forked from MineClone5/MineClone5
Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2
This commit is contained in:
commit
6a55136517
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@ -15,7 +15,7 @@ minetest.register_entity("mcl_burning:fire", {
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pointable = false,
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pointable = false,
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glow = -1,
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glow = -1,
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},
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},
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animation_frame = 0,
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animation_frame = 0,
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animation_timer = 0,
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animation_timer = 0,
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on_step = mcl_burning.fire_entity_step,
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on_step = mcl_burning.fire_entity_step,
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@ -23,7 +23,9 @@ minetest.register_entity("mcl_burning:fire", {
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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if player:get_meta():get_float("mcl_burning:burn_time") > 0 then
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mcl_burning.tick(player, dtime)
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end
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end
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end
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end)
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end)
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@ -3447,7 +3447,7 @@ end
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-- main mob function
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-- main mob function
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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if not self.fire_resistant then
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if not self.fire_resistant and self.mcl_burning_burn_time and self.mcl_burning_burn_time > 0 then
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mcl_burning.tick(self.object, dtime)
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mcl_burning.tick(self.object, dtime)
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end
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end
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@ -3906,7 +3906,7 @@ minetest.register_entity(name, {
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--default built in engine collision detection
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--default built in engine collision detection
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self.object:set_properties({
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self.object:set_properties({
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collide_with_objects = false,
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collide_with_objects = false,
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})
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})
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return mob_activate(self, staticdata, def, dtime)
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return mob_activate(self, staticdata, def, dtime)
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end,
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end,
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@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true
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3d_player_preview (3D Player preview) bool true
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3d_player_preview (3D Player preview) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 4
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max_bossbars (Maximum Boss bars) int 5
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[Experimental]
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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# Whether ice is translucent. If disabled, ice is fully opaque.
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