forked from MineClone5/MineClone5
fix tabs/spaces use
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af8bce41aa
commit
f95bc5e878
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@ -11,81 +11,81 @@ local compass_frames = 32
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-- Timer for random compass spinning
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-- Timer for random compass spinning
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local random_timer = 0
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local random_timer = 0
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local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
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local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems
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local random_frame = math.random(0, compass_frames-1)
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local random_frame = math.random(0, compass_frames-1)
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function mcl_compass.get_compass_image(pos, dir, x, y, z)
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function mcl_compass.get_compass_image(pos, dir, x, y, z)
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-- Compasses do not work in certain zones
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-- Compasses do not work in certain zones
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if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
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if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
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local _, dim = mcl_worlds.y_to_layer(y)
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local _, dim = mcl_worlds.y_to_layer(y)
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
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if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
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local spawn = {x=x,y=y,z=z}
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local spawn = {x=x,y=y,z=z}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp and x == 0 and y == 0 and z == 0 then
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if ssp and x == 0 and y == 0 and z == 0 then
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spawn = ssp
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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spawn = {x=0,y=0,z=0}
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end
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end
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end
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end
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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else
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return random_frame
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return random_frame
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end
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end
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else
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else
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if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
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if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
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local _, dim = mcl_worlds.y_to_layer(y)
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local _, dim = mcl_worlds.y_to_layer(y)
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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if dim == playerdim then --already explained that very same if statement above
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if dim == playerdim then --already explained that very same if statement above
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local spawn = {x=x,y=y,z=z}
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local spawn = {x=x,y=y,z=z}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp and x == 0 and y == 0 and z == 0 then
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if ssp and x == 0 and y == 0 and z == 0 then
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spawn = ssp
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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spawn = {x=0,y=0,z=0}
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end
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end
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end
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end
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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else
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return random_frame
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return random_frame
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end
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end
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else
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else
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return random_frame
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return random_frame
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end
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end
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end
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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random_timer = random_timer + dtime
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random_timer = random_timer + dtime
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if random_timer >= random_timer_trigger then
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if random_timer >= random_timer_trigger then
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_timer = 0
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random_timer = 0
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end
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end
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for i,player in pairs(minetest.get_connected_players()) do
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for i,player in pairs(minetest.get_connected_players()) do
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local function has_compass(player)
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local function has_compass(player)
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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return true
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return true
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end
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end
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end
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end
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return false
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return false
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end
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end
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if has_compass(player) then
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if has_compass(player) then
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local pos = player:get_pos()
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local pos = player:get_pos()
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
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x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
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y = stack:get_meta():get_string("y")
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y = stack:get_meta():get_string("y")
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z = stack:get_meta():get_string("z")
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z = stack:get_meta():get_string("z")
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@ -117,77 +117,77 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local itemname = "mcl_compass:"..compass_image
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local itemname = "mcl_compass:"..compass_image
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stack:set_name(itemname)
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stack:set_name(itemname)
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player:get_inventory():set_stack("main", j, stack)
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player:get_inventory():set_stack("main", j, stack)
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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end)
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local images = {}
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local images = {}
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for frame = 0, compass_frames-1 do
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for frame = 0, compass_frames-1 do
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local s = string.format("%02d", frame)
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local s = string.format("%02d", frame)
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table.insert(images, "mcl_compass_compass_"..s..".png")
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table.insert(images, "mcl_compass_compass_"..s..".png")
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end
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end
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local doc_mod = minetest.get_modpath("doc")
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local doc_mod = minetest.get_modpath("doc")
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local stereotype_frame = 18
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local stereotype_frame = 18
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for i,img in ipairs(images) do
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for i,img in ipairs(images) do
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local inv = 1
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local inv = 1
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if i == stereotype_frame then
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if i == stereotype_frame then
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inv = 0
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inv = 0
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end
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end
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local use_doc, longdesc, tt
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local use_doc, longdesc, tt
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--Why is there no usage help? This should be fixed.
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--Why is there no usage help? This should be fixed.
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--local usagehelp
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--local usagehelp
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use_doc = i == stereotype_frame
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use_doc = i == stereotype_frame
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if use_doc then
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if use_doc then
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tt = S("Points to the world origin")
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tt = S("Points to the world origin")
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longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
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longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
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end
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end
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local itemstring = "mcl_compass:"..(i-1)
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local itemstring = "mcl_compass:"..(i-1)
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minetest.register_craftitem(itemstring, {
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minetest.register_craftitem(itemstring, {
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description = S("Compass"),
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description = S("Compass"),
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_tt_help = tt,
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_tt_help = tt,
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_doc_items_create_entry = use_doc,
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_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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--_doc_items_usagehelp = usagehelp,
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--_doc_items_usagehelp = usagehelp,
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inventory_image = img,
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inventory_image = img,
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wield_image = img,
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wield_image = img,
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stack_max = 64,
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stack_max = 64,
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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})
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})
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minetest.register_craftitem(itemstring .. "_lodestone", {
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minetest.register_craftitem(itemstring .. "_lodestone", {
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description = S("Lodestone Compass"),
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description = S("Lodestone Compass"),
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_tt_help = tt,
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_tt_help = tt,
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_doc_items_create_entry = use_doc,
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_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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--_doc_items_usagehelp = usagehelp,
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--_doc_items_usagehelp = usagehelp,
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inventory_image = img .. "^[colorize:purple:50",
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inventory_image = img .. "^[colorize:purple:50",
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wield_image = img .. "^[colorize:purple:50",
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wield_image = img .. "^[colorize:purple:50",
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stack_max = 64,
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stack_max = 64,
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groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
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groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
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})
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})
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-- Help aliases. Makes sure the lookup tool works correctly
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-- Help aliases. Makes sure the lookup tool works correctly
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if not use_doc and doc_mod then
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if not use_doc and doc_mod then
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doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
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doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
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end
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end
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_compass:"..stereotype_frame,
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output = "mcl_compass:"..stereotype_frame,
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recipe = {
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recipe = {
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{"", "mcl_core:iron_ingot", ""},
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{"", "mcl_core:iron_ingot", ""},
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{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
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{"", "mcl_core:iron_ingot", ""}
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{"", "mcl_core:iron_ingot", ""}
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -217,13 +217,13 @@ minetest.register_node("mcl_compass:lodestone",{
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end
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end
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end,
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end,
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tiles = {
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tiles = {
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"lodestone_top.png",
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"lodestone_top.png",
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"lodestone_bottom.png",
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"lodestone_bottom.png",
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"lodestone_side1.png",
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"lodestone_side1.png",
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"lodestone_side2.png",
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"lodestone_side2.png",
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"lodestone_side3.png",
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"lodestone_side3.png",
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"lodestone_side4.png"
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"lodestone_side4.png"
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},
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},
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groups = {pickaxey=1, material_stone=1},
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 1.5,
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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_mcl_blast_resistance = 6,
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