diff --git a/CREDITS.md b/CREDITS.md index 04e52d5b1..22d78fe98 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -43,6 +43,7 @@ * Laurent Rocher * Li0n * Marcin Serwin +* Mental-Inferno * Midgard * MysticTempest * Nicholas Niro diff --git a/mods/ENTITIES/mobs_mc/README.md b/mods/ENTITIES/mobs_mc/README.md index d3ac29a16..4718c6b1f 100644 --- a/mods/ENTITIES/mobs_mc/README.md +++ b/mods/ENTITIES/mobs_mc/README.md @@ -10,6 +10,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers * [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs * [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/)) * MysticTempest: More mob textures +* [Mental-Inferno](https://github.com/Mental-Inferno): Code * See `LICENSE_media.md` for detailed credits about each file ## Licensing diff --git a/mods/ENTITIES/mobs_mc/depends.txt b/mods/ENTITIES/mobs_mc/depends.txt index 674eb8094..96c9f5131 100644 --- a/mods/ENTITIES/mobs_mc/depends.txt +++ b/mods/ENTITIES/mobs_mc/depends.txt @@ -1 +1,2 @@ -mcl_mobs \ No newline at end of file +mcl_mobs +mcl_potions \ No newline at end of file diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua index e1be9c3ed..2fed6dedf 100644 --- a/mods/ENTITIES/mobs_mc/spider.lua +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -76,7 +76,111 @@ local spider = { } mobs:register_mob("mobs_mc:spider", spider) --- Cave spider + +--Cave Spider + +local cave_spider = { + description = S("Cave Spider"), + type = "monster", + spawn_class = "hostile", + passive = false, + hostile = true, + always_climb = true, + docile_by_day = true, + rotate = 270, + + --work-around for poison until punch augmentations are added to mob API + --works functionally but the jump while punching animation in gone + reach = 0.5, --makes it look like it's biting + attack_type = "projectile", + arrow = "spider_venom", --ultra short range projectile to inflict poison effect + projectile_cooldown_min = 1, --if kept at 0.5, this mob can annhiliate you + projectile_cooldown_max = 1, + shoot_arrow = function(self, pos, dir) + local dmg = 2 + mobs.shoot_projectile_handling("mobs_mc:spider_venom", pos, dir, self.object:get_yaw(), self.object, 1, dmg,nil,nil,nil,-0.6) + end, + + hp_min = 1, + hp_max = 12, + ignores_cobwebs = true, + xp_min = 5, + xp_max = 5, + eye_height = 0.475, + armor = {fleshy = 100, arthropod = 100}, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35}, + visual = "mesh", + mesh = "mobs_mc_spider.b3d", + textures = { + {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"}, + }, + visual_size = {x=1.66666, y=1.5}, + makes_footstep_sound = false, + sounds = { + random = "mobs_mc_spider_random", + attack = "mobs_mc_spider_attack", + damage = "mobs_mc_spider_hurt", + death = "mobs_mc_spider_death", + -- TODO: sounds: walk + distance = 16, + }, + base_pitch = 1.25, + walk_velocity = 1.3, + run_velocity = 3.2, + jump = true, + jump_height = 4, + view_range = 16, + floats = 1, + drops = { + {name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"}, + {name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl) + return 1 - 2 / (lvl + 3) + end}, + }, + specific_attack = { "player", "mobs_mc:iron_golem" }, + fear_height = 4, + animation = { + stand_speed = 10, + walk_speed = 25, + run_speed = 50, + stand_start = 20, + stand_end = 40, + walk_start = 0, + walk_end = 20, + run_start = 0, + run_end = 20, + }, +} +mobs:register_mob("mobs_mc:cave_spider", cave_spider) + + +-- spider_venom (projectile) +mobs:register_arrow("mobs_mc:spider_venom", { + visual = "sprite", + visual_size = {x = 0.1, y = 0.1}, + textures = {"hbhunger_icon_health_poison.png"}, + velocity = 1, + collisionbox = {-.5, -.5, -.5, .5, .5, .5}, + tail = 0, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self._damage}, + }, nil) + mcl_potions.poison_func(player, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction + end, + + hit_mob = function(self, mob) + mob:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self._damage}, + }, nil) + mcl_potions.poison_func(mob, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction + end, +}) + +--[[ Cave spider (Previous code) local cave_spider = table.copy(spider) cave_spider.description = S("Cave Spider") cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} } @@ -91,7 +195,7 @@ cave_spider.walk_velocity = 1.3 cave_spider.run_velocity = 3.2 cave_spider.sounds = table.copy(spider.sounds) cave_spider.sounds.base_pitch = 1.25 -mobs:register_mob("mobs_mc:cave_spider", cave_spider) +mobs:register_mob("mobs_mc:cave_spider", cave_spider)--]] mobs:spawn_specific(