fix tabs/spaces use

This commit is contained in:
chmodsayshello 2022-03-28 14:12:04 +00:00
parent af8bce41aa
commit f95bc5e878
1 changed files with 107 additions and 107 deletions

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@ -11,81 +11,81 @@ local compass_frames = 32
-- Timer for random compass spinning -- Timer for random compass spinning
local random_timer = 0 local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems
local random_frame = math.random(0, compass_frames-1) local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir, x, y, z) function mcl_compass.get_compass_image(pos, dir, x, y, z)
-- Compasses do not work in certain zones -- Compasses do not work in certain zones
if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
local _, dim = mcl_worlds.y_to_layer(y) local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y) local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
local spawn = {x=x,y=y,z=z} local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint") local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0} spawn = {x=0,y=0,z=0}
end end
end end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else else
return random_frame return random_frame
end end
else else
if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
local _, dim = mcl_worlds.y_to_layer(y) local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y) local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --already explained that very same if statement above if dim == playerdim then --already explained that very same if statement above
local spawn = {x=x,y=y,z=z} local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint") local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0} spawn = {x=0,y=0,z=0}
end end
end end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else else
return random_frame return random_frame
end end
else else
return random_frame return random_frame
end end
end end
end end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
random_timer = random_timer + dtime random_timer = random_timer + dtime
if random_timer >= random_timer_trigger then if random_timer >= random_timer_trigger then
random_frame = (random_frame + math.random(-1, 1)) % compass_frames random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0 random_timer = 0
end end
for i,player in pairs(minetest.get_connected_players()) do for i,player in pairs(minetest.get_connected_players()) do
local function has_compass(player) local function has_compass(player)
for _,stack in pairs(player:get_inventory():get_list("main")) do for _,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
return true return true
end end
end end
return false return false
end end
if has_compass(player) then if has_compass(player) then
local pos = player:get_pos() local pos = player:get_pos()
for j,stack in pairs(player:get_inventory():get_list("main")) do for j,stack in pairs(player:get_inventory():get_list("main")) do
x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
y = stack:get_meta():get_string("y") y = stack:get_meta():get_string("y")
z = stack:get_meta():get_string("z") z = stack:get_meta():get_string("z")
@ -117,77 +117,77 @@ minetest.register_globalstep(function(dtime)
end end
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local itemname = "mcl_compass:"..compass_image local itemname = "mcl_compass:"..compass_image
stack:set_name(itemname) stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack) player:get_inventory():set_stack("main", j, stack)
end end
end end
end end
end end
end) end)
local images = {} local images = {}
for frame = 0, compass_frames-1 do for frame = 0, compass_frames-1 do
local s = string.format("%02d", frame) local s = string.format("%02d", frame)
table.insert(images, "mcl_compass_compass_"..s..".png") table.insert(images, "mcl_compass_compass_"..s..".png")
end end
local doc_mod = minetest.get_modpath("doc") local doc_mod = minetest.get_modpath("doc")
local stereotype_frame = 18 local stereotype_frame = 18
for i,img in ipairs(images) do for i,img in ipairs(images) do
local inv = 1 local inv = 1
if i == stereotype_frame then if i == stereotype_frame then
inv = 0 inv = 0
end end
local use_doc, longdesc, tt local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed. --Why is there no usage help? This should be fixed.
--local usagehelp --local usagehelp
use_doc = i == stereotype_frame use_doc = i == stereotype_frame
if use_doc then if use_doc then
tt = S("Points to the world origin") tt = S("Points to the world origin")
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.") longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
end end
local itemstring = "mcl_compass:"..(i-1) local itemstring = "mcl_compass:"..(i-1)
minetest.register_craftitem(itemstring, { minetest.register_craftitem(itemstring, {
description = S("Compass"), description = S("Compass"),
_tt_help = tt, _tt_help = tt,
_doc_items_create_entry = use_doc, _doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp, --_doc_items_usagehelp = usagehelp,
inventory_image = img, inventory_image = img,
wield_image = img, wield_image = img,
stack_max = 64, stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
}) })
minetest.register_craftitem(itemstring .. "_lodestone", { minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"), description = S("Lodestone Compass"),
_tt_help = tt, _tt_help = tt,
_doc_items_create_entry = use_doc, _doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp, --_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50", inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50", wield_image = img .. "^[colorize:purple:50",
stack_max = 64, stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 } groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
}) })
-- Help aliases. Makes sure the lookup tool works correctly -- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then if not use_doc and doc_mod then
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring) doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
end end
end end
minetest.register_craft({ minetest.register_craft({
output = "mcl_compass:"..stereotype_frame, output = "mcl_compass:"..stereotype_frame,
recipe = { recipe = {
{"", "mcl_core:iron_ingot", ""}, {"", "mcl_core:iron_ingot", ""},
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
{"", "mcl_core:iron_ingot", ""} {"", "mcl_core:iron_ingot", ""}
} }
}) })
minetest.register_craft({ minetest.register_craft({
@ -217,13 +217,13 @@ minetest.register_node("mcl_compass:lodestone",{
end end
end, end,
tiles = { tiles = {
"lodestone_top.png", "lodestone_top.png",
"lodestone_bottom.png", "lodestone_bottom.png",
"lodestone_side1.png", "lodestone_side1.png",
"lodestone_side2.png", "lodestone_side2.png",
"lodestone_side3.png", "lodestone_side3.png",
"lodestone_side4.png" "lodestone_side4.png"
}, },
groups = {pickaxey=1, material_stone=1}, groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,