forked from MineClone5/MineClone5
upload main lua script
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@ -0,0 +1,166 @@
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--TODO: Add sounds for the respawn anchor
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--Nether ends at y -29077
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--Nether roof at y -28933
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minetest.register_node("mcl_beds:respawn_anchor",{
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description="respawn anchor",
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tiles = {
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"respawn_anchor_top_off.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side0.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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minetest.log("tried to charge")
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minetest.log(player.get_player_name(player))
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minetest.log(itemstack.get_name(itemstack))
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side1.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side2.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side3.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
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else
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
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description="respawn anchor",
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side4.png"
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},
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drawtype = "nodebox",
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node_box= { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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},
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on_rightclick = function(pos, node, player, itemstack)
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if pos.y < -29077 or pos.y > -28933 then
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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else
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5
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})
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