forked from MineClone5/MineClone5
Update Fork #1
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@ -43,6 +43,7 @@
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* Laurent Rocher
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* Laurent Rocher
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* Li0n
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* Li0n
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* Marcin Serwin
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* Marcin Serwin
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* Mental-Inferno
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* Midgard
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* Midgard
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* MysticTempest
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* MysticTempest
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* Nicholas Niro
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* Nicholas Niro
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@ -10,6 +10,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
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* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs
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* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs
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* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/))
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* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/))
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* MysticTempest: More mob textures
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* MysticTempest: More mob textures
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* [Mental-Inferno](https://github.com/Mental-Inferno): Code
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* See `LICENSE_media.md` for detailed credits about each file
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* See `LICENSE_media.md` for detailed credits about each file
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## Licensing
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## Licensing
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@ -1 +1,2 @@
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mcl_mobs
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mcl_mobs
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mcl_potions
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@ -76,7 +76,122 @@ local spider = {
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}
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}
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mobs:register_mob("mobs_mc:spider", spider)
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mobs:register_mob("mobs_mc:spider", spider)
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-- Cave spider
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--Cave Spider
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local cave_spider = {
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description = S("Cave Spider"),
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type = "monster",
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spawn_class = "hostile",
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passive = false,
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hostile = true,
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always_climb = true,
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docile_by_day = true,
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rotate = 270,
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--[[work-around for poison until punch augmentations are added to mob API
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works functionally but the jump while punching animation in gone--]]
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reach = 0.5, --makes it look like it's biting
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attack_type = "projectile",
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arrow = "spider_venom", --ultra short range projectile to inflict poison effect + punch damage
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projectile_cooldown_min = 1,
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projectile_cooldown_max = 1,
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shoot_arrow = function(self, pos, dir)
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local dmg = 2
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mobs.shoot_projectile_handling("mobs_mc:spider_venom", pos, dir, self.object:get_yaw(), self.object, 1, dmg,nil,nil,nil,-0.6)
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end,
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hp_min = 12, --reflect Minecraft health
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hp_max = 12,
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ignores_cobwebs = true,
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xp_min = 5,
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xp_max = 5,
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eye_height = 0.475,
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armor = {fleshy = 100, arthropod = 100},
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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textures = {
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{"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"},
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},
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visual_size = {x=1.66666, y=1.5},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_mc_spider_random",
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attack = "mobs_mc_spider_attack",
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damage = "mobs_mc_spider_hurt",
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death = "mobs_mc_spider_death",
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-- TODO: sounds: walk
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distance = 16,
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},
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base_pitch = 1.25,
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walk_velocity = 1.3,
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run_velocity = 3.5, --Compenstaing for the loss of aility to leap while attacking
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jump = true,
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jump_height = 4,
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view_range = 16,
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floats = 1,
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drops = {
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{name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"},
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{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
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return 1 - 2 / (lvl + 3)
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end},
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},
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specific_attack = { "player", "mobs_mc:iron_golem" },
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fear_height = 4,
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animation = {
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stand_speed = 10,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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}
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mobs:register_mob("mobs_mc:cave_spider", cave_spider)
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-- spider_venom (projectile)
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mobs:register_arrow("mobs_mc:spider_venom", {
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visual = "sprite",
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visual_size = {x = 0.1, y = 0.1},
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textures = {"hbhunger_icon_health_poison.png"},
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velocity = 1,
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collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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tail = 0,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self._damage},
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}, nil)
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mcl_potions.poison_func(player, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
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local vel = player:get_velocity()
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player:add_velocity({x=(vel.x * -1.5), y=6, z=(vel.z * -1.5)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
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end,
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hit_mob = function(self, mob)
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if mob ~= self then --due to low power of attack, spider can shoot itself while chasing a target
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self._damage},
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}, nil)
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if ((mob ~= "mobs_mc:cave_spider") and (mob ~= "mobs_mc:spider")) then --spider's don't have automatic immunity to poison yet so this is a stop gap solution
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mcl_potions.poison_func(mob, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
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end
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local vel = mob:get_velocity()
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mob:add_velocity({x=(-1 * vel.z), y=6, z=(-1 * vel.x)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
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end
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end,
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})
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--[[ Cave spider (Previous code)
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local cave_spider = table.copy(spider)
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local cave_spider = table.copy(spider)
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cave_spider.description = S("Cave Spider")
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cave_spider.description = S("Cave Spider")
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cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
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cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
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@ -91,7 +206,7 @@ cave_spider.walk_velocity = 1.3
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cave_spider.run_velocity = 3.2
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cave_spider.run_velocity = 3.2
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds.base_pitch = 1.25
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cave_spider.sounds.base_pitch = 1.25
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mobs:register_mob("mobs_mc:cave_spider", cave_spider)
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mobs:register_mob("mobs_mc:cave_spider", cave_spider)--]]
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mobs:spawn_specific(
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mobs:spawn_specific(
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@ -0,0 +1,28 @@
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# Status Effect Refresh for Mineclone 5
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This allows the use of status effect function from mcl_potions and prevents them
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from continuing their effect after player respawn
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## Licensing
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MIT License
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Copyright (c) 2022 Mental-Inferno
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -0,0 +1,3 @@
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minetest.register_on_respawnplayer(function(player)
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mcl_potions._reset_player_effects(player, true)
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end)
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@ -0,0 +1,4 @@
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name = mcl_refresh_status
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author = Mental-Inferno
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description = Resets status-effects inflicted on player when player respawns
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depends = mcl_potions
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Loading…
Reference in New Issue