forked from MineClone5/MineClone5
Restore rabbit textures
This commit is contained in:
parent
4f0dbec948
commit
ed656a095d
|
@ -401,6 +401,7 @@ function mobs:register_mob(name, def)
|
||||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||||
eye_height = def.eye_height or 1.5,
|
eye_height = def.eye_height or 1.5,
|
||||||
defuse_reach = def.defuse_reach or 4,
|
defuse_reach = def.defuse_reach or 4,
|
||||||
|
spawn = def.spawn,
|
||||||
-- End of MCL2 extensions
|
-- End of MCL2 extensions
|
||||||
|
|
||||||
on_spawn = def.on_spawn,
|
on_spawn = def.on_spawn,
|
||||||
|
|
|
@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
|
||||||
local day_toggle = def.day_toggle
|
local day_toggle = def.day_toggle
|
||||||
local on_spawn = def.on_spawn
|
local on_spawn = def.on_spawn
|
||||||
local check_position = def.check_position
|
local check_position = def.check_position
|
||||||
|
local group_size_min = def.group_size_min or 1
|
||||||
|
local group_size_max = def.group_size_max or 1
|
||||||
|
|
||||||
-- chance/spawn number override in minetest.conf for registered mob
|
-- chance/spawn number override in minetest.conf for registered mob
|
||||||
local numbers = minetest.settings:get(name)
|
local numbers = minetest.settings:get(name)
|
||||||
|
@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
|
||||||
day_toggle = day_toggle,
|
day_toggle = day_toggle,
|
||||||
check_position = check_position,
|
check_position = check_position,
|
||||||
on_spawn = on_spawn,
|
on_spawn = on_spawn,
|
||||||
|
group_size_min = group_size_min,
|
||||||
|
group_size_max = group_size_max,
|
||||||
}
|
}
|
||||||
summary_chance = summary_chance + chance
|
summary_chance = summary_chance + chance
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mobs.spawn_mob(name, pos)
|
||||||
|
local def = minetest.registered_entities[name]
|
||||||
|
if not def then return end
|
||||||
|
if def.spawn then
|
||||||
|
return def.spawn(pos)
|
||||||
|
end
|
||||||
|
return minetest.add_entity(pos, name)
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawn_mob = mobs.spawn_mob
|
||||||
|
|
||||||
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
||||||
|
|
||||||
-- Do mobs spawn at all?
|
-- Do mobs spawn at all?
|
||||||
|
@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
||||||
spawn_dictionary[key]["min_height"] = min_height
|
spawn_dictionary[key]["min_height"] = min_height
|
||||||
spawn_dictionary[key]["max_height"] = max_height
|
spawn_dictionary[key]["max_height"] = max_height
|
||||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||||
|
spawn_dictionary[key]["group_size_min"] = 1
|
||||||
|
spawn_dictionary[key]["group_size_max"] = 3
|
||||||
|
|
||||||
summary_chance = summary_chance + chance
|
summary_chance = summary_chance + chance
|
||||||
end
|
end
|
||||||
|
@ -442,9 +459,9 @@ if mobs_spawn then
|
||||||
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
|
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
|
||||||
then
|
then
|
||||||
--everything is correct, spawn mob
|
--everything is correct, spawn mob
|
||||||
local object = minetest.add_entity(spawning_position, mob_def.name)
|
local object = spawn_mob(mob_def.name, spawning_position)
|
||||||
if object then
|
if object then
|
||||||
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
|
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
current_summary_chance = current_summary_chance - mob_chance
|
current_summary_chance = current_summary_chance - mob_chance
|
||||||
|
|
|
@ -2,118 +2,27 @@
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local rabbit = {
|
local mob_name = "mobs_mc:rabbit"
|
||||||
description = S("Rabbit"),
|
|
||||||
type = "animal",
|
|
||||||
spawn_class = "passive",
|
|
||||||
passive = true,
|
|
||||||
reach = 1,
|
|
||||||
rotate = 270,
|
|
||||||
hp_min = 3,
|
|
||||||
hp_max = 3,
|
|
||||||
xp_min = 1,
|
|
||||||
xp_max = 3,
|
|
||||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
|
|
||||||
|
|
||||||
visual = "mesh",
|
local textures = {
|
||||||
mesh = "mobs_mc_rabbit.b3d",
|
|
||||||
textures = {
|
|
||||||
{"mobs_mc_rabbit_brown.png"},
|
{"mobs_mc_rabbit_brown.png"},
|
||||||
{"mobs_mc_rabbit_gold.png"},
|
{"mobs_mc_rabbit_gold.png"},
|
||||||
{"mobs_mc_rabbit_white.png"},
|
{"mobs_mc_rabbit_white.png"},
|
||||||
{"mobs_mc_rabbit_white_splotched.png"},
|
{"mobs_mc_rabbit_white_splotched.png"},
|
||||||
{"mobs_mc_rabbit_salt.png"},
|
{"mobs_mc_rabbit_salt.png"},
|
||||||
{"mobs_mc_rabbit_black.png"},
|
{"mobs_mc_rabbit_black.png"},
|
||||||
},
|
|
||||||
visual_size = {x=1.5, y=1.5},
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_mc_rabbit_random",
|
|
||||||
damage = "mobs_mc_rabbit_hurt",
|
|
||||||
death = "mobs_mc_rabbit_death",
|
|
||||||
attack = "mobs_mc_rabbit_attack",
|
|
||||||
eat = "mobs_mc_animal_eat_generic",
|
|
||||||
distance = 16,
|
|
||||||
},
|
|
||||||
makes_footstep_sound = false,
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 3.7,
|
|
||||||
follow_velocity = 1.1,
|
|
||||||
floats = 1,
|
|
||||||
runaway = true,
|
|
||||||
jump = true,
|
|
||||||
drops = {
|
|
||||||
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
|
|
||||||
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
|
|
||||||
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
|
|
||||||
},
|
|
||||||
fear_height = 4,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 25, speed_run = 50,
|
|
||||||
stand_start = 0, stand_end = 0,
|
|
||||||
walk_start = 0, walk_end = 20,
|
|
||||||
run_start = 0, run_end = 20,
|
|
||||||
},
|
|
||||||
-- Follow (yellow) dangelions, carrots and golden carrots
|
|
||||||
follow = mobs_mc.follow.rabbit,
|
|
||||||
view_range = 8,
|
|
||||||
-- Eat carrots and reduce their growth stage by 1
|
|
||||||
replace_rate = 10,
|
|
||||||
replace_what = mobs_mc.replace.rabbit,
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
-- Feed, tame protect or capture
|
|
||||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
|
||||||
end,
|
|
||||||
do_custom = function(self)
|
|
||||||
-- Easter egg: Change texture if rabbit is named “Toast”
|
|
||||||
if self.nametag == "Toast" and not self._has_toast_texture then
|
|
||||||
self._original_rabbit_texture = self.base_texture
|
|
||||||
self.base_texture = { "mobs_mc_rabbit_toast.png" }
|
|
||||||
self.object:set_properties({ textures = self.base_texture })
|
|
||||||
self._has_toast_texture = true
|
|
||||||
elseif self.nametag ~= "Toast" and self._has_toast_texture then
|
|
||||||
self.base_texture = self._original_rabbit_texture
|
|
||||||
self.object:set_properties({ textures = self.base_texture })
|
|
||||||
self._has_toast_texture = false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:rabbit", rabbit)
|
local sounds = {
|
||||||
|
random = "mobs_mc_rabbit_random",
|
||||||
|
damage = "mobs_mc_rabbit_hurt",
|
||||||
|
death = "mobs_mc_rabbit_death",
|
||||||
|
attack = "mobs_mc_rabbit_attack",
|
||||||
|
eat = "mobs_mc_animal_eat_generic",
|
||||||
|
distance = 16,
|
||||||
|
}
|
||||||
|
|
||||||
-- The killer bunny (Only with spawn egg)
|
local biome_list = {
|
||||||
local killer_bunny = table.copy(rabbit)
|
|
||||||
killer_bunny.description = S("Killer Bunny")
|
|
||||||
killer_bunny.type = "monster"
|
|
||||||
killer_bunny.spawn_class = "hostile"
|
|
||||||
killer_bunny.attack_type = "dogfight"
|
|
||||||
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
|
|
||||||
killer_bunny.damage = 8
|
|
||||||
killer_bunny.passive = false
|
|
||||||
-- 8 armor points
|
|
||||||
killer_bunny.armor = 50
|
|
||||||
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
|
|
||||||
killer_bunny.view_range = 16
|
|
||||||
killer_bunny.replace_rate = nil
|
|
||||||
killer_bunny.replace_what = nil
|
|
||||||
killer_bunny.on_rightclick = nil
|
|
||||||
killer_bunny.run_velocity = 6
|
|
||||||
killer_bunny.do_custom = function(self)
|
|
||||||
if not self._killer_bunny_nametag_set then
|
|
||||||
self.nametag = S("The Killer Bunny")
|
|
||||||
self._killer_bunny_nametag_set = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
|
|
||||||
|
|
||||||
-- Mob spawning rules.
|
|
||||||
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
|
|
||||||
|
|
||||||
mobs:spawn_specific(
|
|
||||||
"mobs_mc:rabbit",
|
|
||||||
"overworld",
|
|
||||||
"ground",
|
|
||||||
{
|
|
||||||
"FlowerForest_beach",
|
"FlowerForest_beach",
|
||||||
"Forest_beach",
|
"Forest_beach",
|
||||||
"StoneBeach",
|
"StoneBeach",
|
||||||
|
@ -161,73 +70,148 @@ mobs:spawn_specific(
|
||||||
"MesaBryce",
|
"MesaBryce",
|
||||||
"JungleEdge",
|
"JungleEdge",
|
||||||
"SavannaM",
|
"SavannaM",
|
||||||
},
|
|
||||||
9,
|
|
||||||
minetest.LIGHT_MAX+1,
|
|
||||||
30,
|
|
||||||
15000,
|
|
||||||
8,
|
|
||||||
mobs_mc.spawn_height.overworld_min,
|
|
||||||
mobs_mc.spawn_height.overworld_max)
|
|
||||||
|
|
||||||
--[[
|
|
||||||
local spawn = {
|
|
||||||
name = "mobs_mc:rabbit",
|
|
||||||
neighbors = {"air"},
|
|
||||||
chance = 15000,
|
|
||||||
active_object_count = 10,
|
|
||||||
min_light = 0,
|
|
||||||
max_light = minetest.LIGHT_MAX+1,
|
|
||||||
min_height = mobs_mc.spawn_height.overworld_min,
|
|
||||||
max_height = mobs_mc.spawn_height.overworld_max,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local spawn_desert = table.copy(spawn)
|
local function spawn_rabbit(pos)
|
||||||
spawn_desert.nodes = mobs_mc.spawn.desert
|
local biome_data = minetest.get_biome_data(pos)
|
||||||
spawn_desert.on_spawn = function(self, pos)
|
local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
|
||||||
local texture = "mobs_mc_rabbit_gold.png"
|
local mob = minetest.add_entity(pos, mob_name)
|
||||||
self.base_texture = { "mobs_mc_rabbit_gold.png" }
|
local self = mob:get_luaentity()
|
||||||
self.object:set_properties({textures = self.base_texture})
|
|
||||||
end
|
|
||||||
mobs:spawn(spawn_desert)
|
|
||||||
|
|
||||||
local spawn_snow = table.copy(spawn)
|
|
||||||
spawn_snow.nodes = mobs_mc.spawn.snow
|
|
||||||
spawn_snow.on_spawn = function(self, pos)
|
|
||||||
local texture
|
local texture
|
||||||
local r = math.random(1, 100)
|
if biome_name:find("Desert") then
|
||||||
-- 80% white fur
|
texture = "mobs_mc_rabbit_gold.png"
|
||||||
if r <= 80 then
|
|
||||||
texture = "mobs_mc_rabbit_white.png"
|
|
||||||
-- 20% black and white fur
|
|
||||||
else
|
else
|
||||||
texture = "mobs_mc_rabbit_white_splotched.png"
|
local r = math.random(1, 100)
|
||||||
|
if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
|
||||||
|
-- 80% white fur
|
||||||
|
if r <= 80 then
|
||||||
|
texture = "mobs_mc_rabbit_white.png"
|
||||||
|
-- 20% black and white fur
|
||||||
|
else
|
||||||
|
texture = "mobs_mc_rabbit_white_splotched.png"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- 50% brown fur
|
||||||
|
if r <= 50 then
|
||||||
|
texture = "mobs_mc_rabbit_brown.png"
|
||||||
|
-- 40% salt fur
|
||||||
|
elseif r <= 90 then
|
||||||
|
texture = "mobs_mc_rabbit_salt.png"
|
||||||
|
-- 10% black fur
|
||||||
|
else
|
||||||
|
texture = "mobs_mc_rabbit_black.png"
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
self.base_texture = { texture }
|
self.base_texture = {texture}
|
||||||
self.object:set_properties({textures = self.base_texture})
|
self.object:set_properties({textures = {texture}})
|
||||||
end
|
end
|
||||||
mobs:spawn(spawn_snow)
|
|
||||||
|
|
||||||
local spawn_grass = table.copy(spawn)
|
local function do_custom_rabbit(self)
|
||||||
spawn_grass.nodes = mobs_mc.spawn.grassland
|
-- Easter egg: Change texture if rabbit is named “Toast”
|
||||||
spawn_grass.on_spawn = function(self, pos)
|
if self.nametag == "Toast" and not self._has_toast_texture then
|
||||||
local texture
|
self._original_rabbit_texture = self.base_texture
|
||||||
local r = math.random(1, 100)
|
self.base_texture = { "mobs_mc_rabbit_toast.png" }
|
||||||
-- 50% brown fur
|
self.object:set_properties({ textures = self.base_texture })
|
||||||
if r <= 50 then
|
self._has_toast_texture = true
|
||||||
texture = "mobs_mc_rabbit_brown.png"
|
elseif self.nametag ~= "Toast" and self._has_toast_texture then
|
||||||
-- 40% salt fur
|
self.base_texture = self._original_rabbit_texture
|
||||||
elseif r <= 90 then
|
self.object:set_properties({ textures = self.base_texture })
|
||||||
texture = "mobs_mc_rabbit_salt.png"
|
self._has_toast_texture = false
|
||||||
-- 10% black fur
|
|
||||||
else
|
|
||||||
texture = "mobs_mc_rabbit_black.png"
|
|
||||||
end
|
end
|
||||||
self.base_texture = { texture }
|
|
||||||
self.object:set_properties({textures = self.base_texture})
|
|
||||||
end
|
end
|
||||||
mobs:spawn(spawn_grass)
|
|
||||||
]]--
|
local rabbit = {
|
||||||
|
description = S("Rabbit"),
|
||||||
|
type = "animal",
|
||||||
|
spawn_class = "passive",
|
||||||
|
passive = true,
|
||||||
|
reach = 1,
|
||||||
|
rotate = 270,
|
||||||
|
hp_min = 3,
|
||||||
|
hp_max = 3,
|
||||||
|
xp_min = 1,
|
||||||
|
xp_max = 3,
|
||||||
|
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "mobs_mc_rabbit.b3d",
|
||||||
|
textures = textures,
|
||||||
|
visual_size = {x=1.5, y=1.5},
|
||||||
|
sounds = sounds,
|
||||||
|
makes_footstep_sound = false,
|
||||||
|
walk_velocity = 1,
|
||||||
|
run_velocity = 3.7,
|
||||||
|
follow_velocity = 1.1,
|
||||||
|
floats = 1,
|
||||||
|
runaway = true,
|
||||||
|
jump = true,
|
||||||
|
drops = {
|
||||||
|
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
|
||||||
|
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
|
||||||
|
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
|
||||||
|
},
|
||||||
|
fear_height = 4,
|
||||||
|
animation = {
|
||||||
|
speed_normal = 25, speed_run = 50,
|
||||||
|
stand_start = 0, stand_end = 0,
|
||||||
|
walk_start = 0, walk_end = 20,
|
||||||
|
run_start = 0, run_end = 20,
|
||||||
|
},
|
||||||
|
-- Follow (yellow) dangelions, carrots and golden carrots
|
||||||
|
follow = mobs_mc.follow.rabbit,
|
||||||
|
view_range = 8,
|
||||||
|
-- Eat carrots and reduce their growth stage by 1
|
||||||
|
replace_rate = 10,
|
||||||
|
replace_what = mobs_mc.replace.rabbit,
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
-- Feed, tame protect or capture
|
||||||
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
end,
|
||||||
|
do_custom = do_custom_rabbit,
|
||||||
|
spawn = spawn_rabbit
|
||||||
|
}
|
||||||
|
|
||||||
|
mobs:register_mob(mob_name, rabbit)
|
||||||
|
|
||||||
|
-- The killer bunny (Only with spawn egg)
|
||||||
|
local killer_bunny = table.copy(rabbit)
|
||||||
|
killer_bunny.description = S("Killer Bunny")
|
||||||
|
killer_bunny.type = "monster"
|
||||||
|
killer_bunny.spawn_class = "hostile"
|
||||||
|
killer_bunny.attack_type = "dogfight"
|
||||||
|
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
|
||||||
|
killer_bunny.damage = 8
|
||||||
|
killer_bunny.passive = false
|
||||||
|
-- 8 armor points
|
||||||
|
killer_bunny.armor = 50
|
||||||
|
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
|
||||||
|
killer_bunny.view_range = 16
|
||||||
|
killer_bunny.replace_rate = nil
|
||||||
|
killer_bunny.replace_what = nil
|
||||||
|
killer_bunny.on_rightclick = nil
|
||||||
|
killer_bunny.run_velocity = 6
|
||||||
|
killer_bunny.do_custom = function(self)
|
||||||
|
if not self._killer_bunny_nametag_set then
|
||||||
|
self.nametag = S("The Killer Bunny")
|
||||||
|
self._killer_bunny_nametag_set = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
|
||||||
|
|
||||||
|
-- Mob spawning rules.
|
||||||
|
-- Different skins depending on spawn location <- we customized spawn function
|
||||||
|
|
||||||
|
mobs:spawn_setup({
|
||||||
|
name = mob_name,
|
||||||
|
min_light = 9,
|
||||||
|
chance = 1000,
|
||||||
|
aoc = 8,
|
||||||
|
biomes = biome_list,
|
||||||
|
group_size_max = 1,
|
||||||
|
baby_min = 1,
|
||||||
|
baby_max = 2,
|
||||||
|
})
|
||||||
|
|
||||||
-- Spawn egg
|
-- Spawn egg
|
||||||
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||||
|
|
|
@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
local orig_func = minetest.registered_chatcommands["spawnentity"].func
|
local orig_func = minetest.registered_chatcommands["spawnentity"].func
|
||||||
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
|
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
|
||||||
cmd.func = function(name, param)
|
cmd.func = function(name, param)
|
||||||
local ent = minetest.registered_entities[param]
|
local params = param:split(" ")
|
||||||
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
|
if not params[1] or params[3] then
|
||||||
return false, S("Only peaceful mobs allowed!")
|
return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
|
||||||
else
|
|
||||||
local bool, msg = orig_func(name, param)
|
|
||||||
return bool, msg
|
|
||||||
end
|
end
|
||||||
|
local entity_name = params[1]
|
||||||
|
local pos = params[2]
|
||||||
|
local entity_def = minetest.registered_entities[entity_name]
|
||||||
|
if not entity_def then
|
||||||
|
entity_name = "mobs_mc:" .. entity_name
|
||||||
|
entity_def = minetest.registered_entities[entity_name]
|
||||||
|
if not entity_def then
|
||||||
|
return false, S("Error: Unknown entity name")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if entity_def._cmi_is_mob then
|
||||||
|
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
|
||||||
|
return false, S("Only peaceful mobs allowed!")
|
||||||
|
end
|
||||||
|
mobs.spawn_mob(
|
||||||
|
entity_name,
|
||||||
|
pos
|
||||||
|
and minetest.string_to_pos(pos)
|
||||||
|
or vector.add(
|
||||||
|
minetest.get_player_by_name(name):get_pos(),
|
||||||
|
{
|
||||||
|
x = math.random()-0.5,
|
||||||
|
y = math.random(),
|
||||||
|
z = math.random()-0.5
|
||||||
|
}
|
||||||
|
)
|
||||||
|
)
|
||||||
|
return true, S("Mob @1 spawned", entity_name)
|
||||||
|
end
|
||||||
|
local bool, msg = orig_func(name, param)
|
||||||
|
return bool, msg
|
||||||
end
|
end
|
||||||
minetest.unregister_chatcommand("spawnentity")
|
minetest.unregister_chatcommand("spawnentity")
|
||||||
minetest.register_chatcommand("summon", cmd)
|
minetest.register_chatcommand("summon", cmd)
|
Loading…
Reference in New Issue