forked from MineClone5/MineClone5
Merge pull request 'Make baby sheep have big heads' (#392) from MrRar/MineClone5:sheep into master
Reviewed-on: MineClone5/MineClone5#392
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commit
4ade7dc769
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@ -417,7 +417,7 @@ function mobs:register_mob(name, def)
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--on_breed = def.on_breed,
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--on_breed = def.on_breed,
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--on_grown = def.on_grown,
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on_grown = def.on_grown,
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--on_detach_child = mob_detach_child,
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--on_detach_child = mob_detach_child,
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@ -151,6 +151,7 @@ mobs.baby_grow_up = function(self)
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self.collisionbox = self.backup_collisionbox
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self.collisionbox = self.backup_collisionbox
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self.selectionbox = self.backup_selectionbox
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self.selectionbox = self.backup_selectionbox
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self.object:set_properties(self)
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self.object:set_properties(self)
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if self.on_grown then self.on_grown(self) end
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end
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end
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--makes the baby grow up faster with diminishing returns
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--makes the baby grow up faster with diminishing returns
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@ -82,16 +82,16 @@ mobs:register_mob("mobs_mc:sheep", {
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--head code
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--head code
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has_head = true,
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has_head = true,
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head_bone = {"hea1", "hea2",},
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head_bone = "head",
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swap_y_with_x = false,
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swap_y_with_x = false,
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reverse_head_yaw = false,
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reverse_head_yaw = false,
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head_bone_pos_y = 3.6,
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head_bone_pos_y = 0,
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head_bone_pos_z = -0.6,
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head_bone_pos_z = 0,
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head_height_offset = 1.0525,
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head_height_offset = 1.2,
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head_direction_offset = 0.5,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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head_pitch_modifier = 0,
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--end head code
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--end head code
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@ -117,7 +117,7 @@ mobs:register_mob("mobs_mc:sheep", {
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},
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},
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animation = {
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animation = {
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speed_normal = 25, run_speed = 65,
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speed_normal = 25, run_speed = 65,
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stand_start = 40, stand_end = 80,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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run_start = 0, run_end = 40,
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},
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},
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@ -330,6 +330,24 @@ mobs:register_mob("mobs_mc:sheep", {
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return false
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return false
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end
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end
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end,
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end,
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on_spawn = function(self)
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if self.baby then
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self.animation = table.copy(self.animation)
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self.animation.stand_start = 81
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self.animation.stand_end = 81
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self.animation.walk_start = 81
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self.animation.walk_end = 121
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self.animation.run_start = 81
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self.animation.run_end = 121
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end
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return true
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end,
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on_grown = function(self)
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self.animation = nil
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local anim = self.current_animation
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self.current_animation = nil -- Mobs Redo does nothing otherwise
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mobs.set_mob_animation(self, anim)
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end
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})
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})
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mobs:spawn_specific(
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mobs:spawn_specific(
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"mobs_mc:sheep",
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"mobs_mc:sheep",
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