fix codestyle version 2

This commit is contained in:
chmodsayshello 2022-03-28 14:22:11 +00:00
parent 61d3e072ef
commit e9bbe67fbd
1 changed files with 97 additions and 97 deletions

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@ -11,58 +11,58 @@ local compass_frames = 32
-- Timer for random compass spinning -- Timer for random compass spinning
local random_timer = 0 local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Incr ease if there are performance problems
local random_frame = math.random(0, compass_frames-1) local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir, x, y, z) function mcl_compass.get_compass_image(pos, dir, x, y, z)
-- Compasses do not work in certain zones -- Compasses do not work in certain zones
if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then if mcl_worlds.compass_works(pos) and x ~= nil and y ~= nil and z ~= nil then
local _, dim = mcl_worlds.y_to_layer(y) local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y) local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
local spawn = {x=x,y=y,z=z} local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint") local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0} spawn = {x=0,y=0,z=0}
end end
end end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else else
return random_frame return random_frame
end end
else else
if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then if x ~= 0 and y ~= 0 and z~= 0 and x ~= nil and y ~= nil and x~= nil then
local _, dim = mcl_worlds.y_to_layer(y) local _, dim = mcl_worlds.y_to_layer(y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y) local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --already explained that very same if statement above if dim == playerdim then --already explained that very same if statement above
local spawn = {x=x,y=y,z=z} local spawn = {x=x,y=y,z=z}
local ssp = minetest.setting_get_pos("static_spawnpoint") local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp and x == 0 and y == 0 and z == 0 then if ssp and x == 0 and y == 0 and z == 0 then
spawn = ssp spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0} spawn = {x=0,y=0,z=0}
end end
end end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else else
return random_frame return random_frame
end end
else else
return random_frame return random_frame
end end
end end
end end
@ -86,36 +86,36 @@ minetest.register_globalstep(function(dtime)
local pos = player:get_pos() local pos = player:get_pos()
for j,stack in pairs(player:get_inventory():get_list("main")) do for j,stack in pairs(player:get_inventory():get_list("main")) do
x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
y = stack:get_meta():get_string("y") y = stack:get_meta():get_string("y")
z = stack:get_meta():get_string("z") z = stack:get_meta():get_string("z")
x = tonumber(x) x = tonumber(x)
y = tonumber(y) y = tonumber(y)
z = tonumber(z) z = tonumber(z)
if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta
else else
checkblock = {x = x, y = y, z = z} checkblock = {x = x, y = y, z = z}
local function get_far_node(pos) --function that tries to read node normally, and does it even if its unloaded https://dev.minetest.net/minetest.get_node local function get_far_node(pos) --function that tries to read node normally, and does it even if its unloaded https://dev.minetest.net/minetest.get_node
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "ignore" then if node.name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos) minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos) node = minetest.get_node(pos)
end end
return node return node
end end
if get_far_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists if get_far_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists
compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z) compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z)
compass_image = compass_image .. "_lodestone" compass_image = compass_image .. "_lodestone"
else -- lodestone got destroyed else -- lodestone got destroyed
compass_image = random_frame .. "_lodestone" compass_image = random_frame .. "_lodestone"
end end
end end
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
@ -143,8 +143,8 @@ for i,img in ipairs(images) do
inv = 0 inv = 0
end end
local use_doc, longdesc, tt local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed. --Why is there no usage help? This should be fixed.
--local usagehelp --local usagehelp
use_doc = i == stereotype_frame use_doc = i == stereotype_frame
if use_doc then if use_doc then
tt = S("Points to the world origin") tt = S("Points to the world origin")
@ -163,7 +163,7 @@ for i,img in ipairs(images) do
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
}) })
minetest.register_craftitem(itemstring .. "_lodestone", { minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"), description = S("Lodestone Compass"),
_tt_help = tt, _tt_help = tt,
_doc_items_create_entry = use_doc, _doc_items_create_entry = use_doc,
@ -191,12 +191,12 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = "mcl_compass:lodestone", output = "mcl_compass:lodestone",
recipe = { recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"}, {"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"}, {"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"} {"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
} }
}) })
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame) minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
@ -206,17 +206,17 @@ mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{ minetest.register_node("mcl_compass:lodestone",{
description="Lodestone", description="Lodestone",
on_rightclick = function(pos, node, player, itemstack) on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("x", pos.x) itemstack:get_meta():set_string("x", pos.x)
itemstack:get_meta():set_string("y", pos.y) itemstack:get_meta():set_string("y", pos.y)
itemstack:get_meta():set_string("z", pos.z) itemstack:get_meta():set_string("z", pos.z)
end end
end end
end, end,
tiles = { tiles = {
"lodestone_top.png", "lodestone_top.png",
"lodestone_bottom.png", "lodestone_bottom.png",
"lodestone_side1.png", "lodestone_side1.png",
@ -224,8 +224,8 @@ minetest.register_node("mcl_compass:lodestone",{
"lodestone_side3.png", "lodestone_side3.png",
"lodestone_side4.png" "lodestone_side4.png"
}, },
groups = {pickaxey=1, material_stone=1}, groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults() sounds = mcl_sounds.node_sound_stone_defaults()
}) })