forked from MineClone5/MineClone5
Restore rabbit textures
This commit is contained in:
parent
4f0dbec948
commit
ed656a095d
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@ -401,6 +401,7 @@ function mobs:register_mob(name, def)
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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eye_height = def.eye_height or 1.5,
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defuse_reach = def.defuse_reach or 4,
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spawn = def.spawn,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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local group_size_min = def.group_size_min or 1
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local group_size_max = def.group_size_max or 1
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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group_size_min = group_size_min,
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group_size_max = group_size_max,
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}
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summary_chance = summary_chance + chance
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end
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function mobs.spawn_mob(name, pos)
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local def = minetest.registered_entities[name]
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if not def then return end
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if def.spawn then
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return def.spawn(pos)
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end
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return minetest.add_entity(pos, name)
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end
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local spawn_mob = mobs.spawn_mob
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function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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-- Do mobs spawn at all?
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@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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spawn_dictionary[key]["group_size_min"] = 1
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spawn_dictionary[key]["group_size_max"] = 3
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summary_chance = summary_chance + chance
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end
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@ -442,9 +459,9 @@ if mobs_spawn then
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and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
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then
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--everything is correct, spawn mob
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local object = minetest.add_entity(spawning_position, mob_def.name)
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local object = spawn_mob(mob_def.name, spawning_position)
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if object then
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return mob_def.on_spawn and mob_def.on_spawn(object, pos)
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return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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@ -2,118 +2,27 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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rotate = 270,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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local mob_name = "mobs_mc:rabbit"
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = {
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local textures = {
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{"mobs_mc_rabbit_brown.png"},
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{"mobs_mc_rabbit_gold.png"},
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{"mobs_mc_rabbit_white.png"},
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{"mobs_mc_rabbit_white_splotched.png"},
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{"mobs_mc_rabbit_salt.png"},
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{"mobs_mc_rabbit_black.png"},
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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follow_velocity = 1.1,
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floats = 1,
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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-- Follow (yellow) dangelions, carrots and golden carrots
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follow = mobs_mc.follow.rabbit,
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view_range = 8,
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-- Eat carrots and reduce their growth stage by 1
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replace_rate = 10,
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replace_what = mobs_mc.replace.rabbit,
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on_rightclick = function(self, clicker)
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-- Feed, tame protect or capture
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end,
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do_custom = function(self)
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-- Easter egg: Change texture if rabbit is named “Toast”
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if self.nametag == "Toast" and not self._has_toast_texture then
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self._original_rabbit_texture = self.base_texture
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self.base_texture = { "mobs_mc_rabbit_toast.png" }
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = true
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elseif self.nametag ~= "Toast" and self._has_toast_texture then
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self.base_texture = self._original_rabbit_texture
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = false
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end
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end,
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}
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mobs:register_mob("mobs_mc:rabbit", rabbit)
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local sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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-- The killer bunny (Only with spawn egg)
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local killer_bunny = table.copy(rabbit)
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killer_bunny.description = S("Killer Bunny")
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
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killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
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killer_bunny.damage = 8
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killer_bunny.passive = false
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-- 8 armor points
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killer_bunny.armor = 50
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killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
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killer_bunny.view_range = 16
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killer_bunny.replace_rate = nil
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killer_bunny.replace_what = nil
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killer_bunny.on_rightclick = nil
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killer_bunny.run_velocity = 6
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killer_bunny.do_custom = function(self)
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if not self._killer_bunny_nametag_set then
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self.nametag = S("The Killer Bunny")
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self._killer_bunny_nametag_set = true
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end
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end
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mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
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-- Mob spawning rules.
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-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
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mobs:spawn_specific(
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"mobs_mc:rabbit",
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"overworld",
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"ground",
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{
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local biome_list = {
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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@ -161,73 +70,148 @@ mobs:spawn_specific(
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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},
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9,
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minetest.LIGHT_MAX+1,
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30,
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15000,
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8,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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--[[
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local spawn = {
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name = "mobs_mc:rabbit",
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neighbors = {"air"},
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chance = 15000,
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active_object_count = 10,
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min_light = 0,
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max_light = minetest.LIGHT_MAX+1,
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min_height = mobs_mc.spawn_height.overworld_min,
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max_height = mobs_mc.spawn_height.overworld_max,
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}
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local spawn_desert = table.copy(spawn)
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spawn_desert.nodes = mobs_mc.spawn.desert
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spawn_desert.on_spawn = function(self, pos)
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local texture = "mobs_mc_rabbit_gold.png"
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self.base_texture = { "mobs_mc_rabbit_gold.png" }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_desert)
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local spawn_snow = table.copy(spawn)
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spawn_snow.nodes = mobs_mc.spawn.snow
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spawn_snow.on_spawn = function(self, pos)
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local function spawn_rabbit(pos)
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local biome_data = minetest.get_biome_data(pos)
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local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
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local mob = minetest.add_entity(pos, mob_name)
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local self = mob:get_luaentity()
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local texture
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local r = math.random(1, 100)
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-- 80% white fur
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if r <= 80 then
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texture = "mobs_mc_rabbit_white.png"
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-- 20% black and white fur
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if biome_name:find("Desert") then
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texture = "mobs_mc_rabbit_gold.png"
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else
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texture = "mobs_mc_rabbit_white_splotched.png"
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local r = math.random(1, 100)
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if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
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-- 80% white fur
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if r <= 80 then
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texture = "mobs_mc_rabbit_white.png"
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-- 20% black and white fur
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else
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texture = "mobs_mc_rabbit_white_splotched.png"
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end
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else
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-- 50% brown fur
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if r <= 50 then
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texture = "mobs_mc_rabbit_brown.png"
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-- 40% salt fur
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elseif r <= 90 then
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texture = "mobs_mc_rabbit_salt.png"
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-- 10% black fur
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else
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texture = "mobs_mc_rabbit_black.png"
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end
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end
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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self.base_texture = {texture}
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self.object:set_properties({textures = {texture}})
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end
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mobs:spawn(spawn_snow)
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local spawn_grass = table.copy(spawn)
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spawn_grass.nodes = mobs_mc.spawn.grassland
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spawn_grass.on_spawn = function(self, pos)
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local texture
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local r = math.random(1, 100)
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-- 50% brown fur
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if r <= 50 then
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texture = "mobs_mc_rabbit_brown.png"
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-- 40% salt fur
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elseif r <= 90 then
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texture = "mobs_mc_rabbit_salt.png"
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-- 10% black fur
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else
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texture = "mobs_mc_rabbit_black.png"
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local function do_custom_rabbit(self)
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-- Easter egg: Change texture if rabbit is named “Toast”
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if self.nametag == "Toast" and not self._has_toast_texture then
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self._original_rabbit_texture = self.base_texture
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self.base_texture = { "mobs_mc_rabbit_toast.png" }
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = true
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elseif self.nametag ~= "Toast" and self._has_toast_texture then
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self.base_texture = self._original_rabbit_texture
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = false
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_grass)
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]]--
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local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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rotate = 270,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = textures,
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visual_size = {x=1.5, y=1.5},
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sounds = sounds,
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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follow_velocity = 1.1,
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floats = 1,
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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-- Follow (yellow) dangelions, carrots and golden carrots
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follow = mobs_mc.follow.rabbit,
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view_range = 8,
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-- Eat carrots and reduce their growth stage by 1
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replace_rate = 10,
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replace_what = mobs_mc.replace.rabbit,
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on_rightclick = function(self, clicker)
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-- Feed, tame protect or capture
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end,
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do_custom = do_custom_rabbit,
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spawn = spawn_rabbit
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}
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mobs:register_mob(mob_name, rabbit)
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-- The killer bunny (Only with spawn egg)
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local killer_bunny = table.copy(rabbit)
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killer_bunny.description = S("Killer Bunny")
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
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killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
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killer_bunny.damage = 8
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killer_bunny.passive = false
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-- 8 armor points
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killer_bunny.armor = 50
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killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
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killer_bunny.view_range = 16
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killer_bunny.replace_rate = nil
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killer_bunny.replace_what = nil
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killer_bunny.on_rightclick = nil
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killer_bunny.run_velocity = 6
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killer_bunny.do_custom = function(self)
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if not self._killer_bunny_nametag_set then
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self.nametag = S("The Killer Bunny")
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self._killer_bunny_nametag_set = true
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end
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end
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mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
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-- Mob spawning rules.
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-- Different skins depending on spawn location <- we customized spawn function
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mobs:spawn_setup({
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name = mob_name,
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min_light = 9,
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chance = 1000,
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aoc = 8,
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biomes = biome_list,
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group_size_max = 1,
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baby_min = 1,
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baby_max = 2,
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})
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-- Spawn egg
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mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
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@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local orig_func = minetest.registered_chatcommands["spawnentity"].func
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local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
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cmd.func = function(name, param)
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local ent = minetest.registered_entities[param]
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if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
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return false, S("Only peaceful mobs allowed!")
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else
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local bool, msg = orig_func(name, param)
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return bool, msg
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local params = param:split(" ")
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if not params[1] or params[3] then
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return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
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end
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local entity_name = params[1]
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local pos = params[2]
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local entity_def = minetest.registered_entities[entity_name]
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if not entity_def then
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entity_name = "mobs_mc:" .. entity_name
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entity_def = minetest.registered_entities[entity_name]
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if not entity_def then
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return false, S("Error: Unknown entity name")
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end
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end
|
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if entity_def._cmi_is_mob then
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
|
||||
return false, S("Only peaceful mobs allowed!")
|
||||
end
|
||||
mobs.spawn_mob(
|
||||
entity_name,
|
||||
pos
|
||||
and minetest.string_to_pos(pos)
|
||||
or vector.add(
|
||||
minetest.get_player_by_name(name):get_pos(),
|
||||
{
|
||||
x = math.random()-0.5,
|
||||
y = math.random(),
|
||||
z = math.random()-0.5
|
||||
}
|
||||
)
|
||||
)
|
||||
return true, S("Mob @1 spawned", entity_name)
|
||||
end
|
||||
local bool, msg = orig_func(name, param)
|
||||
return bool, msg
|
||||
end
|
||||
minetest.unregister_chatcommand("spawnentity")
|
||||
minetest.register_chatcommand("summon", cmd)
|
Loading…
Reference in New Issue