diff --git a/mods/CORE/mcl_mapgen/init.lua b/mods/CORE/mcl_mapgen/init.lua index 2d7e0eba7..e20583312 100644 --- a/mods/CORE/mcl_mapgen/init.lua +++ b/mods/CORE/mcl_mapgen/init.lua @@ -450,6 +450,7 @@ mcl_mapgen.dungeons = normal mcl_mapgen.overworld = overworld mcl_mapgen.end_ = end_ +mcl_mapgen["end"] = mcl_mapgen.end_ mcl_mapgen.nether = nether mcl_mapgen.order = order diff --git a/mods/MAPGEN/mcl_mapgen_core/structures.lua b/mods/MAPGEN/mcl_mapgen_core/structures.lua index ed9752db8..da317d9d7 100644 --- a/mods/MAPGEN/mcl_mapgen_core/structures.lua +++ b/mods/MAPGEN/mcl_mapgen_core/structures.lua @@ -67,7 +67,6 @@ end --local chunk_has_desert_struct --local chunk_has_desert_temple ---local chunk_has_igloo local octaves = 3 local persistence = 0.6 @@ -81,18 +80,6 @@ end max_noise = max_noise * octaves max_noise = offset + scale * max_noise -local function spawn_igloo(p, nn, pr, vm_context) - if nn ~= "mcl_core:snowblock" and nn ~= "mcl_core:snow" and minetest_get_item_group(nn, "grass_block_snow") ~= 1 then return end - -- if pr:next(1, 4400) ~= 1 then return end - -- Check surface - local floor = {x=p.x+9, y=p.y-1, z=p.z+9} - local surface = minetest_find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, {"mcl_core:snowblock", "mcl_core:dirt_with_grass_snow"}) - if #surface < 63 then return end - mcl_structures.call_struct(p, "igloo", nil, pr) - -- chunk_has_igloo = true - return true -end - local witch_hut_offsets = { ["0"] = { {x=1, y=0, z=1}, {x=1, y=0, z=5}, {x=6, y=0, z=1}, {x=6, y=0, z=5}, @@ -228,7 +215,6 @@ local function generate_structures(vm_context) local pr = PcgRandom(vm_context.chunkseed) -- chunk_has_desert_struct = false -- chunk_has_desert_temple = false - -- chunk_has_igloo = false local minp, maxp = vm_context.minp, vm_context.maxp perlin_structures = perlin_structures or minetest.get_perlin(329, 3, 0.6, 100) @@ -251,7 +237,6 @@ local function generate_structures(vm_context) if minetest.registered_nodes[nn0] and minetest.registered_nodes[nn0].buildable_to then --spawn_desert_temple(p, nn, pr, vm_context) --spawn_desert_well(p, nn, pr, vm_context) - --spawn_igloo(p, nn, pr, vm_context) --spawn_fossil(p, nn, pr, vm_context) --spawn_witch_hut(p, nn, pr, vm_context) if V6 then diff --git a/mods/MAPGEN/mcl_structures/igloo.lua b/mods/MAPGEN/mcl_structures/igloo.lua new file mode 100644 index 000000000..d0088a204 --- /dev/null +++ b/mods/MAPGEN/mcl_structures/igloo.lua @@ -0,0 +1,196 @@ +local modname = minetest.get_current_modname() +local modpath = minetest.get_modpath(modname) + +-- local chance_per_chunk = mcl_structures.from_16x16_to_chunk_inverted_chance(4400) +local chance_per_chunk = 1 +local noise_multiplier = 0 --1.3 +local random_offset = 132 +local struct_threshold = 0 --chance_per_chunk - 1 +local scanning_ratio = 0.0003 + +local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level + +local node_list = {"mcl_core:snowblock", "mcl_core:snow", "group:grass_block_snow"} + +local schematic_top = modpath.."/schematics/mcl_structures_igloo_top.mts" +local schematic_basement = modpath.."/schematics/mcl_structures_igloo_basement.mts" + +local brick = { + -- monster egg: + [false] = { + -- cracked: + [false] = "mcl_core:stonebrick", + [true ] = "mcl_core:stonebrickcracked", + }, + [true] = { + [false] = "mcl_monster_eggs:monster_egg_stonebrick", + [true ] = "mcl_monster_eggs:monster_egg_stonebrickcracked", + }, +} +local dirs = { + ["0"] = {x=-1, y=0, z= 0}, + ["90"] = {x= 0, y=0, z=-1}, + ["180"] = {x= 1, y=0, z= 0}, + ["270"] = {x= 0, y=0, z= 1}, +} +local tdirs = { + ["0"] = {x= 1, y=0, z= 0}, + ["90"] = {x= 0, y=0, z=-1}, + ["180"] = {x=-1, y=0, z= 0}, + ["270"] = {x= 0, y=0, z= 1} +} +local tposes = { + ["0"] = {x=7, y=-1, z=3}, + ["90"] = {x=3, y=-1, z=1}, + ["180"] = {x=1, y=-1, z=3}, + ["270"] = {x=3, y=-1, z=7}, +} +local chest_offsets = { + ["0"] = {x=5, y=1, z=5}, + ["90"] = {x=5, y=1, z=3}, + ["180"] = {x=3, y=1, z=1}, + ["270"] = {x=1, y=1, z=5}, +} + +local function on_placed(pos, rotation, pr, size) + local chest_offset = chest_offsets[rotation] + if not chest_offset then return end + local lootitems = mcl_loot.get_multi_loot({ + { + stacks_min = 1, + stacks_max = 1, + items = { + { itemstring = "mcl_core:apple_gold", weight = 1 }, + } + }, + { + stacks_min = 2, + stacks_max = 8, + items = { + { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, + { itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 }, + { itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 }, + { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 }, + { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 }, + { itemstring = "mcl_tools:axe_stone", weight = 2 }, + { itemstring = "mcl_core:emerald", weight = 1 }, + } + }}, pr) + + local chest_pos = vector.add(pos, chest_offset) + mcl_structures.init_node_construct(chest_pos) + local meta = minetest.get_meta(chest_pos) + local inv = meta:get_inventory() + mcl_loot.fill_inventory(inv, "main", lootitems, pr) +end + +local function on_placed_top(p1, rotation, pr, size) + local y = p1.y + 1 + local pos = {x = p1.x, y = y, z = p1.z} + local dim = mcl_mapgen[mcl_worlds.pos_to_dimension(pos)] + local bottom_of_dimension = (dim and dim.min or mcl_mapgen.EDGE_MIN) + 10 + local bottom_of_chunk = mcl_mapgen.get_chunk_beginning(y) + local buffer = y - math.max(bottom_of_chunk, bottom_of_dimension) + if buffer < 20 then return end + + local depth = pr:next(19, buffer) + local bpos = {x=pos.x, y=pos.y-depth, z=pos.z} + local dir = dirs[rotation] + if not dir then return end + local tdir = tdirs[rotation] + + -- Trapdoor position + local tpos = vector.add(pos, tposes[rotation]) + local ladder_param2 = minetest.dir_to_wallmounted(tdir) + + -- Check how deep we can actuall dig + local real_depth = 0 + for y = 1, depth - 5 do + local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z}) + local def = minetest.registered_nodes[node.name] + if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then + bpos.y = tpos.y-y+1 + break + end + real_depth = real_depth + 1 + end + if real_depth < 6 then return end + + -- Generate ladder to basement + for y=1, real_depth-1 do + minetest.set_node({x=tpos.x-1,y=tpos.y-y,z=tpos.z }, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]}) + minetest.set_node({x=tpos.x+1,y=tpos.y-y,z=tpos.z }, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]}) + minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]}) + minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]}) + minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z }, {name="mcl_core:ladder", param2=ladder_param2}) + end + + -- Place basement + local def = { + pos = bpos, + schematic = schematic_basement, + rotation = rotation, + pr = pr, + on_placed = on_placed, + } + mcl_structures.place_schematic(def) + + minetest.after(5, function(tpos, dir) + minetest.swap_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2 + end, tpos, dir) +end + +local function place(pos, rotation, pr) + local def = { + pos = {x = pos.x, y = pos.y - 1, z = pos.z}, + schematic = schematic_top, + rotation = rotation or tostring(pr:next(0,3)*90), + pr = pr, + on_placed = on_placed_top, + } + -- FIXME: This spawns bookshelf instead of furnace. Fix this! + -- Furnace does not work atm because apparently meta is not set. :-( + mcl_structures.place_schematic(def) +end + +local function get_place_rank(pos) + local x, y, z = pos.x, pos.y, pos.z + local p1 = {x = x , y = y, z = z } + local p2 = {x = x + 9, y = y, z = z + 9} + local best_pos_list_surface = #minetest.find_nodes_in_area(p1, p2, node_list, false) + local other_pos_list_surface = #minetest.find_nodes_in_area(p1, p2, "group:opaque", false) + return 10 * (best_pos_list_surface) + other_pos_list_surface - 640 +end + +mcl_structures.register_structure({ + name = "igloo", + decoration = { + deco_type = "simple", + place_on = node_list, + flags = "all_floors", + fill_ratio = scanning_ratio, + y_min = -33, + y_max = mcl_mapgen.overworld.max, + height = 1, + }, + on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list) + local pr = PseudoRandom(seed + random_offset) + local random_number = pr:next(1, chance_per_chunk) + local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier + if (random_number + noise) < struct_threshold then return end + local pos + local count = -1 + for i = 1, #pos_list do + local pos_i = vector.subtract(pos_list[i], {x = 4, y = 1, z = 4}) + local count_i = get_place_rank(pos_i) + if count_i > count then + count = count_i + pos = pos_i + end + end + if count < 0 then return end + local pr = PseudoRandom(vm_context.chunkseed) + place(pos, nil, pr) + end, + place_function = place, +}) diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index c8de04a64..296b6815c 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -337,9 +337,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback) if not rotation then rotation = "random" end - if struct_style == "igloo" then - return mcl_structures.generate_igloo(pos, rotation, pr) - elseif struct_style == "witch_hut" then + if struct_style == "witch_hut" then return mcl_structures.generate_witch_hut(pos, rotation) elseif struct_style == "ice_spike_small" then return mcl_structures.generate_ice_spike_small(pos, rotation) @@ -376,164 +374,6 @@ function mcl_structures.generate_end_portal(pos, rotation, pr) end end -function mcl_structures.generate_igloo(pos, rotation, pr) - -- Place igloo - local success, rotation = mcl_structures.generate_igloo_top(pos, pr) - -- Place igloo basement with 50% chance - local r = pr:next(1,2) - if r == 1 then - -- Select basement depth - local dim = mcl_worlds.pos_to_dimension(pos) - --local buffer = pos.y - (mcl_mapgen.overworld.lava_max + 10) - local buffer - if dim == "nether" then - buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10) - elseif dim == "end" then - buffer = pos.y - (mcl_vars.mg_end_min + 1) - elseif dim == "overworld" then - buffer = pos.y - (mcl_mapgen.overworld.lava_max + 10) - else - return success - end - if buffer <= 19 then - return success - end - local depth = pr:next(19, buffer) - local bpos = {x=pos.x, y=pos.y-depth, z=pos.z} - -- trapdoor position - local tpos - local dir, tdir - if rotation == "0" then - dir = {x=-1, y=0, z=0} - tdir = {x=1, y=0, z=0} - tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3} - elseif rotation == "90" then - dir = {x=0, y=0, z=-1} - tdir = {x=0, y=0, z=-1} - tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1} - elseif rotation == "180" then - dir = {x=1, y=0, z=0} - tdir = {x=-1, y=0, z=0} - tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3} - elseif rotation == "270" then - dir = {x=0, y=0, z=1} - tdir = {x=0, y=0, z=1} - tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7} - else - return success - end - local function set_brick(pos) - local c = pr:next(1, 3) -- cracked chance - local m = pr:next(1, 10) -- chance for monster egg - local brick - if m == 1 then - if c == 1 then - brick = "mcl_monster_eggs:monster_egg_stonebrickcracked" - else - brick = "mcl_monster_eggs:monster_egg_stonebrick" - end - else - if c == 1 then - brick = "mcl_core:stonebrickcracked" - else - brick = "mcl_core:stonebrick" - end - end - minetest.set_node(pos, {name=brick}) - end - local ladder_param2 = minetest.dir_to_wallmounted(tdir) - local real_depth = 0 - -- Check how deep we can actuall dig - for y=1, depth-5 do - real_depth = real_depth + 1 - local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z}) - local def = minetest.registered_nodes[node.name] - if (not def) or (not def.walkable) or (def.liquidtype ~= "none") or (not def.is_ground_content) then - bpos.y = tpos.y-y+1 - break - end - end - if real_depth <= 6 then - return success - end - -- Generate ladder to basement - for y=1, real_depth-1 do - set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z }) - set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z }) - set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}) - set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}) - minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2}) - end - -- Place basement - mcl_structures.generate_igloo_basement(bpos, rotation, pr) - -- Place hidden trapdoor - minetest.after(5, function(tpos, dir) - minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2 - end, tpos, dir) - end - return success -end - -function mcl_structures.generate_igloo_top(pos, pr) - -- FIXME: This spawns bookshelf instead of furnace. Fix this! - -- Furnace does not work atm because apparently meta is not set. :-( - local newpos = {x=pos.x,y=pos.y-1,z=pos.z} - local path = modpath.."/schematics/mcl_structures_igloo_top.mts" - local rotation = tostring(pr:next(0,3)*90) - return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation -end - -local function igloo_placement_callback(p1, p2, size, orientation, pr) - local chest_offset - if orientation == "0" then - chest_offset = {x=5, y=1, z=5} - elseif orientation == "90" then - chest_offset = {x=5, y=1, z=3} - elseif orientation == "180" then - chest_offset = {x=3, y=1, z=1} - elseif orientation == "270" then - chest_offset = {x=1, y=1, z=5} - else - return - end - --local size = {x=9,y=5,z=7} - local lootitems = mcl_loot.get_multi_loot({ - { - stacks_min = 1, - stacks_max = 1, - items = { - { itemstring = "mcl_core:apple_gold", weight = 1 }, - } - }, - { - stacks_min = 2, - stacks_max = 8, - items = { - { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, - { itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 }, - { itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 }, - { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 }, - { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 }, - { itemstring = "mcl_tools:axe_stone", weight = 2 }, - { itemstring = "mcl_core:emerald", weight = 1 }, - } - }}, pr) - - local chest_pos = vector.add(p1, chest_offset) - mcl_structures.init_node_construct(chest_pos) - local meta = minetest.get_meta(chest_pos) - local inv = meta:get_inventory() - mcl_loot.fill_inventory(inv, "main", lootitems, pr) -end - -function mcl_structures.generate_igloo_basement(pos, orientation, pr) - -- TODO: Add brewing stand - -- TODO: Add monster eggs - -- TODO: Spawn villager and zombie villager - local path = modpath.."/schematics/mcl_structures_igloo_basement.mts" - mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr) -end - function mcl_structures.generate_boulder(pos, rotation, pr) -- Choose between 2 boulder sizes (2×2×2 or 3×3×3) local r = pr:next(1, 10) @@ -594,11 +434,11 @@ local chunk_square = mcl_mapgen.CS_NODES * mcl_mapgen.CS_NODES local block_square = mcl_mapgen.BS * mcl_mapgen.BS function mcl_structures.from_16x16_to_chunk_inverted_chance(x) - return math.floor(x * chunk_square / 256 + 0.5) + return math.floor(x * 256 / chunk_square + 0.5) end function mcl_structures.from_16x16_to_block_inverted_chance(x) - return math.floor(x * block_square / 256 + 0.5) + return math.floor(x * 256 / block_square + 0.5) end dofile(modpath .. "/structures.lua") diff --git a/mods/MAPGEN/mcl_structures/structures.lua b/mods/MAPGEN/mcl_structures/structures.lua index 381dde72a..a3fca2d32 100644 --- a/mods/MAPGEN/mcl_structures/structures.lua +++ b/mods/MAPGEN/mcl_structures/structures.lua @@ -5,6 +5,7 @@ if not mcl_mapgen.singlenode then dofile(modpath .. "/desert_temple.lua") dofile(modpath .. "/desert_well.lua") dofile(modpath .. "/fossil.lua") + dofile(modpath .. "/igloo.lua") dofile(modpath .. "/jungle_temple.lua") dofile(modpath .. "/nice_jungle_temple.lua") dofile(modpath .. "/noise_indicator.lua")