Merge testing into master (1.10)

This commit is contained in:
kay27 2022-04-25 01:55:18 +03:00
commit 76efcd4906
19 changed files with 409 additions and 188 deletions

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@ -325,7 +325,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
-- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) -- -- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) --
-- -- -- --
for _, v in pairs(queue_chunks_lvm) do for _, v in pairs(queue_chunks_lvm) do
vm_context = v.f(vm_context) v.f(vm_context)
end end
-- -- -- --
-- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) -- -- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) --

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@ -152,3 +152,23 @@ minetest.register_globalstep(function(dtime)
dimtimer = 0 dimtimer = 0
end end
end) end)
function mcl_worlds.get_cloud_parameters()
if mcl_mapgen.name == "valleys" then
return {
height = 384,
speed = {x=-2, z=0},
thickness=5,
color="#FFF0FEF",
ambient = "#201060",
}
else
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
return {
height = mcl_worlds.layer_to_y(127),
speed = {x=-2, z=0},
thickness = 4,
color = "#FFF0FEF",
}
end
end

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@ -402,6 +402,7 @@ function mobs:register_mob(name, def)
ignited_by_sunlight = def.ignited_by_sunlight or false, ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5, eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4, defuse_reach = def.defuse_reach or 4,
spawn = def.spawn,
-- End of MCL2 extensions -- End of MCL2 extensions
on_spawn = def.on_spawn, on_spawn = def.on_spawn,

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@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
local day_toggle = def.day_toggle local day_toggle = def.day_toggle
local on_spawn = def.on_spawn local on_spawn = def.on_spawn
local check_position = def.check_position local check_position = def.check_position
local group_size_min = def.group_size_min or 1
local group_size_max = def.group_size_max or 1
-- chance/spawn number override in minetest.conf for registered mob -- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name) local numbers = minetest.settings:get(name)
@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
day_toggle = day_toggle, day_toggle = day_toggle,
check_position = check_position, check_position = check_position,
on_spawn = on_spawn, on_spawn = on_spawn,
group_size_min = group_size_min,
group_size_max = group_size_max,
} }
summary_chance = summary_chance + chance summary_chance = summary_chance + chance
end end
function mobs.spawn_mob(name, pos)
local def = minetest.registered_entities[name]
if not def then return end
if def.spawn then
return def.spawn(pos)
end
return minetest.add_entity(pos, name)
end
local spawn_mob = mobs.spawn_mob
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all? -- Do mobs spawn at all?
@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["min_height"] = min_height spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["group_size_min"] = 1
spawn_dictionary[key]["group_size_max"] = 3
summary_chance = summary_chance + chance summary_chance = summary_chance + chance
end end
@ -442,9 +459,9 @@ if mobs_spawn then
and (mob_def.check_position and mob_def.check_position(spawning_position) or true) and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
then then
--everything is correct, spawn mob --everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name) local object = spawn_mob(mob_def.name, spawning_position)
if object then if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos) return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
end end
end end
current_summary_chance = current_summary_chance - mob_chance current_summary_chance = current_summary_chance - mob_chance

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@ -2,118 +2,27 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local rabbit = { local mob_name = "mobs_mc:rabbit"
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh", local textures = {
mesh = "mobs_mc_rabbit.b3d",
textures = {
{"mobs_mc_rabbit_brown.png"}, {"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"}, {"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"}, {"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"}, {"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"}, {"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"}, {"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
} }
mobs:register_mob("mobs_mc:rabbit", rabbit) local sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}
-- The killer bunny (Only with spawn egg) local biome_list = {
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific(
"mobs_mc:rabbit",
"overworld",
"ground",
{
"FlowerForest_beach", "FlowerForest_beach",
"Forest_beach", "Forest_beach",
"StoneBeach", "StoneBeach",
@ -161,73 +70,149 @@ mobs:spawn_specific(
"MesaBryce", "MesaBryce",
"JungleEdge", "JungleEdge",
"SavannaM", "SavannaM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
chance = 15000,
active_object_count = 10,
min_light = 0,
max_light = minetest.LIGHT_MAX+1,
min_height = mobs_mc.spawn_height.overworld_min,
max_height = mobs_mc.spawn_height.overworld_max,
} }
local spawn_desert = table.copy(spawn) local function spawn_rabbit(pos)
spawn_desert.nodes = mobs_mc.spawn.desert local biome_data = minetest.get_biome_data(pos)
spawn_desert.on_spawn = function(self, pos) local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
local texture = "mobs_mc_rabbit_gold.png" local mob = minetest.add_entity(pos, mob_name)
self.base_texture = { "mobs_mc_rabbit_gold.png" } if not mob then return end
self.object:set_properties({textures = self.base_texture}) local self = mob:get_luaentity()
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow
spawn_snow.on_spawn = function(self, pos)
local texture local texture
local r = math.random(1, 100) if biome_name:find("Desert") then
-- 80% white fur texture = "mobs_mc_rabbit_gold.png"
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else else
texture = "mobs_mc_rabbit_white_splotched.png" local r = math.random(1, 100)
if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
else
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
end
end end
self.base_texture = { texture } self.base_texture = {texture}
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = {texture}})
end end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn) local function do_custom_rabbit(self)
spawn_grass.nodes = mobs_mc.spawn.grassland -- Easter egg: Change texture if rabbit is named “Toast”
spawn_grass.on_spawn = function(self, pos) if self.nametag == "Toast" and not self._has_toast_texture then
local texture self._original_rabbit_texture = self.base_texture
local r = math.random(1, 100) self.base_texture = { "mobs_mc_rabbit_toast.png" }
-- 50% brown fur self.object:set_properties({ textures = self.base_texture })
if r <= 50 then self._has_toast_texture = true
texture = "mobs_mc_rabbit_brown.png" elseif self.nametag ~= "Toast" and self._has_toast_texture then
-- 40% salt fur self.base_texture = self._original_rabbit_texture
elseif r <= 90 then self.object:set_properties({ textures = self.base_texture })
texture = "mobs_mc_rabbit_salt.png" self._has_toast_texture = false
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end end
self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
end end
mobs:spawn(spawn_grass)
]]-- local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = textures,
visual_size = {x=1.5, y=1.5},
sounds = sounds,
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = do_custom_rabbit,
spawn = spawn_rabbit
}
mobs:register_mob(mob_name, rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we customized spawn function
mobs:spawn_setup({
name = mob_name,
min_light = 9,
chance = 1000,
aoc = 8,
biomes = biome_list,
group_size_max = 1,
baby_min = 1,
baby_max = 2,
})
-- Spawn egg -- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)

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@ -241,7 +241,7 @@ local function initsky(player)
end end
-- MC-style clouds: Layer 127, thickness 4, fly to the “West” -- MC-style clouds: Layer 127, thickness 4, fly to the “West”
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"}) player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
end end
minetest.register_on_joinplayer(initsky) minetest.register_on_joinplayer(initsky)

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@ -89,7 +89,7 @@ minetest.register_chatcommand("debug",{
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3)) minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return return
end end
if dbg == default_dbg then if dbg == default_debug then
player_dbg[name] = nil player_dbg[name] = nil
else else
player_dbg[name] = dbg player_dbg[name] = dbg

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@ -128,8 +128,9 @@ minetest.register_craft({
minetest.register_abm({ minetest.register_abm({
label = "cauldrons", label = "cauldrons",
nodenames = {"group:cauldron_filled"}, nodenames = {"group:cauldron_filled"},
interval = 0.5, interval = 1,
chance = 1, chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = function(pos, node) action = function(pos, node)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
if mcl_burning.is_burning(obj) then if mcl_burning.is_burning(obj) then

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@ -227,7 +227,7 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
label = "mcl_mushroom:warped_checknode", label = "mcl_mushroom:warped_checknode",
nodenames = {"mcl_mushroom:warped_checknode"}, nodenames = {"mcl_mushroom:warped_checknode"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
@ -384,7 +384,7 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
label = "mcl_mushroom:crimson_checknode", label = "mcl_mushroom:crimson_checknode",
nodenames = {"mcl_mushroom:crimson_checknode"}, nodenames = {"mcl_mushroom:crimson_checknode"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodepos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})

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@ -244,8 +244,9 @@ end
minetest.register_abm({ minetest.register_abm({
label = "End portal teleportation", label = "End portal teleportation",
nodenames = {"mcl_portals:portal_end"}, nodenames = {"mcl_portals:portal_end"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
-- TODO: Move to playerinfo/playerplus/mob api
action = mcl_portals.end_portal_teleport, action = mcl_portals.end_portal_teleport,
}) })

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@ -106,9 +106,10 @@ local function teleport(pos, obj)
end end
minetest.register_abm({ minetest.register_abm({
-- TODO: Move to playerinfo/playerplus/mob api
label = "End gateway portal teleportation", label = "End gateway portal teleportation",
nodenames = {"mcl_portals:portal_gateway"}, nodenames = {"mcl_portals:portal_gateway"},
interval = 0.1, interval = 1,
chance = 1, chance = 1,
action = function(pos) action = function(pos)
if preparing[minetest.pos_to_string(pos)] then return end if preparing[minetest.pos_to_string(pos)] then return end

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@ -729,8 +729,8 @@ mcl_structures.register_structure({name = "nether_portal", place_function = mcl_
minetest.register_abm({ minetest.register_abm({
label = "Nether portal teleportation and particles", label = "Nether portal teleportation and particles",
nodenames = {PORTAL}, nodenames = {PORTAL},
interval = 0.8, interval = 1,
chance = 3, chance = 2,
action = function(pos, node) action = function(pos, node)
-- Don't use call stack! -- Don't use call stack!
local upper_node_name = get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name local upper_node_name = get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
@ -811,6 +811,7 @@ minetest.register_abm({
}) })
end end
end end
-- TODO: Move to playerinfo/playerplus/mob api
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then

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@ -22,6 +22,10 @@ local OCEAN_MIN = -15
local DEEP_OCEAN_MAX = OCEAN_MIN - 1 local DEEP_OCEAN_MAX = OCEAN_MIN - 1
local DEEP_OCEAN_MIN = -31 local DEEP_OCEAN_MIN = -31
local minetest_get_perlin = minetest.get_perlin
local math_floor = math.floor
local math_abs = math.abs
--[[ Special biome field: _mcl_biome_type: --[[ Special biome field: _mcl_biome_type:
Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot" Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot"
Based off <https://minecraft.gamepedia.com/Biomes> ]] Based off <https://minecraft.gamepedia.com/Biomes> ]]
@ -3922,6 +3926,16 @@ local function register_decorations()
end end
-- Decorations in non-Overworld dimensions -- Decorations in non-Overworld dimensions
local chorus_noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persistence = 0.6,
}
local function register_dimension_decorations() local function register_dimension_decorations()
--[[ NETHER ]] --[[ NETHER ]]
-- TODO: Nether -- TODO: Nether
@ -3935,14 +3949,7 @@ local function register_dimension_decorations()
place_on = {"mcl_end:end_stone", "air"}, place_on = {"mcl_end:end_stone", "air"},
flags = "all_floors", flags = "all_floors",
sidelen = 16, sidelen = 16,
noise_params = { noise_params = chorus_noise_params,
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persist = 0.6
},
y_min = mcl_mapgen.end_.min, y_min = mcl_mapgen.end_.min,
y_max = mcl_mapgen.end_.max, y_max = mcl_mapgen.end_.max,
decoration = "mcl_end:chorus_flower", decoration = "mcl_end:chorus_flower",
@ -3962,6 +3969,8 @@ end
-- Detect mapgen to select functions -- Detect mapgen to select functions
-- --
local chorus_perlin_noise
if not mcl_mapgen.singlenode then if not mcl_mapgen.singlenode then
if not superflat then if not superflat then
if not mcl_mapgen.v6 then if not mcl_mapgen.v6 then
@ -3994,8 +4003,10 @@ if not mcl_mapgen.singlenode then
vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify") vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
local gennotify = vm_context.gennotify local gennotify = vm_context.gennotify
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
chorus_perlin_noise = chorus_perlin_noise or minetest_get_perlin(chorus_noise_params)
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z } local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
local pr = PseudoRandom(vm_context.blockseed) local noise = chorus_perlin_noise:get_3d(realpos)
local pr = PseudoRandom(math_floor(math_abs(noise * 32767)) % 32768)
minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr) minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
end end
return vm_context return vm_context
@ -4003,4 +4014,3 @@ if not mcl_mapgen.singlenode then
end end
end end

View File

@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
local orig_func = minetest.registered_chatcommands["spawnentity"].func local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"]) local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param) cmd.func = function(name, param)
local ent = minetest.registered_entities[param] local params = param:split(" ")
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then if not params[1] or params[3] then
return false, S("Only peaceful mobs allowed!") return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
else
local bool, msg = orig_func(name, param)
return bool, msg
end end
local entity_name = params[1]
local pos = params[2]
local entity_def = minetest.registered_entities[entity_name]
if not entity_def then
entity_name = "mobs_mc:" .. entity_name
entity_def = minetest.registered_entities[entity_name]
if not entity_def then
return false, S("Error: Unknown entity name")
end
end
if entity_def._cmi_is_mob then
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
return false, S("Only peaceful mobs allowed!")
end
mobs.spawn_mob(
entity_name,
pos
and minetest.string_to_pos(pos)
or vector.add(
minetest.get_player_by_name(name):get_pos(),
{
x = math.random()-0.5,
y = math.random(),
z = math.random()-0.5
}
)
)
return true, S("Mob @1 spawned", entity_name)
end
local bool, msg = orig_func(name, param)
return bool, msg
end end
minetest.unregister_chatcommand("spawnentity") minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("summon", cmd) minetest.register_chatcommand("summon", cmd)

View File

@ -0,0 +1,112 @@
local ban_spammers = true
local kick_spammers = true
local revoke_shout_for_spammers = true
local limit_messages = 10
local limit_message_length = 200
local block_special_chars = true
local enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
local function update_settings()
ban_spammers = minetest.settings:get_bool("ban_spammers", true)
kick_spammers = minetest.settings:get_bool("kick_spammers", true)
revoke_shout_for_spammers = minetest.settings:get_bool("revoke_shout_for_spammers", true)
limit_messages = tonumber(minetest.settings:get("limit_messages") or 10)
limit_message_length = tonumber(minetest.settings:get("limit_message_length") or 200)
block_special_chars = minetest.settings:get_bool("block_special_chars", true)
enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
minetest.after(7, update_settings)
end
update_settings()
local last_messages = {}
local exceeders = {}
local special_users = {}
local function ban(name)
if revoke_shout_for_spammers then
local privs = minetest.get_player_privs(name)
if privs then
privs.shout = nil
minetest.set_player_privs(name, privs)
end
end
if ban_spammers then
minetest.ban_player(name)
elseif kick_spammers then
minetest.kick_player(name)
end
end
local last_char = string.char(127)
local function on_chat_message(name, message)
if not enable_antispam then return end
local length = message:len()
if last_messages.job then
last_messages.job:cancel()
last_messages.job = nil
end
if last_messages.name and last_messages.name == name then
last_messages.count = last_messages.count + 1
last_messages.summary_length = last_messages.summary_length + length
if last_messages.count >= limit_messages then
ban(name)
end
else
last_messages.name = name
last_messages.count = 1
last_messages.summary_length = length
end
last_messages.job = minetest.after(30, function()
last_messages.name = nil
last_messages.job = nil
end)
if limit_message_length > 0 and message:len() > limit_message_length then
if exceeders[name] then
exceeders[name] = exceeders[name] + 1
if exceeders[name] > limit_messages then
ban(name)
end
else
exceeders[name] = 1
end
message = message:sub(1, limit_message_length) .. ">8 >8 >8"
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if exceeders[name] then
exceeders[name] = nil
end
end
if block_special_chars then
local sc = false
local msg = ""
for i = 1, #message do
local c = message:sub(i,i)
if c >= " " and c <= last_char then
msg = msg .. c
else
sc = true
end
end
if sc then
if special_users[name] then
special_users[name] = special_users[name] + 1
if special_users[name] > limit_messages then
ban(name)
end
else
special_users[name] = 1
end
message = msg
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if special_users[name] then
special_users[name] = nil
end
end
end
end
minetest.register_on_chat_message(on_chat_message)

View File

@ -0,0 +1,2 @@
name = mcl_antispam
author = kay27

View File

@ -169,6 +169,20 @@ kick_cheaters (Kick Cheaters) bool false
# Cheat kicking threshold # Cheat kicking threshold
kick_threshold (Cheat Kicking Threshold) int 10 kick_threshold (Cheat Kicking Threshold) int 10
[Antispam]
# Maximum player messages in a sequence
limit_messages (Maximum player messages in a sequence) int 10
# Maximum message length
limit_message_length (Maximum message length) int 200
# Block special characters
block_special_chars (Block special characters) bool true
# Ban spammers
ban_spammers (Ban spammers) bool true
# Kick spammers
kick_spammers (Kick spammers) bool true
# Revoke shout priv for spammers
revoke_shout_for_spammers (Revoke shout priv for spammers) bool true
[Debugging] [Debugging]
# If enabled, this will show the itemstring of an item in the description. # If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false mcl_item_id_debug (Item ID Debug) bool false

View File

@ -0,0 +1,28 @@
import png
from random import randrange
w, h = 16, 256;
s = [[int(0) for c in range(w)] for c in range(h)]
def drawpixel(x, y, t):
if (x >= 0) and (x < w) and (y >= 0) and (y < h):
s[y][x] = t
# R, G, B, Alpha (0xFF = opaque):
palette=[
(0x00,0x00,0x00,0x00),
(0xFF,0xFF,0x70,0xCC),
(0xFF,0x80,0xDF,0xCC),
(0x80,0xFF,0xDF,0xCC)
]
for x in range(w):
for y in range(h):
n = randrange(4)
if n == 1:
drawpixel(x, y, randrange(3) + 1)
w = png.Writer(len(s[0]), len(s), palette=palette, bitdepth=2)
f = open('mcl_end_crystal_beam.png', 'wb')
w.write(f, s)