Attempt to get clock and map working in glowing itemframes

This commit is contained in:
3raven 2022-05-29 09:28:29 +00:00
parent 9c19395dd7
commit 8ccf1ae3a9
2 changed files with 71 additions and 33 deletions

View File

@ -46,7 +46,7 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end
end
end
if self._texture ~= nil then
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
@ -55,9 +55,9 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end,
get_staticdata = function(self)
if not self then return end
if self._nodename ~= nil and self._texture ~= nil then
if self._nodename and self._texture then
local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then
if self._scale then
ret = ret .. ';' .. tostring(self._scale)
end
return ret
@ -66,7 +66,7 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end,
_update_texture = function(self)
if self._texture ~= nil then
if self._texture then
self.object:set_properties({
textures={self._texture},
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
@ -75,6 +75,23 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end,
})
minetest.register_entity("extra_mobs:glow_item_frame_map", {
initial_properties = {
visual = "upright_sprite",
visual_size = {x = 1, y = 1},
pointable = false,
physical = false,
collide_with_objects = false,
textures = {"blank.png"},
},
on_activate = function(self, staticdata)
self.id = staticdata
self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
end,
get_staticdata = function(self)
return self.id
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
@ -83,19 +100,17 @@ facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
local objs = nil
if node.name == "extra_mobs:glow_item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity and (entity.name == "extra_mobs:glow_item_frame_item" or entity.name == "extra_mobs:glow_item_frame_map") then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
@ -111,6 +126,9 @@ local update_item_entity = function(pos, node, param2)
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
local lua = e:get_luaentity()
lua._nodename = node.name
@ -121,15 +139,14 @@ local update_item_entity = function(pos, node, param2)
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
if def and def.wield_scale then
lua._scale = def.wield_scale.x
else
lua._scale = 1
end
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
lua:_update_texture()
if node.name == "extra_mobs:glow_item_frame" then
local yaw = math.pi*2 - param2 * math.pi/2
e:set_yaw(yaw)
end
else
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_map", map_id)
e:set_yaw(yaw)
end
end
@ -174,6 +191,21 @@ minetest.register_node("extra_mobs:glow_item_frame",{
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
@ -214,6 +246,12 @@ minetest.register_node("extra_mobs:glow_item_frame",{
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named

View File

@ -1,3 +1,3 @@
name = extra_mobs
depends = mcl_mobs, mobs_mc
depends = mcl_mobs, mobs_mc, mcl_compass, mcl_core, mcl_maps
optional_depends = mc_warped_fungus_stick, mc_sweet_berry