Merge pull request 'Release MineClone 5 0.71.10' (#52) from testing into production

Reviewed-on: MineClone5/MineClone5#52
This commit is contained in:
kay27 2021-12-15 00:39:15 +00:00
commit 8c8f156630
9 changed files with 11204 additions and 384 deletions

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@ -1,3 +1,9 @@
# mcl_bubble_column
bubble_column mod for mineclone2
put in /mtdir/games/mineclone2/mods/CORE/
# mcl_bubble_column by j45
https://github.com/Minetest-j45/mcl_bubble_column/
Adds whirlpools and upwards bubble columns to Mineclone2/5
A bubble column is a block generated by placing magma blocks or soul sand in water (source).
Bubble columns push or pull entities and items in certain directions.

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local S = minetest.get_translator("mcl_bubble_column")
mcl_bubble_column = {}
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
WATER_ALPHA = nil
minetest.register_abm{
label = "bubbleColumnUpStop",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then--bubble column
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
meta:set_int("bubbly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
elseif meta:get_int("whirly") == 1 then--whirlpool
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
meta:set_int("whirly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end
end,
}
minetest.register_abm{
label = "startBubbleColumn",
nodenames = {"mcl_nether:soul_sand"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
end,
}
minetest.register_abm{
label = "startWhirlpool",
nodenames = {"mcl_nether:magma"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end,
}
mcl_bubble_column.on_enter_bubble_column = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
--end
end
minetest.register_node("mcl_bubble_column:water_flowing_up", {
description = S("Bubble Column Flowing Water (up)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
mcl_bubble_column.on_enter_whirlpool = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
end
minetest.register_node("mcl_bubble_column:water_source_up", {
description = S("Bubble Column Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Boosts you up"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
end
minetest.register_abm{
label = "entGo",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
--if not bubble column block return
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
else
mcl_bubble_column.on_enter_bubble_column(entity)
end
end
elseif meta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
else
mcl_bubble_column.on_enter_whirlpool(entity)
end
end
end
end,
}
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_up" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = 3, z = 0}
player:add_player_velocity(velocityadd)
end
end
local ppos = player:get_pos()
local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
local node = minetest.get_node(ppos)
local eyenode = minetest.get_node(eyepos)
local meta = minetest.get_meta(ppos)
local eyemeta = minetest.get_meta(eyepos)
local eyemeta = minetest.get_meta(ppos)
--if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
else
mcl_bubble_column.on_enter_bubble_column(player)
end
elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
else
mcl_bubble_column.on_enter_whirlpool(player)
end
end
end
end)
--abms to remove and replace old bubble columns/whirlpools
minetest.register_abm{
label = "entities go up",
label = "removeOldFlowingColumns",
nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "air"})
end,
}
minetest.register_abm{
label = "replaceBubbleColumns",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 0.05,
interval = 1,--reduce lag
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = 2, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "bubbles go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "start bubble column",
nodenames = {"mcl_nether:soul_sand"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "stop bubble column",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("bubbly", 1)
end,
}
minetest.register_abm{
label = "bubbles up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}
--whirlpools(take you down)
minetest.register_node("mcl_bubble_column:water_flowing_down", {
description = S("Bubble Column Flowing Water(down)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_down", {
description = S("Whirlpool Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Takes you down!"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_down" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = -0.5, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = -3, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "whirlpools go up",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "start whirlpool",
nodenames = {"mcl_nether:magma"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "stop whirlpool",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = -4, z = -0.4},
maxacc = {x = 0.5, y = -1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
label = "replaceWhirlpools",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("whirly", 1)
end,
}

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minetest.register_on_mods_loaded(function ()
local light_min = 1
for i, def in pairs(minetest.registered_nodes) do
local light_source = def.light_source
if light_source == nil or light_source < light_min then
minetest.override_item(i, { light_source = light_min })
elseif light_source == light_min then
minetest.override_item(i, { light_source = light_min + 1 })
end
end
end)

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name = ambient_light
author = MikeRedwood
description = Makes all nodes lit to a small degree!

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@ -1,36 +1,66 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particles_count = 99
mcl_weather.nether_dust.particlespawners = {}
-- calculates coordinates and draw particles for Nether dust
function mcl_weather.nether_dust.add_dust_particles(player)
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
minetest.add_particle({
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
expirationtime = 3,
size = math.random(6,20)*0.01,
collisiondetection = false,
object_collision = false,
vertical = false,
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
playername = player:get_player_name()
})
local psdef= {
amount = 150,
time = 0,
minpos = vector.new(-15,-15,-15),
maxpos =vector.new(15,15,15),
minvel = vector.new(-0.3,-0.15,-1),
maxvel = vector.new(0.3,0.15,0.3),
minacc = vector.new(-1,-0.4,-1),
maxacc = vector.new(1,0.4,1),
minexptime = 1,
maxexptime = 10,
minsize = 0.2,
maxsize = 0.7,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false
}
local function check_player(player)
local name=player:get_player_name(name)
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.7 then return end
timer = 0
mcl_weather.nether_dust.add_particlespawners = function(player)
local name=player:get_player_name(name)
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
psdef.glow = math.random(0,minetest.LIGHT_MAX)
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
for _, player in pairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
end
mcl_weather.nether_dust.add_dust_particles(player)
mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if check_player(player) then
return mcl_weather.nether_dust.add_particlespawners(player)
end
mcl_weather.nether_dust.delete_particlespawners(player)
end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

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# mcl_tridents by j45
Adds tridents to MineClone2.

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local S = minetest.get_translator("mcl_tridents")
local cooldown = {}
minetest.register_on_joinplayer(function(player)
cooldown[player:get_player_name()] = false
end)
minetest.register_on_leaveplayer(function(player)
cooldown[player:get_player_name()] = false
end)
local GRAVITY = 9.81
local TRIDENT_DURABILITY = 251
local TRIDENT_COOLDOWN = 0.91
local TRIDENT_ENTITY = {
physical = true,
pointable = false,
visual = "mesh",
mesh = "mcl_trident.obj",
visual_size = {x=-1, y=1},
textures = {"mcl_trident.png"},
collisionbox = {-.1, -.1, -1, .1, .1, 0.5},
collide_with_objects = true,
_fire_damage_resistant = true,
_lastpos={},
_startpos=nil,
_damage=8, -- Damage on impact
_is_critical=false,
_stuck=false, -- Whether arrow is stuck
_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow
_stuckin=nil, --Position of node in which arow is stuck.
_shooter=nil, -- ObjectRef of player or mob who shot it
_viscosity=0, -- Viscosity of node the arrow is currently in
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
}
minetest.register_entity("mcl_tridents:trident_entity", TRIDENT_ENTITY)
local spawn_trident = function(player)
local wielditem = player:get_wielded_item()
local obj = minetest.add_entity(vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0}), "mcl_tridents:trident_entity")
local yaw = player:get_look_horizontal()+math.pi/2
if cooldown[player:get_player_name()] then
return
end
cooldown[player:get_player_name()] = true
minetest.after(TRIDENT_COOLDOWN, function()
cooldown[player:get_player_name()] = false
end)
if obj then
local durability = TRIDENT_DURABILITY
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
wielditem:add_wear(65535/durability)
minetest.chat_send_all(wielditem:get_wear())
obj:set_velocity(vector.multiply(player:get_look_dir(), 20))
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw)
end
end
minetest.register_tool("mcl_tridents:trident", {
description = S("Trident"),
_tt_help = S("Launches a trident when you rightclick and it is in your hand"),
_doc_items_durability = TRIDENT_DURABILITY,
inventory_image = "mcl_trident_inv.png",
stack_max = 1,
groups = {weapon=1,weapon_ranged=1,trident=1,enchantability=1},
_mcl_uses = TRIDENT_DURABILITY,
on_place = function(itemstack, placer, pointed_thing)
spawn_trident(placer)
end,
on_secondary_use = function(itemstack, user, pointed_thing)
spawn_trident(user)
end
})

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