Commit Graph

8164 Commits

Author SHA1 Message Date
kay27 e0bf8f9ba9 Merge pull request 'Let's merge everything into master...' (#120) from production into master
Reviewed-on: MineClone5/MineClone5#120
2022-01-19 03:28:13 +00:00
kay27 cbbbc0a982 Merge pull request 'Release 0.71.15' (#119) from testing into production
Reviewed-on: MineClone5/MineClone5#119
2022-01-19 03:17:27 +00:00
kay27 c2b8991eb2 Merge mapgen_issue into testing 2022-01-19 05:00:28 +04:00
kay27 b305eceee9 Fix End ligh bug 2022-01-19 04:57:27 +04:00
kay27 6c367977a8 Fix a bug 2022-01-19 04:55:15 +04:00
kay27 2a26adac0f Fix End 2022-01-19 04:53:55 +04:00
kay27 89769b8168 Fix Nether portal in End 2022-01-19 04:11:29 +04:00
kay27 a36f3ba7d0 Cleanup again 2022-01-19 04:09:19 +04:00
kay27 bc4cb14a76 Clean up the code 2022-01-19 03:59:22 +04:00
kay27 4a3f1032ca Add ice spikes for v6 2022-01-19 03:41:22 +04:00
kay27 6ac682fdcf Fix huts 2022-01-19 02:25:23 +04:00
kay27 75a7f5a3ae Restore Witch Hut 2022-01-19 01:49:28 +04:00
kay27 34c6bf3446 Restore igloos 2022-01-18 21:41:09 +04:00
kay27 5c27e1c186 Merge master into mapgen_issue 2022-01-18 19:18:04 +04:00
kay27 da606acfd1 Add old structures to new mod 2022-01-18 19:17:20 +04:00
kay27 ae6d9e44b0 Remove duplicated setting 2022-01-18 12:34:50 +04:00
kay27 a25770ecae Spawn Nice Jungle Temple by cora 2022-01-18 12:28:08 +04:00
kay27 4e832ba323 Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples 2022-01-17 20:43:30 +04:00
kay27 30a0eb1d4a Restore nether_portal in spawnstruct list 2022-01-17 20:03:46 +04:00
kay27 6eb126da40 Disable debugging tools 2022-01-17 06:48:59 +04:00
kay27 0e70e386ea Add loot into jungle temple trapped chests 2022-01-17 06:37:15 +04:00
kay27 8caf8c91dd Add more complex temple spawn conditions 2022-01-17 06:17:52 +04:00
kay27 d3265a2f72 Find better place for jungle temples again, add cobbles to support some stair parts 2022-01-17 05:54:36 +04:00
kay27 93922a00d5 Find better places for Jungle Templates 2022-01-17 04:26:37 +04:00
kay27 66fded90d5 Fix vines 2022-01-17 03:25:47 +04:00
kay27 e528cc7d8b Place Jungle Temple by cora 2022-01-17 00:39:53 +04:00
kay27 12e85f9f12 Add Jungle Temple schematic by cora 2022-01-16 22:50:58 +04:00
kay27 2cfca05186 Move noise indicator into separate file 2022-01-16 19:20:42 +04:00
kay27 fefa9c8b4f Initialize temples 2022-01-16 06:42:18 +04:00
kay27 6d4f7d2e62 Fix strongholds 2022-01-16 05:20:34 +04:00
kay27 95fd9e9105 Flush current work on spawnstruct, refactor strongholds 2022-01-16 04:46:07 +04:00
kay27 37725cc1dc Refactor desert temples and structs in general (unfinished) 2022-01-15 20:32:48 +04:00
kay27 e2928c4afc Add red desert temples 2022-01-15 08:04:43 +04:00
kay27 096b384676 Spawn desert temples from seeds 2022-01-14 04:25:39 +04:00
kay27 41b8ff5cb0 Merge pull request 'Breaking range parity with Minecraft: Java Edition' (#115) from GuyLiner/MineClone5:break_range_fix into testing
Reviewed-on: MineClone5/MineClone5#115
2022-01-12 07:23:55 +00:00
kay27 79170e2386 Fix attempt to perform arithmetic on a nil value in mount.lua:232 2022-01-12 04:33:55 +04:00
kay27 9d171a6b7b Fix Nether roof light 2022-01-12 04:02:56 +04:00
kay27 c6754fd39e Start adding new structures API 2022-01-12 03:27:28 +04:00
GuyLiner 26cc290342 Merge branch 'testing' into break_range_fix 2022-01-11 21:44:01 +00:00
Guy Liner 8a7db3de9a Breaking range parity with Minecraft: Java Edition 2022-01-11 16:40:50 -05:00
kay27 7d7da2ba8b #110 Update menu logo 2022-01-11 22:07:22 +04:00
kay27 c9e56e68c4 Merge GuyLiner/rotate-fix into testing 2022-01-11 21:59:55 +04:00
kay27 1f55e6da1c Merge remote-tracking branch 'origin/spawner' into testing 2022-01-11 21:56:47 +04:00
kay27 749bc379e7 Merge MineClone 2/master into testing 2022-01-11 21:52:45 +04:00
GuyLiner cb836541c6 Merge branch 'testing' into rotate-fix 2022-01-11 15:46:14 +00:00
Guy Liner 49201116e8 Fixes problem where pillar like nodes could not be placed on
nodes that had the "on_rightclick" attribute.
Merge remote-tracking branch 'mcl2/rotate_fix' into rotate-fix
2022-01-11 10:37:53 -05:00
Guy Liner bc3ecb175e Merge remote-tracking branch 'spawner/spawner' into spawner
These are my changes that fix a spawning bug that allowed monsters
to spawn no matter what light level if you had manually created
the spawner
2022-01-11 09:24:19 -05:00
kay27 dd5803908b #110 Add trident model by epCode 2022-01-10 19:49:18 +04:00
kay27 f207832c5a Merge master into testing 2022-01-10 19:38:12 +04:00
kay27 16116df4c6 Generate only desert seeds for some structs and lots of debugging glass blocks in the sky 2022-01-10 19:35:04 +04:00