Merge pull request '#373 Grow cactus in inactive areas/during skipped nights' (#374) from grow_cactus_in_inactive_areas into testing

Reviewed-on: MineClone5/MineClone5#374
This commit is contained in:
kay27 2022-07-17 02:25:15 +00:00
commit 14e1842820
4 changed files with 176 additions and 191 deletions

View File

@ -4,17 +4,23 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local math = math
local vector = vector
local math_random = math.random
local minetest_after = minetest.after
local minetest_get_node = minetest.get_node
local minetest_get_node_group = minetest.get_node_group
local minetest_get_node_drops = minetest.get_node_drops
local minetest_get_node_or_nil = minetest.get_node_or_nil
local minetest_get_node_light = minetest.get_node_light
local minetest_get_item_group = minetest.get_item_group
local mcl_time_get_number_of_times_at_pos = mcl_time.get_number_of_times_at_pos
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_registered_nodes = minetest.registered_nodes
local mg_name = mcl_mapgen.name
local v6 = mcl_mapgen.v6
local math = math
local vector = vector
local OAK_TREE_ID = 1
local DARK_OAK_TREE_ID = 2
local SPRUCE_TREE_ID = 3
@ -31,11 +37,11 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "group:water")
local lavatype = minetest.registered_nodes[node.name].liquidtype
local lavatype = minetest_registered_nodes[node.name].liquidtype
for w=1, #water do
--local waternode = minetest.get_node(water[w])
--local watertype = minetest.registered_nodes[waternode.name].liquidtype
--local waternode = minetest_get_node(water[w])
--local watertype = minetest_registered_nodes[waternode.name].liquidtype
-- Lava on top of water: Water turns into stone
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_core:stone"})
@ -77,46 +83,46 @@ local lava_spark_census = 0
function mcl_core.lava_spark_set_chance()
lava_spark_chance = lava_spark_limit / lava_spark_abm_census
minetest.after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
minetest_after(LAVA_SPARK_ABM_INTERVAL, mcl_core.lava_spark_set_chance)
lava_spark_abm_census = 0
lava_spark_census = 0
end
function lava_spark_add(pos)
local node = minetest_get_node(pos)
if minetest_get_item_group(node.name, "lava") == 0 then return end
local above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if minetest_get_node_group(node.name, "lava") == 0 then return end
local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
local pos_addend = vector.new(
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8,
(math.random() - 0.5) * 0.8
(math_random() - 0.5) * 0.8,
(math_random() - 0.5) * 0.8,
(math_random() - 0.5) * 0.8
)
local spark_pos = vector.add(pos, pos_addend)
local spark = minetest.add_entity(spark_pos, "mcl_core:lava_spark")
if not spark then return end
local velocity = vector.new(
(math.random() - 0.5) * 3,
(math.random() + 2) * 2,
(math.random() - 0.5) * 3
(math_random() - 0.5) * 3,
(math_random() + 2) * 2,
(math_random() - 0.5) * 3
)
spark:set_velocity(velocity)
spark:set_acceleration(vector.new(0, -9, 0))
-- Set a random size
local size = 0.2 + math.random() * 0.2
local size = 0.2 + math_random() * 0.2
local props = spark:get_properties()
if not props then return end
props.visual_size = vector.new(size, size, size)
spark:set_properties(props)
local luaentity = spark:get_luaentity()
if not luaentity then return end
luaentity._life_timer = 0.4 + math.random()
luaentity._life_timer = 0.4 + math_random()
end
if lava_spark_limit > 0 then
@ -129,7 +135,7 @@ if lava_spark_limit > 0 then
interval = LAVA_SPARK_ABM_INTERVAL,
chance = 18,
action = function(pos, node)
local above = minetest_get_node({x = pos.x, y = pos.y + 1, z = pos.z})
local above = minetest_get_node(vector.new(pos.x, pos.y + 1, pos.z))
if above.name ~= "air" then return end
lava_spark_abm_census = lava_spark_abm_census + 1
@ -164,7 +170,7 @@ minetest.register_entity("mcl_core:lava_spark", {
self._smoke_timer = self._smoke_timer - dtime
if self._smoke_timer > 0 then return end
self._smoke_timer = 0.2 + math.random() * 0.3
self._smoke_timer = 0.2 + math_random() * 0.3
local pos = self.object:get_pos()
@ -190,44 +196,23 @@ minetest.register_entity("mcl_core:lava_spark", {
end
})
--
-- Papyrus and cactus growing
--
-- Functions
function mcl_core.grow_cactus(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "mcl_core:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="mcl_core:cactus"})
end
end
end
end
function mcl_core.grow_reeds(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "soil_sugarcane") ~= 0 then
local name = minetest_get_node(pos).name
if minetest_get_item_group(name, "soil_sugarcane") ~= 0 then
if minetest.find_node_near(pos, 1, {"group:water"}) == nil and minetest.find_node_near(pos, 1, {"group:frosted_ice"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "mcl_core:reeds" and height < 3 do
while minetest_get_node(pos).name == "mcl_core:reeds" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
if minetest_get_node(pos).name == "air" then
minetest.set_node(pos, {name="mcl_core:reeds"})
end
end
@ -236,18 +221,17 @@ end
-- ABMs
local function drop_attached_node(p)
local nn = minetest.get_node(p).name
local nn = minetest_get_node(p).name
if nn == "air" or nn == "ignore" then
return
end
minetest.remove_node(p)
for _, item in pairs(minetest.get_node_drops(nn, "")) do
for _, item in pairs(minetest_get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
x = p.x + math_random()/2 - 0.25,
y = p.y + math_random()/2 - 0.25,
z = p.z + math_random()/2 - 0.25,
}
if item ~= "" then
minetest.add_item(pos, item)
@ -259,11 +243,11 @@ end
local function liquid_flow_action(pos, group, action)
local function check_detach(pos, xp, yp, zp)
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
local n = minetest.get_node_or_nil(p)
local n = minetest_get_node_or_nil(p)
if not n then
return false
end
local d = minetest.registered_nodes[n.name]
local d = minetest_registered_nodes[n.name]
if not d then
return false
end
@ -272,7 +256,7 @@ local function liquid_flow_action(pos, group, action)
* 2a: If target node is below liquid, always succeed
* 2b: If target node is horizontal to liquid: succeed if source, otherwise check param2 for horizontal flow direction ]]
local range = d.liquid_range or 8
if (minetest.get_item_group(n.name, group) ~= 0) and
if (minetest_get_item_group(n.name, group) ~= 0) and
((yp > 0) or
(yp == 0 and ((d.liquidtype == "source") or (n.param2 > (8-range) and n.param2 < 9)))) then
action(pos)
@ -321,17 +305,23 @@ minetest.register_abm({
end,
})
-- Cactus mechanisms
minetest.register_abm({
label = "Cactus growth",
nodenames = {"mcl_core:cactus"},
neighbors = {"group:sand"},
interval = 25,
chance = 10,
action = function(pos)
mcl_core.grow_cactus(pos)
end,
})
local function cactus_grow(pos, node)
local pos = pos
local y = pos.y
pos.y = y - 1
local name = minetest_get_node(pos).name
if minetest_get_item_group(name, "sand") == 0 then return end
for i = 1, 2 do
pos.y = y + i
name = minetest_get_node(pos).name
if name == "air" then
minetest.set_node(pos, {name = "mcl_core:cactus"})
return
end
if name ~= "mcl_core:cactus" then return end
end
end
minetest.register_abm({
label = "Cactus mechanisms",
@ -339,39 +329,34 @@ minetest.register_abm({
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _, object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
local pos = pos
local x, y, z = pos.x, pos.y, pos.z
if minetest_registered_nodes[minetest_get_node({x = x + 1, y = y, z = z}).name].walkable
or minetest_registered_nodes[minetest_get_node({x = x - 1, y = y, z = z}).name].walkable
or minetest_registered_nodes[minetest_get_node({x = x, y = y, z = z + 1}).name].walkable
or minetest_registered_nodes[minetest_get_node({x = x, y = y, z = z - 1}).name].walkable
then
while minetest_get_node(pos).name == "mcl_core:cactus" do
minetest.remove_node(pos)
minetest.add_item(vector.offset(pos, math_random(-0.5, 0.5), 0, math_random(-0.5, 0.5)), "mcl_core:cactus")
pos.y = pos.y + 1
end
return
end
for _, object in pairs(minetest_get_objects_inside_radius(pos, 0.9)) do
local entity = object:get_luaentity()
if entity then
local entity_name = entity.name
if entity_name == "__builtin:item" then
object:remove()
elseif entity_name == "mcl_minecarts:minecart" then
local pos = object:get_pos()
local driver = entity._driver
if driver then
mcl_player.player_attached[driver] = nil
local player = minetest.get_player_by_name(driver)
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(player, "stand" , 30)
end
minetest.add_item(pos, "mcl_minecarts:minecart")
object:remove()
end
end
end
local posses = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } }
for _, p in pairs(posses) do
if minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name].walkable then
local posy = pos.y
while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
local pos = vector.new(pos.x, posy, pos.z)
minetest.remove_node(pos)
minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
posy = posy + 1
end
break
end
for i = 1, mcl_time_get_number_of_times_at_pos(pos, 25, 10) do
cactus_grow(pos)
end
end,
})
@ -398,7 +383,7 @@ minetest.register_on_dignode(function(pos, node)
local i=1
while timber_nodenames[i]~=nil do
local np={x=pos.x, y=pos.y+1, z=pos.z}
while minetest.get_node(np).name==timber_nodenames[i] do
while minetest_get_node(np).name==timber_nodenames[i] do
minetest.remove_node(np)
minetest.add_item(np, timber_nodenames[i])
np={x=np.x, y=np.y+1, z=np.z}
@ -408,7 +393,7 @@ minetest.register_on_dignode(function(pos, node)
end)
local function air_leaf(leaftype)
if math.random(0, 50) == 3 then
if math_random(0, 50) == 3 then
return {name = "air"}
else
return {name = leaftype}
@ -422,7 +407,7 @@ local function node_stops_growth(node)
return false
end
local def = minetest.registered_nodes[node.name]
local def = minetest_registered_nodes[node.name]
if not def then
return true
end
@ -455,7 +440,7 @@ local function check_growth_width(pos, width, height)
pos.x + x,
pos.y + y,
pos.z + z)
if node_stops_growth(minetest.get_node(np)) then
if node_stops_growth(minetest_get_node(np)) then
return false
end
end
@ -507,10 +492,10 @@ end
-- oak tree.
function mcl_core.generate_tree(pos, tree_type, options)
pos.y = pos.y-1
--local nodename = minetest.get_node(pos).name
--local nodename = minetest_get_node(pos).name
pos.y = pos.y+1
if not minetest.get_node_light(pos) then
if not minetest_get_node_light(pos) then
return
end
@ -563,7 +548,7 @@ function mcl_core.generate_v6_oak_tree(pos)
local node
for dy=1,4 do
pos.y = pos.y+dy
if minetest.get_node(pos).name ~= "air" then
if minetest_get_node(pos).name ~= "air" then
return
end
pos.y = pos.y-dy
@ -571,7 +556,7 @@ function mcl_core.generate_v6_oak_tree(pos)
node = {name = trunk}
for dy=0,4 do
pos.y = pos.y+dy
if minetest.get_node(pos).name == "air" then
if minetest_get_node(pos).name == "air" then
minetest.add_node(pos, node)
end
pos.y = pos.y-dy
@ -580,7 +565,7 @@ function mcl_core.generate_v6_oak_tree(pos)
node = {name = leaves}
pos.y = pos.y+3
--[[local rarity = 0
if math.random(0, 10) == 3 then
if math_random(0, 10) == 3 then
rarity = 1
end]]
for dx=-2,2 do
@ -591,23 +576,23 @@ function mcl_core.generate_v6_oak_tree(pos)
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves))
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves))
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.get_node(pos).name == "air" then
if minetest_get_node(pos).name == "air" then
minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves))
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
if minetest_get_node(pos).name == "air" and math_random(1, 5) <= 4 then
minetest.add_node(pos, node)
minetest.add_node(pos, air_leaf(leaves))
end
@ -625,14 +610,14 @@ end
function mcl_core.generate_balloon_oak_tree(pos)
local path
local offset
local s = math.random(1, 12)
local s = math_random(1, 12)
if s == 1 then
-- Small balloon oak
path = modpath .. "/schematics/mcl_core_oak_balloon.mts"
offset = { x = -2, y = -1, z = -2 }
else
-- Large balloon oak
local t = math.random(1, 4)
local t = math_random(1, 4)
path = modpath .. "/schematics/mcl_core_oak_large_"..t..".mts"
if t == 1 or t == 3 then
offset = { x = -3, y = -1, z = -3 }
@ -671,7 +656,7 @@ end
function mcl_core.generate_v6_spruce_tree(pos)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + math.random(9, 13) -- Trunk top
local maxy = y + math_random(9, 13) -- Trunk top
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
@ -694,7 +679,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then
if math_random() < 0.95 - dev * 0.05 then
add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
c_spruce_leaves)
end
@ -714,9 +699,9 @@ function mcl_core.generate_v6_spruce_tree(pos)
-- Lower branches layer
local my = 0
for i = 1, 20 do -- Random 2x2 squares of leaves
local xi = x + math.random(-3, 2)
local yy = maxy + math.random(-6, -5)
local zi = z + math.random(-3, 2)
local xi = x + math_random(-3, 2)
local yy = maxy + math_random(-6, -5)
local zi = z + math_random(-3, 2)
if yy > my then
my = yy
end
@ -738,7 +723,7 @@ function mcl_core.generate_v6_spruce_tree(pos)
local vi = a:index(x - dev, yy, zz)
local via = a:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then
if math_random() < 0.95 - dev * 0.05 then
add_spruce_leaves(data, vi, c_air, c_ignore, c_snow,
c_spruce_leaves)
end
@ -766,14 +751,14 @@ function mcl_core.generate_v6_spruce_tree(pos)
end
function mcl_core.generate_spruce_tree(pos)
local r = math.random(1, 3)
local r = math_random(1, 3)
local path = modpath .. "/schematics/mcl_core_spruce_"..r..".mts"
minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
end
function mcl_core.generate_huge_spruce_tree(pos)
local r1 = math.random(1, 2)
local r2 = math.random(1, 4)
local r1 = math_random(1, 2)
local r2 = math_random(1, 4)
local path
local offset = { x = -4, y = -1, z = -5 }
if r1 <= 2 then
@ -793,7 +778,7 @@ end
-- Acacia tree (multiple variants)
function mcl_core.generate_acacia_tree(pos)
local r = math.random(1, 7)
local r = math_random(1, 7)
local offset = vector.new()
if r == 2 or r == 3 then
offset = { x = -4, y = -1, z = -4 }
@ -845,9 +830,9 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
-- Randomly add leaves in 2x2x2 clusters.
for i = 1, iters do
local clust_x = x + math.random(-size, size - 1)
local clust_y = y + height + math.random(-size, 0)
local clust_z = z + math.random(-size, size - 1)
local clust_x = x + math_random(-size, size - 1)
local clust_y = y + height + math_random(-size, 0)
local clust_z = z + math_random(-size, size - 1)
for xi = 0, 1 do
for yi = 0, 1 do
@ -871,7 +856,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
--]]
local x, y, z = pos.x, pos.y, pos.z
local height = math.random(8, 12)
local height = math_random(8, 12)
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
@ -892,7 +877,7 @@ function mcl_core.generate_v6_jungle_tree(pos)
local vi_1 = a:index(x - 1, y - 1, z + z_dist)
local vi_2 = a:index(x - 1, y, z + z_dist)
for x_dist = -1, 1 do
if math.random(1, 3) >= 2 then
if math_random(1, 3) >= 2 then
if data[vi_1] == c_air or data[vi_1] == c_ignore then
data[vi_1] = c_jungletree
elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
@ -917,7 +902,7 @@ end
-- With pos being the lower X and the higher Z value of the trunk.
function mcl_core.generate_huge_jungle_tree(pos)
-- 2 variants
local r = math.random(1, 2)
local r = math_random(1, 2)
local path = modpath.."/schematics/mcl_core_jungle_tree_huge_"..r..".mts"
minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false)
end
@ -959,12 +944,12 @@ minetest.register_abm({
return
end
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local abovenode = minetest.get_node(above)
if minetest.get_item_group(abovenode.name, "liquid") ~= 0 or minetest.get_item_group(abovenode.name, "opaque") == 1 then
local abovenode = minetest_get_node(above)
if minetest_get_item_group(abovenode.name, "liquid") ~= 0 or minetest_get_item_group(abovenode.name, "opaque") == 1 then
-- Never grow directly below liquids or opaque blocks
return
end
local light_self = minetest.get_node_light(above)
local light_self = minetest_get_node_light(above)
if not light_self then return end
--[[ Try to find a spreading dirt-type block (e.g. grass block or mycelium)
within a 3×5×3 area, with the source block being on the 2nd-topmost layer. ]]
@ -979,20 +964,20 @@ minetest.register_abm({
-- Found it! Now check light levels!
local source_above = {x=p2.x, y=p2.y+1, z=p2.z}
local light_source = minetest.get_node_light(source_above)
local light_source = minetest_get_node_light(source_above)
if not light_source then return end
if light_self >= 4 and light_source >= 9 then
-- All checks passed! Let's spread the grass/mycelium!
local n2 = minetest.get_node(p2)
if minetest.get_item_group(n2.name, "grass_block") ~= 0 then
local n2 = minetest_get_node(p2)
if minetest_get_item_group(n2.name, "grass_block") ~= 0 then
n2 = mcl_core.get_grass_block_type(pos)
end
minetest.set_node(pos, {name=n2.name})
-- If this was mycelium, uproot plant above
if n2.name == "mcl_core:mycelium" then
local tad = minetest.registered_nodes[minetest.get_node(above).name]
local tad = minetest_registered_nodes[minetest_get_node(above).name]
if tad.groups and tad.groups.non_mycelium_plant then
minetest.dig_node(above)
end
@ -1010,9 +995,9 @@ minetest.register_abm({
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local name = minetest_get_node(above).name
-- Kill grass/mycelium when below opaque block or liquid
if name ~= "ignore" and (minetest.get_item_group(name, "opaque") == 1 or minetest.get_item_group(name, "liquid") ~= 0) then
if name ~= "ignore" and (minetest_get_item_group(name, "opaque") == 1 or minetest_get_item_group(name, "liquid") ~= 0) then
minetest.set_node(pos, {name = "mcl_core:dirt"})
end
end
@ -1020,11 +1005,11 @@ minetest.register_abm({
-- Turn Grass Path and similar nodes to Dirt if a solid node is placed above it
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if minetest.get_item_group(newnode.name, "solid") ~= 0 or
minetest.get_item_group(newnode.name, "dirtifier") ~= 0 then
if minetest_get_item_group(newnode.name, "solid") ~= 0 or
minetest_get_item_group(newnode.name, "dirtifier") ~= 0 then
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local belownode = minetest.get_node(below)
if minetest.get_item_group(belownode.name, "dirtifies_below_solid") == 1 then
local belownode = minetest_get_node(below)
if minetest_get_item_group(belownode.name, "dirtifies_below_solid") == 1 then
minetest.set_node(below, {name="mcl_core:dirt"})
end
end
@ -1038,8 +1023,8 @@ minetest.register_abm({
chance = 50,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
local name = minetest_get_node(above).name
local nodedef = minetest_registered_nodes[name]
if name ~= "ignore" and nodedef and (nodedef.groups and nodedef.groups.solid) then
minetest.set_node(pos, {name = "mcl_core:dirt"})
end
@ -1088,7 +1073,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
local meta = minetest.get_meta(pos)
if meta:get("grown") then return end
-- Checks if the sapling at pos has enough light and the correct soil
local light = minetest.get_node_light(pos)
local light = minetest_get_node_light(pos)
if not light then return end
local low_light = (light < treelight)
@ -1106,13 +1091,13 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
if low_light then
if delta < 1.2 then return end
if minetest.get_node_light(pos, 0.5) < treelight then return end
if minetest_get_node_light(pos, 0.5) < treelight then return end
end
-- TODO: delta is [days] missed in inactive area. Currently we just add it to stage, which is far from a perfect calculation...
local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
local soilnode = minetest_get_node({x=pos.x, y=pos.y-1, z=pos.z})
local soiltype = minetest_get_item_group(soilnode.name, "soil_sapling")
if soiltype < soil_needed then return end
-- Increase and check growth stage
@ -1126,7 +1111,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
if two_by_two then
-- Check 8 surrounding saplings and try to find a 2×2 pattern
local function is_sapling(pos, sapling)
return minetest.get_node(pos).name == sapling
return minetest_get_node(pos).name == sapling
end
local p2 = {x=pos.x+1, y=pos.y, z=pos.z}
local p3 = {x=pos.x, y=pos.y, z=pos.z-1}
@ -1178,7 +1163,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
end
if one_by_one and tree_id == OAK_TREE_ID then
-- There is a chance that this tree wants to grow as a balloon oak
if math.random(1, 12) == 1 then
if math_random(1, 12) == 1 then
-- Check if there is room for that
if check_tree_growth(pos, tree_id, { balloon = true }) then
minetest.set_node(pos, {name="air"})
@ -1191,7 +1176,7 @@ local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two,
if one_by_one and check_tree_growth(pos, tree_id) then
-- Single sapling
minetest.set_node(pos, {name="air"})
--local r = math.random(1, 12)
--local r = math_random(1, 12)
mcl_core.generate_tree(pos, tree_id)
return
end
@ -1210,7 +1195,7 @@ local grow_birch = sapling_grow_action(BIRCH_TREE_ID, 1, true, false)
-- Attempts to grow the sapling at the specified position
-- pos: Position
-- node: Node table of the node at this position, from minetest.get_node
-- node: Node table of the node at this position, from minetest_get_node
-- Returns true on success and false on failure
function mcl_core.grow_sapling(pos, node)
local grow
@ -1342,7 +1327,7 @@ minetest.register_lbm({
local function leafdecay_particles(pos, node)
minetest.add_particlespawner({
amount = math.random(10, 20),
amount = math_random(10, 20),
time = 0.1,
minpos = vector.add(pos, {x=-0.4, y=-0.4, z=-0.4}),
maxpos = vector.add(pos, {x=0.4, y=0.4, z=0.4}),
@ -1380,7 +1365,7 @@ local function vinedecay_particles(pos, node)
end
minetest.add_particlespawner({
amount = math.random(8, 16),
amount = math_random(8, 16),
time = 0.1,
minpos = vector.add(pos, relpos1),
maxpos = vector.add(pos, relpos2),
@ -1418,8 +1403,8 @@ minetest.register_abm({
-- Add vines below pos (if empty)
local function spread_down(origin, target, dir, node)
if math.random(1, 2) == 1 then
if minetest.get_node(target).name == "air" then
if math_random(1, 2) == 1 then
if minetest_get_node(target).name == "air" then
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
end
end
@ -1430,11 +1415,11 @@ minetest.register_abm({
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
if #vines_in_area < 5 then
if math.random(1, 2) == 1 then
if minetest.get_node(target).name == "air" then
if math_random(1, 2) == 1 then
if minetest_get_node(target).name == "air" then
local backup_dir = minetest.wallmounted_to_dir(node.param2)
local backup = vector.subtract(target, backup_dir)
local backupnodename = minetest.get_node(backup).name
local backupnodename = minetest_get_node(backup).name
-- Check if the block above is supported
if mcl_core.supports_vines(backupnodename) then
@ -1452,10 +1437,10 @@ minetest.register_abm({
-- Spread horizontally
local backup_dir = minetest.wallmounted_to_dir(node.param2)
if not vector.equals(backup_dir, dir) then
local target_node = minetest.get_node(target)
local target_node = minetest_get_node(target)
if target_node.name == "air" then
local backup = vector.add(target, backup_dir)
local backupnodename = minetest.get_node(backup).name
local backupnodename = minetest_get_node(backup).name
if mcl_core.supports_vines(backupnodename) then
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
end
@ -1473,7 +1458,7 @@ minetest.register_abm({
{ { x= 0, y= 0, z=-1 }, spread_horizontal },
}
local d = math.random(1, #directions)
local d = math_random(1, #directions)
local dir = directions[d][1]
local spread = directions[d][2]
@ -1483,7 +1468,7 @@ minetest.register_abm({
-- Returns true of the node supports vines
function mcl_core.supports_vines(nodename)
local def = minetest.registered_nodes[nodename]
local def = minetest_registered_nodes[nodename]
-- Rules: 1) walkable 2) full cube
return def.walkable and
(def.node_box == nil or def.node_box.type == "regular") and
@ -1521,11 +1506,11 @@ minetest.register_abm({
action = function(p0, node, _, _)
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
local d = minetest_registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
return
end
local n0 = minetest.get_node(p0)
local n0 = minetest_get_node(p0)
if n0.param2 ~= 0 then
-- Prevent leafdecay for player-placed leaves.
-- param2 is set to 1 after it was placed by the player
@ -1536,8 +1521,8 @@ minetest.register_abm({
p0_hash = minetest.hash_node_position(p0)
local trunkp = mcl_core.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
local n = minetest_get_node(trunkp)
local reg = minetest_registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
return
@ -1562,12 +1547,12 @@ minetest.register_abm({
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
local itemstacks = minetest_get_node_drops(n0.name)
for _, itemname in pairs(itemstacks) do
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
x = p0.x - 0.5 + math_random(),
y = p0.y - 0.5 + math_random(),
z = p0.z - 0.5 + math_random(),
}
minetest.add_item(p_drop, itemname)
end
@ -1586,7 +1571,7 @@ minetest.register_abm({
}
for s=1, #surround do
local spos = vector.add(p0, surround[s])
local maybe_vine = minetest.get_node(spos)
local maybe_vine = minetest_get_node(spos)
--local surround_inverse = vector.multiply(surround[s], -1)
if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
minetest.remove_node(spos)
@ -1627,7 +1612,7 @@ minetest.register_abm({
interval = 16,
chance = 8,
action = function(pos, node)
if minetest.get_node_light(pos, 0) >= 12 then
if minetest_get_node_light(pos, 0) >= 12 then
if node.name == "mcl_core:ice" then
mcl_core.melt_ice(pos)
else
@ -1645,7 +1630,7 @@ function mcl_core.check_vines_supported(pos, node)
local supported = false
local dir = minetest.wallmounted_to_dir(node.param2)
local pos1 = vector.add(pos, dir)
local node_neighbor = minetest.get_node(pos1)
local node_neighbor = minetest_get_node(pos1)
-- Check if vines are attached to a solid block.
-- If ignore, we assume its solid.
if node_neighbor.name == "ignore" or mcl_core.supports_vines(node_neighbor.name) then
@ -1654,7 +1639,7 @@ function mcl_core.check_vines_supported(pos, node)
-- Vines are not attached, now we check if the vines are “hanging” below another vines block
-- of equal orientation.
local pos2 = vector.add(pos, {x=0, y=1, z=0})
local node2 = minetest.get_node(pos2)
local node2 = minetest_get_node(pos2)
-- Again, ignore means we assume its supported
if node2.name == "ignore" or (node2.name == "mcl_core:vine" and node2.param2 == node.param2) then
supported = true
@ -1667,7 +1652,7 @@ end
function mcl_core.melt_ice(pos)
-- Create a water source if ice is destroyed and there was something below it
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local belownode = minetest.get_node(below)
local belownode = minetest_get_node(below)
local dim = mcl_worlds.pos_to_dimension(below)
if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
minetest.set_node(pos, {name="mcl_core:water_source"})
@ -1702,7 +1687,7 @@ end
-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
-- of the snowed node.
function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
local def = table.copy(minetest.registered_nodes[itemstring_clear])
local def = table.copy(minetest_registered_nodes[itemstring_clear])
local create_doc_alias
if def.description then
create_doc_alias = true
@ -1765,7 +1750,7 @@ end
-- This function assumes there is no snow cover node above. This function
-- MUST NOT be called if there is a snow cover node above pos.
function mcl_core.clear_snow_dirt(pos, node)
local def = minetest.registered_nodes[node.name]
local def = minetest_registered_nodes[node.name]
if def._mcl_snowless then
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
end
@ -1778,15 +1763,15 @@ end
-- Makes constructed snowable node snowed if placed below a snow cover node.
function mcl_core.on_snowable_construct(pos)
-- Myself
local node = minetest.get_node(pos)
local node = minetest_get_node(pos)
-- Above
local apos = {x=pos.x, y=pos.y+1, z=pos.z}
local anode = minetest.get_node(apos)
local anode = minetest_get_node(apos)
-- Make snowed if needed
if minetest.get_item_group(anode.name, "snow_cover") == 1 then
local def = minetest.registered_nodes[node.name]
if minetest_get_item_group(anode.name, "snow_cover") == 1 then
local def = minetest_registered_nodes[node.name]
if def._mcl_snowed then
minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2})
end
@ -1806,8 +1791,8 @@ end
-- Makes snowable node below snowed.
function mcl_core.on_snow_construct(pos)
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos)
local def = minetest.registered_nodes[node.name]
local node = minetest_get_node(npos)
local def = minetest_registered_nodes[node.name]
if def._mcl_snowed then
minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2})
end
@ -1815,13 +1800,13 @@ end
-- after_destruct
-- Clears snowed dirtlike node below.
function mcl_core.after_snow_destruct(pos)
local nn = minetest.get_node(pos).name
local nn = minetest_get_node(pos).name
-- No-op if snow was replaced with snow
if minetest.get_item_group(nn, "snow_cover") == 1 then
if minetest_get_item_group(nn, "snow_cover") == 1 then
return
end
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos)
local node = minetest_get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end

View File

@ -1,4 +1,4 @@
name = mcl_core
description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors, mcl_mapgen, mcl_time
optional_depends = doc

View File

@ -3045,8 +3045,8 @@ local function register_decorations()
octaves = 3,
persist = 0.6
},
y_min = 4,
y_max = mcl_mapgen.overworld.max,
spawn_by = "air",
num_spawn_by = 8,
decoration = "mcl_core:cactus",
biomes = {"Desert",
"Mesa","Mesa_sandlevel",

View File

@ -670,8 +670,8 @@ local function register_mgv6_decorations()
octaves = 3,
persist = 0.6
},
y_min = 4,
y_max = mcl_mapgen.overworld.max,
spawn_by = "air",
num_spawn_by = 8,
decoration = "mcl_core:cactus",
height = 1,
height_max = 3,