Merge remote-tracking branch 'spawner/spawner' into spawner

These are my changes that fix a spawning bug that allowed monsters
to spawn no matter what light level if you had manually created
the spawner
This commit is contained in:
Guy Liner 2022-01-11 09:24:19 -05:00
commit bc3ecb175e
8 changed files with 63 additions and 101 deletions

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@ -144,6 +144,7 @@ dofile(api_path .. "mob_effects.lua")
dofile(api_path .. "projectile_handling.lua")
dofile(api_path .. "breeding.lua")
dofile(api_path .. "head_logic.lua")
dofile(api_path .. "monster_light.lua")
mobs.spawning_mobs = {}
@ -436,55 +437,6 @@ function mobs:register_mob(name, def)
end -- END mobs:register_mob function
-- register arrow for shoot attack
function mobs:register_arrow(name, def)
@ -586,36 +538,6 @@ function mobs:register_arrow(name, def)
self.object:remove();
return
end
--[[
local entity = player:get_luaentity()
if entity
and self.hit_mob
and entity._cmi_is_mob == true
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_mob(self, player)
self.object:remove();
return
end
]]--
--[[
if entity
and self.hit_object
and (not entity._cmi_is_mob)
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_object(self, player)
self.object:remove();
return
end
]]--
end
end
@ -630,7 +552,6 @@ end
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {spawn_egg = 1}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
@ -647,7 +568,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
-- register old stackable mob egg
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
groups = grp,
@ -668,20 +588,50 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
if pos
--and within_limits(pos, 0)
--testing to see if the block you are trying to mess with is protected
and not minetest.is_protected(pos, placer:get_player_name()) then
--getting the name of the player that placed the egg, and their privileges.
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
--If the thing you are trying to spawn the egg on is protected
--the violation gets reported
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
return itemstack
end
if not privs.maphack then
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
--Changes the mob spawner type with the egg that you used to click on it
--determining monster spawn lvl
local hold_light = 15
local mon_name
--Extracts mob name from item name
for name in string.gmatch(itemstack:get_name(), ":%a.*") do
mon_name = name:gsub(":", "")
end
--For every monster in the monster_lightlvl table check if
--it matches the spawn egg you're holding
for name, lightlvl in pairs(monster_lightlvl) do
print(mon_name == name)
if name == mon_name then
hold_light = lightlvl
end
end
--Switch out the mob spawner to spawn mobs from the egg that you're holding
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), 0, hold_light)
if not mobs.is_creative(name) then
itemstack:take_item()
end
@ -692,6 +642,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack
end
--If only peaceful mobs are allowed, player is not allowed to spawn a monster
if minetest_settings:get_bool("only_peaceful_mobs", false)
and minetest_registered_entities[mob].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
@ -699,18 +650,11 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end
local mob = minetest_add_entity(pos, mob)
--Log that a mob was spawned by the player who spawned it and the coordinates
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity()
-- don't set owner if monster or sneak pressed
--[[
if ent.type ~= "monster"
and not placer:get_player_control().sneak then
ent.owner = placer:get_player_name()
ent.tamed = true
end
]]--
-- set nametag
local nametag = itemstack:get_meta():get_string("name")
if nametag ~= "" then
@ -721,7 +665,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
--update_tag(ent)
end
-- if not in creative then take item
-- if not in creative then remove the item from the stack
-- taking the player's item
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end

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@ -0,0 +1,18 @@
-- This file contains all of the light levels for monsters in the game
-- If the mob is not here they either do not exist or can spawn at any light level
monster_lightlvl = {
zombie = 0,
skeleton = 0,
stray = 0,
blaze = 11,
skeleton_wither = 7,
pigman = 10,
baby_pigman = 10,
slime_big = 7,
creeper = 0,
witch = 0,
spider = 0,
silverfish = 11,
endermen = 7,
bat = 3
}

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@ -129,7 +129,7 @@ if minetest.get_modpath("mcl_armor") then
pumpkin_blur = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
scale = {x = -101, y = -101},
text = "mcl_farming_pumpkin_hud.png",
z_index = -200
}),

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@ -317,7 +317,12 @@ minetest.register_node("mcl_mobspawners:spawner", {
if obj then
obj:remove()
end
mcl_experience.throw_xp(pos, math.random(15, 43))
--Make sure the player is not in creative mode before
--giving them xp
if not minetest.is_creative_enabled(name) then
mcl_experience.throw_xp(pos, math.random(15, 43))
end
end,
on_punch = function(pos)

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@ -175,12 +175,6 @@ minetest.register_globalstep(function(dtime)
and (fly_node == "air" or fly_node == "ignore")
if elytra.active then
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
end
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
end
mcl_player.player_set_animation(player, "fly")
if player_velocity.y < -1.5 then
player:add_velocity({x=0, y=0.17, z=0})