forked from MineClone5/MineClone5
Get rid of those weird hunger_raw functions
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690e81c0fe
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@ -1,11 +1,3 @@
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-- Keep these for backwards compatibility
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function mcl_hunger.save_hunger(player)
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mcl_hunger.set_hunger_raw(player)
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end
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function mcl_hunger.load_hunger(player)
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mcl_hunger.get_hunger_raw(player)
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end
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-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
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local org_eat = core.do_item_eat
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core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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@ -85,7 +77,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local h = tonumber(mcl_hunger.hunger[name])
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local h = tonumber(mcl_hunger.get_hunger(user))
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local hp = user:get_hp()
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local pos = user:getpos()
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@ -152,8 +144,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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if h < 20 and hunger_change then
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h = h + hunger_change
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if h > 20 then h = 20 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(user)
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mcl_hunger.set_hunger(user, h)
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end
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hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], mcl_hunger.get_hunger(user))
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@ -10,10 +10,6 @@ if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
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mcl_hunger.food = {}
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-- HUD statbar values
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mcl_hunger.hunger = {}
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mcl_hunger.hunger_out = {}
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-- Count number of poisonings a player has at once
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mcl_hunger.poisonings = {}
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@ -46,8 +42,8 @@ if set then
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end
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local function custom_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
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end
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@ -58,37 +54,8 @@ hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bg
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--hunger
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local h_out = tonumber(mcl_hunger.hunger_out[name])
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local h = tonumber(mcl_hunger.hunger[name])
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if h_out ~= h then
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mcl_hunger.hunger_out[name] = h
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "saturation", nil, h)
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end
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end
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-- API START --
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mcl_hunger.get_hunger = function(player)
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local name = player:get_player_name()
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return mcl_hunger.hunger[name]
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end
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mcl_hunger.set_hunger = function(player, hunger)
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local name = player:get_player_name()
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mcl_hunger.hunger[name] = hunger
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mcl_hunger.set_hunger_raw(player)
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update_hud(player)
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end
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-- END OF API --
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-- For internal use only. Don't use the “raw” functions outside of mcl_hunger!
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mcl_hunger.get_hunger_raw = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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@ -101,38 +68,40 @@ mcl_hunger.get_hunger_raw = function(player)
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return hgp-1
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end
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mcl_hunger.set_hunger_raw = function(player)
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mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = mcl_hunger.hunger[name]
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if not inv or not value then return nil end
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if value > 20 then value = 20 end
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if value < 0 then value = 0 end
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if not inv or not hunger then return nil end
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if hunger > 20 then hunger = 20 end
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if hunger < 0 then hunger = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hunger+1}))
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return true
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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hb.change_hudbar(player, "saturation", nil, hunger)
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end
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end
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-- END OF API --
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player)
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mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name]
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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mcl_hunger.poisonings[name] = 0
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custom_hud(player)
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mcl_hunger.set_hunger_raw(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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local h = 20
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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@ -151,10 +120,9 @@ function mcl_hunger.exhaust(playername, increase)
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mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
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satuchanged = true
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elseif mcl_hunger.saturation[playername] < 0.0001 then
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h = mcl_hunger.get_hunger_raw(player)
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h = mcl_hunger.get_hunger(player)
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h = math.max(h-1, 0)
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mcl_hunger.hunger[playername] = h
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger(player, h)
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satuchanged = true
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end
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if satuchanged then
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@ -183,7 +151,7 @@ minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local h = tonumber(mcl_hunger.hunger[name])
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local h = tonumber(mcl_hunger.get_hunger(player))
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local hp = player:get_hp()
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if timer > 0.5 then
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-- Quick heal (every 0.5s)
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@ -217,13 +185,6 @@ minetest.register_globalstep(function(dtime)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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end
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-- Reduce hunter if 0 saturation
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if timerMult == 0 and h > 0 and mcl_hunger.saturation[name] < 0.0001 then
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end
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-- update all hud elements
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update_hud(player)
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end
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end
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end
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