forked from MineClone5/MineClone5
Fixed formatting in advancement definitions and in the award unlock code in the mcl_totem mod
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@ -201,56 +201,56 @@ awards.register_achievement("mcl:enterEndPortal", {
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-- Triggered in mcl_totems
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-- Triggered in mcl_totems
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awards.register_achievement("mcl:postMortal", {
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awards.register_achievement("mcl:postMortal", {
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title = S("Postmortal"),
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title = S("Postmortal"),
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description = S("Use a Totem of Undying to cheat death."),
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description = S("Use a Totem of Undying to cheat death."),
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icon = "mcl_totems_totem.png",
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icon = "mcl_totems_totem.png",
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})
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})
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-- Triggered in mcl_beds
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-- Triggered in mcl_beds
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awards.register_achievement("mcl:sweetDreams", {
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awards.register_achievement("mcl:sweetDreams", {
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title = S("Sweet Dreams"),
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title = S("Sweet Dreams"),
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description = S("Sleep in a bed to change your respawn point."),
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description = S("Sleep in a bed to change your respawn point."),
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icon = "mcl_beds_bed_red.png",
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icon = "mcl_beds_bed_red.png",
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})
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})
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-- Triggered in mcl_smithing_table
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-- Triggered in mcl_smithing_table
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awards.register_achievement("mcl:seriousDedication", {
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awards.register_achievement("mcl:seriousDedication", {
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title = S("Serious Dedication"),
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title = S("Serious Dedication"),
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description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
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description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
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icon = "farming_tool_netheritehoe.png",
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icon = "farming_tool_netheritehoe.png",
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})
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})
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-- Triggered in mobs_mc
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-- Triggered in mobs_mc
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awards.register_achievement("mcl:whatAdeal", {
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awards.register_achievement("mcl:whatAdeal", {
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title = S("What A Deal!"),
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title = S("What A Deal!"),
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description = S("Successfully trade with a Villager."),
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description = S("Successfully trade with a Villager."),
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icon = "mcl_core_emerald.png",
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icon = "mcl_core_emerald.png",
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})
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})
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-- Triggered in mcl_fishing
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-- Triggered in mcl_fishing
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awards.register_achievement("mcl:fishyBusiness", {
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awards.register_achievement("mcl:fishyBusiness", {
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title = S("Fishy Business"),
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title = S("Fishy Business"),
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description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
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description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
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icon = "mcl_fishing_fishing_rod.png",
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icon = "mcl_fishing_fishing_rod.png",
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})
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})
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-- Armor Advancements
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-- Armor Advancements
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--[[awards.register_achievement("mcl:suitUp", {
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--[[awards.register_achievement("mcl:suitUp", {
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title = S("Suit Up"),
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title = S("Suit Up"),
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description = S("Protect yourself with a piece of iron armor."),
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description = S("Protect yourself with a piece of iron armor."),
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icon = "mcl_armor_inv_chestplate_iron.png",
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icon = "mcl_armor_inv_chestplate_iron.png",
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})]]--
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})]]--
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--[[awards.register_achievement("mcl:coverMeDiamonds", {
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--[[awards.register_achievement("mcl:coverMeDiamonds", {
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title = S("Cover Me with Diamonds"),
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title = S("Cover Me with Diamonds"),
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description = S("Diamond armor saves lives."),
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description = S("Diamond armor saves lives."),
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icon = "mcl_armor_inv_chestplate_diamond.png",
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icon = "mcl_armor_inv_chestplate_diamond.png",
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})]]--
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})]]--
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--[[awards.register_achievement("mcl:coverMeDebris", {
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--[[awards.register_achievement("mcl:coverMeDebris", {
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title = S("Cover Me in Debris"),
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title = S("Cover Me in Debris"),
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description = S("Get a full suit of Netherite armor."),
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description = S("Get a full suit of Netherite armor."),
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icon = "mcl_armor_inv_chestplate_netherite.png",
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icon = "mcl_armor_inv_chestplate_netherite.png",
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})]]--
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})]]--
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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@ -43,7 +43,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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obj:set_wielded_item(wield)
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obj:set_wielded_item(wield)
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end
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end
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end
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end
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awards.unlock(obj:get_player_name(), "mcl:postMortal")
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awards.unlock(obj:get_player_name(), "mcl:postMortal")
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-- Effects
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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