Restore rabbit textures

This commit is contained in:
kay27 2022-03-20 07:06:59 +04:00
parent 4f0dbec948
commit ed656a095d
4 changed files with 198 additions and 168 deletions

View File

@ -401,6 +401,7 @@ function mobs:register_mob(name, def)
ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4,
spawn = def.spawn,
-- End of MCL2 extensions
on_spawn = def.on_spawn,

View File

@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
local group_size_min = def.group_size_min or 1
local group_size_max = def.group_size_max or 1
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
group_size_min = group_size_min,
group_size_max = group_size_max,
}
summary_chance = summary_chance + chance
end
function mobs.spawn_mob(name, pos)
local def = minetest.registered_entities[name]
if not def then return end
if def.spawn then
return def.spawn(pos)
end
return minetest.add_entity(pos, name)
end
local spawn_mob = mobs.spawn_mob
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all?
@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["group_size_min"] = 1
spawn_dictionary[key]["group_size_max"] = 3
summary_chance = summary_chance + chance
end
@ -442,9 +459,9 @@ if mobs_spawn then
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
local object = spawn_mob(mob_def.name, spawning_position)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
end
end
current_summary_chance = current_summary_chance - mob_chance

View File

@ -2,118 +2,27 @@
local S = minetest.get_translator(minetest.get_current_modname())
local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
local mob_name = "mobs_mc:rabbit"
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = {
local textures = {
{"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
}
mobs:register_mob("mobs_mc:rabbit", rabbit)
local sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific(
"mobs_mc:rabbit",
"overworld",
"ground",
{
local biome_list = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
@ -161,73 +70,148 @@ mobs:spawn_specific(
"MesaBryce",
"JungleEdge",
"SavannaM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
chance = 15000,
active_object_count = 10,
min_light = 0,
max_light = minetest.LIGHT_MAX+1,
min_height = mobs_mc.spawn_height.overworld_min,
max_height = mobs_mc.spawn_height.overworld_max,
}
local spawn_desert = table.copy(spawn)
spawn_desert.nodes = mobs_mc.spawn.desert
spawn_desert.on_spawn = function(self, pos)
local texture = "mobs_mc_rabbit_gold.png"
self.base_texture = { "mobs_mc_rabbit_gold.png" }
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow
spawn_snow.on_spawn = function(self, pos)
local function spawn_rabbit(pos)
local biome_data = minetest.get_biome_data(pos)
local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
local mob = minetest.add_entity(pos, mob_name)
local self = mob:get_luaentity()
local texture
local r = math.random(1, 100)
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
if biome_name:find("Desert") then
texture = "mobs_mc_rabbit_gold.png"
else
texture = "mobs_mc_rabbit_white_splotched.png"
local r = math.random(1, 100)
if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
else
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
end
end
self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
self.base_texture = {texture}
self.object:set_properties({textures = {texture}})
end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn)
spawn_grass.nodes = mobs_mc.spawn.grassland
spawn_grass.on_spawn = function(self, pos)
local texture
local r = math.random(1, 100)
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
local function do_custom_rabbit(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_grass)
]]--
local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = textures,
visual_size = {x=1.5, y=1.5},
sounds = sounds,
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = do_custom_rabbit,
spawn = spawn_rabbit
}
mobs:register_mob(mob_name, rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we customized spawn function
mobs:spawn_setup({
name = mob_name,
min_light = 9,
chance = 1000,
aoc = 8,
biomes = biome_list,
group_size_max = 1,
baby_min = 1,
baby_max = 2,
})
-- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)

View File

@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param)
local ent = minetest.registered_entities[param]
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
return false, S("Only peaceful mobs allowed!")
else
local bool, msg = orig_func(name, param)
return bool, msg
local params = param:split(" ")
if not params[1] or params[3] then
return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
end
local entity_name = params[1]
local pos = params[2]
local entity_def = minetest.registered_entities[entity_name]
if not entity_def then
entity_name = "mobs_mc:" .. entity_name
entity_def = minetest.registered_entities[entity_name]
if not entity_def then
return false, S("Error: Unknown entity name")
end
end
if entity_def._cmi_is_mob then
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
return false, S("Only peaceful mobs allowed!")
end
mobs.spawn_mob(
entity_name,
pos
and minetest.string_to_pos(pos)
or vector.add(
minetest.get_player_by_name(name):get_pos(),
{
x = math.random()-0.5,
y = math.random(),
z = math.random()-0.5
}
)
)
return true, S("Mob @1 spawned", entity_name)
end
local bool, msg = orig_func(name, param)
return bool, msg
end
minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("summon", cmd)