forked from MineClone5/MineClone5
Merge pull request 'Fixing maps and clocks in itemframes' (#334) from 3raven/MineClone5:master into master
Reviewed-on: MineClone5/MineClone5#334 Works on my computer (except pb mentioned above with older maps).
This commit is contained in:
commit
6dbbe99d68
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@ -0,0 +1,674 @@
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|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,87 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
||||
|
||||
May be used as a Minetest mod.
|
||||
|
||||
See `examples.lua` for example code and usage hints.
|
||||
|
||||
## Use Cases for `tga_encoder`
|
||||
|
||||
### Encoding Textures for Editing
|
||||
|
||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||
|
||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||
|
||||
No checksums need to be updated on any kind of in-place texture editing.
|
||||
|
||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||
|
||||
### Legacy Minetest Texture Encoding
|
||||
|
||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||
|
||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||
|
||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||
|
||||
### Advanced Texture Format Control
|
||||
|
||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||
|
||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||
|
||||
For generating maps from terrain, color-mapped formats can be more useful.
|
||||
|
||||
### Encoding Very Small Textures
|
||||
|
||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||
|
||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||
|
||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||
|
||||
### Encoding Reference Textures
|
||||
|
||||
TGA is a simple format, which makes it easy to create reference textures.
|
||||
|
||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||
|
||||
## Supported Image Types
|
||||
|
||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||
|
||||
### Color-Mapped Images (Type 1)
|
||||
|
||||
These images contain a palette, followed by pixel data.
|
||||
|
||||
* `A1R5G5B5` (8bpp RGB)
|
||||
* `B8G8R8` (8bpp RGB)
|
||||
* `B8G8R8A8` (8bpp RGBA)
|
||||
|
||||
### True-Color Images (Type 2)
|
||||
|
||||
These images contain uncompressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
### Grayscale Images (Type 3)
|
||||
|
||||
* `Y8` (8bpp grayscale)
|
||||
|
||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||
|
||||
These images contain compressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
## TODO
|
||||
|
||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
|
@ -0,0 +1,150 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- encode a bitmap
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 127, 127 }
|
||||
local pixels = {
|
||||
{ _, _, _, _, _, _, _ },
|
||||
{ _, _, _, R, _, _, _ },
|
||||
{ _, _, R, R, R, _, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, _, R, _, R, _, _ },
|
||||
{ _, _, _, _, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||
|
||||
-- change a single pixel, then rescale the bitmap
|
||||
local pixels_orig = pixels
|
||||
pixels_orig[4][4] = { 255, 255, 255 }
|
||||
local pixels = {}
|
||||
for x = 1,56,1 do
|
||||
local x_orig = math.ceil(x/8)
|
||||
for z = 1,56,1 do
|
||||
local z_orig = math.ceil(z/8)
|
||||
local color = pixels_orig[z_orig][x_orig]
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||
|
||||
-- note that the uncompressed grayscale TGA file written in this
|
||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||
local pixels = {}
|
||||
for x = 1,6,1 do -- left to right
|
||||
for z = 1,6,1 do -- bottom to top
|
||||
local color = { math.min(x * z * 4 - 1, 255) }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local r = math.min(x * 32 - 1, 255)
|
||||
local g = math.min(z * 32 - 1, 255)
|
||||
local b = 0
|
||||
-- blue rectangle in top right corner
|
||||
if x > 8 and z > 8 then
|
||||
r = 0
|
||||
g = 0
|
||||
b = math.min(z * 16 - 1, 255)
|
||||
end
|
||||
local color = { r, g, b }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
local gradients = tga_encoder.image(pixels)
|
||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local color = pixels[z][x]
|
||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||
-- the RLE-compressed file is larger than just dumping pixels because
|
||||
-- the gradients in this picture can not be compressed well using RLE
|
||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,512,1 do -- left to right
|
||||
for z = 1,512,1 do -- bottom to top
|
||||
local oz = (z - 256) / 256 + 0.75
|
||||
local ox = (x - 256) / 256
|
||||
local px, pz, i = 0, 0, 0
|
||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||
px = (px * px) - (pz * pz) + oz
|
||||
pz = (2 * px * pz) + ox
|
||||
i = i + 1
|
||||
end
|
||||
local color = {
|
||||
math.max(0, math.min(255, math.floor(px * 64))),
|
||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||
math.max(0, math.min(255, math.floor(i))),
|
||||
}
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||
|
||||
-- encode a colormapped bitmap
|
||||
local K = { 0 }
|
||||
local B = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local W = { 4 }
|
||||
local colormap = {
|
||||
{ 1, 2, 3 }, -- K
|
||||
{ 0, 0, 255 }, -- B
|
||||
{ 255, 0, 0 }, -- R
|
||||
{ 0, 255, 0 }, -- G
|
||||
{ 253, 254, 255 }, -- W
|
||||
}
|
||||
local pixels = {
|
||||
{ W, K, W, K, W, K, W },
|
||||
{ R, G, B, R, G, B, K },
|
||||
{ K, W, K, W, K, W, K },
|
||||
{ G, B, R, G, B, R, W },
|
||||
{ W, W, W, K, K, K, W },
|
||||
{ B, R, G, B, R, G, K },
|
||||
{ B, R, G, B, R, G, W },
|
||||
}
|
||||
-- note that the uncompressed colormapped TGA file written in this
|
||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||
|
||||
-- encode a colormapped bitmap with transparency
|
||||
local _ = { 0 }
|
||||
local K = { 1 }
|
||||
local W = { 2 }
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
{ 255, 255, 255, 255 },
|
||||
}
|
||||
local pixels = {
|
||||
{ _, K, K, K, K, K, _ },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ K, K, W, W, W, K, K },
|
||||
{ K, W, W, W, W, W, K },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ _, _, K, W, K, _, _ },
|
||||
{ _, _, _, K, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
|
@ -0,0 +1,594 @@
|
|||
tga_encoder = {}
|
||||
|
||||
local image = setmetatable({}, {
|
||||
__call = function(self, ...)
|
||||
local t = setmetatable({}, {__index = self})
|
||||
t:constructor(...)
|
||||
return t
|
||||
end,
|
||||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
end
|
||||
|
||||
local pixel_depth_by_color_format = {
|
||||
["Y8"] = 8,
|
||||
["A1R5G5B5"] = 16,
|
||||
["B8G8R8"] = 24,
|
||||
["B8G8R8A8"] = 32,
|
||||
}
|
||||
|
||||
function image:encode_colormap_spec(properties)
|
||||
local colormap = properties.colormap
|
||||
local colormap_pixel_depth = 0
|
||||
if 0 ~= #colormap then
|
||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||
properties.color_format
|
||||
]
|
||||
end
|
||||
local colormap_spec =
|
||||
string.char(0, 0) .. -- first entry index
|
||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||
string.char(colormap_pixel_depth) -- bits per pixel
|
||||
self.data = self.data .. colormap_spec
|
||||
end
|
||||
|
||||
function image:encode_image_spec(properties)
|
||||
local color_format = properties.color_format
|
||||
assert(
|
||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||
)
|
||||
local pixel_depth
|
||||
if 0 ~= #properties.colormap then
|
||||
pixel_depth = self.pixel_depth
|
||||
else
|
||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||
end
|
||||
assert( nil ~= pixel_depth)
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(pixel_depth)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_colormap(properties)
|
||||
local colormap = properties.colormap
|
||||
if 0 == #colormap then
|
||||
return
|
||||
end
|
||||
local color_format = properties.color_format
|
||||
assert (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
)
|
||||
local colors = {}
|
||||
if "A1R5G5B5" == color_format then
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local colorword = 32768 +
|
||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local color_bytes = string.char(
|
||||
colorword % 256,
|
||||
math.floor(colorword / 256)
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1] -- R
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1], -- R
|
||||
color[4] -- A
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
end
|
||||
assert( 0 ~= #colors )
|
||||
self.data = self.data .. table.concat(colors)
|
||||
end
|
||||
|
||||
function image:encode_header(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
local colormap_type
|
||||
local image_type
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 3 -- grayscale
|
||||
elseif (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
) then
|
||||
if "RAW" == compression then
|
||||
if 0 ~= #colormap then
|
||||
colormap_type = 1
|
||||
image_type = 1 -- colormapped RGB(A)
|
||||
else
|
||||
colormap_type = 0
|
||||
image_type = 2 -- RAW RGB(A)
|
||||
end
|
||||
elseif "RLE" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 10 -- RLE RGB
|
||||
end
|
||||
end
|
||||
assert( nil ~= colormap_type )
|
||||
assert( nil ~= image_type )
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(colormap_type)
|
||||
.. string.char(image_type)
|
||||
self:encode_colormap_spec(properties) -- color map specification
|
||||
self:encode_image_spec(properties) -- image specification
|
||||
self:encode_colormap(properties)
|
||||
end
|
||||
|
||||
function image:encode_data(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
|
||||
local data_length_before = #self.data
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
elseif 24 == self.pixel_depth then
|
||||
self:encode_data_R8G8B8_as_Y8_raw()
|
||||
end
|
||||
elseif "A1R5G5B5" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
end
|
||||
end
|
||||
end
|
||||
local data_length_after = #self.data
|
||||
assert(
|
||||
data_length_after ~= data_length_before,
|
||||
"No data encoded for color format: " .. color_format
|
||||
)
|
||||
end
|
||||
|
||||
function image:encode_data_Y8_as_Y8_raw()
|
||||
assert(8 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
-- the HSP RGB to brightness formula is
|
||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||
-- see <https://alienryderflex.com/hsp.html>
|
||||
local gray = math.floor(
|
||||
math.sqrt(
|
||||
0.299 * pixel[1]^2 +
|
||||
0.587 * pixel[2]^2 +
|
||||
0.114 * pixel[3]^2
|
||||
) + 0.5
|
||||
)
|
||||
local raw_pixel = string.char(gray)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local colorword = 32768 +
|
||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local colorword = nil
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
assert(32 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
assert(32 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local previous_a = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
previous_a = pixel[4]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0, 0, 0) -- extension area offset
|
||||
.. string.char(0, 0, 0, 0) -- developer area offset
|
||||
.. "TRUEVISION-XFILE"
|
||||
.. "."
|
||||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode(properties)
|
||||
self.data = ""
|
||||
self:encode_header(properties) -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data(properties) -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename, properties)
|
||||
local properties = properties or {}
|
||||
properties.colormap = properties.colormap or {}
|
||||
properties.compression = properties.compression or "RAW"
|
||||
|
||||
self.pixel_depth = #self.pixels[1][1] * 8
|
||||
|
||||
local color_format_defaults_by_pixel_depth = {
|
||||
[8] = "Y8",
|
||||
[24] = "B8G8R8",
|
||||
[32] = "B8G8R8A8",
|
||||
}
|
||||
if nil == properties.color_format then
|
||||
if 0 ~= #properties.colormap then
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
#properties.colormap[1] * 8
|
||||
]
|
||||
else
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
self.pixel_depth
|
||||
]
|
||||
end
|
||||
end
|
||||
assert( nil ~= properties.color_format )
|
||||
|
||||
self:encode(properties)
|
||||
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
tga_encoder.image = image
|
|
@ -0,0 +1,2 @@
|
|||
name = tga_encoder
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
@ -231,3 +231,13 @@ water)
|
|||
|
||||
-- spawn egg
|
||||
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
||||
|
||||
-- dropped item (used to craft glowing itemframe)
|
||||
|
||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||
description = S("Glow Ink Sac"),
|
||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
|
|
@ -1,330 +0,0 @@
|
|||
local S = minetest.get_translator("extra_mobs")
|
||||
|
||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||
description = S("Glow Ink Sac"),
|
||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
|
||||
--------------------
|
||||
|
||||
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
|
||||
|
||||
Model created by 22i, licensed under the
|
||||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||
|
||||
Source: <https://github.com/22i/amc>
|
||||
]]
|
||||
|
||||
|
||||
local VISUAL_SIZE = 0.3
|
||||
|
||||
minetest.register_entity("extra_mobs:glow_item_frame_item",{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
glow = minetest.LIGHT_MAX,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(';')
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture ~= nil then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename ~= nil and self._texture ~= nil then
|
||||
local ret = self._nodename .. ';' .. self._texture
|
||||
if self._scale ~= nil then
|
||||
ret = ret .. ';' .. tostring(self._scale)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
|
||||
_update_texture = function(self)
|
||||
if self._texture ~= nil then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
local objs = nil
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def and def.wield_scale then
|
||||
lua._scale = def.wield_scale.x
|
||||
else
|
||||
lua._scale = 1
|
||||
end
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("extra_mobs:glow_item_frame",{
|
||||
description = S("Glow Item Frame"),
|
||||
_tt_help = S("Can hold an item and glows"),
|
||||
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "extra_mobs_glow_item_frame.obj",
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
|
||||
inventory_image = "extra_mobs_glow_item_frame_item.png",
|
||||
wield_image = "extra_mobs_glow_item_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
||||
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||
light_source = 1,
|
||||
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "extra_mobs:glow_item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'extra_mobs:glow_item_frame',
|
||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "extra_mobs:update_legacy_glow_item_frames",
|
||||
nodenames = {"extra_mobs:glow_frame"},
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "extra_mobs:glow_item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "extra_mobs:respawn_entities",
|
||||
nodenames = {"extra_mobs:glow_item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
|
||||
|
||||
--------------------
|
|
@ -21,8 +21,3 @@ dofile(path .. "/cod.lua")
|
|||
dofile(path .. "/salmon.lua")
|
||||
dofile(path .. "/dolphin.lua")
|
||||
dofile(path .. "/glow_squid.lua")
|
||||
|
||||
--Items
|
||||
dofile(path .. "/glow_squid_items.lua")
|
||||
|
||||
|
||||
|
|
|
@ -9,9 +9,3 @@ Salmon=Saumon
|
|||
dolphin=Dauphin
|
||||
Glow Squid=Pieuvre Lumineuse
|
||||
Glow Ink Sac=Sac d'Encre Lumineuse
|
||||
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||
Glow Item Frame=Cadre à Objet Lumineux
|
||||
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -9,9 +9,3 @@ Salmon=Лосось
|
|||
dolphin=Дельфин
|
||||
Glow Squid=Светящийся спрут
|
||||
Glow Ink Sac=Светящийся чернильный мешок
|
||||
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||
Glow Item Frame=Светящаяся рамка
|
||||
Can hold an item and glows=Светится и может хранить предмет
|
||||
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -9,9 +9,3 @@ Salmon=
|
|||
dolphin=
|
||||
Glow Squid=
|
||||
Glow Ink Sac=
|
||||
Use it to craft the Glow Item Frame.=
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||
Glow Item Frame=
|
||||
Can hold an item and glows=
|
||||
Glow Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -2,303 +2,351 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
|
||||
local VISUAL_SIZE = 0.3
|
||||
|
||||
minetest.register_entity("mcl_itemframes:item",{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
|
||||
{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
|
||||
}
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename and self._texture then
|
||||
local ret = self._nodename .. ";" .. self._texture
|
||||
if self._scale then
|
||||
ret = ret .. ";" .. self._scale
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
for v=1, #vari do
|
||||
local var = vari[v]
|
||||
minetest.register_entity(var[1],{
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
glow = (v-1)*minetest.LIGHT_MAX,
|
||||
|
||||
_update_texture = function(self)
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if not self then return end
|
||||
if self._nodename and self._texture then
|
||||
local ret = self._nodename .. ";" .. self._texture
|
||||
if self._scale then
|
||||
ret = ret .. ";" .. self._scale
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
|
||||
minetest.register_entity("mcl_itemframes:map", {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
pointable = false,
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = {"blank.png"},
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
self.id = staticdata
|
||||
self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
})
|
||||
_update_texture = function(self)
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures={self._texture},
|
||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity(var[2], {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
pointable = false,
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = {"blank.png"},
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
self.id = staticdata
|
||||
mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
self.object:set_properties({textures = {texture}})
|
||||
end)
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
local remove_item_entity = function(pos, node)
|
||||
if node.name == var[3] then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and (entity.name == var[1] or entity.name == var[2]) then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == var[3] then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
if map_id == "" then
|
||||
local e = minetest.add_entity(pos, var[1])
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == var[3] then
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
else
|
||||
local e = minetest.add_entity(pos, var[2], map_id)
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node(var[3],{
|
||||
description = var[4],
|
||||
_tt_help = var[5],
|
||||
_doc_items_longdesc = var[6],
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = var[7],
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
|
||||
inventory_image = var[10],
|
||||
wield_image = var[11],
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
||||
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||
light_source = v-1,
|
||||
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == var[3] then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = var[12],
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = var[3]
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {var[3]},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
local update_item_entity = function(pos, node, param2)
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
local posad = facedir[param2]
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
end
|
||||
local yaw = math.pi*2 - param2 * math.pi/2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
if map_id == "" then
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:item")
|
||||
local lua = e:get_luaentity()
|
||||
lua._nodename = node.name
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
lua._texture = "blank.png"
|
||||
lua._scale = 1
|
||||
else
|
||||
lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
lua:_update_texture()
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
else
|
||||
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
|
||||
e:set_yaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node, meta, clicker)
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_itemframes:item_frame",{
|
||||
description = S("Item Frame"),
|
||||
_tt_help = S("Can hold an item"),
|
||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "mcl_itemframes_itemframe1facedir.obj",
|
||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
|
||||
inventory_image = "mcl_itemframes_item_frame.png",
|
||||
wield_image = "mcl_itemframes_item_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_item(pos, node, meta, clicker)
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
update_item_entity(pos, node)
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "mcl_itemframes:item_frame" then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
|
||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_itemframes:item_frame",
|
||||
recipe = {
|
||||
|
@ -308,37 +356,13 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = {"itemframes:frame"},
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "mcl_itemframes:item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {"mcl_itemframes:item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mcl_itemframes:glow_item_frame',
|
||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||
})
|
||||
|
||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
|
||||
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")
|
||||
|
|
|
@ -3,3 +3,9 @@ Item Frame=Cadre
|
|||
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
|
||||
Can hold an item=Peut contenir un objet
|
||||
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||
Glow Item Frame=Cadre à Objet Lumineux
|
||||
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -3,3 +3,9 @@ Item Frame=Рамка
|
|||
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
|
||||
Can hold an item=Может хранить предмет
|
||||
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||
Glow Item Frame=Светящаяся рамка
|
||||
Can hold an item and glows=Светится и может хранить предмет
|
||||
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -3,3 +3,9 @@ Item Frame=
|
|||
Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
||||
Can hold an item=
|
||||
Use it to craft the Glow Item Frame.=
|
||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||
Glow Item Frame=
|
||||
Can hold an item and glows=
|
||||
Glow Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_itemframes
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, extra_mobs
|
||||
optional_depends = screwdriver
|
||||
|
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
@ -8,6 +8,8 @@ local map_textures_path = worldpath .. "/mcl_maps/"
|
|||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
|
||||
local dynamic_add_media = minetest.dynamic_add_media
|
||||
|
||||
minetest.mkdir(map_textures_path)
|
||||
|
||||
local function load_json_file(name)
|
||||
|
@ -55,7 +57,8 @@ function mcl_maps.create_map(pos)
|
|||
local map_y_start = 64 * dx
|
||||
local map_y_limit = 127 * dx
|
||||
|
||||
local pixels = ""
|
||||
--local pixels = ""
|
||||
local pixels = {}
|
||||
local last_heightmap
|
||||
for x = 1, 128 do
|
||||
local map_x = x + offset
|
||||
|
@ -125,42 +128,59 @@ function mcl_maps.create_map(pos)
|
|||
height = map_y - map_z
|
||||
|
||||
heightmap[z] = height or minp.y
|
||||
|
||||
if not color then color = {0, 0, 0} end
|
||||
pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color or {0, 0, 0}
|
||||
--if not color then color = {0, 0, 0} end
|
||||
--pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
|
||||
end
|
||||
last_heightmap = heightmap
|
||||
end
|
||||
|
||||
local png = minetest.encode_png(128, 128, pixels)
|
||||
local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
|
||||
if not f then return end
|
||||
f:write(png)
|
||||
f:close()
|
||||
creating_maps[id] = nil
|
||||
--local png = minetest.encode_png(128, 128, pixels)
|
||||
--local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
|
||||
--if not f then return end
|
||||
--f:write(png)
|
||||
--f:close()
|
||||
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
|
||||
creating_maps[id] = nil
|
||||
end)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local loading_maps = {}
|
||||
--local loading_maps = {}
|
||||
|
||||
function mcl_maps.load_map(id)
|
||||
if id == "" or creating_maps[id] or loading_maps[id] then
|
||||
function mcl_maps.load_map(id, callback)
|
||||
if id == "" or creating_maps[id] then--or loading_maps[id] then
|
||||
return
|
||||
end
|
||||
|
||||
local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
||||
--local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
||||
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
|
||||
|
||||
if not loaded_maps[id] then
|
||||
loading_maps[id] = true
|
||||
minetest.dynamic_add_media({filepath = map_textures_path .. texture, ephemeral = true}, function(player_name)
|
||||
loaded_maps[id] = true
|
||||
loading_maps[id] = nil
|
||||
end)
|
||||
return
|
||||
--loading_maps[id] = true
|
||||
if not minetest.features.dynamic_add_media_table then
|
||||
-- minetest.dynamic_add_media() blocks in
|
||||
-- Minetest 5.3 and 5.4 until media loads
|
||||
dynamic_add_media(map_textures_path .. texture, function(player_name) end)
|
||||
loaded_maps[id] = true
|
||||
if callback then callback(texture) end
|
||||
--loading_maps[id] = nil
|
||||
else
|
||||
-- minetest.dynamic_add_media() never blocks
|
||||
-- in Minetest 5.5, callback runs after load
|
||||
dynamic_add_media(map_textures_path .. texture, function(player_name)
|
||||
loaded_maps[id] = true
|
||||
if callback then callback(texture) end
|
||||
--loading_maps[id] = nil
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
return texture
|
||||
if loaded_maps[id] then
|
||||
if callback then callback(texture) end
|
||||
return texture
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_maps.load_map_item(itemstack)
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_maps
|
||||
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time
|
||||
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time, tga_encoder
|
||||
|
|
Loading…
Reference in New Issue