Eliminate crumbly, cracky, snappy and choppy fully

This commit is contained in:
Wuzzy 2017-02-27 18:53:17 +01:00
parent 4ec6f5a3ec
commit 6b3db0ae72
7 changed files with 37 additions and 23 deletions

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@ -11,11 +11,9 @@ Example Usage
-------------
minetest.register_node("somemod:someblock", {
description = key,
description = "Talking Block",
tiles = {"somemod_someblock.png"},
groups = {cracky=1},
on_walk_over = function(pos, node, player)
minetest.chat_send_player(player, "Hey! Watch it!")
end
})

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@ -84,7 +84,7 @@ minetest.register_entity("drippingwater:drop_lava", {
--Create drop
minetest.register_abm(
{nodenames = {"group:crumbly", "group:cracky"},
{nodenames = {"group:solid"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
@ -100,7 +100,7 @@ minetest.register_abm(
--Create lava drop
minetest.register_abm(
{nodenames = {"group:crumbly", "group:cracky"},
{nodenames = {"group:solid"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,

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@ -1,6 +1,8 @@
Dripping Water Mod
by kddekadenz
modified for MineClone 2 by Wuzzy
Installing instructions:
@ -11,8 +13,7 @@ Installing instructions:
Manual:
-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
-> waterdrops are generated under cloudstone massively
-> drops are generated rarely under solid nodes
-> they will stay some time at the generated block and than they fall down
-> when they collide with the ground, a sound is played and they are destroyed

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@ -13,12 +13,7 @@
--Tweaked by: maikerumine
local function is_ground(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "crumbly") ~= 0 or
minetest.get_item_group(nn, "choppy") ~= 0 or
minetest.get_item_group(nn, "cracky") ~= 0 or
minetest.get_item_group(nn, "snappy") ~= 0 or
minetest.get_item_group(nn, "unbreakable") ~= 0 or
minetest.get_item_group(nn, "immortal") ~= 0
return minetest.get_item_group(nn, "solid") ~= 0
end
local function get_sign(i)

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@ -136,7 +136,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
dogshoot_switch = 1,
dogshoot_count_max =6,
})
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)
local arrows = {

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@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:spider", {
punch_start = 50, punch_end = 90,
},
})
mobs:register_spawn("mobs_mc:spider", {"mcl_core:stone" ,"mcl_core:gravel","mcl_core:cobble","group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 4, -1, 17000, 2, 3000)
mobs:register_spawn("mobs_mc:spider", {"group:solid"}, 4, -1, 17000, 2, 3000)
-- compatibility

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@ -117,16 +117,36 @@ minetest.register_tool("mcl_tools:pick_diamond", {
sound = { breaks = "default_tool_breaks" },
})
local get_shovel_dig_group = function(itemstring)
local def = minetest.registered_items[itemstring]
if itemstring == "mcl_core:shovel_wood" then
return "shovely_dig_wood"
elseif itemstring == "mcl_core:shovel_stone" then
return "shovely_dig_stone"
elseif itemstring == "mcl_core:shovel_iron" then
return "shovely_dig_iron"
elseif itemstring == "mcl_core:shovel_gold" then
return "shovely_dig_gold"
elseif itemstring == "mcl_core:shovel_diamond" then
return "shovely_dig_diamond"
else
-- Fallback
return "shovely_dig_wood"
end
end
local make_grass_path = function(itemstack, placer, pointed_thing)
if minetest.get_node(pointed_thing.under).name == "mcl_tools:dirt_with_grass" and pointed_thing.above.y == pointed_thing.under.y then
local above = table.copy(pointed_thing.under)
above.y = above.y + 1
if minetest.get_node(above).name == "air" then
if not minetest.setting_getbool("creative_mode") then
-- Add wear, as if digging a level 0 crumbly node
local def = minetest.registered_items[itemstack:get_name()]
local base_uses = def.tool_capabilities.groupcaps.crumbly.uses
local maxlevel = def.tool_capabilities.groupcaps.crumbly.maxlevel
-- Add wear, as if digging a level 0 shovely node
local toolname = itemstack:get_name()
local def = minetest.registered_items[toolname]
local group = get_shovel_dig_group
local base_uses = def.tool_capabilities.groupcaps[group].uses
local maxlevel = def.tool_capabilities.groupcaps[group].maxlevel
local uses = base_uses * math.pow(3, maxlevel)
local wear = math.ceil(65535 / uses)
itemstack:add_wear(wear)