forked from MineClone5/MineClone5
Update Fork #1
|
@ -43,6 +43,11 @@ mobs.float = function(self)
|
|||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
|
||||
if self.jump_only then
|
||||
self.object:set_acceleration({x=acceleration.x, y=-5, z=acceleration.z})
|
||||
return
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local new_velocity_addition = DEFAULT_FLOAT_SPEED - current_velocity.y
|
||||
|
|
|
@ -21,14 +21,14 @@ local psdef= {
|
|||
}
|
||||
|
||||
local function check_player(player)
|
||||
local name=player:get_player_name(name)
|
||||
local name=player:get_player_name(player)
|
||||
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
mcl_weather.nether_dust.add_particlespawners = function(player)
|
||||
local name=player:get_player_name(name)
|
||||
local name=player:get_player_name(player)
|
||||
mcl_weather.nether_dust.particlespawners[name]={}
|
||||
psdef.playername = name
|
||||
psdef.attached = player
|
||||
|
@ -40,7 +40,7 @@ mcl_weather.nether_dust.add_particlespawners = function(player)
|
|||
end
|
||||
|
||||
mcl_weather.nether_dust.delete_particlespawners = function(player)
|
||||
local name=player:get_player_name(name)
|
||||
local name=player:get_player_name(player)
|
||||
if mcl_weather.nether_dust.particlespawners[name] then
|
||||
for i=1,3 do
|
||||
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
|
||||
|
|
|
@ -186,8 +186,12 @@ function mcl_buckets.register_liquid(def)
|
|||
|
||||
local undernode = get_node(pointed_thing.under)
|
||||
local abovenode = get_node(pointed_thing.above)
|
||||
local buildable1 = minetest.registered_nodes[undernode.name] and minetest.registered_nodes[undernode.name].buildable_to
|
||||
local buildable2 = minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to
|
||||
local name1, name2 = undernode.name, abovenode.name
|
||||
local regnode1, regnode2 = minetest.registered_nodes[name1], minetest.registered_nodes[name2]
|
||||
|
||||
local buildable1 = regnode1 and (regnode1.buildable_to or regnode1.groups.cauldron == 1)
|
||||
local buildable2 = regnode2 and (regnode2.buildable_to or regnode2.groups.cauldron == 1)
|
||||
|
||||
if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
|
||||
|
||||
if buildable1 then
|
||||
|
|
Loading…
Reference in New Issue