forked from MineClone5/MineClone5
#375 Better detect hopper touches
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3d656522f2
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@ -357,6 +357,7 @@ minetest.register_abm({
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local above_node_name = above_node.name
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if minetest_registered_items[above_node_name] and minetest_get_item_group(above_node_name, "container") == 0 then
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-- Suck in dropped items
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local y_top_touch_to_suck = y_above + 0.5
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for _, object in pairs(minetest_get_objects_inside_radius(pos_above, 1)) do
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if not object:is_player() then
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local entity = object:get_luaentity()
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@ -368,10 +369,12 @@ minetest.register_abm({
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-- This is the reason for the Y calculation.
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-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
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local object_pos = object:get_pos()
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local object_pos_miny = object_pos.y + object:get_properties().collisionbox[2]
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if (math_abs(object_pos.x - x ) <= 0.5)
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and (math_abs(object_pos_miny - y_above) <= 0.5)
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and (math_abs(object_pos.z - z ) <= 0.5)
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local object_pos_y = object_pos.y
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local object_collisionbox = object:get_properties().collisionbox
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local touches_from_above = object_pos_y + object_collisionbox[2] <= y_top_touch_to_suck
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if touches_from_above
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and (math_abs(object_pos.x - x) <= 0.5)
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and (math_abs(object_pos.z - z) <= 0.5)
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then
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object:remove()
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inv:add_item("main", ItemStack(itemstring))
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