From 977a77f871d35e105ede4af90beca0a73e2e0594 Mon Sep 17 00:00:00 2001 From: PrairieAstronomer Date: Thu, 9 Jun 2022 13:04:36 -0600 Subject: [PATCH] Fixed some more white space formating in cod.lua --- mods/ENTITIES/extra_mobs/cod.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/ENTITIES/extra_mobs/cod.lua b/mods/ENTITIES/extra_mobs/cod.lua index b9f52fbaa..9813d67e7 100644 --- a/mods/ENTITIES/extra_mobs/cod.lua +++ b/mods/ENTITIES/extra_mobs/cod.lua @@ -78,10 +78,10 @@ local cod = { do_custom = function(self) self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0)) if minetest.get_item_group(self.standing_in, "water") ~= 0 then - if self.object:get_velocity().y < 2.5 then - self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 }) - end - end + if self.object:get_velocity().y < 2.5 then + self.object:add_velocity({ x = 0 , y = math.random(-.002, .002) , z = 0 }) + end + end for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do local lp = object:get_pos() local s = self.object:get_pos()