forked from MineClone5/MineClone5
Scale fluid flow forces on items with dtime
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@ -789,9 +789,9 @@ minetest.register_entity(":__builtin:item", {
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local oldvel = self.object:get_velocity() -- v is vector, vel is velocity
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-- drag
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newv.x = newv.x - (oldvel.x - newv.x) * item_drop_settings.fluid_drag
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newv.y = newv.y - (oldvel.y - newv.y) * item_drop_settings.fluid_drag
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newv.z = newv.z - (oldvel.z - newv.z) * item_drop_settings.fluid_drag
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newv.x = newv.x - (oldvel.x - newv.x) * item_drop_settings.fluid_drag * dtime
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newv.y = newv.y - (oldvel.y - newv.y) * item_drop_settings.fluid_drag * dtime
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newv.z = newv.z - (oldvel.z - newv.z) * item_drop_settings.fluid_drag * dtime
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newv.y = newv.y + -0.22 -- (keep slight downward thrust from previous version of code)
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-- NOTE: is there any particular reason we have this, anyway?
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@ -799,7 +799,7 @@ minetest.register_entity(":__builtin:item", {
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-- apply gravity here; drag will slow down the fall
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-- realistically
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self.object:set_velocity({x = oldvel.x + newv.x, y = oldvel.y + newv.y, z = oldvel.z + newv.z})
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self.object:set_velocity({x = oldvel.x + newv.x * dtime, y = oldvel.y + newv.y * dtime, z = oldvel.z + newv.z * dtime})
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self.physical_state = true
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self._flowing = true
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