Update Fork #1
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@ -22,6 +22,7 @@
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* Code-Sploit
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* Code-Sploit
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* cora
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* cora
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* David McMackins II
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* David McMackins II
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* debian44
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* Debiankaios
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* Debiankaios
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* Dieter44
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* Dieter44
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* Doloment
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* Doloment
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@ -41,7 +41,18 @@ local function check_object(obj)
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end
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end
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local function get_visual_size(obj)
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local function get_visual_size(obj)
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return obj:is_player() and {x = 1, y = 1, z = 1} or obj:get_luaentity()._old_visual_size or obj:get_properties().visual_size
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if not obj or obj:is_player() then
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return boat_visual_size
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end
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local luaentity = obj:get_luaentity()
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if luaentity then
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if luaentity._old_visual_size then
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return luaentity._old_visual_size
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else
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return boat_visual_size
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end
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end
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return obj:get_properties().visual_size
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end
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end
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local function set_attach(boat)
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local function set_attach(boat)
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@ -19,6 +19,8 @@ mobs:register_mob("mobs_mc:iron_golem", {
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rotate = 270,
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rotate = 270,
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hp_min = 100,
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hp_min = 100,
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hp_max = 100,
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hp_max = 100,
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xp_min = 0,
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xp_max = 0,
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protect = true,
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protect = true,
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neutral = true,
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neutral = true,
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breath_max = -1,
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breath_max = -1,
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@ -27,6 +27,8 @@ mobs:register_mob("mobs_mc:snowman", {
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passive = true,
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passive = true,
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hp_min = 4,
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hp_min = 4,
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hp_max = 4,
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hp_max = 4,
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xp_min = 0,
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xp_max = 0,
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pathfinding = 1,
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pathfinding = 1,
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view_range = 10,
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view_range = 10,
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fall_damage = 0,
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fall_damage = 0,
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@ -177,7 +177,5 @@ minetest.register_on_joinplayer(function(player)
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return_fields(player, "enchanting_lapis")
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return_fields(player, "enchanting_lapis")
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end)
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end)
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if minetest.is_creative_enabled("") then
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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end
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@ -1,5 +1,5 @@
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name = mcl_inventory
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name = mcl_inventory
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author = BlockMen
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_enchanting
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depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_commands
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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@ -207,7 +207,7 @@ minetest.register_abm({
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local light = minetest.get_node_light(pos, nil)
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local light = minetest.get_node_light(pos, nil)
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local time = minetest.get_us_time()
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local time = minetest.get_us_time()
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if light < 14 and time > 18000 then
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if light < 14 and time > 18000 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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end
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@ -453,11 +453,21 @@ function ARROW_ENTITY.get_staticdata(self)
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return minetest.serialize(out)
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return minetest.serialize(out)
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end
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end
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local function remove_arrow_on_joinplayer(staticdata, self)
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if not staticdata.activated then
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staticdata.activated = true
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else
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self.object:remove()
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end
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end
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function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
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function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
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self._time_in_air = 1.0
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self._time_in_air = 1.0
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self._in_player = false
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self._in_player = false
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if data then
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if data then
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remove_arrow_on_joinplayer(data, self)
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self._stuck = data.stuck
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self._stuck = data.stuck
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if data.stuck then
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if data.stuck then
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if data.stuckstarttime then
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if data.stuckstarttime then
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@ -181,7 +181,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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itemstack:get_meta():set_string("active", "true")
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itemstack:get_meta():set_string("active", "true")
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return itemstack
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return itemstack
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end,
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end,
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groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
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groups = {not_in_creative_inventory=1,weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
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_mcl_uses = 326,
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_mcl_uses = 326,
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})
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})
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@ -5,10 +5,11 @@ local mod_doc = minetest.get_modpath("doc")
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minetest.register_node("mcl_core:glass", {
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minetest.register_node("mcl_core:glass", {
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description = S("Glass"),
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description = S("Glass"),
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_doc_items_longdesc = S("A decorative and mostly transparent block."),
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_doc_items_longdesc = S("A decorative and mostly transparent block."),
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drawtype = "glasslike",
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drawtype = "glasslike_framed_optional",
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"default_glass.png"},
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tiles = {"default_glass.png", "default_glass_detail.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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sunlight_propagates = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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@ -39,10 +40,11 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
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_doc_items_create_entry = create_entry,
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_doc_items_create_entry = create_entry,
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_doc_items_entry_name = entry_name,
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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drawtype = "glasslike",
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drawtype = "glasslike_framed_optional",
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"mcl_core_glass_"..color..".png"},
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tiles = {"mcl_core_glass_"..color..".png", "mcl_core_glass_"..color.."_detail.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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sunlight_propagates = true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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stack_max = 64,
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stack_max = 64,
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After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
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@ -0,0 +1,80 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local gamemode_ids = {
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survival = 1,
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creative = 2,
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}
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local id_to_gamemode = {}
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for gamemode, id in pairs(gamemode_ids) do
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id_to_gamemode[id] = gamemode
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end
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local creative_mode = 'creative'
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local storage = minetest.get_mod_storage()
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local player_to_gamemode_id = minetest.deserialize(storage:get_string("player_to_gamemode_id") or "return {}") or {}
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minetest.register_on_shutdown(function()
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storage:set_string("player_to_gamemode_id", minetest.serialize(player_to_gamemode_id))
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end)
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local core_is_creative_enabled = minetest.is_creative_enabled
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minetest.is_creative_enabled = function(name)
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local id = player_to_gamemode_id[name]
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if id then
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local gamemode = id_to_gamemode[id]
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if gamemode then
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return gamemode == creative_mode
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end
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end
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return core_is_creative_enabled(name)
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end
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local function handle_gamemode_command(player_name, new_gamemode)
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player_to_gamemode_id[player_name] = gamemode_ids[new_gamemode]
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return true
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end
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if minetest.registered_chatcommands["gamemode"] then
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minetest.unregister_chatcommand("gamemode")
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end
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local function get_gamemode_param()
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local param
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local i = 0
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for gamemode, _ in pairs(gamemode_ids) do
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if i == 0 then
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param = "("
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else
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param = param .. " | "
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end
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i = i + 1
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param = param .. gamemode
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end
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if i > 0 then
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param = param .. ") "
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end
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return param
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end
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minetest.register_chatcommand("gamemode", {
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params = S("@1[<name>]", get_gamemode_param()),
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description = S("Set game mode for player or yourself"),
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privs = {server=true},
|
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func = function(name, param)
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if (param == "") then
|
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return false, S("Error: No game mode specified.")
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end
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if (gamemode_ids[param]) then
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handle_gamemode_command(name, param)
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else
|
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local new_gamemode, player_name = string.match(param, "^([%a]+) ([%a%d_-]+)$")
|
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if not new_gamemode or not gamemode_ids[new_gamemode] or not player_name then
|
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|
return false, S("Invalid usage, see /help @1", "gamemode")
|
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end
|
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handle_gamemode_command(player_name, new_gamemode)
|
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end
|
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end
|
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})
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|
@ -1,5 +1,6 @@
|
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local modpath = minetest.get_modpath(minetest.get_current_modname())
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
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|
|
||||||
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dofile(modpath.."/gamemode.lua")
|
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dofile(modpath.."/kill.lua")
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dofile(modpath.."/kill.lua")
|
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dofile(modpath.."/setblock.lua")
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dofile(modpath.."/setblock.lua")
|
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dofile(modpath.."/seed.lua")
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dofile(modpath.."/seed.lua")
|
||||||
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@ -10,7 +10,7 @@ Kill player or yourself=Spieler oder sich selbst töten
|
||||||
Can use /say=Kann „/say“ benutzen
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Can use /say=Kann „/say“ benutzen
|
||||||
<message>=<Nachricht>
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<message>=<Nachricht>
|
||||||
Send a message to every player=Nachricht an alle Spieler senden
|
Send a message to every player=Nachricht an alle Spieler senden
|
||||||
Invalid usage, see /help say.=Falsche Benutzung, siehe „/help say“.
|
Invalid usage, see /help @1.=Falsche Benutzung, siehe „/help @1“.
|
||||||
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <Node-Bezeichner>
|
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <Node-Bezeichner>
|
||||||
Set node at given position=Node (Block) an der gegebenen Position platzieren
|
Set node at given position=Node (Block) an der gegebenen Position platzieren
|
||||||
Invalid node=Unültiger Node
|
Invalid node=Unültiger Node
|
||||||
|
@ -21,3 +21,6 @@ Ban list: @1=Bannliste: @1
|
||||||
Show who is logged on=Anzeigen, wer eingeloggt ist
|
Show who is logged on=Anzeigen, wer eingeloggt ist
|
||||||
Displays the world seed=Den Seed der Welt anzeigen
|
Displays the world seed=Den Seed der Welt anzeigen
|
||||||
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
|
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
|
||||||
|
@1[<name>]=
|
||||||
|
Set game mode for player or yourself=
|
||||||
|
Error: No game mode specified.=
|
||||||
|
|
|
@ -21,3 +21,6 @@ Ban list: @1=Lista de baneados: @1
|
||||||
Show who is logged on=Mostrar quién ha iniciado sesión
|
Show who is logged on=Mostrar quién ha iniciado sesión
|
||||||
Displays the world seed=Muestra la semilla del mundo
|
Displays the world seed=Muestra la semilla del mundo
|
||||||
Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!
|
Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!
|
||||||
|
@1[<name>]=
|
||||||
|
Set game mode for player or yourself=
|
||||||
|
Error: No game mode specified.=
|
||||||
|
|
|
@ -10,7 +10,7 @@ Kill player or yourself=Tuez un joueur ou vous-même
|
||||||
Can use /say=Peut utiliser /say
|
Can use /say=Peut utiliser /say
|
||||||
<message>=<message>
|
<message>=<message>
|
||||||
Send a message to every player=Envoyez un message à chaque joueur
|
Send a message to every player=Envoyez un message à chaque joueur
|
||||||
Invalid usage, see /help say.=Utilisation non valide, voir /help say.
|
Invalid usage, see /help @1.=Utilisation non valide, voir /help @1.
|
||||||
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <NodeString>
|
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <NodeString>
|
||||||
Set node at given position=Placer le noeud à une position donnée
|
Set node at given position=Placer le noeud à une position donnée
|
||||||
Invalid node=Noeud non valide
|
Invalid node=Noeud non valide
|
||||||
|
@ -21,3 +21,6 @@ Ban list: @1=Liste d'interdiction: @1
|
||||||
Show who is logged on=Afficher qui est connecté
|
Show who is logged on=Afficher qui est connecté
|
||||||
Displays the world seed=Affiche la graine du monde
|
Displays the world seed=Affiche la graine du monde
|
||||||
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!
|
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!
|
||||||
|
@1[<name>]=
|
||||||
|
Set game mode for player or yourself=
|
||||||
|
Error: No game mode specified.=
|
||||||
|
|
|
@ -10,7 +10,7 @@ Kill player or yourself=Zabij gracza lub siebie
|
||||||
Can use /say=Może używać /say
|
Can use /say=Może używać /say
|
||||||
<message>=<wiadomość>
|
<message>=<wiadomość>
|
||||||
Send a message to every player=Wyślij wiadomość do każdego gracza
|
Send a message to every player=Wyślij wiadomość do każdego gracza
|
||||||
Invalid usage, see /help say.=Niepoprawne użyciu, zobacz /help say.
|
Invalid usage, see /help @1.=Niepoprawne użyciu, zobacz /help @1.
|
||||||
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <ID Node'a>
|
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <ID Node'a>
|
||||||
Set node at given position=Ustaw node w danej pozycji
|
Set node at given position=Ustaw node w danej pozycji
|
||||||
Invalid node=Niepoprawny node
|
Invalid node=Niepoprawny node
|
||||||
|
@ -21,3 +21,6 @@ Ban list: @1=Lista zbanowanych: @1
|
||||||
Show who is logged on=Pokaż zalogowanych
|
Show who is logged on=Pokaż zalogowanych
|
||||||
Displays the world seed=Wyświetl ziarno świata
|
Displays the world seed=Wyświetl ziarno świata
|
||||||
Only peaceful mobs allowed!=Tylko pokojowe moby dozwolone!
|
Only peaceful mobs allowed!=Tylko pokojowe moby dozwolone!
|
||||||
|
@1[<name>]=
|
||||||
|
Set game mode for player or yourself=
|
||||||
|
Error: No game mode specified.=
|
||||||
|
|
|
@ -10,7 +10,7 @@ Kill player or yourself=Убить игрока или себя
|
||||||
Can use /say=Можно использовать /say
|
Can use /say=Можно использовать /say
|
||||||
<message>=<сообщение>
|
<message>=<сообщение>
|
||||||
Send a message to every player=Отправляет сообщение всем игрокам
|
Send a message to every player=Отправляет сообщение всем игрокам
|
||||||
Invalid usage, see /help say.=Недопустимое использование, см. /help say.
|
Invalid usage, see /help @1.=Недопустимое использование, см. /help @1.
|
||||||
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <СтрокаУзла>
|
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <СтрокаУзла>
|
||||||
Set node at given position=Устанавливает узел в заданной позиции
|
Set node at given position=Устанавливает узел в заданной позиции
|
||||||
Invalid node=Неправильный узел
|
Invalid node=Неправильный узел
|
||||||
|
@ -21,3 +21,6 @@ Ban list: @1=Бан-лист: @1
|
||||||
Show who is logged on=Показывает, кто подключён
|
Show who is logged on=Показывает, кто подключён
|
||||||
Displays the world seed=Показывает значение зерна мира (seed)
|
Displays the world seed=Показывает значение зерна мира (seed)
|
||||||
Only peaceful mobs allowed!=Включены только мирные мобы!
|
Only peaceful mobs allowed!=Включены только мирные мобы!
|
||||||
|
@1[<name>]=@1[<имя>]
|
||||||
|
Set game mode for player or yourself=Задаёт режим игры для игрока или для вас
|
||||||
|
Error: No game mode specified.=Ошибка: Режим игры не указан.
|
||||||
|
|
|
@ -10,7 +10,7 @@ Kill player or yourself=
|
||||||
Can use /say=
|
Can use /say=
|
||||||
<message>=
|
<message>=
|
||||||
Send a message to every player=
|
Send a message to every player=
|
||||||
Invalid usage, see /help say.=
|
Invalid usage, see /help @1.=
|
||||||
<X>,<Y>,<Z> <NodeString>=
|
<X>,<Y>,<Z> <NodeString>=
|
||||||
Set node at given position=
|
Set node at given position=
|
||||||
Invalid node=
|
Invalid node=
|
||||||
|
@ -21,3 +21,6 @@ Ban list: @1=
|
||||||
Show who is logged on=
|
Show who is logged on=
|
||||||
Displays the world seed=
|
Displays the world seed=
|
||||||
Only peaceful mobs allowed!=
|
Only peaceful mobs allowed!=
|
||||||
|
@1[<name>]=
|
||||||
|
Set game mode for player or yourself=
|
||||||
|
Error: No game mode specified.=
|
||||||
|
|
|
@ -10,7 +10,7 @@ minetest.register_chatcommand("say", {
|
||||||
privs = {announce=true},
|
privs = {announce=true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
if not param then
|
if not param then
|
||||||
return false, S("Invalid usage, see /help say.")
|
return false, S("Invalid usage, see /help @1.", "say")
|
||||||
end
|
end
|
||||||
minetest.chat_send_all(("["..name.."] "..param))
|
minetest.chat_send_all(("["..name.."] "..param))
|
||||||
return true
|
return true
|
||||||
|
|
|
@ -6,7 +6,6 @@ local get_connected_players = minetest.get_connected_players
|
||||||
local get_node = minetest.get_node
|
local get_node = minetest.get_node
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local get_player_by_name = minetest.get_player_by_name
|
local get_player_by_name = minetest.get_player_by_name
|
||||||
local is_creative_enabled = minetest.is_creative_enabled
|
|
||||||
local kick_player = minetest.kick_player
|
local kick_player = minetest.kick_player
|
||||||
local set_node = minetest.set_node
|
local set_node = minetest.set_node
|
||||||
|
|
||||||
|
@ -63,7 +62,7 @@ local function update_player(player_object)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function check_player(name)
|
local function check_player(name)
|
||||||
if is_creative_enabled(name) then return end
|
if minetest.is_creative_enabled(name) then return end
|
||||||
local data = joined_players[name]
|
local data = joined_players[name]
|
||||||
if not data then return end
|
if not data then return end
|
||||||
if not data[0] then return end
|
if not data[0] then return end
|
||||||
|
|
|
@ -552,7 +552,8 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
node = minetest.get_node(pos)
|
node = minetest.get_node(pos)
|
||||||
end
|
end
|
||||||
if node then
|
if node then
|
||||||
if minetest.registered_nodes[node.name].walkable then
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if not def or def.walkable then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||||
|
|