forked from MineClone5/MineClone5
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
953a2f2cd1
|
@ -32,6 +32,10 @@ local STEP_LENGTH = 0.3
|
||||||
-- How many rays to compute entity exposure to explosion
|
-- How many rays to compute entity exposure to explosion
|
||||||
local N_EXPOSURE_RAYS = 16
|
local N_EXPOSURE_RAYS = 16
|
||||||
|
|
||||||
|
-- Nodes having a blast resistance of this value or higher are treated as
|
||||||
|
-- indestructible
|
||||||
|
local INDESTRUCT_BLASTRES = 1000000
|
||||||
|
|
||||||
minetest.register_on_mods_loaded(function()
|
minetest.register_on_mods_loaded(function()
|
||||||
-- Store blast resistance values by content ids to improve performance.
|
-- Store blast resistance values by content ids to improve performance.
|
||||||
for name, def in pairs(minetest.registered_nodes) do
|
for name, def in pairs(minetest.registered_nodes) do
|
||||||
|
@ -135,14 +139,21 @@ end
|
||||||
-- strength - The strength of each ray
|
-- strength - The strength of each ray
|
||||||
-- raydirs - The directions for each ray
|
-- raydirs - The directions for each ray
|
||||||
-- radius - The maximum distance each ray will go
|
-- radius - The maximum distance each ray will go
|
||||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
-- info - Table containing information about explosion
|
||||||
-- fire - If true, 1/3 of destroyed nodes become fire
|
|
||||||
-- puncher - object that punches other objects (optional)
|
-- puncher - object that punches other objects (optional)
|
||||||
--
|
--
|
||||||
|
-- Values in info:
|
||||||
|
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||||
|
-- fire - If true, 1/3 nodes become fire
|
||||||
|
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||||
|
-- max_blast_resistance - The explosion will treat all non-indestructible nodes
|
||||||
|
-- as having a blast resistance of no more than this
|
||||||
|
-- value
|
||||||
|
--
|
||||||
-- Note that this function has been optimized, it contains code which has been
|
-- Note that this function has been optimized, it contains code which has been
|
||||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||||
-- measured to give a significant performance increase.
|
-- measured to give a significant performance increase.
|
||||||
local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, puncher, creative_enabled)
|
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
||||||
local vm = minetest.get_voxel_manip()
|
local vm = minetest.get_voxel_manip()
|
||||||
|
|
||||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||||
|
@ -164,7 +175,12 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||||
local data = vm:get_data()
|
local data = vm:get_data()
|
||||||
local destroy = {}
|
local destroy = {}
|
||||||
|
|
||||||
|
local drop_chance = info.drop_chance
|
||||||
|
local fire = info.fire
|
||||||
|
local max_blast_resistance = info.max_blast_resistance
|
||||||
|
|
||||||
-- Trace rays for environment destruction
|
-- Trace rays for environment destruction
|
||||||
|
if info.griefing then
|
||||||
for i = 1, #raydirs do
|
for i = 1, #raydirs do
|
||||||
local rpos_x = pos.x
|
local rpos_x = pos.x
|
||||||
local rpos_y = pos.y
|
local rpos_y = pos.y
|
||||||
|
@ -183,6 +199,10 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||||
|
|
||||||
local cid = data[idx]
|
local cid = data[idx]
|
||||||
local br = node_blastres[cid]
|
local br = node_blastres[cid]
|
||||||
|
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
|
||||||
|
br = max_blast_resistance
|
||||||
|
end
|
||||||
|
|
||||||
local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
|
local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
|
||||||
|
|
||||||
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
||||||
|
@ -200,6 +220,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Entities in radius of explosion
|
-- Entities in radius of explosion
|
||||||
local punch_radius = 2 * strength
|
local punch_radius = 2 * strength
|
||||||
|
@ -327,7 +348,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||||
|
|
||||||
-- Remove destroyed blocks and drop items
|
-- Remove destroyed blocks and drop items
|
||||||
for hash, idx in pairs(destroy) do
|
for hash, idx in pairs(destroy) do
|
||||||
local do_drop = not creative_enabled and math.random() <= drop_chance
|
local do_drop = math.random() <= drop_chance
|
||||||
local on_blast = node_on_blast[data[idx]]
|
local on_blast = node_on_blast[data[idx]]
|
||||||
local remove = true
|
local remove = true
|
||||||
|
|
||||||
|
@ -377,7 +398,6 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
||||||
-- Log explosion
|
-- Log explosion
|
||||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Create an explosion with strength at pos.
|
-- Create an explosion with strength at pos.
|
||||||
|
@ -385,16 +405,24 @@ end
|
||||||
-- Parameters:
|
-- Parameters:
|
||||||
-- pos - The position where the explosion originates from
|
-- pos - The position where the explosion originates from
|
||||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||||
-- info - Table containing information about explosion.
|
-- info - Table containing information about explosion
|
||||||
-- puncher - object that is reported as source of punches/damage (optional)
|
-- puncher - object that is reported as source of punches/damage (optional)
|
||||||
--
|
--
|
||||||
-- Values in info:
|
-- Values in info:
|
||||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||||
-- explosion (defaults to 1.0 / strength)
|
-- explosion (default: 1.0 / strength)
|
||||||
-- no_sound - If true then the explosion will not play a sound
|
-- max_blast_resistance - If specified the explosion will treat all
|
||||||
-- no_particle - If true then the explosion will not create particles
|
-- non-indestructible nodes as having a blast resistance
|
||||||
|
-- of no more than this value
|
||||||
|
-- sound - If true, the explosion will play a sound (default: true)
|
||||||
|
-- particles - If true, the explosion will create particles (default: true)
|
||||||
-- fire - If true, 1/3 nodes become fire (default: false)
|
-- fire - If true, 1/3 nodes become fire (default: false)
|
||||||
|
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||||
|
if info == nil then
|
||||||
|
info = {}
|
||||||
|
end
|
||||||
|
|
||||||
-- The maximum blast radius (in the air)
|
-- The maximum blast radius (in the air)
|
||||||
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
||||||
|
|
||||||
|
@ -403,13 +431,31 @@ function mcl_explosions.explode(pos, strength, info, puncher)
|
||||||
end
|
end
|
||||||
local shape = sphere_shapes[radius]
|
local shape = sphere_shapes[radius]
|
||||||
|
|
||||||
local creative_enabled = minetest.is_creative_enabled("")
|
-- Default values
|
||||||
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire == true, puncher, creative_enabled)
|
if info.drop_chance == nil then info.drop_chance = 1 / strength end
|
||||||
|
if info.particles == nil then info.particles = true end
|
||||||
|
if info.sound == nil then info.sound = true end
|
||||||
|
if info.fire == nil then info.fire = false end
|
||||||
|
if info.griefing == nil then info.griefing = true end
|
||||||
|
if info.max_blast_resistance == nil then
|
||||||
|
info.max_blast_resistance = INDESTRUCT_BLASTRES
|
||||||
|
end
|
||||||
|
|
||||||
if not (info and info.no_particle) then
|
-- For backwards compatibility
|
||||||
|
if info.no_particle then info.particles = false end
|
||||||
|
if info.no_sound then info.sound = false end
|
||||||
|
|
||||||
|
-- Dont do drops in creative mode
|
||||||
|
if minetest.is_creative_enabled("") then
|
||||||
|
info.drop_chance = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
trace_explode(pos, strength, shape, radius, info, puncher)
|
||||||
|
|
||||||
|
if info.particles then
|
||||||
add_particles(pos, radius)
|
add_particles(pos, radius)
|
||||||
end
|
end
|
||||||
if not (info and info.no_sound) then
|
if info.sound then
|
||||||
minetest.sound_play("tnt_explode", {
|
minetest.sound_play("tnt_explode", {
|
||||||
pos = pos, gain = 1.0,
|
pos = pos, gain = 1.0,
|
||||||
max_hear_distance = strength * 16
|
max_hear_distance = strength * 16
|
||||||
|
|
Loading…
Reference in New Issue