forked from MineClone5/MineClone5
Update Fork #1
|
@ -42,6 +42,15 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
|
||||||
|
|
||||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||||
|
|
||||||
|
function is_player(obj)
|
||||||
|
if not obj then return end
|
||||||
|
if not obj:is_player() then return end
|
||||||
|
local name = obj:get_player_name()
|
||||||
|
if not name then return end
|
||||||
|
if possible_hackers[name] then return end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
local function get_gravity()
|
local function get_gravity()
|
||||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||||
end
|
end
|
||||||
|
@ -132,7 +141,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
--magnet and collection
|
--magnet and collection
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
if not is_player(object) and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||||
|
|
||||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
|
|
||||||
|
@ -166,7 +175,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
elseif not is_player(object) and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
||||||
local entity = object:get_luaentity()
|
local entity = object:get_luaentity()
|
||||||
entity.collector = player:get_player_name()
|
entity.collector = player:get_player_name()
|
||||||
entity.collected = true
|
entity.collected = true
|
||||||
|
@ -229,7 +238,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
-- This means there is no digger. This is a special case which allows this function to be called
|
-- This means there is no digger. This is a special case which allows this function to be called
|
||||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||||
|
|
||||||
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
if (digger and is_player(digger) and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -339,7 +348,7 @@ end
|
||||||
|
|
||||||
-- Drop single items by default
|
-- Drop single items by default
|
||||||
function minetest.item_drop(itemstack, dropper, pos)
|
function minetest.item_drop(itemstack, dropper, pos)
|
||||||
if dropper and dropper:is_player() then
|
if dropper and is_player(dropper) then
|
||||||
local v = dropper:get_look_dir()
|
local v = dropper:get_look_dir()
|
||||||
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||||
local cs = itemstack:get_count()
|
local cs = itemstack:get_count()
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
name = mcl_player
|
name = mcl_player
|
||||||
author = celeron55
|
author = celeron55
|
||||||
description = Adds the 3D player model, taken from Minetest Game 0.4.16.
|
description = Adds the 3D player model, taken from Minetest Game 0.4.16.
|
||||||
depends = mcl_shields
|
|
||||||
|
|
Loading…
Reference in New Issue