Update Fork #3
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@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/respawn_anchor.lua")
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@ -2,4 +2,4 @@ name = mcl_beds
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author = BlockMen
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author = BlockMen
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description =
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description =
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depends = playerphysics
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depends = playerphysics
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optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
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optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mcl_nether
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@ -0,0 +1,168 @@
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--TODO: Add sounds for the respawn anchor
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--Nether ends at y -29077
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--Nether roof at y -28933
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minetest.register_node("mcl_beds:respawn_anchor",{
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description="respawn anchor",
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tiles = {
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"respawn_anchor_top_off.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side0.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side1.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side2.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side3.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side4.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_craft({ output = "mcl_beds:respawn_anchor",
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recipe = { {"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
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{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
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{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"} } })
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After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.4 KiB |
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@ -452,11 +452,61 @@ function mcl_spawn.get_player_spawn_pos(player)
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if bgroup ~= 1 and bgroup ~= 2 then
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if bgroup ~= 1 and bgroup ~= 2 then
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-- Bed is destroyed:
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-- Bed is destroyed:
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if player and player:is_player() then
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if player and player:is_player() then
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player:get_meta():set_string("mcl_beds:spawn", "")
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local function split(s, delimiter) --this is just a common function to split strings, since it is way harder to do in lua like in python, java etc.
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result = {};
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for match in (s..delimiter):gmatch("(.-)"..delimiter) do
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table.insert(result, match);
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end
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end
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
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return result;
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end
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s = split(player:get_meta():get_string("mcl_beds:spawn"), ",")
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x = nil
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y = nil
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z = nil
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for key, value in pairs(s) do
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if key == 1 then
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value = value:sub(2)
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x = tonumber(value)
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else
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if key == 2 then
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y = tonumber(value)
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else
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if key == 3 then
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value = value:sub(1, -2)
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z = tonumber(value)
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end
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end
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end
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end
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checkblock = {x = x, y = y, z = z}
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if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_1" then
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minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor"})
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player:set_pos(checkblock)
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else
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if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_2" then
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minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_1"})
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player:set_pos(checkblock)
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else
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if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_3" then
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minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_2"})
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player:set_pos(checkblock)
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else
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if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_4" then
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minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_3"})
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player:set_pos(checkblock)
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else
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player:get_meta():set_string("mcl_beds:spawn", "")
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor"))
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return mcl_spawn.get_world_spawn_pos(), false
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return mcl_spawn.get_world_spawn_pos(), false
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end
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end
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end
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end
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end
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end
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end
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-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
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-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
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