forked from MineClone5/MineClone5
Update Fork #1
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@ -10,7 +10,8 @@ local function register_rocket(n, duration, force)
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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local elytra = mcl_playerplus.elytra[user]
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if not user:is_player then return end
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local elytra = mcl_playerplus.elytra[user:get_player_name()]
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if elytra.active and elytra.rocketing <= 0 then
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elytra.rocketing = duration
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if not minetest.is_creative_enabled(user:get_player_name()) then
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@ -39,7 +39,7 @@ local function update_player(player_object)
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local feet_y, head_y = floor(pos.y-0.1), floor(pos.y + 1.49)
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if mcl_playerplus.elytra then
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local elytra = mcl_playerplus.elytra[player_object]
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local elytra = mcl_playerplus.elytra[name]
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if elytra and elytra.active then
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return
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end
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@ -275,7 +275,7 @@ minetest.register_globalstep(function(dtime)
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local fly_pos = player:get_pos()
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
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local elytra = mcl_playerplus.elytra[player]
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local elytra = mcl_playerplus.elytra[name]
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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and not player:get_attach()
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@ -625,15 +625,14 @@ minetest.register_globalstep(function(dtime)
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end)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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minetest.register_on_authplayer(function(name, ip, is_success)
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if not is_success then return end
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mcl_playerplus_internal[name] = {
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lastPos = nil,
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swimDistance = 0,
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
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mcl_playerplus.elytra[name] = {active = false, rocketing = 0}
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end)
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-- clear when player leaves
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@ -641,7 +640,7 @@ minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_playerplus_internal[name] = nil
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mcl_playerplus.elytra[player] = nil
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mcl_playerplus.elytra[name] = nil
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end)
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-- Don't change HP if the player falls in the water or through End Portal:
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