Update Fork #9

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chmodsayshello merged 403 commits from MineClone5/MineClone5:master into master 2022-08-02 15:50:37 +02:00
114 changed files with 3134 additions and 1478 deletions
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@ -201,6 +201,8 @@ These groups are used mostly for informational purposes
* `building_block=1`: Block is a building block
* `deco_block=1`: Block is a decorational block
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
* `smoker_cookable=1` : Food is cookable by a smoker.
## Fake item groups
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.

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@ -0,0 +1,674 @@
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into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})

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tga_encoder = {}
local image = setmetatable({}, {
__call = function(self, ...)
local t = setmetatable({}, {__index = self})
t:constructor(...)
return t
end,
})
function image:constructor(pixels)
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
end
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(pixel_depth)
.. string.char(0) -- image descriptor
end
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
end
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_footer()
self.data = self.data
.. string.char(0, 0, 0, 0) -- extension area offset
.. string.char(0, 0, 0, 0) -- developer area offset
.. "TRUEVISION-XFILE"
.. "."
.. string.char(0)
end
function image:encode(properties)
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data
self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename, properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self:encode(properties)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()
end
tga_encoder.image = image

View File

@ -0,0 +1,2 @@
name = tga_encoder
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -30,26 +30,26 @@ local S = minetest.get_translator("extra_mobs")
--###################
local cod = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_cod.b3d",
textures = {
{"extra_mobs_cod.png"}
},
sounds = {
},
animation = {
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_cod.b3d",
textures = {
{"extra_mobs_cod.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
@ -57,45 +57,52 @@ local cod = {
run_start = 1,
run_end = 20,
},
drops = {
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 2.5 then
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
end
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
do_custom = function(self)
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 2.5 then
self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 })
end
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:cod" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
self.object:remove()
clicker:set_wielded_item("mcl_fishing:bucket_cod")
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
end
end
}
mobs:register_mob("extra_mobs:cod", cod)

View File

@ -231,3 +231,13 @@ water)
-- spawn egg
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
-- dropped item (used to craft glowing itemframe)
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
description = S("Glow Ink Sac"),
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
inventory_image = "extra_mobs_glow_ink_sac.png",
groups = { craftitem = 1 },
})

View File

@ -1,330 +0,0 @@
local S = minetest.get_translator("extra_mobs")
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
description = S("Glow Ink Sac"),
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
inventory_image = "extra_mobs_glow_ink_sac.png",
groups = { craftitem = 1 },
})
--------------------
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
Model created by 22i, licensed under the
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
Source: <https://github.com/22i/amc>
]]
local VISUAL_SIZE = 0.3
minetest.register_entity("extra_mobs:glow_item_frame_item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
physical = false,
pointable = false,
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
glow = minetest.LIGHT_MAX,
on_activate = function(self, staticdata)
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
if data[3] then
self._scale = data[3]
else
self._scale = 1
end
end
end
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
get_staticdata = function(self)
if not self then return end
if self._nodename ~= nil and self._texture ~= nil then
local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then
ret = ret .. ';' .. tostring(self._scale)
end
return ret
end
return ""
end,
_update_texture = function(self)
if self._texture ~= nil then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "extra_mobs:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
if def and def.wield_scale then
lua._scale = def.wield_scale.x
else
lua._scale = 1
end
end
lua:_update_texture()
if node.name == "extra_mobs:glow_item_frame" then
local yaw = math.pi*2 - param2 * math.pi/2
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node("extra_mobs:glow_item_frame",{
description = S("Glow Item Frame"),
_tt_help = S("Can hold an item and glows"),
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "extra_mobs_glow_item_frame.obj",
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
inventory_image = "extra_mobs_glow_item_frame_item.png",
wield_image = "extra_mobs_glow_item_frame.png",
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = 1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
minetest.register_craft({
type = "shapeless",
output = 'extra_mobs:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "extra_mobs:update_legacy_glow_item_frames",
nodenames = {"extra_mobs:glow_frame"},
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "extra_mobs:glow_item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "extra_mobs:respawn_entities",
nodenames = {"extra_mobs:glow_item_frame"},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
--------------------

View File

@ -21,8 +21,3 @@ dofile(path .. "/cod.lua")
dofile(path .. "/salmon.lua")
dofile(path .. "/dolphin.lua")
dofile(path .. "/glow_squid.lua")
--Items
dofile(path .. "/glow_squid_items.lua")

View File

@ -8,10 +8,4 @@ Cod=Poisson
Salmon=Saumon
dolphin=Dauphin
Glow Squid=Pieuvre Lumineuse
Glow Ink Sac=Sac d'Encre Lumineuse
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
Glow Item Frame=Cadre à Objet Lumineux
Can hold an item and glows=Peut exposer un objet et éclairer
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
Glow Ink Sac=Sac d'Encre Lumineuse

View File

@ -8,10 +8,4 @@ Cod=Треска
Salmon=Лосось
dolphin=Дельфин
Glow Squid=Светящийся спрут
Glow Ink Sac=Светящийся чернильный мешок
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
Glow Item Frame=Светящаяся рамка
Can hold an item and glows=Светится и может хранить предмет
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
Glow Ink Sac=Светящийся чернильный мешок

View File

@ -8,10 +8,4 @@ Cod=
Salmon=
dolphin=
Glow Squid=
Glow Ink Sac=
Use it to craft the Glow Item Frame.=
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
Glow Item Frame=
Can hold an item and glows=
Glow Item frames are decorative blocks in which items can be placed.=
Just place any item on the item frame. Use the item frame again to retrieve the item.=
Glow Ink Sac=

View File

@ -10,26 +10,26 @@ local S = minetest.get_translator("extra_mobs")
--###################
local salmon = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
visual = "mesh",
mesh = "extra_mobs_salmon.b3d",
textures = {
{"extra_mobs_salmon.png"}
},
sounds = {
},
animation = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
visual = "mesh",
mesh = "extra_mobs_salmon.b3d",
textures = {
{"extra_mobs_salmon.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
@ -37,24 +37,31 @@ local salmon = {
run_start = 1,
run_end = 20,
},
drops = {
drops = {
{name = "mcl_fishing:salmon_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
self.object:remove()
clicker:set_wielded_item("mcl_fishing:bucket_salmon")
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
end
end
}
mobs:register_mob("extra_mobs:salmon", salmon)

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@ -61,6 +61,7 @@ dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
-- Illagers and witch
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i

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@ -74,3 +74,4 @@ Tool Smith=
Cleric=
Nitwit=
Protects you from death while wielding it=
Pillager=

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@ -0,0 +1,159 @@
local S = minetest.get_translator("mobs_mc")
local function reload(self)
if not self or not self.object then return end
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
local props = self.object:get_properties()
if not props then return end
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
self.object:set_properties(props)
end
local function reset_animation(self, animation)
if not self or not self.object or self.current_animation ~= animation then return end
self.current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
mobs.set_mob_animation(self, animation)
end
pillager = {
description = S("Pillager"),
type = "monster",
spawn_class = "hostile",
hostile = true,
rotate = 270,
hp_min = 24,
hp_max = 24,
xp_min = 6,
xp_max = 6,
breath_max = -1,
eye_height = 1.5,
projectile_cooldown = 3, -- Useless
shoot_interval = 3, -- Useless
shoot_offset = 1.5,
dogshoot_switch = 1,
dogshoot_count_max = 1.8,
projectile_cooldown_min = 3,
projectile_cooldown_max = 2.5,
armor = {fleshy = 100},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_mc_pillager.b3d",
--head code
has_head = false,
head_bone = "head",
swap_y_with_x = true,
reverse_head_yaw = true,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
walk_velocity = 1.2,
run_velocity = 4,
damage = 2,
reach = 8,
view_range = 16,
fear_height = 4,
attack_type = "projectile",
arrow = "mcl_bows:arrow_entity",
sounds = {
random = "mobs_mc_pillager_grunt2",
war_cry = "mobs_mc_pillager_grunt1",
death = "mobs_mc_pillager_ow2",
damage = "mobs_mc_pillager_ow1",
distance = 16,
},
textures = {
{
"mobs_mc_pillager.png", -- Skin
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
}
},
drops = {
{
name = "mcl_bows:arrow",
chance = 1,
min = 0,
max = 2,
looting = "common",
},
{
name = "mcl_bows:crossbow",
chance = 100 / 8.5,
min = 1,
max = 1,
looting = "rare",
},
},
animation = {
unloaded_walk_start = 1,
unloaded_walk_end = 40,
unloaded_stand_start = 41,
unloaded_stand_end = 60,
reload_stand_speed = 20,
reload_stand_start = 61,
reload_stand_end = 100,
stand_speed = 6,
stand_start = 101,
stand_end = 109,
walk_speed = 25,
walk_start = 111,
walk_end = 150,
run_speed = 40,
run_start = 111,
run_end = 150,
reload_run_speed = 20,
reload_run_start = 151,
reload_run_end = 190,
die_speed = 15,
die_start = 191,
die_end = 192,
die_loop = false,
stand_unloaded_start = 40,
stand_unloaded_end = 59,
},
shoot_arrow = function(self, pos, dir)
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
local props = self.object:get_properties()
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
self.object:set_properties(props)
local old_anim = self.current_animation
if old_anim == "run" then
mobs.set_mob_animation(self, "reload_run")
end
if old_anim == "stand" then
mobs.set_mob_animation(self, "reload_stand")
end
self.current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
minetest.after(1, reload, self)
minetest.after(2, reset_animation, self, old_anim)
mobs.shoot_projectile_handling(
"mcl_bows:arrow", pos, dir, self.object:get_yaw(),
self.object, 30, math.random(3,4))
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
if self.sounds and self.sounds.random then
self.sounds = table.copy(self.sounds)
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
end
end,
}
mobs:register_mob("mobs_mc:pillager", pillager)
mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)

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@ -712,6 +712,11 @@ local trade_inventory = {
elseif listname == "output" then
if not trader_exists(player:get_player_name()) then
return 0
-- Begin Award Code
-- May need to be moved if award gets unlocked in the wrong cases.
elseif trader_exists(player:get_player_name()) then
awards.unlock(player:get_player_name(), "mcl:whatAdeal")
-- End Award Code
end
-- Only allow taking full stack
local count = stack:get_count()

View File

@ -199,6 +199,67 @@ awards.register_achievement("mcl:enterEndPortal", {
icon = "mcl_end_end_stone.png",
})
-- Triggered in mcl_totems
awards.register_achievement("mcl:postMortal", {
title = S("Postmortal"),
description = S("Use a Totem of Undying to cheat death."),
icon = "mcl_totems_totem.png",
})
-- Triggered in mcl_beds
awards.register_achievement("mcl:sweetDreams", {
title = S("Sweet Dreams"),
description = S("Sleep in a bed to change your respawn point."),
icon = "mcl_beds_bed_red.png",
})
-- Triggered in mcl_smithing_table
awards.register_achievement("mcl:seriousDedication", {
title = S("Serious Dedication"),
description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
icon = "farming_tool_netheritehoe.png",
})
-- Triggered in mobs_mc
awards.register_achievement("mcl:whatAdeal", {
title = S("What A Deal!"),
description = S("Successfully trade with a Villager."),
icon = "mcl_core_emerald.png",
})
-- Triggered in mcl_fishing
awards.register_achievement("mcl:fishyBusiness", {
title = S("Fishy Business"),
description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
icon = "mcl_fishing_fishing_rod.png",
})
-- Armor Advancements
--[[awards.register_achievement("mcl:suitUp", {
title = S("Suit Up"),
description = S("Protect yourself with a piece of iron armor."),
icon = "mcl_armor_inv_chestplate_iron.png",
})]]--
--[[awards.register_achievement("mcl:coverMeDiamonds", {
title = S("Cover Me with Diamonds"),
description = S("Diamond armor saves lives."),
icon = "mcl_armor_inv_chestplate_diamond.png",
})]]--
--[[awards.register_achievement("mcl:coverMeDebris", {
title = S("Cover Me in Debris"),
description = S("Get a full suit of Netherite armor."),
icon = "mcl_armor_inv_chestplate_netherite.png",
})]]--
-- Triggered in extra_mobs
awards.register_achievement("mcl:tacticalFishing", {
title = S("Tactical Fishing"),
description = S("Catch a fish... without a fishing rod!"),
icon = "pufferfish_bucket.png",
})
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
if non_pc_achievements then

View File

@ -63,3 +63,15 @@ Not Quite "Nine" Lives=
Charge a Respawn Anchor to the maximum.=
The End?=
Or the beginning?\nHint: Enter an end portal.=
Postmortal=
Use a Totem of Undying to cheat death.=
Sweet Dreams=
Sleep in a bed to change your respawn point.=
Serious Dedication=
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=
Fishy Business=
Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish.=
What A Deal!=
Successfully trade with a Villager.=
Tactical Fishing=
Catch a fish... without a fishing rod=

View File

@ -17,6 +17,7 @@ minetest.register_node("mcl_bells:bell", {
4/16, 7/16, 4/16,
},
},
groups = { pickaxey = 1 }
})
if has_mcl_wip then

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@ -209,11 +209,12 @@ minetest.register_tool("mcl_armor:elytra", {
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
groups = {armor = 1, non_combat_torso = 1, armor_torso = 1, mcl_armor_uses = 10, enchantability = 1},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
_repair_material = "mcl_mobitems:leather",
on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use,
_mcl_armor_element = "torso",

View File

@ -76,6 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- save respawn position when entering bed
if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
minetest.chat_send_player(name, S("New respawn position set!"))
awards.unlock(player:get_player_name(), "mcl:sweetDreams")
end
-- No sleeping if too far away

View File

@ -4,36 +4,11 @@ local LIGHT_TORCH = 10
stairs = {}
local fire_enabled = minetest.settings:get_bool("enable_fire", true)
local fire_help, eternal_fire_help
if fire_enabled then
fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
else
fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
end
if fire_enabled then
eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
else
eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
end
local fire_death_messages = {
N("@1 has been cooked crisp."),
N("@1 felt the burn."),
N("@1 died in the flames."),
N("@1 died in a fire."),
}
--nodes
local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
local on_rotate
if mod_screwdriver then
@ -194,7 +169,7 @@ minetest.register_node("mcl_blackstone:soul_soil", {
minetest.register_node("mcl_blackstone:soul_fire", {
description = S("Eternal Soul Fire"),
_doc_items_longdesc = eternal_fire_help,
_doc_items_longdesc = minetest.registered_nodes["mcl_fire:eternal_fire"]._doc_items_longdesc ,
drawtype = "firelike",
tiles = {
{
@ -213,8 +188,8 @@ minetest.register_node("mcl_blackstone:soul_fire", {
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 2,
_mcl_node_death_message = fire_death_messages,
damage_per_second = 1,
_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
floodable = true,
on_flood = function(pos, oldnode, newnode)
@ -222,7 +197,25 @@ minetest.register_node("mcl_blackstone:soul_fire", {
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
on_construct=function(pos)
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
if under ~= "mcl_nether:soul_sand" and under ~= "mcl_blackstone:soul_soil" then
minetest.swap_node(pos, {name = "air"})
end
end,
drop="",
_mcl_blast_resistance = 0,
})
local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
if under == "mcl_nether:soul_sand" or under == "mcl_blackstone:soul_soil" then
minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
end
old_onconstruct(pos)
end
--[[
minetest.register_node("mcl_blackstone:chain", {
description = S("Chain"),
@ -823,4 +816,4 @@ minetest.register_craft({
{ "mcl_nether:soul_sand" },
{ "mcl_core:stick" },
}
})
})

View File

@ -1,2 +1,2 @@
name = mcl_blackstone
depends = mcl_core,screwdriver,mcl_stairs,mclx_stairs,mcl_walls,mclx_fences,mcl_torches
depends = mcl_core,screwdriver,mcl_stairs,mclx_stairs,mcl_walls,mclx_fences,mcl_torches, mcl_fire

View File

@ -0,0 +1,13 @@
Blast Furnaces for MineClone 5.
Heavily based on Minetest Game (default/furnace.lua) and the MineClone 5 Furnaces.
License of source code
----------------------
LGPLv2.1
Based on code from Minetest Game.
Modified by Wuzzy.
MCl 2 Furances modified by PrairieWind.
License of media
----------------
See the main MineClone 5 README.md file.

View File

@ -198,7 +198,7 @@ local function swap_node(pos, name)
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:blast_furnace_active" then
if name == "mcl_blast_furnace:blast_furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
@ -244,16 +244,7 @@ local function furnace_node_timer(pos, elapsed)
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = false
cookableItems = {"mcl_raw_ores:raw_iron", "mcl_raw_ores:raw_gold", "mcl_copper:raw_copper", "mcl_nether:ancient_debris"}
cookable = false
--for _, item in ipairs(cookableItems) do
for _,item in ipairs(cookableItems) do
local stack = inv:get_stack("src",1)
if stack:get_name() == item then
cookable = true
end
end
cookable = minetest.get_item_group(inv:get_stack("src", 1):get_name(), "blast_furnace_smeltable") == 1
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
@ -289,13 +280,13 @@ local function furnace_node_timer(pos, elapsed)
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
fuel_time = (fuel_time + el)*2
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
-- in the src_time variable, the *1.5 is the multiplication that makes the blast furnace work faster than a normal furnace. I (PrairieWind) have it at 1.5 times faster, but it can be OP and 2 times faster, or 1.2 times faster. All are good numbers.
src_time = (src_time + el)*1.5
-- in the src_time variable, the *2 is the multiplication that makes the blast furnace work faster than a normal furnace.
src_time = (src_time + el)*2
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
@ -335,11 +326,11 @@ local function furnace_node_timer(pos, elapsed)
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:blast_furnace_active")
swap_node(pos, "mcl_blast_furnace:blast_furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:blast_furnace")
swap_node(pos, "mcl_blast_furnace:blast_furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
@ -366,17 +357,17 @@ if minetest.get_modpath("screwdriver") then
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:blast_furnace" then
if node.name == "mcl_blast_furnace:blast_furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:blast_furnace", {
minetest.register_node("mcl_blast_furnace:blast_furnace", {
description = S("Blast Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace."),
_tt_help = S("Smelts ores faster than furnace"),
_doc_items_longdesc = S("Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
@ -456,7 +447,7 @@ minetest.register_node("mcl_furnaces:blast_furnace", {
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:blast_furnace_active", {
minetest.register_node("mcl_blast_furnace:blast_furnace_active", {
description = S("Active Blast Furnace"),
_doc_items_create_entry = false,
tiles = {
@ -468,7 +459,7 @@ minetest.register_node("mcl_furnaces:blast_furnace_active", {
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:blast_furnace",
drop = "mcl_blast_furnace:blast_furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
@ -511,7 +502,7 @@ minetest.register_node("mcl_furnaces:blast_furnace_active", {
})
minetest.register_craft({
output = "mcl_furnaces:blast_furnace",
output = "mcl_blast_furnace:blast_furnace",
recipe = {
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "mcl_furnaces:furnace", "mcl_core:iron_ingot" },
@ -519,30 +510,21 @@ minetest.register_craft({
}
})
minetest.register_alias("mcl_blast_furnace:blast_furnace", "mcl_furnaces:blast_furnace")
minetest.register_alias("mcl_blast_furnace:blast_furnace_active", "mcl_furnaces:blast_furnace_active")
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:blast_furnace", "nodes", "mcl_furnaces:blast_furnace_active")
doc.add_entry_alias("nodes", "mcl_blast_furnace:blast_furnace", "nodes", "mcl_blast_furnace:blast_furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:blast_furnace_active"},
name = "mcl_blast_furnace:flames",
nodenames = {"mcl_blast_furnace:blast_furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:blast_furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

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@ -0,0 +1,5 @@
Inventory=
Blast Furnace=
Smelts ores faster than furnace=
Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else.=
Active Blast Furnace=

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@ -0,0 +1,3 @@
name = mcl_blast_furnace
depends = mcl_init, mcl_formspec, mcl_core, mcl_furnaces, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
optional_depends = doc, screwdriver

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@ -0,0 +1,13 @@
mcl_cartography_table
-------------------
Cartography Tables, by PrairieWind
Adds Cartography Tables to MineClone 2/5.
License of source code
----------------------
LGPLv2.1
License of media
----------------
See the main MineClone 2 README.md file.

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@ -0,0 +1,27 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
minetest.register_node("mcl_cartography_table:cartography_table", {
description = S("Cartography Table"),
_tt_help = S("Used to create or copy maps"),
_doc_items_longdesc = S("Is used to create or copy maps for use.."),
tiles = {
"cartography_table_top.png", "cartography_table_side3.png",
"cartography_table_side3.png", "cartography_table_side2.png",
"cartography_table_side3.png", "cartography_table_side1.png"
},
paramtype2 = "facedir",
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_cartography_table:cartography_table",
recipe = {
{ "mcl_core:paper", "mcl_core:paper", "" },
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})

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@ -0,0 +1,3 @@
name = mcl_cartography_table
author = PrairieWind
description = Adds the cartography table villager workstation to MineClone 2/5. Used to copy and create maps.

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@ -12,5 +12,5 @@ minetest.register_craftitem("mcl_copper:raw_copper", {
_doc_items_longdesc = S("Raw Copper. Mine a Copper Ore to get it."),
inventory_image = "mcl_copper_raw.png",
stack_max = 64,
groups = { craftitem=1 },
groups = { craftitem=1, blast_furnace_smeltable=1 },
})

View File

@ -6,7 +6,7 @@ minetest.register_node("mcl_copper:stone_with_copper", {
tiles = {"default_stone.png^mcl_copper_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1, material_stone=1},
groups = {pickaxey=3, building_block=1, material_stone=1, blast_furnace_smeltable=1},
drop = "mcl_copper:raw_copper",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,

View File

@ -48,7 +48,7 @@ minetest.register_node("mcl_core:stone_with_coal", {
tiles = {"mcl_core_coal_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1, xp=1},
groups = {pickaxey=1, building_block=1, material_stone=1, xp=1, blast_furnace_smeltable=1},
drop = "mcl_core:coal_lump",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
@ -63,7 +63,7 @@ minetest.register_node("mcl_core:stone_with_iron", {
tiles = {"mcl_core_iron_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1, material_stone=1},
groups = {pickaxey=3, building_block=1, material_stone=1, blast_furnace_smeltable=1},
drop = "mcl_core:stone_with_iron",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
@ -78,7 +78,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
tiles = {"mcl_core_gold_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1},
groups = {pickaxey=4, building_block=1, material_stone=1, blast_furnace_smeltable=1},
drop = "mcl_core:stone_with_gold",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
@ -98,7 +98,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
tiles = {"mcl_core_redstone_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=7},
groups = {pickaxey=4, building_block=1, material_stone=1, xp=7, blast_furnace_smeltable=1},
drop = {
items = {
max_items = 1,
@ -176,7 +176,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
tiles = {"mcl_core_lapis_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1, material_stone=1, xp=6},
groups = {pickaxey=3, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1},
drop = {
max_items = 1,
items = {
@ -200,7 +200,7 @@ minetest.register_node("mcl_core:stone_with_emerald", {
tiles = {"mcl_core_emerald_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=6},
groups = {pickaxey=4, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1},
drop = "mcl_core:emerald",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
@ -215,7 +215,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
tiles = {"mcl_core_diamond_ore.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=4},
groups = {pickaxey=4, building_block=1, material_stone=1, xp=4, blast_furnace_smeltable=1},
drop = "mcl_core:diamond",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,

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@ -144,7 +144,7 @@ minetest.register_node("mcl_deepslate:deepslate_with_redstone_lit", {
light_source = 9,
is_ground_content = true,
stack_max = 64,
groups = { pickaxey = 4, not_in_creative_inventory = 1, material_stone = 1, xp = 7},
groups = { pickaxey = 4, not_in_creative_inventory = 1, material_stone = 1, xp = 7 },
drop = {
items = {
max_items = 1,

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@ -75,6 +75,7 @@ local fish = function(itemstack, player, pointed_thing)
stacks_min = 1,
stacks_max = 1,
}, pr)
awards.unlock(player:get_player_name(), "mcl:fishyBusiness")
elseif r <= junk_value then
-- Junk
items = mcl_loot.get_loot({
@ -426,7 +427,7 @@ minetest.register_craftitem("mcl_fishing:fish_raw", {
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
stack_max = 64,
groups = { food=2, eatable = 2 },
groups = { food=2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 0.4,
})
@ -456,7 +457,7 @@ minetest.register_craftitem("mcl_fishing:salmon_raw", {
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
stack_max = 64,
groups = { food=2, eatable = 2 },
groups = { food=2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 0.4,
})
@ -511,3 +512,25 @@ minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack,
end
end )
-- Fish Buckets
fish_names = {"cod", "salmon"}
for _, fish in ipairs(fish_names) do
mcl_buckets.register_liquid({
bucketname = "mcl_fishing:bucket_" .. fish,
source_place = function(pos)
minetest.add_entity(pos, "extra_mobs:" .. fish)
return "mcl_core:water_source"
end,
source_take = {"extra_mobs:" .. fish},
inventory_image = fish .. "_bucket.png",
name = S("Bucket of @1", S(fish)),
longdesc = S("This bucket is filled with water and @1.", S(fish)),
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish), S(fish)),
tt_help = S("Places a water source and a @1 fish.", S(fish)),
extra_check = function(pos, placer)
return true, true
end,
})
end

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@ -16,3 +16,9 @@ Pufferfish=
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
Catches fish in water=
Very poisonous=
cod=
salmon=
Bucket of @1=
This bucket is filled with water and @1.=
Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
Places a water source and a @1 fish.=

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@ -0,0 +1,13 @@
mcl_fletching_table
-------------------
Fletching Tables, by PrairieWind
Adds Fletching Tables to MineClone 2/5.
License of source code
----------------------
LGPLv2.1
License of media
----------------
See the main MineClone 2 README.md file.

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@ -0,0 +1,25 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Fletching Table Code. No use as of current Minecraft Updates. Basically a decor block. As of now, this is complete.
minetest.register_node("mcl_fletching_table:fletching_table", {
description = S("Fletching Table"),
_tt_help = S("A fletching table"),
_doc_items_longdesc = S("This is the fletcher villager's work station. It currently has no use beyond decoration."),
tiles = {
"fletching_table_top.png", "fletching_table_top.png",
"fletching_table_side.png", "fletching_table_side.png",
"fletching_table_front.png", "fletching_table_front.png"
},
paramtype2 = "facedir",
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_fletching_table:fletching_table",
recipe = {
{ "mcl_core:flint", "mcl_core:flint", "" },
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})

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@ -0,0 +1,3 @@
name = mcl_fletching_table
author = PrairieWind
description = Adds the fletching table villager workstation to MineClone 2/5.

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@ -1,558 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Special case: empty bucket (not a fuel, but used for sponge drying)
if stack:get_name() == "mcl_buckets:bucket_empty" then
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
awards.unlock(player:get_player_name(), "mcl:cookFish")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:furnace", {
description = S("Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:furnace_active", {
description = S("Burning Furnace"),
_doc_items_create_entry = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front_active.png",
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:furnace",
recipe = {
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
{ "mcl_core:cobble", "", "mcl_core:cobble" },
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

View File

@ -1,6 +1,558 @@
-- Load files
local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
dofile(modpath.."/blast_furnace.lua") -- Load Blast Furnaces
dofile(modpath.."/furnace.lua") -- Load Furnaces
dofile(modpath.."/smoker.lua") -- Load Smokers
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Special case: empty bucket (not a fuel, but used for sponge drying)
if stack:get_name() == "mcl_buckets:bucket_empty" then
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
awards.unlock(player:get_player_name(), "mcl:cookFish")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:furnace", {
description = S("Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:furnace_active", {
description = S("Burning Furnace"),
_doc_items_create_entry = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front_active.png",
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:furnace",
recipe = {
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
{ "mcl_core:cobble", "", "mcl_core:cobble" },
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

View File

@ -2,303 +2,351 @@ local S = minetest.get_translator(minetest.get_current_modname())
local VISUAL_SIZE = 0.3
minetest.register_entity("mcl_itemframes:item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
physical = false,
pointable = false,
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
}
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
if data[3] then
self._scale = data[3]
else
self._scale = 1
end
end
end
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
get_staticdata = function(self)
if not self then return end
if self._nodename and self._texture then
local ret = self._nodename .. ";" .. self._texture
if self._scale then
ret = ret .. ";" .. self._scale
end
return ret
end
return ""
end,
for v=1, #vari do
local var = vari[v]
minetest.register_entity(var[1],{
hp_max = 1,
visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
physical = false,
pointable = false,
textures = { "blank.png" },
_texture = "blank.png",
_scale = 1,
glow = (v-1)*minetest.LIGHT_MAX,
_update_texture = function(self)
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
})
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
if data[3] then
self._scale = data[3]
else
self._scale = 1
end
end
end
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
get_staticdata = function(self)
if not self then return end
if self._nodename and self._texture then
local ret = self._nodename .. ";" .. self._texture
if self._scale then
ret = ret .. ";" .. self._scale
end
return ret
end
return ""
end,
_update_texture = function(self)
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
})
end
end,
})
minetest.register_entity("mcl_itemframes:map", {
initial_properties = {
visual = "upright_sprite",
visual_size = {x = 1, y = 1},
pointable = false,
physical = false,
collide_with_objects = false,
textures = {"blank.png"},
},
on_activate = function(self, staticdata)
self.id = staticdata
self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
end,
get_staticdata = function(self)
return self.id
end,
})
minetest.register_entity(var[2], {
initial_properties = {
visual = "upright_sprite",
visual_size = {x = 1, y = 1},
pointable = false,
physical = false,
collide_with_objects = false,
textures = {"blank.png"},
},
on_activate = function(self, staticdata)
self.id = staticdata
mcl_maps.load_map(self.id, function(texture)
-- will not crash even if self.object is invalid by now
self.object:set_properties({textures = {texture}})
end)
end,
get_staticdata = function(self)
return self.id
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
if node.name == "mcl_itemframes:item_frame" then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
obj:remove()
end
end
end
local remove_item_entity = function(pos, node)
if node.name == var[3] then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity and (entity.name == var[1] or entity.name == var[2]) then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == var[3] then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then
local e = minetest.add_entity(pos, var[1])
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
lua:_update_texture()
if node.name == var[3] then
e:set_yaw(yaw)
end
else
local e = minetest.add_entity(pos, var[2], map_id)
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node(var[3],{
description = var[4],
_tt_help = var[5],
_doc_items_longdesc = var[6],
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = var[7],
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
inventory_image = var[10],
wield_image = var[11],
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = v-1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == var[3] then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = var[12],
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = var[3]
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = {var[3]},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "mcl_itemframes:item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then
local e = minetest.add_entity(pos, "mcl_itemframes:item")
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" then
e:set_yaw(yaw)
end
else
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node("mcl_itemframes:item_frame",{
description = S("Item Frame"),
_tt_help = S("Can hold an item"),
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "mcl_itemframes_itemframe1facedir.obj",
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
inventory_image = "mcl_itemframes_item_frame.png",
wield_image = "mcl_itemframes_item_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == "mcl_itemframes:item_frame" then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
minetest.register_craft({
output = "mcl_itemframes:item_frame",
recipe = {
@ -308,37 +356,13 @@ minetest.register_craft({
}
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = {"itemframes:frame"},
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "mcl_itemframes:item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = {"mcl_itemframes:item_frame"},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
minetest.register_craft({
type = "shapeless",
output = 'mcl_itemframes:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")

View File

@ -3,3 +3,9 @@ Item Frame=Cadre
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
Can hold an item=Peut contenir un objet
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
Glow Item Frame=Cadre à Objet Lumineux
Can hold an item and glows=Peut exposer un objet et éclairer
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.

View File

@ -3,3 +3,9 @@ Item Frame=Рамка
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
Can hold an item=Может хранить предмет
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
Glow Item Frame=Светящаяся рамка
Can hold an item and glows=Светится и может хранить предмет
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.

View File

@ -3,3 +3,9 @@ Item Frame=
Item frames are decorative blocks in which items can be placed.=
Just place any item on the item frame. Use the item frame again to retrieve the item.=
Can hold an item=
Use it to craft the Glow Item Frame.=
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
Glow Item Frame=
Can hold an item and glows=
Glow Item frames are decorative blocks in which items can be placed.=
Just place any item on the item frame. Use the item frame again to retrieve the item.=

View File

@ -1,3 +1,3 @@
name = mcl_itemframes
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, extra_mobs
optional_depends = screwdriver

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@ -0,0 +1,13 @@
mcl_loom
--------
Looms, by PrairieWind
Adds Looms to MineClone 2/5. Used to add patterns to banners.
License of source code
----------------------
LGPLv2.1
License of media
----------------
See the main MineClone 2 README.md file.

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@ -0,0 +1,27 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Loom Code. Used to craft banner designs easier. Still needs a GUI. https://minecraft.fandom.com/wiki/Loom
minetest.register_node("mcl_loom:loom", {
description = S("Loom"),
_tt_help = S("Used to create banner designs"),
_doc_items_longdesc = S("This is the shepherd villager's work station. It is used to create banner designs."),
tiles = {
"loom_top.png", "loom_bottom.png",
"loom_side.png", "loom_side.png",
"loom_front.png", "loom_front.png"
},
paramtype2 = "facedir",
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_loom:loom",
recipe = {
{ "", "", "" },
{ "mcl_mobitems:string", "mcl_mobitems:string", "" },
{ "group:wood", "group:wood", "" },
}
})

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@ -0,0 +1,3 @@
name = mcl_loom
author = PrairieWind
description = Adds the loom villager workstation to MineClone 2/5. Used to add patterns to banners.

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@ -8,6 +8,8 @@ local map_textures_path = worldpath .. "/mcl_maps/"
local math_min = math.min
local math_max = math.max
local dynamic_add_media = minetest.dynamic_add_media
minetest.mkdir(map_textures_path)
local function load_json_file(name)
@ -55,7 +57,8 @@ function mcl_maps.create_map(pos)
local map_y_start = 64 * dx
local map_y_limit = 127 * dx
local pixels = {}
--local pixels = ""
local pixels = {}
local last_heightmap
for x = 1, 128 do
local map_x = x + offset
@ -125,40 +128,59 @@ function mcl_maps.create_map(pos)
height = map_y - map_z
heightmap[z] = height or minp.y
pixels[#pixels + 1] = color and {r = color[1], g = color[2], b = color[3]} or {r = 0, g = 0, b = 0}
pixels[z] = pixels[z] or {}
pixels[z][x] = color or {0, 0, 0}
--if not color then color = {0, 0, 0} end
--pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
end
last_heightmap = heightmap
end
local png = minetest.encode_png(128, 128, pixels)
local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "w")
if not f then return end
f:write(png)
f:close()
creating_maps[id] = nil
--local png = minetest.encode_png(128, 128, pixels)
--local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
--if not f then return end
--f:write(png)
--f:close()
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
creating_maps[id] = nil
end)
return itemstack
end
local loading_maps = {}
--local loading_maps = {}
function mcl_maps.load_map(id)
if id == "" or creating_maps[id] or loading_maps[id] then
function mcl_maps.load_map(id, callback)
if id == "" or creating_maps[id] then--or loading_maps[id] then
return
end
local texture = "mcl_maps_map_texture_" .. id .. ".png"
--local texture = "mcl_maps_map_texture_" .. id .. ".png"
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
if not loaded_maps[id] then
loading_maps[id] = true
minetest.dynamic_add_media({filepath = map_textures_path .. texture, ephemeral = true}, function(player_name)
loaded_maps[id] = true
loading_maps[id] = nil
end)
return
--loading_maps[id] = true
if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads
dynamic_add_media(map_textures_path .. texture, function(player_name) end)
loaded_maps[id] = true
if callback then callback(texture) end
--loading_maps[id] = nil
else
-- minetest.dynamic_add_media() never blocks
-- in Minetest 5.5, callback runs after load
dynamic_add_media(map_textures_path .. texture, function(player_name)
loaded_maps[id] = true
if callback then callback(texture) end
--loading_maps[id] = nil
end)
end
end
return texture
if loaded_maps[id] then
if callback then callback(texture) end
return texture
end
end
function mcl_maps.load_map_item(itemstack)
@ -219,6 +241,8 @@ filled_wield_def.drawtype = "mesh"
filled_wield_def.node_placement_prediction = ""
filled_wield_def.range = minetest.registered_items[""].range
filled_wield_def.on_place = mcl_util.call_on_rightclick
filled_wield_def.groups.no_wieldview = 1
filled_wield_def._wieldview_item = "mcl_maps:empty_map"
for _, texture in pairs(mcl_skins.list) do
local def = table.copy(filled_wield_def)

View File

@ -1,2 +1,2 @@
name = mcl_maps
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time, tga_encoder

View File

@ -20,7 +20,7 @@ minetest.register_craftitem("mcl_mobitems:mutton", {
wield_image = "mcl_mobitems_mutton_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2 },
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
@ -44,7 +44,7 @@ minetest.register_craftitem("mcl_mobitems:beef", {
wield_image = "mcl_mobitems_beef_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3 },
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
@ -69,7 +69,7 @@ minetest.register_craftitem("mcl_mobitems:chicken", {
wield_image = "mcl_mobitems_chicken_raw.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2 },
groups = { food = 2, eatable = 2, smoker_cookable = 1 },
_mcl_saturation = 1.2,
stack_max = 64,
})
@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_mobitems:porkchop", {
wield_image = "mcl_mobitems_porkchop_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3 },
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})
@ -117,7 +117,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit", {
wield_image = "mcl_mobitems_rabbit_raw.png",
on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3 },
groups = { food = 2, eatable = 3, smoker_cookable = 1 },
_mcl_saturation = 1.8,
stack_max = 64,
})

View File

@ -10,7 +10,7 @@ local function register_raw_ore(description, n)
_doc_items_longdesc = S("Raw "..ore..". Mine a"..n.." "..ore.." ore to get it."),
inventory_image = texture..".png",
stack_max = 64,
groups = { craftitem = 1 },
groups = { craftitem = 1, blast_furnace_smeltable=1 },
})
minetest.register_node(raw_ingot.."_block", {
description = S("Block of Raw "..description),

View File

@ -125,6 +125,11 @@ minetest.register_node("mcl_smithing_table:table", {
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
end
if listname == "upgraded_item" then
if stack:get_name() == "mcl_farming:hoe_netherite" then
awards.unlock(player:get_player_name(), "mcl:seriousDedication")
end
end
reset_upgraded_item(pos)
end,
@ -133,6 +138,7 @@ minetest.register_node("mcl_smithing_table:table", {
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_smithing_table:table",
recipe = {

View File

@ -0,0 +1,13 @@
Smoker for MineClone 5.
Heavily based on Minetest Game (default/furnace.lua) and the MineClone 5 Furnaces.
License of source code
----------------------
LGPLv2.1
Based on code from Minetest Game.
Modified by Wuzzy.
MCl 2 Furances modified by PrairieWind.
License of media
----------------
See the main MineClone 5 README.md file.

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