Merge branch 'testing' into break_range_fix

This commit is contained in:
GuyLiner 2022-01-11 21:44:01 +00:00
commit 26cc290342
14 changed files with 903 additions and 11051 deletions

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@ -22,100 +22,14 @@ function table.update_nil(t, ...)
return t
end
-- Based on minetest.rotate_and_place
-- Creates a function that calls to the minetest
-- function minetest_rotate_and_place. It rotates
-- a block based on where it thinks the player is facing
-- at the moment. This is typically called by pillar-like nodes.
--[[
Attempt to predict the desired orientation of the pillar-like node
defined by `itemstack`, and place it accordingly in one of 3 possible
orientations (X, Y or Z).
Stacks are handled normally if the `infinitestacks`
field is false or omitted (else, the itemstack is not changed).
* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
orientation on wall
This function is a simplified version of minetest.rotate_and_place.
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations, causing problems with pillar shadings.
]]
function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
local unode = minetest.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local is_x = (above.x ~= under.x)
local is_y = (above.y ~= under.y)
local is_z = (above.z ~= under.z)
local anode = minetest.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.record_protection_violation(pos, placer:get_player_name())
return
end
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
end
minetest.set_node(pos, {name = wield_name, param2 = p2})
if not infinitestacks then
itemstack:take_item()
return itemstack
end
end
-- Wrapper of above function for use as `on_place` callback (Recommended).
-- Similar to minetest.rotate_node.
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
minetest.is_creative_enabled(placer:get_player_name()),
placer:get_player_control().sneak)
minetest.rotate_and_place(itemstack, placer, pointed_thing,
minetest.is_creative_enabled(placer:get_player_name()))
return itemstack
end

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@ -144,6 +144,7 @@ dofile(api_path .. "mob_effects.lua")
dofile(api_path .. "projectile_handling.lua")
dofile(api_path .. "breeding.lua")
dofile(api_path .. "head_logic.lua")
dofile(api_path .. "monster_light.lua")
mobs.spawning_mobs = {}
@ -436,55 +437,6 @@ function mobs:register_mob(name, def)
end -- END mobs:register_mob function
-- register arrow for shoot attack
function mobs:register_arrow(name, def)
@ -586,36 +538,6 @@ function mobs:register_arrow(name, def)
self.object:remove();
return
end
--[[
local entity = player:get_luaentity()
if entity
and self.hit_mob
and entity._cmi_is_mob == true
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_mob(self, player)
self.object:remove();
return
end
]]--
--[[
if entity
and self.hit_object
and (not entity._cmi_is_mob)
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_object(self, player)
self.object:remove();
return
end
]]--
end
end
@ -630,7 +552,6 @@ end
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {spawn_egg = 1}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
@ -647,7 +568,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
-- register old stackable mob egg
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
groups = grp,
@ -668,20 +588,50 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
if pos
--and within_limits(pos, 0)
--testing to see if the block you are trying to mess with is protected
and not minetest.is_protected(pos, placer:get_player_name()) then
--getting the name of the player that placed the egg, and their privileges.
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
--If the thing you are trying to spawn the egg on is protected
--the violation gets reported
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
return itemstack
end
if not privs.maphack then
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
--Changes the mob spawner type with the egg that you used to click on it
--determining monster spawn lvl
local hold_light = 15
local mon_name
--Extracts mob name from item name
for name in string.gmatch(itemstack:get_name(), ":%a.*") do
mon_name = name:gsub(":", "")
end
--For every monster in the monster_lightlvl table check if
--it matches the spawn egg you're holding
for name, lightlvl in pairs(monster_lightlvl) do
print(mon_name == name)
if name == mon_name then
hold_light = lightlvl
end
end
--Switch out the mob spawner to spawn mobs from the egg that you're holding
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), 0, hold_light)
if not mobs.is_creative(name) then
itemstack:take_item()
end
@ -691,7 +641,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
if not minetest_registered_entities[mob] then
return itemstack
end
--If only peaceful mobs are allowed, player is not allowed to spawn a monster
if minetest_settings:get_bool("only_peaceful_mobs", false)
and minetest_registered_entities[mob].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
@ -699,18 +650,11 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end
local mob = minetest_add_entity(pos, mob)
--Log that a mob was spawned by the player who spawned it and the coordinates
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity()
-- don't set owner if monster or sneak pressed
--[[
if ent.type ~= "monster"
and not placer:get_player_control().sneak then
ent.owner = placer:get_player_name()
ent.tamed = true
end
]]--
-- set nametag
local nametag = itemstack:get_meta():get_string("name")
if nametag ~= "" then
@ -721,7 +665,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
--update_tag(ent)
end
-- if not in creative then take item
-- if not in creative then remove the item from the stack
-- taking the player's item
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end

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@ -214,6 +214,7 @@ end
--a function used for despawning mobs
mobs.check_for_player_within_area = function(self, radius)
local pos1 = self.object:get_pos()
if not pos1 then return end
--get players in radius
for _,player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then

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@ -0,0 +1,18 @@
-- This file contains all of the light levels for monsters in the game
-- If the mob is not here they either do not exist or can spawn at any light level
monster_lightlvl = {
zombie = 0,
skeleton = 0,
stray = 0,
blaze = 11,
skeleton_wither = 7,
pigman = 10,
baby_pigman = 10,
slime_big = 7,
creeper = 0,
witch = 0,
spider = 0,
silverfish = 11,
endermen = 7,
bat = 3
}

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@ -129,7 +129,7 @@ if minetest.get_modpath("mcl_armor") then
pumpkin_blur = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
scale = {x = -101, y = -101},
text = "mcl_farming_pumpkin_hud.png",
z_index = -200
}),

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@ -317,7 +317,12 @@ minetest.register_node("mcl_mobspawners:spawner", {
if obj then
obj:remove()
end
mcl_experience.throw_xp(pos, math.random(15, 43))
--Make sure the player is not in creative mode before
--giving them xp
if not minetest.is_creative_enabled(name) then
mcl_experience.throw_xp(pos, math.random(15, 43))
end
end,
on_punch = function(pos)

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@ -1,3 +1,3 @@
# mcl_tridents by j45
# mcl_tridents by j45, model by epCode
Adds tridents to MineClone2.
Adds tridents to MineClone 2/5

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@ -0,0 +1,2 @@
name = mcl_tridents
author = j45, epCode

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@ -1286,18 +1286,43 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
return lvm_used
end
local dragon_spawn_pos = false
local dragon_spawned, portal_generated = false, false
local function spawn_ender_dragon()
local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
if not obj then return false end
local dragon_entity = obj:get_luaentity()
dragon_entity._initial = true
dragon_entity._portal_pos = pos
return obj
end
local function try_to_spawn_ender_dragon()
if spawn_ender_dragon() then
dragon_spawned = true
return
end
minetest.after(2, try_to_spawn_ender_dragon)
minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
end
if portal_generated and not dragon_spawned then
minetest.after(10, try_to_spawn_ender_dragon)
end
local function generate_end_exit_portal(pos)
local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
if obj then
local dragon_entity = obj:get_luaentity()
dragon_entity._initial = true
dragon_entity._portal_pos = pos
else
minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
end
if mcl_structures ~= nil then
mcl_structures.call_struct(pos, "end_exit_portal")
end
if dragon_spawn_pos then return false end
dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
minetest.after(2, function()
minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
if calls_remaining > 0 then return end
minetest.after(2, try_to_spawn_ender_dragon)
end)
end)
end)
portal_generated = true
end
-- TODO: Try to use more efficient structure generating code

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@ -69,7 +69,7 @@ local function init_node_construct(pos)
end
-- The call of Struct
function mcl_structures.call_struct(pos, struct_style, rotation, pr)
function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
if not rotation then
rotation = "random"
@ -91,13 +91,31 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
elseif struct_style == "fossil" then
return mcl_structures.generate_fossil(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation)
return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_gateway_portal" then
return mcl_structures.generate_end_gateway_portal(pos, rotation)
elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
elseif struct_style == "end_portal" then
return mcl_structures.generate_end_portal(pos, rotation, pr)
end
end
function mcl_structures.generate_end_portal(pos, rotation, pr)
-- todo: proper facedir
local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
for x = 0, 4 do
for z = 0, 4 do
if x % 4 == 0 or z % 4 == 0 then
if x % 4 ~= 0 or z % 4 ~= 0 then
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
end
else
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
end
end
end
end
@ -324,9 +342,9 @@ function mcl_structures.generate_fossil(pos, rotation, pr)
return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
end
function mcl_structures.generate_end_exit_portal(pos, rot)
function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
end
function mcl_structures.generate_end_exit_portal_open(pos, rot)
@ -556,7 +574,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
@ -596,6 +614,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr)
elseif param == "end_portal" then
mcl_structures.generate_end_portal(pos, rot, pr)
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
mcl_portals.spawn_nether_portal(pos, rot, pr, name)
elseif param == "" then

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@ -175,12 +175,6 @@ minetest.register_globalstep(function(dtime)
and (fly_node == "air" or fly_node == "ignore")
if elytra.active then
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
end
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
end
mcl_player.player_set_animation(player, "fly")
if player_velocity.y < -1.5 then
player:add_velocity({x=0, y=0.17, z=0})