forked from MineClone5/MineClone5
Update Fork #9
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@ -1,14 +1,20 @@
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local refresh_interval = .63
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local huds = {}
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local default_debug = 3
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local default_debug = 5
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local get_node = minetest.get_node
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local format = string.format
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local table_concat = table.concat
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local floor = math.floor
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local minetest_get_gametime = minetest.get_gametime
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local get_voxel_manip = minetest.get_voxel_manip
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local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
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local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
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local CS = mcl_mapgen.CS_NODES
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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@ -17,6 +23,7 @@ local storage = minetest.get_mod_storage()
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local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
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local function get_text(pos, bits)
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local pos = pos
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local bits = bits
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if bits == 0 then return "" end
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local y = pos.y
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@ -27,16 +34,42 @@ local function get_text(pos, bits)
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elseif y >= min2 and y <= max2 then
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y = y - min2
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end
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local will_show_mapgen_status = bits % 8 > 3
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local will_show_coordinates = bits % 4 > 1
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local will_show_biome_name = bits % 2 > 0
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local will_be_shown = {}
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if will_show_biome_name then
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local biome_data = get_biome_data(pos)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local text
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if bits == 1 then
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text = biome_name
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elseif bits == 2 then
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text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
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elseif bits == 3 then
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text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
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will_be_shown[#will_be_shown + 1] = biome_name
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end
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if will_show_coordinates then
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local coordinates = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
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will_be_shown[#will_be_shown + 1] = coordinates
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end
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if will_show_mapgen_status then
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local pos_x = floor(pos.x)
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local pos_y = floor(pos.y)
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local pos_z = floor(pos.z)
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local c = 0
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for x = pos_x - CS, pos_x + CS, CS do
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for y = pos_y - CS, pos_y + CS, CS do
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for z = pos_z - CS, pos_z + CS, CS do
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local pos = {x = x, y = y, z = z}
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get_voxel_manip():read_from_map(pos, pos)
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local node = get_node(pos)
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if node.name ~= "ignore" then c = c + 1 end
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end
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end
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end
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local p = floor(c / 27 * 100 + 0.5)
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local status = format("Generated %u%% (%u/27 chunks)", p, c)
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will_be_shown[#will_be_shown + 1] = status
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end
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local text = table_concat(will_be_shown, ' ')
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return text
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end
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@ -82,11 +115,11 @@ minetest.register_on_authplayer(function(name, ip, is_success)
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end)
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minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 4 = mapgen status, 7 = all"),
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func = function(name, params)
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local dbg = math.floor(tonumber(params) or default_debug)
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if dbg < 0 or dbg > 3 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
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if dbg < 0 or dbg > 7 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 7))
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return
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end
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if dbg == default_debug then
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@ -1,4 +1,4 @@
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 3 @= tout=
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 4 @= mapgen status, 7 @= tout=
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Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
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Debug bit mask set to @1=Masque de débugage réglé à @1
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@ -1,4 +1,4 @@
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 4 @= состояние мапгена, 7 @= всё
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Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
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Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1
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@ -1,4 +1,4 @@
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=
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Error! Possible values are integer numbers from @1 to @2=
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Debug bit mask set to @1=
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