forked from MineClone5/MineClone5
Merge pull request 'Add playersSleepingPercentage server setting (Fix #920)' (#1861) from NO11/MineClone2:beds into master
Reviewed-on: MineClone2/MineClone2#1861
This commit is contained in:
commit
19b5a5aac7
|
@ -12,15 +12,7 @@ Authors of media (textures)
|
||||||
BlockMen (CC BY-SA 3.0)
|
BlockMen (CC BY-SA 3.0)
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows to skip the night.
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
To sleep, rightclick the bed.
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
|
||||||
than 50% of the players are lying in bed and use this option.
|
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
|
||||||
death.
|
death.
|
||||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night.
|
||||||
minetest.conf.
|
|
||||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
|
||||||
minetest.conf or by using the /set command in-game.
|
|
|
@ -14,39 +14,34 @@ local worlds_mod = minetest.get_modpath("mcl_worlds")
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local n = minetest.get_node(pos)
|
local n = minetest.get_node(pos)
|
||||||
if n.param2 == 1 then
|
local param = n.param2
|
||||||
return math.pi / 2, n.param2
|
if param == 1 then
|
||||||
elseif n.param2 == 3 then
|
return math.pi / 2, param
|
||||||
return -math.pi / 2, n.param2
|
elseif param == 3 then
|
||||||
elseif n.param2 == 0 then
|
return -math.pi / 2, param
|
||||||
return math.pi, n.param2
|
elseif param == 0 then
|
||||||
|
return math.pi, param
|
||||||
else
|
else
|
||||||
return 0, n.param2
|
return 0, param
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function players_in_bed_setting()
|
||||||
|
return tonumber(minetest.settings:get("mcl_playersSleepingPercentage"))
|
||||||
|
end
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
return players_in_bed_setting() <= 100
|
||||||
if enable_night_skip == nil then
|
|
||||||
enable_night_skip = true
|
|
||||||
end
|
|
||||||
return enable_night_skip
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function check_in_beds(players)
|
local function check_in_beds(players)
|
||||||
local in_bed = mcl_beds.player
|
|
||||||
if not players then
|
if not players then
|
||||||
players = minetest.get_connected_players()
|
players = minetest.get_connected_players()
|
||||||
end
|
end
|
||||||
|
if player_in_bed <= 0 then
|
||||||
for n, player in pairs(players) do
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if not in_bed[name] then
|
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
return players_in_bed_setting() <= (player_in_bed * 100) / #players
|
||||||
|
|
||||||
return #players > 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- These monsters do not prevent sleep
|
-- These monsters do not prevent sleep
|
||||||
|
@ -198,7 +193,7 @@ end
|
||||||
local function update_formspecs(finished, ges)
|
local function update_formspecs(finished, ges)
|
||||||
local ges = ges or #minetest.get_connected_players()
|
local ges = ges or #minetest.get_connected_players()
|
||||||
local form_n = "size[12,5;true]"
|
local form_n = "size[12,5;true]"
|
||||||
local all_in_bed = ges == player_in_bed
|
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
|
||||||
local night_skip = is_night_skip_enabled()
|
local night_skip = is_night_skip_enabled()
|
||||||
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
|
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
|
||||||
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
|
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
|
||||||
|
@ -221,7 +216,13 @@ local function update_formspecs(finished, ges)
|
||||||
form_n = form_n .. bg_sleep
|
form_n = form_n .. bg_sleep
|
||||||
form_n = form_n .. button_abort
|
form_n = form_n .. button_abort
|
||||||
else
|
else
|
||||||
text = text .. "\n" .. S("You will fall asleep when all players are in bed.")
|
local comment = "You will fall asleep when "
|
||||||
|
if players_in_bed_setting() == 100 then
|
||||||
|
comment = S(comment .. "all players are in bed.")
|
||||||
|
else
|
||||||
|
comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting())
|
||||||
|
end
|
||||||
|
text = text .. "\n" .. comment
|
||||||
form_n = form_n .. bg_presleep
|
form_n = form_n .. bg_presleep
|
||||||
form_n = form_n .. button_leave
|
form_n = form_n .. button_leave
|
||||||
end
|
end
|
||||||
|
@ -349,7 +350,6 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
|
|
|
@ -37,5 +37,6 @@ Players in bed: @1/@2=Spieler im Bett: @1/@2
|
||||||
Note: Night skip is disabled.=Anmerkung: Überspringen der Nacht deaktiviert.
|
Note: Night skip is disabled.=Anmerkung: Überspringen der Nacht deaktiviert.
|
||||||
You're sleeping.=Sie schlafen.
|
You're sleeping.=Sie schlafen.
|
||||||
You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind.
|
You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind.
|
||||||
|
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
|
||||||
You're in bed.=Sie sind im Bett.
|
You're in bed.=Sie sind im Bett.
|
||||||
Allows you to sleep=Zum Einschafen
|
Allows you to sleep=Zum Einschafen
|
||||||
|
|
|
@ -37,5 +37,6 @@ Players in bed: @1/@2=
|
||||||
Note: Night skip is disabled.=
|
Note: Night skip is disabled.=
|
||||||
You're sleeping.=
|
You're sleeping.=
|
||||||
You will fall asleep when all players are in bed.=
|
You will fall asleep when all players are in bed.=
|
||||||
|
You will fall asleep when @1% of all players are in bed.=
|
||||||
You're in bed.=
|
You're in bed.=
|
||||||
Allows you to sleep=
|
Allows you to sleep=
|
||||||
|
|
|
@ -33,9 +33,12 @@ mcl_tnt_griefing (TNT destroys blocks) bool true
|
||||||
# This setting is only read at startup.
|
# This setting is only read at startup.
|
||||||
enable_bed_respawn (Respawn at bed) bool true
|
enable_bed_respawn (Respawn at bed) bool true
|
||||||
|
|
||||||
# If enabled, the night can be skipped if all players are in bed.
|
# How many players have to sleep to skip the night, in percent.
|
||||||
# This setting is only read at startup.
|
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
|
||||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
# 100 by default.
|
||||||
|
# The setting can be changed ingame using `/set mcl_playersSleepingPercentage <number>`
|
||||||
|
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
|
||||||
|
|
||||||
# Normally, players drop all their items when they die. Enable this
|
# Normally, players drop all their items when they die. Enable this
|
||||||
# setting, so players always keep their inventory on death.
|
# setting, so players always keep their inventory on death.
|
||||||
mcl_keepInventory (Keep inventory on death) bool false
|
mcl_keepInventory (Keep inventory on death) bool false
|
||||||
|
|
Loading…
Reference in New Issue