotate_active,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_furnaces:furnace",
|
||||
recipe = {
|
||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||
{ "mcl_core:cobble", "", "mcl_core:cobble" },
|
||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||
}
|
||||
})
|
||||
|
||||
-- Add entry alias for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Active furnace flame particles",
|
||||
name = "mcl_furnaces:flames",
|
||||
nodenames = {"mcl_furnaces:furnace_active"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
spawn_flames(pos, node.param2)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Legacy
|
||||
minetest.register_lbm({
|
||||
label = "Update furnace formspecs (0.60.0)",
|
||||
name = "mcl_furnaces:update_formspecs_0_60_0",
|
||||
-- Only update inactive furnaces because active ones should update themselves
|
||||
nodenames = { "mcl_furnaces:furnace" },
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
end,
|
||||
})
|
|
@ -1,6 +1,558 @@
|
|||
-- Load files
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
dofile(modpath.."/blast_furnace.lua") -- Load Blast Furnaces
|
||||
dofile(modpath.."/furnace.lua") -- Load Furnaces
|
||||
dofile(modpath.."/smoker.lua") -- Load Smokers
|
||||
local LIGHT_ACTIVE_FURNACE = 13
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
return "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
|
||||
"list[context;dst;5.75,1.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
-- Craft guide button temporarily removed due to Minetest bug.
|
||||
-- TODO: Add it back when the Minetest bug is fixed.
|
||||
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
|
||||
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"
|
||||
end
|
||||
|
||||
local inactive_formspec = "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
|
||||
"list[context;dst;5.75,1.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
-- Craft guide button temporarily removed due to Minetest bug.
|
||||
-- TODO: Add it back when the Minetest bug is fixed.
|
||||
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
|
||||
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"
|
||||
|
||||
local receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.craftguide then
|
||||
mcl_craftguide.show(sender:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
local function give_xp(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
|
||||
local xp = meta:get_int("xp")
|
||||
if xp > 0 then
|
||||
if player then
|
||||
mcl_experience.add_xp(player, xp)
|
||||
else
|
||||
mcl_experience.throw_xp(vector.add(pos, dir), xp)
|
||||
end
|
||||
meta:set_int("xp", 0)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
-- Special case: empty bucket (not a fuel, but used for sponge drying)
|
||||
if stack:get_name() == "mcl_buckets:bucket_empty" then
|
||||
if inv:get_stack(listname, index):get_count() == 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Test stack with size 1 because we burn one fuel at a time
|
||||
local teststack = ItemStack(stack)
|
||||
teststack:set_count(1)
|
||||
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
|
||||
if output.time ~= 0 then
|
||||
-- Only allow to place 1 item if fuel get replaced by recipe.
|
||||
-- This is the case for lava buckets.
|
||||
local replace_item = decremented_input.items[1]
|
||||
if replace_item:is_empty() then
|
||||
-- For most fuels, just allow to place everything
|
||||
return stack:get_count()
|
||||
else
|
||||
if inv:get_stack(listname, index):get_count() == 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function on_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
-- Award smelting achievements
|
||||
if listname == "dst" then
|
||||
if stack:get_name() == "mcl_core:iron_ingot" then
|
||||
awards.unlock(player:get_player_name(), "mcl:acquireIron")
|
||||
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
|
||||
awards.unlock(player:get_player_name(), "mcl:cookFish")
|
||||
end
|
||||
give_xp(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if from_list == "dst" then
|
||||
give_xp(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_flames(pos, param2)
|
||||
local minrelpos, maxrelpos
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
if dir.x > 0 then
|
||||
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
|
||||
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
|
||||
elseif dir.x < 0 then
|
||||
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
|
||||
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
|
||||
elseif dir.z > 0 then
|
||||
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
|
||||
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
|
||||
elseif dir.z < 0 then
|
||||
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
|
||||
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
|
||||
else
|
||||
return
|
||||
end
|
||||
mcl_particles.add_node_particlespawner(pos, {
|
||||
amount = 4,
|
||||
time = 0,
|
||||
minpos = vector.add(pos, minrelpos),
|
||||
maxpos = vector.add(pos, maxrelpos),
|
||||
minvel = { x = -0.01, y = 0, z = -0.01 },
|
||||
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.6,
|
||||
minsize = 0.4,
|
||||
maxsize = 0.8,
|
||||
texture = "mcl_particles_flame.png",
|
||||
glow = LIGHT_ACTIVE_FURNACE,
|
||||
}, "low")
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
if name == "mcl_furnaces:furnace_active" then
|
||||
spawn_flames(pos, node.param2)
|
||||
else
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local src_item = meta:get_string("src_item") or ""
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist, fuellist
|
||||
|
||||
local cookable, cooked
|
||||
local active = true
|
||||
local fuel
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
fuellist = inv:get_list("fuel")
|
||||
|
||||
-- Check if src item has been changed
|
||||
if srclist[1]:get_name() ~= src_item then
|
||||
-- Reset cooking progress in this case
|
||||
src_time = 0
|
||||
src_item = srclist[1]:get_name()
|
||||
end
|
||||
|
||||
local update = true
|
||||
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
|
||||
while elapsed_game_time > 0.00001 and update do
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
local el = elapsed_game_time
|
||||
|
||||
-- Check if we have cookable content: cookable
|
||||
local aftercooked
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = cooked.time ~= 0
|
||||
if cookable then
|
||||
-- Successful cooking requires space in dst slot and time
|
||||
if not inv:room_for_item("dst", cooked.item) then
|
||||
cookable = false
|
||||
end
|
||||
end
|
||||
|
||||
if cookable then -- fuel lasts long enough, adjust el to cooking duration
|
||||
el = math.min(el, cooked.time - src_time)
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
active = fuel_time < fuel_totaltime
|
||||
if cookable and not active then
|
||||
-- We need to get new fuel
|
||||
local afterfuel
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list -- stop
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
update = false
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
fuel_time = 0
|
||||
fuel_totaltime = fuel.time
|
||||
el = math.min(el, fuel_totaltime)
|
||||
active = true
|
||||
fuellist = inv:get_list("fuel")
|
||||
end
|
||||
elseif active then
|
||||
el = math.min(el, fuel_totaltime - fuel_time)
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + el
|
||||
end
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable and active then
|
||||
src_time = src_time + el
|
||||
-- Place result in dst list if done
|
||||
if src_time >= cooked.time then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
|
||||
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
|
||||
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
|
||||
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
|
||||
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
|
||||
fuellist = inv:get_list("fuel")
|
||||
-- Also for river water
|
||||
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
|
||||
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
|
||||
fuellist = inv:get_list("fuel")
|
||||
end
|
||||
end
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
src_time = 0
|
||||
|
||||
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
|
||||
end
|
||||
end
|
||||
|
||||
elapsed_game_time = elapsed_game_time - el
|
||||
end
|
||||
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
if srclist and srclist[1]:is_empty() then
|
||||
src_time = 0
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
end
|
||||
|
||||
local result = false
|
||||
|
||||
if active then
|
||||
local fuel_percent = 0
|
||||
if fuel_totaltime > 0 then
|
||||
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
end
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "mcl_furnaces:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
swap_node(pos, "mcl_furnaces:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
if srclist then
|
||||
meta:set_string("src_item", src_item)
|
||||
else
|
||||
meta:set_string("src_item", "")
|
||||
end
|
||||
meta:set_string("formspec", formspec)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local on_rotate, after_rotate_active
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.rotate_simple
|
||||
after_rotate_active = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
if node.name == "mcl_furnaces:furnace" then
|
||||
return
|
||||
end
|
||||
spawn_flames(pos, node.param2)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_furnaces:furnace", {
|
||||
description = S("Furnace"),
|
||||
_tt_help = S("Uses fuel to smelt or cook items"),
|
||||
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
|
||||
_doc_items_usagehelp =
|
||||
S([[
|
||||
Use the furnace to open the furnace menu.
|
||||
Place a furnace fuel in the lower slot and the source material in the upper slot.
|
||||
The furnace will slowly use its fuel to smelt the item.
|
||||
The result will be placed into the output slot at the right side.
|
||||
]]).."\n"..
|
||||
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta:to_table()
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for _, listname in ipairs({"src", "dst", "fuel"}) do
|
||||
local stack = inv:get_stack(listname, 1)
|
||||
if not stack:is_empty() then
|
||||
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
||||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2)
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("dst", 1)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
give_xp(pos)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
|
||||
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
-- Reset accumulated game time when player works with furnace:
|
||||
mcl_time.touch(pos)
|
||||
-- start timer function, it will helpful if player clears dst slot
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
|
||||
on_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_receive_fields = receive_fields,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_furnaces:furnace_active", {
|
||||
description = S("Burning Furnace"),
|
||||
_doc_items_create_entry = false,
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front_active.png",
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
paramtype = "light",
|
||||
light_source = LIGHT_ACTIVE_FURNACE,
|
||||
drop = "mcl_furnaces:furnace",
|
||||
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for _, listname in ipairs({"src", "dst", "fuel"}) do
|
||||
local stack = inv:get_stack(listname, 1)
|
||||
if not stack:is_empty() then
|
||||
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
||||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2:to_table())
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
spawn_flames(pos, node.param2)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_particles.delete_node_particlespawners(pos)
|
||||
give_xp(pos)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_metadata_inventory_move = on_metadata_inventory_move,
|
||||
on_metadata_inventory_take = on_metadata_inventory_take,
|
||||
on_receive_fields = receive_fields,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
on_rotate = on_rotate,
|
||||
after_rotate = after_rotate_active,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_furnaces:furnace",
|
||||
recipe = {
|
||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||
{ "mcl_core:cobble", "", "mcl_core:cobble" },
|
||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||
}
|
||||
})
|
||||
|
||||
-- Add entry alias for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Active furnace flame particles",
|
||||
name = "mcl_furnaces:flames",
|
||||
nodenames = {"mcl_furnaces:furnace_active"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
spawn_flames(pos, node.param2)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Legacy
|
||||
minetest.register_lbm({
|
||||
label = "Update furnace formspecs (0.60.0)",
|
||||
name = "mcl_furnaces:update_formspecs_0_60_0",
|
||||
-- Only update inactive furnaces because active ones should update themselves
|
||||
nodenames = { "mcl_furnaces:furnace" },
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -2,303 +2,351 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
|
||||
local VISUAL_SIZE = 0.3
|
||||
|
||||
minetest.register_entity("mcl_itemframes:item",{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
|
||||
{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
|
||||
}
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename and self._texture then
|
||||
local ret = self._nodename .. ";" .. self._texture
|
||||
if self._scale then
|
||||
ret = ret .. ";" .. self._scale
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
for v=1, #vari do
|
||||
local var = vari[v]
|
||||
minetest.register_entity(var[1],{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
glow = (v-1)*minetest.LIGHT_MAX,
|
||||
|
||||
_update_texture = function(self)
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename and self._texture then
|
||||
local ret = self._nodename .. ";" .. self._texture
|
||||
if self._scale then
|
||||
ret = ret .. ";" .. self._scale
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
|
||||
minetest.register_entity("mcl_itemframes:map", {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
pointable = false,
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = {"blank.png"},
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
self.id = staticdata
|
||||
self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
})
|
||||
_update_texture = function(self)
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity(var[2], {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
pointable = false,
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = {"blank.png"},
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
self.id = staticdata
|
||||
mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
self.object:set_properties({textures = {texture}})
|
||||
end)
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
local remove_item_entity = function(pos, node)
|
||||
if node.name == var[3] then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and (entity.name == var[1] or entity.name == var[2]) then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == var[3] then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
if map_id == "" then
|
||||
local e = minetest.add_entity(pos, var[1])
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == var[3] then
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
else
|
||||
local e = minetest.add_entity(pos, var[2], map_id)
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node(var[3],{
|
||||
description = var[4],
|
||||
_tt_help = var[5],
|
||||
_doc_items_longdesc = var[6],
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = var[7],
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
|
||||
inventory_image = var[10],
|
||||
wield_image = var[11],
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
||||
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||
light_source = v-1,
|
||||
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == var[3] then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = var[12],
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = var[3]
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {var[3]},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
if map_id == "" then
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:item")
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
else
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_itemframes:item_frame",{
|
||||
description = S("Item Frame"),
|
||||
_tt_help = S("Can hold an item"),
|
||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "mcl_itemframes_itemframe1facedir.obj",
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
|
||||
inventory_image = "mcl_itemframes_item_frame.png",
|
||||
wield_image = "mcl_itemframes_item_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_itemframes:item_frame",
|
||||
recipe = {
|
||||
|
@ -308,37 +356,13 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = {"itemframes:frame"},
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "mcl_itemframes:item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {"mcl_itemframes:item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mcl_itemframes:glow_item_frame',
|
||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||
})
|
||||
|
||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")
|
||||
|
|
|
@ -3,3 +3,9 @@ Item Frame=Cadre
|
|||
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
|
||||
Can hold an item=Peut contenir un objet
|
||||
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||
Glow Item Frame=Cadre à Objet Lumineux
|
||||
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -3,3 +3,9 @@ Item Frame=Рамка
|
|||
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
|
||||
Can hold an item=Может хранить предмет
|
||||
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||
Glow Item Frame=Светящаяся рамка
|
||||
Can hold an item and glows=Светится и может хранить предмет
|
||||
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -3,3 +3,9 @@ Item Frame=
|
|||
Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
||||
Can hold an item=
|
||||
Use it to craft the Glow Item Frame.=
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||
Glow Item Frame=
|
||||
Can hold an item and glows=
|
||||
Glow Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_itemframes
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, extra_mobs
|
||||
optional_depends = screwdriver
|
||||
|
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
@ -0,0 +1,13 @@
|
|||
mcl_loom
|
||||
--------
|
||||
Looms, by PrairieWind
|
||||
|
||||
Adds Looms to MineClone 2/5. Used to add patterns to banners.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
LGPLv2.1
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 2 README.md file.
|
|
@ -0,0 +1,27 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
-- Loom Code. Used to craft banner designs easier. Still needs a GUI. https://minecraft.fandom.com/wiki/Loom
|
||||
|
||||
minetest.register_node("mcl_loom:loom", {
|
||||
description = S("Loom"),
|
||||
_tt_help = S("Used to create banner designs"),
|
||||
_doc_items_longdesc = S("This is the shepherd villager's work station. It is used to create banner designs."),
|
||||
tiles = {
|
||||
"loom_top.png", "loom_bottom.png",
|
||||
"loom_side.png", "loom_side.png",
|
||||
"loom_front.png", "loom_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
|
||||
_mcl_blast_resistance = 2.5,
|
||||
_mcl_hardness = 2.5
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_loom:loom",
|
||||
recipe = {
|
||||
{ "", "", "" },
|
||||
{ "mcl_mobitems:string", "mcl_mobitems:string", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
}
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_loom
|
||||
author = PrairieWind
|
||||
description = Adds the loom villager workstation to MineClone 2/5. Used to add patterns to banners.
|
After Width: | Height: | Size: 315 B |
After Width: | Height: | Size: 395 B |
After Width: | Height: | Size: 339 B |
After Width: | Height: | Size: 615 B |
After Width: | Height: | Size: 360 B |
After Width: | Height: | Size: 639 B |
After Width: | Height: | Size: 358 B |
After Width: | Height: | Size: 468 B |
|
@ -8,6 +8,8 @@ local map_textures_path = worldpath .. "/mcl_maps/"
|
|||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
|
||||
local dynamic_add_media = minetest.dynamic_add_media
|
||||
|
||||
minetest.mkdir(map_textures_path)
|
||||
|
||||
local function load_json_file(name)
|
||||
|
@ -55,7 +57,8 @@ function mcl_maps.create_map(pos)
|
|||
local map_y_start = 64 * dx
|
||||
local map_y_limit = 127 * dx
|
||||
|
||||
local pixels = {}
|
||||
--local pixels = ""
|
||||
local pixels = {}
|
||||
local last_heightmap
|
||||
for x = 1, 128 do
|
||||
local map_x = x + offset
|
||||
|
@ -125,40 +128,59 @@ function mcl_maps.create_map(pos)
|
|||
height = map_y - map_z
|
||||
|
||||
heightmap[z] = height or minp.y
|
||||
pixels[#pixels + 1] = color and {r = color[1], g = color[2], b = color[3]} or {r = 0, g = 0, b = 0}
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color or {0, 0, 0}
|
||||
--if not color then color = {0, 0, 0} end
|
||||
--pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
|
||||
end
|
||||
last_heightmap = heightmap
|
||||
end
|
||||
|
||||
local png = minetest.encode_png(128, 128, pixels)
|
||||
local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "w")
|
||||
if not f then return end
|
||||
f:write(png)
|
||||
f:close()
|
||||
creating_maps[id] = nil
|
||||
--local png = minetest.encode_png(128, 128, pixels)
|
||||
--local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
|
||||
--if not f then return end
|
||||
--f:write(png)
|
||||
--f:close()
|
||||
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
|
||||
creating_maps[id] = nil
|
||||
end)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local loading_maps = {}
|
||||
--local loading_maps = {}
|
||||
|
||||
function mcl_maps.load_map(id)
|
||||
if id == "" or creating_maps[id] or loading_maps[id] then
|
||||
function mcl_maps.load_map(id, callback)
|
||||
if id == "" or creating_maps[id] then--or loading_maps[id] then
|
||||
return
|
||||
end
|
||||
|
||||
local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
||||
--local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
||||
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
|
||||
|
||||
if not loaded_maps[id] then
|
||||
loading_maps[id] = true
|
||||
minetest.dynamic_add_media({filepath = map_textures_path .. texture, ephemeral = true}, function(player_name)
|
||||
loaded_maps[id] = true
|
||||
loading_maps[id] = nil
|
||||
end)
|
||||
return
|
||||
--loading_maps[id] = true
|
||||
if not minetest.features.dynamic_add_media_table then
|
||||
-- minetest.dynamic_add_media() blocks in
|
||||
-- Minetest 5.3 and 5.4 until media loads
|
||||
dynamic_add_media(map_textures_path .. texture, function(player_name) end)
|
||||
loaded_maps[id] = true
|
||||
if callback then callback(texture) end
|
||||
--loading_maps[id] = nil
|
||||
else
|
||||
-- minetest.dynamic_add_media() never blocks
|
||||
-- in Minetest 5.5, callback runs after load
|
||||
dynamic_add_media(map_textures_path .. texture, function(player_name)
|
||||
loaded_maps[id] = true
|
||||
if callback then callback(texture) end
|
||||
--loading_maps[id] = nil
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
return texture
|
||||
if loaded_maps[id] then
|
||||
if callback then callback(texture) end
|
||||
return texture
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_maps.load_map_item(itemstack)
|
||||
|
@ -219,6 +241,8 @@ filled_wield_def.drawtype = "mesh"
|
|||
filled_wield_def.node_placement_prediction = ""
|
||||
filled_wield_def.range = minetest.registered_items[""].range
|
||||
filled_wield_def.on_place = mcl_util.call_on_rightclick
|
||||
filled_wield_def.groups.no_wieldview = 1
|
||||
filled_wield_def._wieldview_item = "mcl_maps:empty_map"
|
||||
|
||||
for _, texture in pairs(mcl_skins.list) do
|
||||
local def = table.copy(filled_wield_def)
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_maps
|
||||
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time
|
||||
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time, tga_encoder
|
||||
|
|
|
@ -20,7 +20,7 @@ minetest.register_craftitem("mcl_mobitems:mutton", {
|
|||
wield_image = "mcl_mobitems_mutton_raw.png",
|
||||
on_place = minetest.item_eat(2),
|
||||
on_secondary_use = minetest.item_eat(2),
|
||||
groups = { food = 2, eatable = 2 },
|
||||
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
|
||||
_mcl_saturation = 1.2,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
@ -44,7 +44,7 @@ minetest.register_craftitem("mcl_mobitems:beef", {
|
|||
wield_image = "mcl_mobitems_beef_raw.png",
|
||||
on_place = minetest.item_eat(3),
|
||||
on_secondary_use = minetest.item_eat(3),
|
||||
groups = { food = 2, eatable = 3 },
|
||||
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
|
||||
_mcl_saturation = 1.8,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
@ -69,7 +69,7 @@ minetest.register_craftitem("mcl_mobitems:chicken", {
|
|||
wield_image = "mcl_mobitems_chicken_raw.png",
|
||||
on_place = minetest.item_eat(2),
|
||||
on_secondary_use = minetest.item_eat(2),
|
||||
groups = { food = 2, eatable = 2 },
|
||||
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
|
||||
_mcl_saturation = 1.2,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_mobitems:porkchop", {
|
|||
wield_image = "mcl_mobitems_porkchop_raw.png",
|
||||
on_place = minetest.item_eat(3),
|
||||
on_secondary_use = minetest.item_eat(3),
|
||||
groups = { food = 2, eatable = 3 },
|
||||
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
|
||||
_mcl_saturation = 1.8,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
@ -117,7 +117,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit", {
|
|||
wield_image = "mcl_mobitems_rabbit_raw.png",
|
||||
on_place = minetest.item_eat(3),
|
||||
on_secondary_use = minetest.item_eat(3),
|
||||
groups = { food = 2, eatable = 3 },
|
||||
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
|
||||
_mcl_saturation = 1.8,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
|
|
@ -10,7 +10,7 @@ local function register_raw_ore(description, n)
|
|||
_doc_items_longdesc = S("Raw "..ore..". Mine a"..n.." "..ore.." ore to get it."),
|
||||
inventory_image = texture..".png",
|
||||
stack_max = 64,
|
||||
groups = { craftitem = 1 },
|
||||
groups = { craftitem = 1, blast_furnace_smeltable=1 },
|
||||
})
|
||||
minetest.register_node(raw_ingot.."_block", {
|
||||
description = S("Block of Raw "..description),
|
||||
|
|
|
@ -125,6 +125,11 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
-- ToDo: make epic sound
|
||||
minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
|
||||
end
|
||||
if listname == "upgraded_item" then
|
||||
if stack:get_name() == "mcl_farming:hoe_netherite" then
|
||||
awards.unlock(player:get_player_name(), "mcl:seriousDedication")
|
||||
end
|
||||
end
|
||||
|
||||
reset_upgraded_item(pos)
|
||||
end,
|
||||
|
@ -133,6 +138,7 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
_mcl_hardness = 2.5
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_smithing_table:table",
|
||||
recipe = {
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
Smoker for MineClone 5.
|
||||
Heavily based on Minetest Game (default/furnace.lua) and the MineClone 5 Furnaces.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
LGPLv2.1
|
||||
Based on code from Minetest Game.
|
||||
Modified by Wuzzy.
|
||||
MCl 2 Furances modified by PrairieWind.
|
||||
|
||||
License of media
|
||||
----------------
|
||||
See the main MineClone 5 README.md file.
|