forked from MineClone5/MineClone5
Update Fork #1
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@ -17,8 +17,6 @@ local is_sprinting = mcl_sprint.is_sprinting
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local exhaust = mcl_hunger.exhaust
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local exhaust = mcl_hunger.exhaust
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local playerphysics = playerphysics
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local playerphysics = playerphysics
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local is_player = mcl_util.is_player
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local vector = vector
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local vector = vector
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local math = math
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local math = math
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-- Internal player state
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-- Internal player state
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@ -37,7 +35,7 @@ local function player_collision(player)
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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if object and (is_player(object)
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if object and ((mcl_util and mcl_util.is_player(object))
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or (object:get_luaentity()._cmi_is_mob == true and object ~= player)) then
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or (object:get_luaentity()._cmi_is_mob == true and object ~= player)) then
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local pos2 = object:get_pos()
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local pos2 = object:get_pos()
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