forked from MineClone5/MineClone5
Fix endermen teleporting in the rain in the end per issue #1169.
This commit is contained in:
parent
73616453a4
commit
2ace4ccc68
|
@ -242,36 +242,39 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||||
local damage = true
|
if dim == "overworld" then
|
||||||
local enderpos = self.object:get_pos()
|
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||||
enderpos.y = enderpos.y+2.89
|
local damage = true
|
||||||
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
local enderpos = self.object:get_pos()
|
||||||
local ray = minetest.raycast(enderpos, height, true)
|
enderpos.y = enderpos.y+2.89
|
||||||
-- Check for blocks above enderman.
|
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
||||||
for pointed_thing in ray do
|
local ray = minetest.raycast(enderpos, height, true)
|
||||||
if pointed_thing.type == "node" then
|
-- Check for blocks above enderman.
|
||||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
for pointed_thing in ray do
|
||||||
local def = minetest.registered_nodes[nn]
|
if pointed_thing.type == "node" then
|
||||||
if (not def) or def.walkable then
|
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||||
-- There's a node in the way. Delete arrow without damage
|
local def = minetest.registered_nodes[nn]
|
||||||
damage = false
|
if (not def) or def.walkable then
|
||||||
break
|
-- There's a node in the way. Delete arrow without damage
|
||||||
|
damage = false
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if damage == true then
|
if damage == true then
|
||||||
self.state = ""
|
self.state = ""
|
||||||
--rain hurts enderman
|
--rain hurts enderman
|
||||||
self.object:punch(self.object, 1.0, {
|
self.object:punch(self.object, 1.0, {
|
||||||
full_punch_interval=1.0,
|
full_punch_interval=1.0,
|
||||||
damage_groups={fleshy=self._damage},
|
damage_groups={fleshy=self._damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
--randomly teleport hopefully under something.
|
--randomly teleport hopefully under something.
|
||||||
self:teleport(nil)
|
self:teleport(nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
else return end
|
||||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||||
if self.state == "attack" then
|
if self.state == "attack" then
|
||||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
|
|
Loading…
Reference in New Issue