forked from MineClone5/MineClone5
Update Fork #1
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@ -18,8 +18,9 @@ local composter_usagehelp = S(
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"Every time an item is put in the composter, there is a chance that the " ..
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"composter adds another layer of compost. Some items have a bigger chance " ..
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"of adding an extra layer than other items. After filling up with 7 layers " ..
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"of compost, the composter is full and bone meal can be retrieved from it. " ..
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"Taking out the bone meal empties the composter."
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"of compost, the composter is full. After a delay of approximately one " ..
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"second the composter becomes ready and bone meal can be retrieved from it. " ..
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"Right-clicking the composter takes out the bone meal empties the composter."
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)
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minetest.register_craft({
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@ -69,7 +70,7 @@ local compostability = {
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["mcl_flowers:rose_bush"] = 65,
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["mcl_flowers:sunflower"] = 65,
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["mcl_flowers:waterlily"] = 65,
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-- missing: melon block?
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["mcl_farming:melon"] = 65,
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-- missing: moss block?
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-- mushroom aliases below?
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["mcl_farming:mushroom_brown"] = 65,
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@ -124,7 +125,7 @@ local compostability = {
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["mcl_core:birchsapling"] = 30,
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["mcl_core:darksapling"] = 30,
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["mcl_core:junglesapling"] = 30,
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["mcl_core:spruceapling"] = 30,
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["mcl_core:sprucesapling"] = 30,
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["mcl_ocean:seagrass"] = 30,
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-- missing: small dripleaf
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["mcl_sweet_berry:sweet_berry"] = 30,
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@ -135,10 +136,11 @@ local compostability = {
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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--
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-- handle filling the composter when rightclicked
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-- as an on_rightclick handles, it returns an itemstack
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-- handler for filling the composter when rightclicked
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--
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if not player or player:get_player_control().sneak then
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-- as an on_rightclick handler, it returns an itemstack
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return itemstack
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end
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if not itemstack and itemstack:is_empty() then
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@ -155,7 +157,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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if chance >= rand then
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-- get current compost level
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local node_defs = minetest.registered_nodes[node.name]
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local level = node_defs["_compost_level"]
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local level = node_defs["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_dye.add_bone_meal_particle(vector.add(pos, {x=0, y=level/8, z=0}))
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-- TODO: play some sounds
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@ -180,8 +182,9 @@ end
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local function composter_ready(pos)
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--
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-- update the composter block to ready for harvesting
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-- this function is a callback on_timer.
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-- this function is a node callback on_timer.
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-- the timer is set in function 'composter_fill' when composter level is 7
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--
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-- returns false in order to cancel further activity of the timer
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--
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minetest.swap_node(pos, {name = "mcl_composters:composter_ready"})
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@ -192,14 +195,14 @@ end
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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--
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-- handle harvesting bone meal from a ready composter when rightclicked
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-- handler for harvesting bone meal from a ready composter when rightclicked
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--
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if not player or player:get_player_control().sneak then
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return
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end
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-- reset composter to empty
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-- reset ready type composter to empty type
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minetest.swap_node(pos, {name="mcl_composters:composter"})
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-- spawn bone meal item (wtf dye?! is this how the make white cocoa)
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-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
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minetest.add_item(pos, "mcl_dye:white")
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-- TODO play some sounds
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@ -207,7 +210,7 @@ end
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local function composter_get_nodeboxes(level)
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--
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-- Convenience function because the composter nodeboxes are very similar
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-- Convenience function to construct the nodeboxes for varying levels of compost
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--
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y = top_y_tbl[level] / 16
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@ -223,9 +226,8 @@ local function composter_get_nodeboxes(level)
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}
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end
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local composter_wieldimg = minetest.inventorycube("mcl_composter_top.png", "mcl_composter_side.png", "mcl_composter_side.png")
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--
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-- Register empty composter
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-- Register empty composter node
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-- This is the base model that is craftable and can be placed in an inventory
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--
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minetest.register_node("mcl_composters:composter", {
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@ -233,10 +235,6 @@ minetest.register_node("mcl_composters:composter", {
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_tt_help = S("Converts organic items into bonemeal"),
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_doc_items_longdesc = composter_longdesc,
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_doc_items_usagehelp = composter_usagehelp,
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-- FIXME: mcl_composter_side.png is fugly. maybe somehow use minetest.inventorycube(img1, img2, img3)
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-- eeeww, that is also ugly and weird
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inventory_image = composter_wieldimg,
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--inventory_image = "mcl_composter_side.png",
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paramtype = "light",
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drawtype = "nodebox",
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node_box = composter_get_nodeboxes(0),
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@ -255,7 +253,7 @@ minetest.register_node("mcl_composters:composter", {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = 0,
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_mcl_compost_level = 0,
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on_rightclick = composter_add_item
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})
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@ -289,7 +287,7 @@ local function register_filled_composter(level)
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drop = "mcl_composters:composter",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = level,
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_mcl_compost_level = level,
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on_rightclick = composter_add_item,
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on_timer = composter_ready
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})
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@ -334,6 +332,12 @@ minetest.register_node("mcl_composters:composter_ready", {
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drop = "mcl_composters:composter",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = 7,
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_mcl_compost_level = 7,
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on_rightclick = composter_harvest
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_composters:composter",
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"nodes", "mcl_composters:composter_ready" )
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end
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@ -1,7 +1,7 @@
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# textdomain: mcl_composters
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Composter=
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Composters can convert various organic items into bonemeal.=
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Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full and bone meal can be retrieved from it. Taking out the bone meal empties the composter.=
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Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter."=
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filled=
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ready for harvest=
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Converts organic items into bonemeal=
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@ -1,5 +1,5 @@
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name = mcl_composters
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author = kabou
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description = composters
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depends = mcl_core, mcl_sounds
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description = Composters can convert various organic items into bonemeal.
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depends = mcl_core, mcl_sounds, mcl_dye
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optional_depends = doc
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